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Freya - Aurora Gory-alis (S5, All Modes, Patch 5.19)

October 8, 2018 by Branmuffin17
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Build 1
Build 2
Build 3

Carry the Light (Conquest: ADC / Hybrid)

Smite God: Freya

Item Purchase Order

Thoth / Early Burst Build (Replace Shoes Late If Preferred)
?This build looks to rush Book of Thoth so you never have to worry about mana, and builds quickly in to Polynomicon to help with burst damage from Northern Lights.
  • Alternative Mobility Start: You can consider getting Shoes of the Magi before Thoth, if you're concerned about ganks or high enemy mobility.

  • Alternative Thoth Rush Start: Instead of getting the blessing, you can start with Book of Souls to get Thoth online ASAP.
Situational 6th item: Book of the Dead in this build is a situational example, and goes well with the high mana from Thoth. Other functional items can be considered from the "Optional Items" list.

Late-Game Shoes Replacement: Finish up by replacing Shoes of the Magi with Hastened Ring for further basic attack function and mobility.

Build Item Book of Thoth
Build Item Shoes of the Magi
Build Item Polynomicon
Build Item Demonic Grip
Build Item Telkhines Ring
Build Item Book of the Dead
Build Item Hastened Ring

Standard Starting Items (Early Thoth Builds)
? Hunter's Blessing is typically a solid starter, due to the enhanced basic attack damage, the MP5, and the attack speed once evolved.

As a secondary option, you can rush Book of Thoth by picking up Book of Souls.

Build Item Hunter's Blessing Build Item Spellbook Build Item Healing Potion Build Item Healing Potion Build Item Mana Potion

Shoes Options
? Shoes of the Magi (Damage): standard choice for early penetration.

Shoes of Focus (CDR): the CDR will allow your ult and burst from Northern Lights to be available a bit more often. Better in teamfight modes when you may need your abilities more often.

Build Item Shoes of the Magi Build Item Shoes of Focus

High Penetration Options
? Demonic Grip (DPS): Standard ADC choice for high DPS and strong penetration against all enemies.

Obsidian Shard (Anti-Tank): This can be used with or without Demonic Grip for high penetration against the tankiest of enemy comps, and can work well in a burst build utilizing Book of Thoth and Polynomicon.

Build Item Demonic Grip Build Item Obsidian Shard

Lifesteal Options
? Bancroft's Talon (1 v 1 Sustain): standard 1st lifesteal choice for boxing exchanges. The increasing lifesteal and higher power when fighting (and getting damaged) will help you get the upper hand in a 1v1 fight.

Typhon's Fang (Lifesteal Boost): optional, and should only be picked up as a 2nd lifesteal item. It provides enhanced lifesteal and works synergistically with Bancroft's.

Polynomicon (Burst Damage): great for enhanced burst when used in combination with Northern Lights. It is typically purchased when you build into Book of Thoth.

Build Item Bancroft's Talon Build Item Typhon's Fang Build Item Polynomicon

Situational Items
?Choose as suits your playstyle or needs.

Book of the Dead (Mana Shield): good hybrid survival option with health shield from base mana. Only consider if you have Book of Thoth.

Telkhines Ring (DPS Boost): provides enhanced basic attack damage, and is always useful in a DPS build that includes Demonic Grip.

Hastened Ring (Boxing Mobility): the passive's temporary movement boost when basic attacking can allow you to juke and dance around enemies when boxing, or to keep up the pressure when chasing.

Witchblade (Anti-Basic Attack): possible late replacement for Shoes, used to counter enemy basic attackers.

Toxic Blade (Anti-Heal): possible late replacement for Shoes to counter enemy healing.

Mantle of Discord (Universal protection): survival option with high protections and a passive stun.

Magi's Cloak (Anti-CC): survival option, counter to strong enemy CC.

Build Item Book of the Dead Build Item Telkhines Ring Build Item Hastened Ring Build Item Witchblade Build Item Toxic Blade Build Item Mantle of Discord Build Item Magi's Cloak

Relics to Consider
?This list of relics is short, but likely to be the only ones you'll ever really want/need.

When in doubt, the combination of Purification Beads and Aegis Amulet will help prolong your life or get you out of sticky situations.

Heavenly Wings is a great utility pickup when you don't need both of the other two relics. Upgrade it to gain the "Hastened" effect when Hastened Ring's passive is on CD, and use it to chase or escape as needed.

Build Item Purification Beads Build Item Aegis Amulet Build Item Heavenly Wings

Attack Speed Rush Build (Last Item Optional)
?Starting Items: Hunter's Blessing, Emerald Ring, potions.

This build requires you to manage your mana carefully in the early game, but gives you very strong wave-clear and boxing threat, which can be good if you've got a better early-game matchup advantage.

In this build, alternative item directions are shown.
  • Book of Thoth is built later to still allow for high mana use with less focus on burst and more on DPS.

  • Bancroft's Talon enhances sustain when boxing.

  • Telkhines Ring provides a strong DPS boost due to the passive and the attack speed.
6th item listed is situational / preference.

Replace Shoes of the Magi late.

Build Item Demonic Grip Build Item Shoes of the Magi Build Item Book of Thoth Build Item Bancroft's Talon Build Item Telkhines Ring Build Item Typhon's Fang Build Item Hastened Ring


God Skill Order

Northern Lights

Northern Lights 3 8 11 12 14 key bind

Aurora Blade

Aurora Blade 1 4 6 7 10 key bind

Banish

Banish 2 15 16 18 19 key bind

Valkyrie's Discretion

Valkyrie's Discretion 5 9 13 17 20 key bind



Introduction

Recent Updates:

2018/10/8: Guide is updated for Patch 5.19, "Queen of the Gods." Builds updated.

Revision History





Hello everyone! My name is Branmuffin17 (PC IGN: Muffinman17, PS4 IGN: Branmuffin17), and I'm a SMITEFire moderator and casual SMITE player on PC and PS4. Welcome to my fourth venture outside of my original project, The Overarching Assault Guide.

I'll assume you know the basic gist of gameplay in the various modes, so I won't be teaching or talking much about rotating, minions, tickets, etc., except in the direct context of Freya's gameplay. If you want details on general info, I invite you to check out my other guides:


The
Overarching
Conquest Guide
The
Overarching
Arena Guide

This is a work in progress, as it should be. I'm always open to new ideas and different approaches.




Although she's a mage, Freya's gameplay style has similarities to an ADC Hunter. Where hunters typically don't have access to the Haste buff, she can pick this up in Hastened Ring, making herself a very mobile boxer.

With her kit rework, she now has more burst damage function, so her playstyle and role has also seen a shift, and sees her in the Mid-Lane as well.


..... Strengths .....

+ High single target damage
+ Built-in AOE for wave-clear
+ High mobility/juke capabilities
+ Good sustain via lifesteal
+ Comes online fairly quickly
... Weaknesses ...

- Squishy
- Needs good aim
- Escape ability is also her ult
- Aurora Blade can turn minions on you


These builds have differing focus, looking to maximize her damage potential in various ways. She can be built with basic attack enhancement, burst damage intent, or a blend of the two, all of which is viable. Ready to see the light?

Abilities



Passive:



Mystic Warrior
Melee basic attacks restore 6% of her maximum mana per successful hit. Ranged basic attacks and abilities heal 2% of her maximum HP per successful hit up to once per shot.

You'll need to juggle need (restore health or mana?) with exposure, since to gain back mana, you'll need to use the melee form of Aurora Blade. Always be aware and try to use this to your best advantage; it'll be a constant balancing act.
Skill #1:



Northern Lights
Freya empowers her weapon, making the next basic attack that hits an enemy within the next 5 seconds deal bonus magical damage in an area around the enemy. Enemies hit by the explosion are slowed for 2 seconds. The first enemy god hit by the explosion takes full damage. Each explosion past the first will deal 25% of its total damage. Minions take half damage from the explosion. CD 9 seconds. 50% scaling.

Max this 2nd, and use it for control and burst.

This is an ability you'll use situationally, to provide burst and apply a slow. Simple in function, and can be applied in ranged or melee mode.

Even though it only does 1/2 damage against minions, if you've got enough mana, feel free to use it to speed your minion clear.
Skill #2:



Aurora Blade
Freya can switch between empowering her melee attacks or shooting pass-through ranged basic attacks that stop on gods. Both her melee and ranged attacks gain bonus magical damage. While toggled on, each ranged attack drains mana. Minions take no bonus damage from the ranged version of Aurora Blade.

28/40/52/64/76 (+20% scaling) in melee bonus damage. 20/30/40/50/60 (+20% scaling) in ranged bonus damage. 20/25/30/35/40 mana cost per shot in ranged form.


Max this 1st for minion clear and overall damage output.

Toggle on for efficient minion clear, ADC boxing function, and health regen, but be very careful of mana use. Turn off and attack in melee range for mana regen.
Skill #3:



Banish
At her ground target location, Freya "banishes" her enemies into the air for 1.5 seconds. Enemies can't be hit or take action while in the air. CD 19/18/17/16/15 seconds.

Max this last.

This can be used as an initiation, continued attack, or escape tool. The small affected area means it's slightly difficult to land consistently, but when it does, it allows you and/or teammates to close the gap or run to safety. You can use more aggressively to initiate when your main "escape" tool, Valkyrie's Discretion, is up.
Ultimate:



Valkyrie's Discretion
Freya flies above the battlefield, where she fires down AOE magical damage blasts up to 4 times. She can't be targeted or hit while at full ascension, and can cancel anytime. CD 90 seconds. 30% scaling.

Level this as it becomes available.

Many players will just consider this for its offensive capabilities, which are impressive...the large AOE blasts can hit multiple enemies for good damage. However, Freya doesn't have a low CD teleport or jump, so this is the only ability she has that can get her out of some dangerous situations. It provides her with CC immunity and escape from player-made obstacles, making it a great, easy counter to abilities such as Ares' No Escape or Odin's Ring of Spears. Use in a variety of situations.

Not So Discrete

Ability Combos



With regard to ability combos, there really isn't much for Freya.

Banish in offensive purpose is used for initiation or to prevent the enemy from escaping after an initial barrage, allowing you time to re-position and engage a second time with your other abilities.

Valkyrie's Discretion is an ability that is more for finishing a kill or escaping damage.

Your biggest concern when fighting is going to be toggling Aurora Blade on for ranged function when enemies aren't in melee range, and turning it off when you're in close, as you deal a bit higher damage in melee form.

You will also want to watch health and mana, which can also determine which type you decide (or are forced) to use.

Trigger Northern Lights for added burst function, and a helpful slow. If you want to save Banish as an escape tool, you can use the slow this provides to close distance with the enemy.

ADC / Hybrid (Builds & Gameplay + Relics)



Carry the Light (ADC / Hybrid Builds)



Thoth / Early Burst Build

+ Situational Items

Thoth Rush Build (Details & Discussion)


Attack Speed Rush Build

+ Situational Items

Attack Speed Rush Build (Details & Discussion)


Relics




Relic Options




ADC Starting Process & Early Game


ADC Mid to Late Game


ADC Warding Locations




Support Synergies & Matchups


ADC Matchups

Mid / Burst (Builds & Gameplay)

Burst of Light (Mid / Burst Builds)



Standard Mid / Burst Build

+ Situational Item

Standard Mid / Burst Build (Details & Discussion)


Squishy Burst Build

+ Situational Item

Squishy Burst Build (Details & Discussion)


Mid Gameplay (Mid / Burst Builds)



Mid Starting Process & Early Game


Mid to Late Game


Mid-Lane Warding Locations

Non-Conquest Teamfight Modes (Builds & Gameplay)



Non-Conquest Teamfight Builds



+ Situational Item

Hybrid Build (Details & Discussion)



+ Situational Item

Non-Stacking ADC Build (Details & Discussion)




Game Start & First Waves

Easy Does It


Mid-Game

Light My Blade!


Late Game

No One Can Stop Me!

Lore & References



Who is Freya? (aka Lore for Dummies)


Smite Builder: If you haven't seen or used it before, check out this site by EliteOwnage. Similar in purpose to KrettCalc, but with an easy-to-use interface, you can theory-build to your heart's content, and set up head-to-heads to see how your build will fare against different enemies and builds.

Some Of My Guides



If you liked this guide, check out my other ones below!


The Overarching Series


The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide



Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Aurora
Gory-alis

Ganesha:
Selflessly
Gifting Kills

Shifu Guan Yu:
The Battle
Master

Loki: The Backstabbing Bastard

Medusa: Getting Everyone Stoned

Conclusion



So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next...preferably a god without a solid guide...and of course, I have to own him and/or want to play him =P but I'll let you know...

Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!


Brandon / PC IGN: Muffinman17 / PS4 IGN: Branmuffin17


Credits



Thanks to the following people:

For helping with Conquest builds and some tips

For general Arena knowledge and in-depth help with builds / calculations

For multiple suggestions for better presentation!

For aesthetic ideas and templates to make the guide prettier

For suggestions for build options and missing info

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