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Fenrir that annoying ass hellhound

0 0 8,814
by the wogg updated January 2, 2016

Smite God: Fenrir

Build Guide Discussion 6 More Guides
Choose a Build: FENROAR
FENROAR BRUISEROAR CRITROAR
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Fenrir Build

this is the standard build i use not my favorite though

Build Item Warrior Tabi Warrior Tabi
Build Item Shifter's Shield Shifter's Shield
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Bloodforge Bloodforge
Build Item Frostbound Hammer Frostbound Hammer
Build Item Rage Rage

good alternatives for bloodforge rage and shifters are

Build Item Hide of the Urchin Hide of the Urchin
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Titan's Bane Titan's Bane

blink op on fenrir

Build Item Greater Blink Greater Blink
Build Item Greater Sprint Greater Sprint
Build Item Greater Aegis Greater Aegis
Build Item Greater Purification Greater Purification
Build Item Weakening Curse Weakening Curse

Fenrir's Skill Order

Unchained

1 X Y
Unchained
1 4 7 8 10

Seething Howl

2 A B
Seething Howl
3 14 16 18 19

Brutalize

3 B A
Brutalize
2 6 11 12 15

Ragnarok

4 Y X
Ragnarok
5 9 13 17 20
Unchained
1 4 7 8 10

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
3 14 16 18 19

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
2 6 11 12 15

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 9 13 17 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

Chapter Title

Fenrir is a Mutt and a dirty one at that. i dont much like fenrir but looking over my character stats and my lvls 5 and ups hes technically one of my better gods so i mine as well share what i know. he plays alot like thor but hes more auto attack savy then thor is. becasue his 2 is life steal buff and life steal buff and steroids if you are maxed runes it makes it easier for you to get in ppls faces after abilies rather then run away after an attack or two. i like to save his one for my escapes and blinking into a team and ulting that one unluck basterd is a pretty good way to get out of a crowd and save your 1 anyway. so i like engaging by just runnning up to you nothing fancy really. your 3 has a small range so its good for that last 5 feet as an engage but i do find myself using it as a secondary leap at times to escape depends on the situation. knowing when to use yur 2 in important make sure you dont use it before you alt youll maste it and always try to have it active before you hit someone with your 3.

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1
KingShadowsX | March 11, 2016 11:53am
I need to figure out how to make these builds the right way. been playing smite now for almost a year and still dont know how to make my own. LOL
1
Devampi (105) | January 4, 2016 12:02am
you do build shifter's early I would reccommend to swap it with the item in the 3rd slot (especcially in build 1 as that CD and power makes your killing potential higher which can lead to snowballing)
1
the wogg | January 3, 2016 3:56pm
maybe ill start swapping shifters out of mot of my dmaage builds for titans bane or executioner shifters seems to be a rather controversial item unless your building bruiser anyway
1
the wogg | January 3, 2016 3:55pm
Thank you.. this was tremenously helpful yes it is true i dont build penetration a whole ton lot due to your specific explanation of squishies and the damage and what have yous. i do tend to build penetartion if teams seem tankier for example if im fighting a ra cabrakan kehpri ah puch and artemis yes i will pick up a penetration item i just dont prioritize them but this tid bit here was quite helpful thans for the information. i know my builds arent incredibly descriptive on gameplay and counter building just more my general useage and what i find fun to mess around with
1
Zilby (132) | January 3, 2016 12:39pm
I can provide an explanation for that. Firstly, let me just drop this here:

Damage = (100 x Unmitigated Damage)/(Protections + 100)
Actual Defense = (Protection x (1-%Reduction) - Flat Reduction) x (1-%Pen) - Flat Pen

For our first example, let's take Brutalize at max rank on a squishy Mage (for this example I'm going to use Chang'e). At level 20, Chang'e has 65 physical protection from her base protections (ie: no physical protection from items). With Brutalize dealing 660 damage + 200% of your physical power, your build will deal 1160 damage before mitigations (assuming ideal conditions, over 50% hp for shifters and 3 stacks on bloodforge). With your 11 flat penetration from Jotunn's Wrath this ability will deal
(100 x 1160)/(54 + 100) = 753 damage.

Now let's compare that with a build with penetration. So that we're not making compromises, let's replace Shifter's Shield and Bloodforge with Soul Eater and Titan's Bane. That way we still have life steal and tankiness that those two items provided. This build will deal 1020 damage before mitigations on Brutalize. With the 11 flat penetration from jotunn's and the 33% penetration from Titan's Bane, this ability will deal
(100 x 1020)/(33 + 100) = 767 damage.

While this may not seem like a huge difference, when you include all of the other abilities in your kit as well as basic attacks, you'll be losing ~100 damage during an engage, and that's assuming you're fighting a squishy target with no defense.

Let's say you're fighting a Sun Wukong, the enemy solo laner who built Mystical Mail and has stacked Hide of the Urchin giving him 203 physical defense. Your build will deal 397 damage while the other will deal 660, a massive 263 damage increase. Considering that 3/5 roles in most games will build physical defense, it's easy to see how big a difference this can make.

Hope this helps in figuring out how to improve building and having better games because of it! Happy smiting :]
1
CakeSlapping (29) | January 3, 2016 10:08am
I've just noticed that you've published a plethora of build guides all at once, but every single one makes the HUGE mistake of having very very little to no penetration.

I can't explain the maths off the top off my head (plenty of other users on the site can though) but putting one decent penetration item, instead of one of your power items, will give you a MUCH greater damage output than if you don't build any penetration at all.

For example on your crit build, swapping out one of your crit items for The Executioner will allow you to shred through enemies protections, while also raising your attack speed so that you can hit your crits more often as well.
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League of Legends Build Guide Author the wogg
Fenrir that annoying ass hellhound
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