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Sands of Time great item for early mana sustain that give us usefull cooldown.
Gem little amount of intelligence for early push and jungle camps.
Purification Beads this item is totally necesary for
Poseidon as he doesnt have any leap or jump to scape from engages.
Sands of Time
Gem
Health Potion
Purification Beads
Pendulum of Ages as
Poseidon is a god who wants to spam
Whirlpool to control the lane, the 20% Cooldown Rate is crucial for ensuring this and appart from that he needs,
Release The Kraken!, to be up for every objective fight.
Book of Thoth benefits hugely from the raw power this item gives. The extra mana also lets him to spam constanly his
Trident to maintain his speed, something really important as we dont have any scape on
Poseidon
Gem of Focus because we get pathfinding (movement speed) and cooldown that allows us to move while we are using abilities.
Totem Of Death because as
Poseidon is constantly spamming abilities we manage to decrease enemy protections easily.
Rod of Tahuti, core item for every mage build, his passive increases a lot your damage.
Obsidian Shard, core item for every mage build, this item gives us enough penetration to be able to kill tanks.
Blinking Abyss makes
Poseidon safer, giving you the possibility to blink out from any fight, making your life much easier as you will be able to scape from assasins, this item is like giving any god a jump.
Pendulum of Ages
Book of Thoth
Gem of Focus
Totem Of Death
Rod of Tahuti
Obsidian Shard
Blinking Abyss
Purification Beads
Time-Lock Aegis instead of
Blinking Abyss if you are facing gods with a heavy combo damage.
Nimble Ring instead of
Blinking Abyss in case you prefer to have more attack speed than a better scape.
Divine Ruin instead of
Totem Of Death if the enemy has heavy healing (e.g.,
Aphrodite,
Baron Samedi, or high Lifesteal builds)
Time-Lock Aegis
Nimble Ring
Divine Ruin

You should prioritize maxing your
Whirlpool first because it is your main way to clear minions and the cooldown gets significantly shorter, allowing you to trap enemies more often. Next, upgrade
Tidal Surge to increase your burst damage and safety, as it knocks enemies back while dealing a lot of damage. Always put a point into your ultimate,
Release The Kraken!, whenever the game lets you because the damage jump is massive for securing kills, and save
Trident for last since you only need one point early on to get the movement speed benefits.
Tap each threat level to view Poseidon’s threats
Tap each synergy level to view Poseidon’s synergies
Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024 and SCC on 2023 summer.
Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.
Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.
Hope you find this guide as a good starting point for the midlane.
Here are my socials:
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Passive -
As you hit enemies with Basic Attacks and Abilities, your "Tide" meter increases. Higher Tide grants you increased Movement Speed and increased Ability Damage. Think of this as your battery. You want to keep this meter full at all times. Always be auto-attacking minions or jungle camps while rotating. If your Tide is full, you are faster than almost anyone on the map and your abilities hit much harder. |
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Ability 1 -
Summons a crashing wave that travels in a line, dealing Magical Damage and Knocking Back enemies. This is a great tool for self-defense. If an Assassin jumps on you, fire this instantly to push them away. It creates distance, allowing you to run away with your high movement speed. |
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Ability 2 -
Buffs your Basic Attacks to fire two additional shots. These shots deal Magical Damage and refill your Tide meter on successful hits. This is your machine gun. Because it hits 3 times per click, it is the fastest way to quickly fill your Tide meter before a fight starts or apply on-hit effects from your items rapidly. Use this to shred towers or burn down objectives. |
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Ability 3 -
Creates a whirlpool at a target location that deals tick damage and pulls enemies toward the center. Crucially, it applies a Cripple (prevents movement abilities). This is your most important ability. The "Cripple" prevents enemies from dashing or jumping away. If you catch an enemy in this, they are stuck walking slowly, making them an easy target for your Ultimate. |
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Ultimate -
Summons a massive creature from the depths. It deals damage in a large radius, but deals massive damage and Knocks Up enemies in the center point. This ability turns fights around instantly. Always try to aim the center of the circle on your target for the Knock Up and maximum damage. It is easiest to land this immediately after placing your |
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