Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Xbalanque guides

Deity Xbalanque ADC GUIDE

Carry Conquest
8 0 1,141
9
by TottiGR updated September 29, 2025

Smite God: Xbalanque

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Xbalanque Build

Attack Speed Starter Build

Notes I would always recommend Death's Toll with this god because you need as much mana regeneration as possible because of the skill Branching Bola and it will also provide you with strength and some lifesteal.

Axe will evolve into Devourer's Gauntlet.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

I would always recommend Death's Toll with this god because you need as much mana regeneration as possible because of the skill Branching Bola and it will also provide you with strength and some lifesteal.

Axe will evolve into Devourer's Gauntlet.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Death's Toll Death's Toll
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Full Attack Speed Build

Notes Hunter's Cowl it is a really good starter because provides you high strength, some lifesteal and mana regeneration that fits perfectly with your first skill!

Devourer's Gauntlet this item gives you power and lifesteal, it is a really good starter item because the first you stack, you will have better sustain during laning phase and late game fights.

Lernaean Bow it is a really impactful item because it provides you of high attack speed, strength, critical chances and the most important thing, antiheal which can be crucial during early game trades!

Riptalon you should always buy this item because of his stadistics and passive which allows you to have a really good survival and sustain kit.

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Notes

Hunter's Cowl it is a really good starter because provides you high strength, some lifesteal and mana regeneration that fits perfectly with your first skill!

Devourer's Gauntlet this item gives you power and lifesteal, it is a really good starter item because the first you stack, you will have better sustain during laning phase and late game fights.

Lernaean Bow it is a really impactful item because it provides you of high attack speed, strength, critical chances and the most important thing, antiheal which can be crucial during early game trades!

Riptalon you should always buy this item because of his stadistics and passive which allows you to have a really good survival and sustain kit.

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Build Item Death's Embrace Death's Embrace
Build Item Devourer's Gauntlet (Evolved) Devourer's Gauntlet (Evolved)
Build Item Riptalon Riptalon
Build Item Lernaean Bow Lernaean Bow
Build Item Odysseus' Bow Odysseus' Bow
Build Item Titan's Bane Titan's Bane
Build Item The Executioner The Executioner
Build Item Purification Beads Purification Beads

Critical Choices

Notes In the case you want to go with crits in your build because you are feeling that you are not doing enough damage, you should do both of them to have good critical chances.

This items should be bought: Rage for Lernaean Bow, Demon Blade for Odysseus' Bow, Deathbringer for The Executioner.

Notes

In the case you want to go with crits in your build because you are feeling that you are not doing enough damage, you should do both of them to have good critical chances.

This items should be bought: Rage for Lernaean Bow, Demon Blade for Odysseus' Bow, Deathbringer for The Executioner.

Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade

Situational Relics

Notes Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Phantom Shell Phantom Shell
Build Item Aegis of Acceleration Aegis of Acceleration

Situational Choices

Notes Tyrfing, if you are winning early game and you want to snowball as much as possible, this item is perfect for that because of the strength that provides and the passive which adds more damage to your basic attacks!

Notes

Tyrfing, if you are winning early game and you want to snowball as much as possible, this item is perfect for that because of the strength that provides and the passive which adds more damage to your basic attacks!

Build Item Tyrfing Tyrfing

God Aspect De-Activated

Aspect of the Nightstalker

Branching Bola is no longer a toggle but provides 3 fires of ability-based projectiles. Poison Darts requires less hits to deal full damage. Darkest of Nights loses existing buffs but resets Poison darts and provides increased ability damage.

Xbalanque's Skill Order

Branching Bola

1 X Y
Branching Bola
1 13 14 15 16

Poison Darts

2 A B
Poison Darts
2 4 6 7 9

Rising Jaguar

3 B A
Rising Jaguar
3 8 10 11 12

Darkest of Nights

4 Y X
Darkest of Nights
5 17 18 19 20
Branching Bola
1 13 14 15 16

Branching Bola

1 X
While active, your Basic Attacks deal additional damage. When the bola hits a target, it splits and deals reduced damage.

Increased Damage: 10 / 20 / 30 / 40 / 50
Split Projectile Damage: 30 / 32.5 / 35 / 37.5 / 40
Split Projectile Range: 4.8m
Cooldown: 0.5s
Cost: 8 / 11 / 14 / 17 / 20

Additional Notes:
  • Splitting projectiles home on enemy gods in range.
  • Hitting an enemy affected by Poison Darts causes the split projectiles to afflict enemies with a diminished debuff.
  • Mana is consumed per Basic Attack.
  • Split attacks proc item hit effects for 40% damage and 20% healing.
Poison Darts
2 4 6 7 9

Poison Darts

2 A
Fire 15 dart projectiles in a cone, dealing Physical Damage and poisoning enemies hit.
  • Poisoned enemies repeatedly take Physical Damage and are Slowed.
Damage: 20 / 30 / 40 / 50 / 60
Damage Scaling: 35% Strength + 45% Intelligence
Damage Per Tick: 10 / 15 / 20 / 25 / 30
Damage Scaling Per Tick: 15% Strength + 25% Intelligence
Subsequent Dart Damage: 30%
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Reduced Poison Damage: 50% from split projectiles
Reduced Poison Slow: 50% from split projectiles
Range: 8.8m
Cone Angle: 110 degrees
Cooldown: 15s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Poison ticks every 0.5s.
  • Enemies can only be hit by 7 darts, with each after the first doing reduced damage.
Rising Jaguar
3 8 10 11 12

Rising Jaguar

3 B
Dash in the direction you are currently traveling before rising in the air, becoming CC Immune.
  • While in the air, you fire darts at all nearby enemies, dealing Physical Damage.
  • Enemies affected by Poison Darts take additional damage.
Damage: 65 / 115 / 165 / 215 / 265
Damage Scaling: 50% Strength + 35% Intelligence
Bonus Damage: 30 / 35 / 40 / 45 / 50%
Radius (Dash): 4m
Radius (Air): 4.8m
Cooldown: 16s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Enemies around you when the Dash starts will still be hit.
Darkest of Nights
5 17 18 19 20

Darkest of Nights

4 Y
Shroud enemy gods in darkness, creating an area they cannot see out of. During this time you have increased Basic Attack range, Basic Attack projectile speed, Attack Speed and Movement Speed.
  • If an enemy god leaves the area, they are affected by a decaying slow.
Attack Speed: 20 / 30 / 40 / 50 / 60
Movement Speed: 20 / 30 / 40 / 50 / 60
Increased Attack Range: 6.4m
Increased Projectile Speed: 25%
Buff Duration: 3s
Debuff Duration: 3s
Initial Slow Amount: 60%
Slow Duration: 2s
Radius: 7.5m
Cooldown: 90s
Cost: 100

Xbalanque Threats

Tap each threat level to view Xbalanque’s threats

Max
1
Major
2
Even
0
Minor
0
Tiny
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Xbalanque as an ADC.

Here are my socials:

Abilities

Xbalanque's Abilities

DEAD OF NIGHT (PASSIVE) - CLICK FOR INFO



BRANCHING BOLA (1) - CLICK FOR INFO



Poison Darts (2) - CLICK FOR INFO



Rising Jaguar (3) - CLICK FOR INFO




DARKEST OF NIGHTS (ULTIMATE) - CLICK FOR INFO

XBALANQUE COMBOS!!

Branching Bola (Basic Attacks) > Poison Darts > Rising Jaguar > Darkest of Nights > Basic Attacks

Poison Darts > Branching Bola > Rising Jaguar > Darkest of Nights

Darkest of Nights > Branching Bola > Poison Darts > If needed you should always look to use Rising Jaguar for chasing the enemies or escaping!

How to play Xbalanque as ADC

Gameplay Start / Early Game:
  • Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and then if you have won the pressure go to the central buff, do it and then comeback to lane.

  • In case you have lost the pressure try to contest the central buff fighting the enemies or play passively and go to the right neutral camp that will give you some experience and gold.

  • During the early game phase remember to push waves and then do your right back camps because they will give you an small lead over the enemies. Ward duo site of the map and try to fight over the central buff camp.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around the central buff camp or the experience camp in the right site of the duo lane and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can burst easily the the purple buff with your starter item).

  • This ADC has a really good fighting kit of skills so you should be always looking to fight 1vs1 the other ADC (if you are ahead). Don't try to risk your life so you can poke the enemy ADC from the distance by using Poison in the enemy hunter and then trying to poke him with Branching Bola while you are hitting the minions. I need to clarify that if you don't wave any wards spotted on the map remember you should always take care of it. Just be confident during laning phase, your confidence will play a really good paper on succeeding, so just try it out. If you don't risk you will never achieve :p.

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other ADC.

  • REMEMBER to always buy wards, warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective and warding defensively will make you be more aware about possible ganks so you will be safer in lane.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or neutral buff camp and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC.


  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • If you see there is a potential kill in solo lane and your team has the possibility to take the kill and go fire, you should take the background teleport and join the fight by teleporting to solo, after getting the kill you and your team will decide if it is a good option to do Fire Gigant or go back to your lane!


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline" and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have able your actives: Purification Beads, Aegis of Acceleration or Phantom Shell before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • Remember if someone engages on you, use DEAD OF NIGHTS so all the enemies while be blind or slowed if they go out from the area making them more easily to kill. THIS HAS A LOT OF VALUE FOR YOUR TEAM OVER THE LATE GAME TEAMFIGHTS AROUND OBJECTIVES OR STRUCTURES!

How to Ward as Xbalanque ADC

Normal Early / Mid Game Warding:


I would always try to get this two wards (NORMAL WARDS -> White Colour) because with them you can easily control most of the jungle size around duo lane, avoiding enemy jungler ganks or even support ambushes. You can also control the Gold Fury objetive during the mid game phase of the game and communicate your team anything happening over the duo lane!

Defensive Warding:


Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Ward (GREEN COLOUR CIRCLE) your purple buff and make sure to call your teammates at least 1 minute before spawning.

Offensive Warding:



In case you have a high pressure duo set up (ADC with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade enemy purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared]

Fire Giant Warding:




These two maps are efficient ways to use ADC vision to help your team know the position of enemies before starting a fight around the objective.

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and MID) form what we call as "backlaners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Zappy_42 | October 1, 2025 9:48am
Thank you for the guide, I just reached master with it!!
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved