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Deity Nemesis Jungle

Jungler Conquest
10 0 1,636
9.3
by lestimics updated August 24, 2026

Smite God: Nemesis

Build Guide Discussion 0 More Guides
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Nemesis Build

Started build

Notes Bumba's Cudgel provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 0,75 second.

Health Potion HP sustain for the jungle and enemy poke.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Bumba's Cudgel provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 0,75 second.

Health Potion HP sustain for the jungle and enemy poke.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Bumba's Cudgel Bumba's Cudgel
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

Full Build

Notes Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second. It's really good for making combos with your skills and basic attacks.

Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.

Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.

The Reaper is very versatile thanks to the strength, direct penetration and lifesteal it provides, in addition to the passive that heals you with assists and kills.

Blinking Abyss You can teleport in front of you, perfect to do an engage or escape quickly.

Heartseeker Pure item to do a lot of damage, giving you more damage the more strength you have.

Titan's Bane is a very important item for damaging tanks and gods with a lot of defense.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Notes

Bumba's Hammer provides you with health and damage, in addition to its passive which makes your next basic attack after an ability deal more damage and reduces the cooldown of your abilities by 1 second. It's really good for making combos with your skills and basic attacks.

Jotunn's Revenge is very important thanks to the strength and cooldown reduction it offers, allowing you to use your abilities more often.

Hydra's Lament gives you a lot of strength, but most importantly, the passive ability makes your basic attacks do more damage after you use your abilities,perfect for combos between abilities and basic attacks.

The Reaper is very versatile thanks to the strength, direct penetration and lifesteal it provides, in addition to the passive that heals you with assists and kills.

Blinking Abyss You can teleport in front of you, perfect to do an engage or escape quickly.

Heartseeker Pure item to do a lot of damage, giving you more damage the more strength you have.

Titan's Bane is a very important item for damaging tanks and gods with a lot of defense.

Purification Beads gives you CC's immune when you use.

Bifrost Shard gives you a free ward that lasts 90 seconds. It is useful for early ganks from the enemy jungler.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Jotunn's Revenge Jotunn's Revenge
Build Item Hydra's Lament Hydra's Lament
Build Item The Reaper The Reaper
Build Item Blinking Abyss Blinking Abyss
Build Item Heartseeker Heartseeker
Build Item Titan's Bane Titan's Bane
Build Item Bifrost Shard Bifrost Shard
Build Item Purification Beads Purification Beads

Situational Items

Notes Barbed Carver is a very aggressive item that gives you a lot of strength, lifesteal and extra ability damage.

Magi's Cloak provides good mixed defenses and its passive gives you a bubble that activates when you receive any crowd control and works like the Purification Beads.

Notes

Barbed Carver is a very aggressive item that gives you a lot of strength, lifesteal and extra ability damage.

Magi's Cloak provides good mixed defenses and its passive gives you a bubble that activates when you receive any crowd control and works like the Purification Beads.

Build Item Magi's Cloak Magi's Cloak
Build Item Barbed Carver Barbed Carver

Situational Relic

Notes Aegis of Acceleration If the enemy team has practically no crowd control, it's a good option to avoid a burst damage by becoming immune to damage.

Blink Rune You can start with this relic, then upgrade it to an item and buy the Purification Beads so you can play more aggressively.

Notes

Aegis of Acceleration If the enemy team has practically no crowd control, it's a good option to avoid a burst damage by becoming immune to damage.

Blink Rune You can start with this relic, then upgrade it to an item and buy the Purification Beads so you can play more aggressively.

Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Blink Rune Blink Rune

God Aspect De-Activated

Aspect of Justice

Divine Judgement no longer does damage in an area but instead averages your and the enemy god's current Health as long as you have less than the target.

Nemesis's Skill Order

Swift Vengeance

1 X Y
Swift Vengeance
1 15 16 18 19

Slice And Dice

2 A B
Slice And Dice
2 4 6 7 10

Retribution

3 B A
Retribution
3 8 11 12 14

Divine Judgement

4 Y X
Divine Judgement
5 9 13 17 20
Swift Vengeance
1 15 16 18 19

Swift Vengeance

1 X
Dash in a line, passing through all enemies.
  • Deals Physical Damage to all enemies hit.
  • May dash again within 2s.
Damage: 60 / 90 / 120 / 150 / 180
Damage Scaling: 45% Strength
Range: 4.8m
Radius: 1.6m
Cooldown: 11s
Cost: 50

Additional Notes:
  • May use Basic Attacks and Abilities between dashes.
Slice And Dice
2 4 6 7 10

Slice And Dice

2 A
Slash in a cone, dealing Physical Damage to all enemies hit.
  • Enemies in the center of the slash take Physical Damage and are Slowed.
Damage: 70 / 100 / 130 / 160 / 190
Damage Scaling: 40% Strength + 25% Intelligence
Center Damage: 85 / 145 / 205 / 265 / 325
Center Damage Scaling: 90% Strength + 75% Intelligence
Slow: 30%
Slow Duration: 2s
Range: 5.6m
Cone Angle: 150 degrees
Center Cone Angle: 45 degrees
Cooldown: 10s
Cost: 60 / 65 / 70 / 75 / 80
Retribution
3 8 11 12 14

Retribution

3 B
Gain a Health Shield for a duration.
  • Heal for a percentage of the damage taken during the effect.
  • Reflect a percentage of the damage taken from gods as Physical Damage.
Shield Health: 100 / 150 / 200 / 250 / 300
Shield Health Scaling: 7.5% Max Health
Reflect Damage: 40% of the damage blocked
Reflect Damage Scaling: 20% Strength
Heal: 40% of the damage blocked
Heal Scaling: 5% Intelligence
Shield Duration: 2s
Cooldown: 14s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Hard Crowd Control effects remove the Shield.
Divine Judgement
5 9 13 17 20

Divine Judgement

4 Y
Choose a single enemy god, dealing Physical Damage to them and all enemies in an area around them.
  • Gain Movement Speed and a percentage of the enemy’s Protections.
  • Reduce enemy’s Movement Speed and Protections by the same amount.
Damage: 15 / 17.5 / 20 / 22.5 / 25% of enemy's Current Health
Damage Scaling: 45% Strength + 65% Intelligence
Protections: 25%
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Duration: 5s
Range: 8.8m
Radius: 1.6m
Cooldown: 90s
Cost: 90 / 95 / 100 / 105 / 110

Additional Notes:
  • Gain Protections equal to the enemy with the most Protections.
  • On hitting an enemy, a homing projectile spawns from them, granting the buffs when it reaches you.

Nemesis Threats

Tap each threat level to view Nemesis’s threats

Max
0
Major
2
Even
0
Minor
1
Tiny
0

Nemesis Synergies

Tap each synergy level to view Nemesis’s synergies

Ideal
0
Strong
0
OK
2
Low
0
None
0

Introduction

Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.

You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Jungle role in SMITE 2.

I hope you find this guide as a useful learning resource for playing Nemesis as Jungle.

Here are my socials:

Abilities

Nemesis's Abilities


Passive - Scales Of Fate

When you hit basic attacks on an enemy, you lower their power and increase yours. This is why it's so important to combo your basic attacks with your abilities to take advantage of this passive.

This is why, thanks to this passive ability and his skill kit, he is one of the best junglers in 1v1.


Ability 1 - Swift Vengeance

You have two mini dashes that deal damage and go through enemies, you can use abilities and hit basic attacks between them, but if you don't use the second one in 2 seconds, it goes on cooldown.

It's very useful for combo with basic attacks and chasing enemies more effectively.


Ability 2 - Slice And Dice

Nemesis slash in a cone dealing damage to all enemies hit, if you hit enemies in the center of the cone, you apply more damage and slow.

It's a very basic skill, but good thanks to the slow that allows you to hit with basic attacks without the enemy god being able to escape.

It's your primary ability to deal damage and clear your jungle.


Ability 3 - Retribution

You gain a shield for a few seconds, if you take damage, you heal for a percentage of your health and reflect the damage back at the enemy.

If you're hit with hard crowd control, your shield will be broken. You have to be careful and use this shield when they can't cut it because thanks to the shield, you can win practically every 1v1.


Ultimate - Divine Judgement

You choose an enemy within your reach to damage based on their maximum health, plus you lower protections and apply slow and you gain the stolen protections and movement speed.

This ultimate is also very useful for kill characters with high defense, thanks to that reduction.


Example Combos:


To clear the jungle most efficiently, always combo your Slice And Dice with basic attacks and Swift Vengeance as well.

To attack or gank an enemy, the best strategy is to try to get behind them or use Blinking Abyss to close the distance. You can also use Swift Vengeance to close the distance, but keep in mind that you won't have it if you have to run away, and if the enemy uses a dash to escape, chasing him will be more difficult. When in melee range, use Slice And Dice to apply damage and slow, and follow up with basic attacks. If you see the enemy trying to box you, use Retribution. If they try to run away, use your dash to chase Swift Vengeance. You can also start by using your ultimate Divine Judgement first, gaining movement speed and applying slow.

Best combos with skill and auto attacks: Slice And Dice > auto attack > Retribution > auto attack > Swift Vengeance to dodge abilities or chase and uses auto attacks between the two dashes. You can also start by using your ultimate Divine Judgement first, gaining movement speed and applying slow.

Remember that in 1v1 Retribution is very good but it can be easily interrupted. For example, if you are doing a 1v1 against Thor, wait for him to use his stun to use your shield afterward, or use Purification Beads before using Retribution so that he doesn't interrupt your ability.

How to play Nemesis

Gameplay Start / Early Game
  • Start at the Fire Giant side in the lane. You have to start on the scorpion leveling up your Swift Vengeance to clear with your dash, hit a basic attack > dash > basic attack > dash > basic attacks (In all buffs and camps, it's important to execute skill combos and basic attacks well to gain a time advantage over the enemy jungler) and then go to the red buff in which your mid laner will help you do it so you can get this buff and go to the cyclopede camp next door, then you have to go to the harpy camp next to the speed camp, and then do the speed camp, your mid laner will help you set up the cyclopede camp in front of the speed lane that way you'll both reach level 3, then you'll both go to the middle lane.

  • Now, whoever wins the minion wave pressure decides whether to go to the neutral buff camp or the Gold Fury vision harpies, to gain pressure, you can use your abilities to push faster or attack the enemy mid or jungle, communicate with your midlaner what you want to do (Remember that Nemesis is very good in 1v1s, so you can look for a kill or poke Slice And Dice > auto attack > Retribution > auto attack > Swift Vengeance) if you win this pressure, it's best to take the neutral buff. Now you have several options: you can try to gank the solo lane, but if you really think you'll get the kill, it depends on the enemy god they have and how they're positioned, because if he is under the tower, it's very difficult to get the kill. You can also go back to mid to do another minion wave and keep pressuring mid, then move to the duo lane to look for a gank, or you can farm your harpy Camps. Even after that, you can do a small gank on another lane before backing.

  • After backing, buy what you can from the shop and you'll have two options again. You can look for a duo gank, which should respawn the enemy purple buff so you can invade it with your adc and support. Or you can go solo to kill the stones that respawn in the fire zone and possibly invade the blue buff in the solo lane. Keep in mind that these stones are quite tanky and you'll need help from your solo or mid laner, plus the enemy team won't let you kill them easily, so there will probably be a small teamfight (This option is the most profitable and the best). You can also try to gank the solo before this to leave the opposing solo lane with low health so they can't fight the rocks.

  • After this your entire jungle will spawn, so it's a good time to farm and finish your first item completely and think about what you're going to do next.

  • Remember to buy wards to gather information on the location of the opposing team and the movement of the enemy jungler.

Mid Game:
  • At this point of the game, which is roughly between 7:00 and 18:00 minutes. After you finish farming your jungle, the neutral mid buff and the Gold Fury vision harpies reappear, so try to do them with your midlaner. After this, it's important to look for a gank in one of the lanes because the pressure you apply is very important.

  • The jungle role is one of the most important because you have the ability to put your team ahead. If you go to any lane, you can not only get some kills but also create pressure, and the relics you force are very important for your teammates.

  • Tips for ganking lanes: For example, if you gank the solo lane, they're usually warriors and guardians who are quite tanky, so I recommend ganking more in the first few minutes of the game because they don't have much defense and you can get the fire stones, which give a lot of experience and permanent strength. If you're going to gank the duo lane, the most important thing is where the enemy adc is positioned, rormally, if he is more or less in the middle of the lane, it should be an easy kill, but it's quite common for them to have wards. Teamfights in the mid lane are usually quite dangerous because the support is often there and can easily force you to use Purification Beads. Furthermore, if you manage to get a kill or apply a lot of pressure in the lanes, you can kill the Gold Furys or the Pyromancer, which are very important thanks to the experience and gold they grant.

  • As for the way to use the skills: If you want to gank a lane the best strategy is to try to get behind them or use Blinking Abyss to close the distance. You can also use Swift Vengeance to close the distance, but keep in mind that you won't have it if you have to run away, and if the enemy uses a dash to escape, chasing him will be more difficult. When in melee range, use Slice And Dice to apply damage and slow, and follow up with basic attacks. If you see the enemy trying to box you, use Retribution. If they try to run away, use your dash to chase Swift Vengeance. You can also start by using your ultimate Divine Judgement first, gaining movement speed and applying slow.

  • It's important to pay attention to the objectives. The beacon that appears in the middle is crucial, group up with your team to secure it, as the nagas that spawn are very useful. For this, try picking someone in the jungle or play with your team. If your team is focusing on a tank, it's very useful to use your ultimate Divine Judgement on him to lower their protection and make it easier to get the kill.

Late Game:
  • At this point in the game, which is around minute 18:00-25:00, your job is to try to pick an enemy carry or be prepared to enter teamfights in a way that allows you to do as much damage as possible.

  • To achieve this, you need a large number of wards around the map to know where the enemy team is at all times, in addition to your frontline doing a good job applying crowd control and damage so you can engage them in the best possible way.

  • If your team pulls the Fire Giant, you don't usually need to attack it unless your team doesn't have much dps. The best thing you can do is about look for someone by going to the sides and trying to kill the adc, mage, or jungler, whom you should be able to beat in a 1v1. You can also wait for your team to apply enough CC and damage to all go in together and especially if you see your team focusing on someone who is very tanky, it's important to use your ultimate Divine Judgement on him.

  • In games that go very late, you have to be careful because you can easily get one-shotted, so you have to play calmly and wait for your frontline to apply their crowd control so you can take advantage of it. It's important to know about enemy relics, because for example, if they don't have Purification Beads you can apply your slows more easily.

  • The moment you have the fire giant buff, the sieges on the Phoenix begin. Here you have to play calmly, looking for someone to ult Divine Judgement and apply damage with Slice And Dice from afar to poke slowly and poke the Phoenix little by little, you can also be in the mid zoning and creating pressure so that they come to defend you, thus giving your team a better opportunity, play calmly without engaging too deep and playing with your mobility and the extra damage the fire giant provides is very useful for trying to one-shot someone.

  • If the enemy has the fire giant and it is your turn to defend the Phoenix, you have to be in a group with your team and defend under the Phoenix, being careful with the picks.

  • Constantly call for all information, when you engage try to be followed by your team, always be sure of your decision making.

  • Remember to wards all the zone on fire giant and when you are sieging you need wards too.

How to ward as Jungle

White circles: Vision Ward
Green circles: Sentry Ward

Early/Mid Game

Here you can see the best spots to ward as a Jungle.

These wards will help you to know where the enemy jungle and the rest of the team is moving.


High Pressure Game

These wards are when you have a lot of pressure and you want to invade buffs. Remember to call your team that you want to invade so they can help you.


Late Game

These wards are for fire giant teamfights. Remember that you can only have 2 wards active at the same time, so you will need help from your team to ward the entire area from the fire giant.


Siege/Defense Phoenix

These wards are very important when it comes to sieges and defending phoenixes. In this case, the wards are the same whether you defend or attack.
This wards are important because mages often cast abilities through walls, you will be able to react better to their abilities.

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