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Freya - Aurora Gory-alis (S5, All Modes, Patch 5.14 WIP)

August 3, 2018 by Branmuffin17
Comments: 116    |    Views: 1173532    |   

Build 1
Build 2
Build 3

Carry the Light (Conquest: ADC / Hybrid)

Smite God: Freya

Item Purchase Order

Thoth Rush Build (Replace Shoes Late If Preferred)
?This build looks to rush Book of Thoth so you never have to worry about mana. The rest of the build is focused on getting the most out of your basic attacks, with a focus on penetration and lifesteal for sustain while boxing.

You can consider getting Shoes before Thoth, if you're concerned about ganks or high enemy mobility.

Bancroft's Talon can also be delayed, rushing Demonic Grip, if preferred.

Build Item Book of Thoth
Build Item Shoes of the Magi
Build Item Bancroft's Talon
Build Item Demonic Grip
Build Item Hastened Ring
Build Item Typhon's Fang

Standard Starting Items (Thoth Rush)
? Hunter's Blessing is typically a solid starter, due to the enhanced basic attack damage, the MP5, and the attack speed once evolved.

As a secondary option, you can rush Book of Thoth by picking up Book of Souls.

Build Item Hunter's Blessing Build Item Spellbook Build Item Healing Potion Build Item Healing Potion Build Item Mana Potion

Shoes Options
? Shoes of the Magi is the standard choice for early penetration.

Shoes of Focus is acceptable if you plan on getting Demonic Grip immediately after, and the CDR will allow your ult and burst from Northern Lights to be available a bit more often.

Build Item Shoes of the Magi Build Item Shoes of Focus

High Penetration Options
?For ADC / Aurora Blade function, Demonic Grip is your standard choice.

If you want more immediate burst against a very tanky enemy comp, consider Obsidian Shard instead.

Build Item Demonic Grip Build Item Obsidian Shard

Lifesteal Options
? Bancroft's Talon is the standard 1st lifesteal choice for boxing exchanges, as the increasing lifesteal and higher power will help you get the upper hand in a 1v1 fight.

Typhon's Fang is optional, and should only be picked up as a 2nd lifesteal item. It provides enhanced lifesteal and works very synergistically with Bancroft.

Polynomicon is an alternative to Bancroft's Talon for enhanced burst, when used in combination with Northern Lights.

Build Item Bancroft's Talon Build Item Typhon's Fang Build Item Polynomicon

Optional Items
?Choose as suits your playstyle or needs.

Typhon's Fang: Enhanced lifesteal and power for strong boxing and sustain.

Telkhines Ring: Possible late replacement for Shoes, enhanced basic attack damage.

Witchblade: Possible late replacement for Shoes, counter to enemy basic attackers.

Toxic Blade: Possible late replacement for Shoes, counter to healing.

Book of the Dead: Survival option with health shield from base mana. Only consider if you have Book of Thoth.

Mantle of Discord: Survival option with high protections and passive stun.

Magi's Cloak: Survival option, counter to strong enemy CC.

Build Item Typhon's Fang Build Item Telkhines Ring Build Item Witchblade Build Item Toxic Blade Build Item Book of the Dead Build Item Mantle of Discord Build Item Magi's Cloak

Relics to Consider
?This list of relics is short, but likely to be the only ones you'll ever really want/need.

When in doubt, the combination of Purification Beads and Aegis Amulet will help prolong your life or get you out of sticky situations.

Heavenly Wings is a great utility pickup when you don't need both of the other two relics. Upgrade it to gain the Fatalis effect when Hastened Ring's passive is on CD, and use it to chase or escape as needed.

Build Item Purification Beads Build Item Aegis Amulet Build Item Heavenly Wings

Attack Speed Rush Build (Last Item Optional)
?Starting Items: Hunter's Blessing, Emerald Ring, potions.

This build requires you to manage your mana carefully in the early game, but gives you very strong wave-clear and boxing threat.

Last item listed is optional, and you can consider replacing Shoes late.

Build Item Demonic Grip Build Item Shoes of the Magi Build Item Book of Thoth Build Item Bancroft's Talon Build Item Hastened Ring Build Item Typhon's Fang

Hybrid ADC / Burst Build
?This build bridges the ADC role with one of high burst seen more commonly in Mid-Lane builds.

Book of Thoth, Polynomicon, and Book of the Dead provide high synergy for ability function and survival, while the build still maintains good attack speed and basic attack DPS from the 2 rings.

Build Item Book of Thoth Build Item Shoes of the Magi Build Item Polynomicon Build Item Demonic Grip Build Item Hastened Ring Build Item Book of the Dead

God Skill Order

Northern Lights

Northern Lights 3 8 11 12 14 key bind

Aurora Blade

Aurora Blade 1 4 6 7 10 key bind


Banish 2 15 16 18 19 key bind

Valkyrie's Discretion

Valkyrie's Discretion 5 9 13 17 20 key bind


Recent Updates:

2018/8/3: Guide is updated for Patch 5.14, "Goddess of Volcanoes." Still WIP pending more testing, but been doing a lot of theory-crafting. Didn't want old builds being shown, so I've adjusted builds and writeups to at least be ones I'd be more comfortable suggesting. Also took out the Jungler build (Tab 2), and replaced with Mid / Burst.

2018/7/26: Guide and builds are on hold for now. Further experimentation needed, and her ADC function is more limited due to current rework. Will update when I feel comfortable with the build and role, and waiting to see what changes will be coming in Patch 5.14 (per HiRezAjax).

2018/7/25: Guide is current as of Patch 5.13, "Mid-Season." Huge rework to Freya's kit, and some new items make this a preliminary/experimental update. Builds and all accompanying info updated. Note that Masks aren't a good option for Freya, so her actual build path remains generally similar to previous versions.

Revision History

Hello everyone! My name is Branmuffin17 (PC IGN: Muffinman17, PS4 IGN: Branmuffin17), and I'm a SMITEFire moderator and casual SMITE player on PC and PS4. Welcome to my fourth venture outside of my original project, The Overarching Assault Guide.

I'll assume you know the basic gist of gameplay in the various modes, so I won't be teaching or talking much about rotating, minions, tickets, etc., except in the direct context of Freya's gameplay. If you want details on general info, I invite you to check out my other guides:

Conquest Guide
Arena Guide

This is a work in progress, as it should be. I'm always open to new ideas and different approaches.

Although she's a mage, Freya's gameplay style has similarities to an ADC Hunter. Where hunters typically don't have access to the Haste buff, she can pick this up in Hastened Ring, making herself a very mobile boxer.

With her kit rework, she now has more burst damage function, so her playstyle and role has also seen a shift, and sees her in the Mid-Lane as well.

..... Strengths .....

+ High single target damage
+ Built-in AOE for wave-clear
+ High mobility/juke capabilities
+ Good sustain via lifesteal
+ Comes online fairly quickly
... Weaknesses ...

- Squishy
- Needs good aim
- Escape ability is also her ult
- Aurora Blade can turn minions on you

These builds have differing focus, looking to maximize her damage potential in various ways. She can be built with basic attack enhancement, burst damage intent, or a blend of the two, all of which is viable. Ready to see the light?



Mystic Warrior
Melee basic attacks restore 6% of her maximum mana per successful hit. Ranged basic attacks and abilities heal 2% of her maximum HP per successful hit up to once per shot.

You'll need to juggle need (restore health or mana?) with exposure, since to gain back mana, you'll need to use the melee form of Aurora Blade. Always be aware and try to use this to your best advantage; it'll be a constant balancing act.
Skill #1:

Northern Lights
Freya empowers her weapon, making the next basic attack that hits an enemy within the next 5 seconds deal bonus magical damage in an area around the enemy. Enemies hit by the explosion are slowed for 2 seconds. The first enemy god hit by the explosion takes full damage. Each explosion past the first will deal 25% of its total damage. Minions take half damage from the explosion. CD 9 seconds. 50% scaling.

Max this 2nd, and use it for control and burst.

This is an ability you'll use situationally, to provide burst and apply a slow. Simple in function, and can be applied in ranged or melee mode.

Even though it only does 1/2 damage against minions, if you've got enough mana, feel free to use it to speed your minion clear.
Skill #2:

Aurora Blade
Freya can switch between empowering her melee attacks or shooting pass-through ranged basic attacks that stop on gods. Both her melee and ranged attacks gain bonus magical damage. While toggled on, each ranged attack drains mana. Minions take no bonus damage from the ranged version of Aurora Blade.

28/40/52/64/76 (+20% scaling) in melee bonus damage. 20/30/40/50/60 (+20% scaling) in ranged bonus damage. 20/25/30/35/40 mana cost per shot in ranged form.

Max this 1st for minion clear and overall damage output.

Toggle on for efficient minion clear, ADC boxing function, and health regen, but be very careful of mana use. Turn off and attack in melee range for mana regen.
Skill #3:

At her ground target location, Freya "banishes" her enemies into the air for 1.5 seconds. Enemies can't be hit or take action while in the air. CD 19/18/17/16/15 seconds.

Max this last.

This can be used as an initiation, continued attack, or escape tool. The small affected area means it's slightly difficult to land consistently, but when it does, it allows you and/or teammates to close the gap or run to safety. You can use more aggressively to initiate when your main "escape" tool, Valkyrie's Discretion, is up.

Valkyrie's Discretion
Freya flies above the battlefield, where she fires down AOE magical damage blasts up to 4 times. She can't be targeted or hit while at full ascension, and can cancel anytime. CD 90 seconds. 30% scaling.

Level this as it becomes available.

Many players will just consider this for its offensive capabilities, which are impressive...the large AOE blasts can hit multiple enemies for good damage. However, Freya doesn't have a low CD teleport or jump, so this is the only ability she has that can get her out of some dangerous situations. It provides her with CC immunity and escape from player-made obstacles, making it a great, easy counter to abilities such as Ares' No Escape or Odin's Ring of Spears. Use in a variety of situations.

Not So Discrete

Ability Combos

With regard to ability combos, there really isn't much for Freya.

Banish in offensive purpose is used for initiation or to prevent the enemy from escaping after an initial barrage, allowing you time to re-position and engage a second time with your other abilities.

Valkyrie's Discretion is an ability that is more for finishing a kill or escaping damage.

Your biggest concern when fighting is going to be toggling Aurora Blade on for ranged function when enemies aren't in melee range, and turning it off when you're in close, as you deal a bit higher damage in melee form.

You will also want to watch health and mana, which can also determine which type you decide (or are forced) to use.

Trigger Northern Lights for added burst function, and a helpful slow. If you want to save Banish as an escape tool, you can use the slow this provides to close distance with the enemy.

ADC / Hybrid (Builds & Gameplay + Relics)

Carry the Light (ADC / Hybrid Builds)

Thoth Rush Build

+ Situational Item

Thoth Rush Build (Details & Discussion)

Attack Speed Rush Build

+ Situational Item

Attack Speed Rush Build (Details & Discussion)

Hybrid ADC / Burst Build

+ Situational Item

Hybrid ADC / Burst Build (Details & Discussion)


Relic Options

ADC Starting Process & Early Game

ADC Mid to Late Game

ADC Warding Locations

Support Synergies & Matchups

ADC Matchups

Mid / Burst (Builds & Gameplay)

Burst of Light (Mid / Burst Builds)

Standard Mid / Burst Build

+ Situational Item

Standard Mid / Burst Build (Details & Discussion)

Squishy Burst Build

+ Situational Item

Squishy Burst Build (Details & Discussion)

Mid Gameplay (Mid / Burst Builds)

Mid Starting Process & Early Game

Mid to Late Game

Mid-Lane Warding Locations

Non-Conquest Teamfight Modes (Builds & Gameplay)

Non-Conquest Teamfight Builds

+ Situational Item

Hybrid Focus (Details & Discussion)

+ Situational Item

ADC Focus (Details & Discussion)

Game Start & First Waves

Easy Does It


Light My Blade!

Late Game

No One Can Stop Me!

Lore & References

Who is Freya? (aka Lore for Dummies)

Smite Builder: If you haven't seen or used it before, check out this site by EliteOwnage. Similar in purpose to KrettCalc, but with an easy-to-use interface, you can theory-build to your heart's content, and set up head-to-heads to see how your build will fare against different enemies and builds.

Some Of My Guides

If you liked this guide, check out my other ones below!

The Overarching Series

Arena Guide

Assault Guide

Conquest Guide

Individual God Guides

An Alcoholic's Chugging Guide


Gifting Kills

Shifu Guan Yu:
The Battle

Loki: The Backstabbing Bastard

Medusa: Getting Everyone Stoned


So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next...preferably a god without a solid guide...and of course, I have to own him and/or want to play him =P but I'll let you know...

Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!

Brandon / PC IGN: Muffinman17 / PS4 IGN: Branmuffin17


Thanks to the following people:

For helping with Conquest builds and some tips

For general Arena knowledge and in-depth help with builds / calculations

For multiple suggestions for better presentation!

For aesthetic ideas and templates to make the guide prettier

For suggestions for build options and missing info

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