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Deity Thanatos Jungle

Jungler Conquest
7 0 88
8.8
by lestimics updated September 17, 2026

Smite God: Thanatos

Build Guide Discussion 0 More Guides
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Thanatos Build

Started build

Notes Survivor's Sash this Tier 2 item is for rushing directly Daybreak Gavel has a really strong early game, and then you can just buy the starter item Bumba's Cudgel.

Health Potion HP sustain for the jungle and enemy poke.

Blink Rune teleport in front of you, perfect for try to kill someone quickly.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Survivor's Sash this Tier 2 item is for rushing directly Daybreak Gavel has a really strong early game, and then you can just buy the starter item Bumba's Cudgel.

Health Potion HP sustain for the jungle and enemy poke.

Blink Rune teleport in front of you, perfect for try to kill someone quickly.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Survivor's Sash Survivor's Sash
Build Item Health Potion Health Potion
3
Build Item Bifrost Shard Bifrost Shard
Build Item Blink Rune Blink Rune

Full Build (Aspect on)

Notes Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second. It's really good for making combos with your skills and basic attacks.

Daybreak Gavel give you a lot of health that will help you to be more tanky a lot of power.

Vital Amplifier gives you very good stats, plus a passive that provides an attack speed boost when you heal yourself.

Shifter's Shield is very versatile thanks to the number of stats it offers, both defensively and offensively.

Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.

The Reaper is very versatile thanks to the strength, direct penetration and lifesteal it provides, in addition to the passive that heals you with assists and kills.

Heartseeker Pure item to do a lot of damage, giving you more damage the more strength you have.

Blink Rune teleport in front of you, perfect for try to kill someone quickly.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second. It's really good for making combos with your skills and basic attacks.

Daybreak Gavel give you a lot of health that will help you to be more tanky a lot of power.

Vital Amplifier gives you very good stats, plus a passive that provides an attack speed boost when you heal yourself.

Shifter's Shield is very versatile thanks to the number of stats it offers, both defensively and offensively.

Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.

The Reaper is very versatile thanks to the strength, direct penetration and lifesteal it provides, in addition to the passive that heals you with assists and kills.

Heartseeker Pure item to do a lot of damage, giving you more damage the more strength you have.

Blink Rune teleport in front of you, perfect for try to kill someone quickly.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Daybreak Gavel Daybreak Gavel
Build Item Vital Amplifier Vital Amplifier
Build Item Shifter's Shield Shifter's Shield
Build Item Hydra's Lament Hydra's Lament
Build Item The Reaper The Reaper
Build Item Heartseeker Heartseeker
Build Item Bifrost Shard Bifrost Shard
Build Item Blink Rune Blink Rune

Full Build (No Aspect)

Notes Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second. It's really good for making combos with your skills and basic attacks.

Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.

Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.

The Reaper is very versatile thanks to the strength, direct penetration and lifesteal it provides, in addition to the passive that heals you with assists and kills.

Blinking Abyss You can teleport in front of you, perfect to do an engage or escape quickly.

Heartseeker Pure item to do a lot of damage, giving you more damage the more strength you have.

Titan's Bane is a very important item for damaging tanks and gods with a lot of defense.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second. It's really good for making combos with your skills and basic attacks.

Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.

Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.

The Reaper is very versatile thanks to the strength, direct penetration and lifesteal it provides, in addition to the passive that heals you with assists and kills.

Blinking Abyss You can teleport in front of you, perfect to do an engage or escape quickly.

Heartseeker Pure item to do a lot of damage, giving you more damage the more strength you have.

Titan's Bane is a very important item for damaging tanks and gods with a lot of defense.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Jotunn's Revenge Jotunn's Revenge
Build Item Hydra's Lament Hydra's Lament
Build Item The Reaper The Reaper
Build Item Blinking Abyss Blinking Abyss
Build Item Heartseeker Heartseeker
Build Item Titan's Bane Titan's Bane
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

God Aspect Activated

Aspect of Reaping

Harvester of Souls no longer Heals Thanatos but provides permanent Max Health. Additionally Soul Reap deals bonus damage and Heals Thanatos based on his Max Health.

Thanatos's Skill Order

Death Scythe

1 X Y
Death Scythe
2 4 6 7 10

Scent Of Death

2 A B
Scent Of Death
3 15 16 18 19

Soul Reap

3 B A
Soul Reap
1 8 11 12 14

Hovering Death

4 Y X
Hovering Death
5 9 13 17 20
Death Scythe
2 4 6 7 10

Death Scythe

1 X
Fling a scythe projectile that deals Physical Damage and Slows the first target hit.
  • You Heal for 35% of the total damage done.
  • Gods take 12.5% of their Max Health as bonus Physical Damage.
Damage: 95 / 165 / 235 / 305 / 375
Damage Scaling: 85% Strength
Slow: 20%
Slow Duration: 3s
Range: 11.2m
Radius: 0.48m
Cooldown: 11s
Cost: 4% Health

Additional Notes:
  • Projectile stops on walls.
Scent Of Death
3 15 16 18 19

Scent Of Death

2 A
Sense death, becoming Slow Immune and gaining Movement Speed and Penetration.
  • You also deal bonus damage to and run faster towards enemies at low health.
Movement Speed: 8 / 12 / 16 / 20 / 24%
Bonus Movement Speed: Up to 8 / 12 / 16 / 20 / 24%
Flat Penetration: 8 / 12 / 16 / 20 / 24
Bonus Damage: 15%
Cooldown: 13s
Cost: 4% Health

Additional Notes:
  • Bonus Movement Speed scales from 0% effectiveness to 100% effectiveness. 0% when the targets health is at Execute Threshold and 100% when the target is 1 health.
Soul Reap
1 8 11 12 14

Soul Reap

3 B
Swing your scythe, dealing Physical Damage and Silencing enemies in front of you.

Damage: 100 / 150 / 200 / 250 / 300
Damage Scaling: 80% Strength
Silence Duration: 1s
Cone Angle: 110 degrees
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Cost: 4% Health
Hovering Death
5 9 13 17 20

Hovering Death

4 Y
Fly into the sky, then dive to a location dealing Physical Damage and Stunning enemies hit.
  • Enemies at low health are Executed instead
Damage: 110 / 145 / 180 / 215 / 250
Damage Scaling: 80% Strength
Execute Health %: 24 / 28 / 32 / 36 / 40%
Stun Duration: 1s
Cone Angle: 2.4 degrees
Cooldown: 90s
Cost: 6

Additional Notes:
  • Thanatos gains 125% Movement Speed while flying.
  • Execute kills enemies even if their death would normally be prevented by other god abilities.
  • If Thanatos is aiming at an invalid location when the ult expires, he will land on the last valid aimed location.
  • Thanatos is fully CC Immune during buildup, ascent, flight, and descent.

Thanatos Threats

Tap each threat level to view Thanatos’s threats

Max
1
Major
0
Even
0
Minor
2
Tiny
0

Thanatos Synergies

Tap each synergy level to view Thanatos’s synergies

Ideal
0
Strong
0
OK
2
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Jungle role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Thanatos as Jungle.

Here are my socials:

Abilities

Thanatos's Abilities


Passive - Harvester Of Souls

Your abilities cost health instead of mana, in addition if you kill an enemy heals you and if it's a god, your cooldowns get reduced too. It is very important for you to get the kills on the gods during teamfights, because that extra heal and the cooldowns are crucial.

Enemies with low health appear marked, this means you can execute them with your ultimate Hovering Death.


Ability 1 - Death Scythe

You hurl your scythe forward, damaging and slowing the first enemy hit, it does not pass through minions or walls. Plus, you heal when you hit this ability.

It's the main ability for dealing damage and is excellent in 1v1s, but you have to be careful, if you miss, you are extremely vulnerable.



Ability 2 - Scent Of Death

When you use this ability, you become immune to slows and gain movement speed and penetration.

It is very useful for chasing kills, dodging abilities, and closing the gap on an enemy, and that extra damage is really good.


Ability 3 - Soul Reap

You deal damage in a cone in front of you and silence enemies (they cannot use abilities).

It’s a very simple ability, but it’s very useful for interrupting skills or catching enemies off guard, plus, you can do a great combo with Blink Rune > Soul Reap.

If you have the aspect activated, the more health you have, the more damage you'll deal with this ability.


Ultimate - Hovering Death

Thanatos charges up for one second and takes flight, landing at a target location to deal damage and stun enemies additionally, if they are marked, you execute them.

Thanatos is immune to CC while using this ability furthermore, Khepri's ultimate Scarab's Blessing cannot revive a target affected by this ability, making Thanatos a counter to Khepri.

This ability is excellent for executing, but it's also great for hit a solid combo on an enemy by taking advantage of the stun.


Example Combos:

To clear the jungle most efficiently: If you use Soul Reap you'll hit the entire camp, if you use your basic attacks, the final hit in the chain is an area, allowing you to kill the small monsters while saving Death Scythe for the large minion.

To poke the enemy without overcommitting, use Death Scythe from a distance followed by Soul Reap, and remember that Scent Of Death grants you movement speed and penetration, in addition to making you immune to slows.

Burst enemy: If you want to engage an enemy with your ultimate Hovering Death to stun him > auto attack > Death Scythe > auto attack > Soul Reap > auto attack. If you get close, you can go for Scent Of Death > Blink Rune > Soul Reap > auto attack > Death Scythe > auto attack, otherwise, close the gap as much as possible using your mobility skill Scent Of Death and make sure to hit Death Scythe.

To attack or gank an enemy, What you need to do is get into melee range either by using your ultimate Hovering Death or Blink Rune and then execute your full ability and basic attack combo: Soul Reap > auto-attack > Death Scythe > auto-attack. Remember, if you use your ultimate Hovering Death on someone to execute them and they use Aegis of Acceleration, they become immune.

Remember that you can use Hovering Death to become immune to CC.

How to play Thanatos

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to start on the scorpion leveling up your Soul Reap, you just have to hit basic attacks (In all buffs and camps, it's important to execute skill combos and basic attacks well to gain a time advantage over the enemy jungler) and then go to the red buff in which your mid laner will help you do it so you can get this buff and go to the cyclopede camp next door, then you have to go to the harpy camp next to the speed camp, and then do the speed camp, your mid laner will help you set up the cyclopede camp in front of the speed buff that way you'll both reach level 3, then you'll both go to the middle lane.

  • Now, whoever wins the minion wave pressure decides whether to go to the neutral buff camp or the Gold Fury vision harpies, to gain pressure, you can use your abilities to push faster or attack the enemy mid or jungle, communicate with your midlaner what you want to do, If you want to push quickly, you can use Soul Reap from the side of the minion wave to hit everyone, to help your midlane. In the early levels, If you want to fight 2v2 in the middle, I recommend trying to interrupt a skill with Soul Reap thanks to the silence, also, get into melee range to hit Death Scythe more easily, if you win this pressure, it's best to take the neutral buff. Now you have several options: you can try to gank the solo lane, but if you really think you'll get the kill, it depends on the enemy god they have and how they're positioned, because if he is under the tower, it's very difficult to get the kill. You can also go back to mid to do another minion wave and keep pressuring mid, then move to the duo lane to look for a gank, or you can farm your harpy Camps. Even after that, you can do a small gank on another lane before backing.

  • After backing, buy what you can from the shop and you'll have two options again. You can look for a duo gank, which should respawn the enemy purple buff so you can invade it with your adc and support. Or you can go solo to kill the stones that respawn in the fire zone and possibly invade the blue buff in the solo lane. Keep in mind that these stones are quite tanky and you'll need help from your solo or mid laner, plus the enemy team won't let you kill them easily, so there will probably be a small teamfight (This option is the most profitable and the best). You can also try to gank the solo before this to leave the opposing solo lane with low health so they can't fight the rocks.

  • After this your entire jungle will spawn, so it's a good time to farm and finish your first item completely and think about what you're going to do next.

  • Remember to buy wards to gather information on the location of the opposing team and the movement of the enemy jungler.

Mid Game:
  • At this point of the game, which is roughly between 7:00 and 18:00 minutes. After you finish farming your jungle, the neutral mid buff and the Gold Fury vision harpies reappear, so try to do them with your midlaner. After this, it's important to look for a gank in one of the lanes because the pressure you apply is very important.

  • The jungle role is one of the most important because you have the ability to put your team ahead. If you go to any lane, you can not only get some kills but also create pressure, and the relics you force are very important for your teammates.

  • Tips for ganking lanes: For example, if you gank the solo lane, they're usually warriors and guardians who are quite tanky, so I recommend ganking more in the first few minutes of the game because they don't have much defense and you can get the fire stones, which give a lot of experience and permanent strength. If you're going to gank the duo lane, the most important thing is where the enemy adc is positioned, normally, if he is more or less in the middle of the lane, it should be an easy kill, but it's quite common for them to have wards. Teamfights in the mid lane are usually quite dangerous because the support is often there and can easily force you to use Purification Beads or your ultimate. Furthermore, if you manage to get a kill or apply a lot of pressure in the lanes, you can kill the Gold Furys or the Pyromancer, which are very important thanks to the experience and gold they grant.

  • As for the way to use the skills: with Thanatos, it is crucial to effectively combine abilities and basic attacks, make sure to hit Death Scythe, take advantage of the movement speed boost of Scent Of Death and the silence of Soul Reap, and remember that your ultimate isn't just an execute, you can use it to stun enemies and hit your combo more easily.

  • It's also important to constantly farm your jungle, clearing your harpies, and very important to be ready as soon as your speed buffs spawn, the red buff and the scorpion, appear, because they are the ones that give the most experience and the buffs they drop are very important (the scorpion drops a global map ward that reveals all gods for 1 second, very useful if you don't know where they are).

  • It's important to pay attention to the objectives. The beacon that appears in the middle is crucial, group up with your team to secure it, as the nagas that spawn are very useful. For this, try picking someone in the jungle or play with your team. For teamfights, try to get into the backline to hit a combo on the adc or the mage Blink Rune > Soul Reap > auto attack > Death Scythe > auto attack, though it is also a good idea if your team deals heavy damage to their frontline and you have the chance to execute a kill with your ultimate Hovering Death.

Late Game:
  • At this point in the game, which is around minute 18:00-25:00, your job is to try to pick an enemy carry or be prepared to enter teamfights in a way that allows you to do as much damage as possible.

  • To achieve this, you need a large number of wards around the map to know where the enemy team is at all times, in addition to your frontline doing a good job applying crowd control and damage so you can engage them in the best possible way.

  • If your team pulls the Fire Giant, you don't usually need to attack it unless your team doesn't have much dps. The best thing you can do is about look for someone by going to the sides and trying to kill the adc, mage, or jungler, try to gain an advantage by using bushes and maintaining vision of the enemies, and look for the right moment to engage a carry when they are out of position, also, play with your team and use your ultimate Hovering Death to provide vision and execute someone if possible.

  • In games that go very late, you have to be careful because you can easily get one-shotted, so you have to play calmly and wait for your frontline to apply their crowd control so you can take advantage of it. It's important to know about enemy relics, because for example, if they don't have Purification Beads or Aegis of Acceleration you can apply your stun and execute really easy with your ultimate Hovering Death.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to play calmly, without doing any crazy engages, trying to pick someone and be able to ult multiple enemies and you team can poke the Phoenix little by little, you can also be in the mid zoning and creating pressure so that they come to defend you, thus giving your team a better opportunity.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Jungle

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Jungle.

These wards will help you to know where the enemy jungle and the rest of the team is moving.


High Pressure Game

These wards are when you have a lot of pressure and you want to invade buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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