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Deity Susano Jungle

Jungler Conquest
8 0 833
9
by lestimics updated July 8, 2026

Smite God: Susano

Build Guide Discussion 0 More Guides
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Susano Build

Started build

Notes Bumba's Cudgel provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 0,75 second.

Health Potion HP sustain for the jungle and enemy poke.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Bumba's Cudgel provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 0,75 second.

Health Potion HP sustain for the jungle and enemy poke.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Bumba's Cudgel Bumba's Cudgel
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

Full Build

Notes Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second. It's really good for making combos with your skills and basic attacks.

Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.

Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.

Barbed Carver is a very aggressive item that gives you a lot of strength, lifesteal and extra ability damage.

Titan's Bane is a very important item for damaging tanks and gods with a lot of defense.

Blinking Abyss You can teleport in front of you, perfect to do an engage or escape quickly.

Heartseeker Pure item to do a lot of damage.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second. It's really good for making combos with your skills and basic attacks.

Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.

Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.

Barbed Carver is a very aggressive item that gives you a lot of strength, lifesteal and extra ability damage.

Titan's Bane is a very important item for damaging tanks and gods with a lot of defense.

Blinking Abyss You can teleport in front of you, perfect to do an engage or escape quickly.

Heartseeker Pure item to do a lot of damage.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Jotunn's Revenge Jotunn's Revenge
Build Item Hydra's Lament Hydra's Lament
Build Item Barbed Carver Barbed Carver
Build Item Titan's Bane Titan's Bane
Build Item Blinking Abyss Blinking Abyss
Build Item Heartseeker Heartseeker
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

Situational Items

Notes Magi's Cloak provides good mixed defenses and its passive gives you a bubble that activates when you receive any crowd control and works like the Purification Beads.

Notes

Magi's Cloak provides good mixed defenses and its passive gives you a bubble that activates when you receive any crowd control and works like the Purification Beads.

Build Item Magi's Cloak Magi's Cloak

Situational Relic

Notes Aegis of Acceleration If the enemy team has practically no crowd control, it's a good option to avoid a burst damage by becoming immune to damage.

Blink Rune You can start with this relic, then upgrade it to an item and buy the Purification Beads so you can play more aggressively.

Notes

Aegis of Acceleration If the enemy team has practically no crowd control, it's a good option to avoid a burst damage by becoming immune to damage.

Blink Rune You can start with this relic, then upgrade it to an item and buy the Purification Beads so you can play more aggressively.

Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Blink Rune Blink Rune

Susano's Skill Order

Storm Kata

1 X Y
Storm Kata
2 4 6 7 9

Wind Siphon

2 A B
Wind Siphon
3 15 16 18 19

Jet Stream

3 B A
Jet Stream
1 10 11 12 14

Typhoon

4 Y X
Typhoon
5 8 13 17 20
Storm Kata
2 4 6 7 9

Storm Kata

1 X
Strike three times in quick succession.
  • The first attack deals Physical Damage to enemies in front of you.
  • The second attack spins, dealing Physical Damage to enemies around you.
  • The third attack Dashes forward dealing Physical Damage.
Strike Damage: 50 / 75 / 100 / 125 / 150
Strike Damage Scaling: 55% Strength
Spin Damage: 50 / 75 / 100 / 125 / 150
Spin Damage Scaling: 55% Strength
Dash Damage: 20 / 32.5 / 45 / 57.5 / 70
Dash Damage Scaling: 25% Strength
Strike Range: 4.8m
Strike Cone Angle: 60 degrees
Spin Radius: 4.8m
Dash Range: 7m
Dash Radius: 0.5m
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • This ability Cooldown is increased by 1s for each additional attack used.
  • Dash passes through all enemies.
Wind Siphon
3 15 16 18 19

Wind Siphon

2 A
Command the winds to blow, dealing Physical Damage to enemies in front of you.
  • Enemies in the inner area are also Pulled towards you.
Damage: 90 / 130 / 170 / 210 / 250
Damage Scaling: 70% Strength
Range: 5.6m
Cone Angle: 105 degrees
Inner Cone Angle: 40 degrees
Cooldown: 15s
Cost: 40 / 50 / 60 / 70 / 80

Additional Notes:
  • Enemies are Pulled to the location in front of you at the start of the attack.
Jet Stream
1 10 11 12 14

Jet Stream

3 B
Throw a gust of wind projectile that stops on walls or the first enemy hit, creating a whirlwind.
  • The whirlwind deals Physical Damage repeatedly.
  • You can reactivate this ability to Teleport to the whirlwind.
Damage: 20 / 30 / 40 / 50 / 60
Damage Scaling: 25% Strength
Range: 7.2m
Radius: 0.64m
Cooldown: 15s
Cost: 45 / 50 / 55 / 60 / 65

Additional Notes:
  • The Whirlwind will travel with the enemy hit.
  • This ability Cooldown is reduced by 4s when Teleporting to an enemy.
  • Ability hits 6 times, over 3 seconds.
Typhoon
5 8 13 17 20

Typhoon

4 Y
Summon a typhoon which repeatedly deals Physical Damage as it grows in size.
  • After reaching full size, the typhoon is launched in the direction you are facing, dealing Physical Damage and Knocking Up enemies.
  • Reactivate this ability to fire the typhoon at its current size, dealing less damage.
Damage Per Tick: 15 / 20 / 25 / 30 / 35
Damage Scaling Per Tick: 12% Strength
Max Damage: 250 / 310 / 370 / 430 / 490
Damage Scaling: 115% Strength
Start Radius: 4m
Max Radius: 8m
Cooldown: 90s
Cost: 80 / 85 / 90 / 95 / 100

Additional Notes:
  • This ability automatically refires after 2s.
  • This ability starts at 50% Size and 80% Damage and increases over the duration.
  • The Typhoon will travel in the direction Susano is facing on refire.

Susano Threats

Tap each threat level to view Susano’s threats

Max
1
Major
3
Even
0
Minor
0
Tiny
0

Susano Synergies

Tap each synergy level to view Susano’s synergies

Ideal
0
Strong
0
OK
4
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Jungle role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Susano as Jungle.

Here are my socials:

Abilities

Susano's Abilities


Passive - Storm's Edge

After using an ability, your next basic attack applies a debuff to the hit enemy, up to a maximum of 3. The first reduces their strength, the second applies a slow, and the third applies more damage.

This is really good because Susano relies on combos with skills and basic attacks, also taking advantage of items that benefit you in this.


Ability 1 - Storm Kata

Susano strike three times in quick succession.

The first attack deals Physical Damage to enemies in a cone in front of you.
The second attack spins, dealing Physical Damage to enemies around you.
The third attack dashes forward dealing Physical Damage. This third attack is usually used more for escaping or chasing someone, it doesn't do particularly much damage and you can cancel the dash using the right click.

You have to try to hit a basic attack in between each attack to apply the maximum possible damage.



Ability 2 - Wind Siphon

You deal damage in a cone in front of you, if you hit the enemy in the middle, you pull them towards you.

This ability is very important in your combos because it allows you to close the distance to the enemy in melee range to apply maximum damage with your abilities.


Ability 3 - Jet Stream

You throw a whirlwind if you hit an enemy, it deals constant damage, and if you reactivate the ability, you teleport to the whirlwind.

This ability is very versatile because you can combo with basic attacks very easily, dealing a large amount of damage, and you can also use this ability to escape.


Ultimate - Typhoon

You summon a typhoon that deals damage repeatedly and grows in size. After a few seconds, you launch it in the direction you're facing, dealing damage and knock-up. If you reactivate the ability, you can launch it sooner, but it will deal less damage and won't knock-up.

This ultimate is very good when you engage and in teamfights thanks to the large area of ​​damage it deals.



Example Combos:


Susano has a lot of skill combos and basic attacks, depending on the situation you're in, one combo might be better than another.

Examples of situations and combinations: If you start using Wind Siphon to get closer to the enemy god, use this ability with a basic attack > Jet Stream (If the enemy god has a dash, don't use the reactivation, hold out until he use his dash so you can chase him) > basic attack > Storm Kata between the strikes hit basic attacks. You can also start the combo using your ultimate Typhoon to do more damage.

If you are far away from your opponent, you can use the reactivation Jet Stream to get closer, and then use Wind Siphon > basic attack > Storm Kata between the strikes hit basic attacks. You can also start the combo using your ultimate Typhoon to do more damage.

You can also mix up the combos and not always follow the same order, the most important thing is to hit basic attacks between skills.

There's a combo that's really hard to do perfectly, but it's very useful: You need to start by charging your ultimate from the distance so you can apply the knock-up, which is very important > you have to blink and use your Wind Siphon this way you apply a double knock-up and then you have continue using your other skills. This usually works best on phoenix defenses.

How to play Susano

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to start on the scorpion leveling up your Jet Stream (In all buffs and camps, it's important to execute skill combos and basic attacks well to gain a time advantage over the enemy jungler) and then go to the red buff in which your mid laner will help you do it so you can get this buff and go to the cyclopede camp next door, then you have to go to the harpy camp next to the speed camp, and then do the speed camp, your mid laner will help you set up the cyclopede camp in front of the speed lane that way you'll both reach level 3, then you'll both go to the middle lane.

  • Now, whoever wins the minion wave pressure decides whether to go to the neutral buff camp or the Gold Fury vision harpies, to gain pressure, you can use your abilities to push faster or attack the enemy mid or jungle since you do a lot of damage early Wind Siphon > Jet Stream > Storm Kata, ff you win this pressure, it's best to take the neutral buff. Now you have several options: you can try to gank the solo lane, but if you really think you'll get the kill, it depends on the enemy god they have and how they're positioned, because if they're under the tower, it's very difficult to get the kill. You can also go back to mid to do another minion wave and keep pressuring mid, then move to the duo lane to look for a gank, or you can farm your harpy Camps. Even after that, you can do a small gank on another lane before backing.

  • After backing, buy what you can from the shop and you'll have two options again. You can look for a duo gank, which should respawn the enemy purple buff so you can invade it with your adc and support. Or you can go solo to kill the stones that respawn in the fire zone and possibly invade the blue buff in the solo lane. Keep in mind that these stones are quite tanky and you'll need help from your solo or mid laner, plus the enemy team won't let you build them easily, so there will probably be a small teamfight (This option is the most profitable and the best.)

  • After this your entire jungle will spawn, so it's a good time to farm and finish your first item completely and think about what you're going to do next.

  • Remember to buy wards to gather information on the location of the opposing team and the movement of the enemy jungler.

Mid Game:
  • At this point of the game, which is roughly between 7:00 and 18:00 minutes. After you finish farming your jungle, the neutral mid buff and the Gold Fury vision harpies reappear, so try to do them with your midlaner. After this, it's important to look for a gank in one of the lanes because the pressure you apply is very important.

  • The jungle role is one of the most important because you have the ability to put your team ahead. If you go to any lane, you can not only get some kills but also create pressure, and the relics you force are very important for your teammates.

  • Tips for ganking lanes: For example, if you gank the solo lane, they're usually warriors and guardians who are quite tanky, so I recommend ganking more in the first few minutes of the game because they don't have much defense and you can get the fire stones, which give a lot of experience and permanent strength. If you're going to gank the duo lane, the most important thing is where the enemy adc is positioned, rormally, if he is more or less in the middle of the lane, it should be an easy kill, but it's quite common for them to have wards. Teamfights in the mid lane are usually quite dangerous because the support is often there and can easily force you to use Purification Beads. Furthermore, if you manage to get a kill or apply a lot of pressure in the lanes, you can kill the Gold Furys or the Pyromancer, which are very important thanks to the experience and gold they grant.

  • As for the way to use the skills: normally the best thing is to start Wind Siphon to get closer to the enemy god, use this ability with a basic attack > Jet Stream (If the enemy god has a dash, don't use the reactivation, hold out until he use his dash so you can chase him) > basic attack > Storm Kata between the strikes hit basic attacks. You can also use the ultimate Typhoon if you need more damage to kill him, although it's usually more useful for teamfights thanks to its large area of ​​effect. Although, as I've said before, the most important thing is to combine skills with basic attacks.

Late Game:
  • At this point in the game, which is around minute 18:00-25:00, your job is to try to pick an enemy carry or be prepared to enter teamfights in a way that allows you to do as much damage as possible.

  • To achieve this, you need a large number of wards around the map to know where the enemy team is at all times, in addition to your frontline doing a good job applying crowd control and damage so you can engage them in the best possible way.

  • If your team pulls the Fire Giant, you don't usually need to attack it unless your team doesn't have much dps. Instead, you should look for and surprise an enemy carry or jungler, either by moving laterally or using Blinking Abyss to get a quick kill Wind Siphon to get closer to the enemy god, Jet Stream > basic attack > Storm Kata between the strikes hit basic attacks. If the enemy team is all grouped together, play with your team and prepare your ultimate Typhoon if necessary.

  • In games that go very late, you have to be careful because you can easily get one-shotted, so you might only be able to play using your abilities without using many basic attacks.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to play calmly, your team has to engage and poke the Phoenix little by little, you can also be in the mid zoning and creating pressure so that they come to defend you, thus giving your team a better opportunity, play calmly without engaging too deep and playing with your mobility and the extra damage the fire giant provides is very useful for trying to one-shot someone.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Jungle

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Jungle.

These wards will help you to know where the enemy jungle and the rest of the team is moving.


High Pressure Game

These wards are when you have a lot of pressure and you want to invade buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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