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DEITY Kukulkan Mid

Mid Conquest
2 0 1,708
by Ragna_smite updated November 20, 2025

Smite God: Kukulkan

Build Guide Discussion 0 More Guides
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Tap Mouse over an item or ability icon for detailed info

Kukulkan Build

Starter Build

Notes Sands of Time gives us good cooldown and mana regen for early game, this added to Gem gives enough damage to have a really good early game lane push.

Purification Beads a necesary relic for Kukulkan as we dont have any ability that makes us CC inmune.

Notes

Sands of Time gives us good cooldown and mana regen for early game, this added to Gem gives enough damage to have a really good early game lane push.

Purification Beads a necesary relic for Kukulkan as we dont have any ability that makes us CC inmune.

Build Item Sands of Time Sands of Time
Build Item Gem Gem
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Full build

Notes Due to Kukulkan passive Power Of The Wind Jewel his main build should be based of items that provides yourself mana.

Pendulum of Ages, gives us a great amount of cooldown, one of the most important stats from a mage.

Book of Thoth, this item will increase totally our amount of mana and because of his passive we will keep getting more inteligence for the rest of the game.

Necronomicon, one item that if we manage to stack would make us to deal crazy damage, if you already have a lot of stacks, try to play a bit more safe as if you die you will lose most of your stacks and damage because of that.

Polynomicon an item that fits increible well on Kukulkan as one of his most important tips are the "auto-cancels" this means throwing an auto-atack after every ability.

Moreover, this items gives mana aswell improving Book of Thoth damage and Kukulkan passive damage.

Rod of Tahuti, core item for every mage build, his passive increases a lot your damage, it gives base mana aswell.

Obsidian Shard, core item for every mage build, this item gives us enough penetration to be able to kill tanks.

Soul Reaver, the reason for this item to be the last, apart from the stats that gives, its his passive that works related to our Inteligence and enemies HP.

So if you go this item the last probably you will be on late game, so enemy tanks will have a lot of hp, so this item will be doing a lot of damage based on procs.

Notes

Due to Kukulkan passive Power Of The Wind Jewel his main build should be based of items that provides yourself mana.

Pendulum of Ages, gives us a great amount of cooldown, one of the most important stats from a mage.

Book of Thoth, this item will increase totally our amount of mana and because of his passive we will keep getting more inteligence for the rest of the game.

Necronomicon, one item that if we manage to stack would make us to deal crazy damage, if you already have a lot of stacks, try to play a bit more safe as if you die you will lose most of your stacks and damage because of that.

Polynomicon an item that fits increible well on Kukulkan as one of his most important tips are the "auto-cancels" this means throwing an auto-atack after every ability.

Moreover, this items gives mana aswell improving Book of Thoth damage and Kukulkan passive damage.

Rod of Tahuti, core item for every mage build, his passive increases a lot your damage, it gives base mana aswell.

Obsidian Shard, core item for every mage build, this item gives us enough penetration to be able to kill tanks.

Soul Reaver, the reason for this item to be the last, apart from the stats that gives, its his passive that works related to our Inteligence and enemies HP.

So if you go this item the last probably you will be on late game, so enemy tanks will have a lot of hp, so this item will be doing a lot of damage based on procs.

Build Item Pendulum of Ages Pendulum of Ages
Build Item Book of Thoth Book of Thoth
Build Item Necronomicon Necronomicon
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver

Situational items

Notes If you consider this build doesnt have enough cooldown you can change some of the items for one of these.

Spear of Desolation instead of Necronomicon for more early game damage.

Gem of Focus, if you want to have more cooldown and movement speed than the main build change Soul Reaver for this item, specially if they have one or even less tanks.

Chronos' Pendant instead of Necronomicon for the biggest amount of cooldown you could get, but you will be losing a lot of damage bacause of that.

Notes

If you consider this build doesnt have enough cooldown you can change some of the items for one of these.

Spear of Desolation instead of Necronomicon for more early game damage.

Gem of Focus, if you want to have more cooldown and movement speed than the main build change Soul Reaver for this item, specially if they have one or even less tanks.

Chronos' Pendant instead of Necronomicon for the biggest amount of cooldown you could get, but you will be losing a lot of damage bacause of that.

Build Item Spear of Desolation Spear of Desolation
Build Item Gem of Focus Gem of Focus
Build Item Chronos' Pendant Chronos' Pendant

Kukulkan's Skill Order Notes With Kukulkan we level up Zephyr before Whirlwind as we are gonna be using it as our only way to scape.

Notes

With Kukulkan we level up Zephyr before Whirlwind as we are gonna be using it as our only way to scape.

Zephyr

1 X Y
Zephyr
2 6 7 9 11

Slipstream

2 A B
Slipstream
4 15 16 18 19

Whirlwind

3 B A
Whirlwind
1 3 8 12 13

Spirit Of The Nine Winds

4 Y X
Spirit Of The Nine Winds
5 10 14 17 20
Zephyr
2 6 7 9 11

Zephyr

1 X
Blow a breezy projectile that explodes when it hits an enemy, dealing Magical Damage in a small area.
  • Damaged enemies are also Slowed.
Damage: 85 / 135 / 185 / 235 / 285
Damage Scaling: 80% Intelligence
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 11.2m
Radius: 0.6m
Explode Radius: 2.2m
Cooldown: 7s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Projectile stops on walls.
Slipstream
4 15 16 18 19

Slipstream

2 A
Summon the wind to become Slow Immune and gain Movement Speed that fades over time.
  • Activate this within a Whirlwind to Dash, dealing Magical Damage and Slowing enemies hit.
Movement Speed: 7 / 9 / 11 / 13 / 15% Per Stack
Buff Duration: 4s
Dash Damage: 95 / 145 / 195 / 245 / 295
Dash Damage Scaling: 80% Intelligence
Dash Slow: 20 / 25 / 30 / 35 / 40%
Dash Slow Duration: 3s
Dash Range: 8.8m
Dash Radius: 2m
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Cost: 40 / 45 / 50 / 55 / 60

Additional Notes:
  • Movement Speed Buff is applied as 4 stacks, stacks are lost one at a time.
  • Dash passes through and hits all enemy types.
Whirlwind
1 3 8 12 13

Whirlwind

3 B
Create a Whirlwind, which spreads onto all enemies that enter its area.
  • Affected enemies repeatedly take Magical Damage over time, even if they leave the area.
Damage Per Tick: 12 / 19 / 26 / 33 / 40
Damage Scaling Per Tick: 20% Intelligence
Range: 8.8m
Radius: 3.2m
Cooldown: 15 / 14 / 13 / 12 / 11s
Cost: 50 / 60 / 70 / 80 / 90

Additional Notes:
  • The Whirlwind attempts to apply the effect every 0.35 seconds for 4 seconds.
  • Damage over Time and Slow are refreshed on each hit.
  • Damage over Time hits 6 times over 2.5 seconds.
Spirit Of The Nine Winds
5 10 14 17 20

Spirit Of The Nine Winds

4 Y
Summon the Spirit of the Nine Winds to deal Magical Damage in a large path.
  • Enemies hit are also Knocked Back.
Damage: 400 / 500 / 600 / 700 / 800
Damage Scaling: 114% Intelligence
Range: 20.8m
Radius: 1.4m
Cooldown: 90s
Cost: 120

Additional Notes:
  • Projectile passes through and damages all enemy targets, and passes through walls.
  • Enemies are Displaced up and away from the projectile.

Kukulkan Threats

Tap each threat level to view Kukulkan’s threats

Max
2
Major
2
Even
1
Minor
0
Tiny
0

Kukulkan Synergies

Tap each synergy level to view Kukulkan’s synergies

Ideal
2
Strong
3
OK
0
Low
0
None
0

Introduction

Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024.

Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.

Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.

Hope you find this guide as a good starting point for the midlane and helps you improve your Janus skills and knowledge.

Here are my socials:

Abilities

Kukulkan' Abilities

Passive - Power Of The Wind Jewel

As Kukulkan you need to build items that give you base mana, as we talked before on the build section, Kukulkan converts mana from items into inteligence.

So before buying some item with Kukulkan think about his passive.


Ability 1 - Zephyr

Use this ability as your poke ability, it has a very little cooldown that added to his area and slow makes it the best ability to damage your enemies.

Before using any of the other two damage abilities whirldwind or Spirit of the Nine Winds use it to slow your enemies so it easier for you to hit your skills.

Ability 2 - Slipstream

This is your main and only scape ability.
  • If you use it away from Whirlwind it only gives you movement speed.
  • If you use it inside Whirlwind if gives you movement speed, a dash and slows the enemies you hit.
As I have said in all my previous guides, use it offensively only if you know you could survive, if not only use it inside your tornado to dash away.


Ability 3 - Whirlwind

You need this ability to convert Slipstream into a dash so, as I said previously, use it safety to push or deal damage if you know that no one could engage you.

On a dangerous situation in which in any moment enemy jungler can gank you, just use Zephyr to deal damage and wait for a countergank to use your third ability.


Ultimate - Spirit of the Nine Winds

Hard ability to hit without any hard CC ability.

Use it specially to secure fire giant or gold fury, as a predict with you see some teammate close enough to hit a good stun or even after you hit some slow as Zephyr or Slipstream on the dash form.



Example Combos



In case you're in a safe spot: Zephyr -> Whirlwind

On a 1v1: Zephyr -> Whirlwind -> Slipstream -> Spirit of the Nine Winds

To engage: Whirlwind -> Slipstream -> Zephyr -> Spirit of the Nine Winds

How to play Kukulkan

Gameplay Start / Early Game
  • Push first wave.

  • Go to your solo camps with your jungler, kill it and after that do the same with red (jungler takes the first red).

  • Go back to lane push another wave after that group up with your jungler and fight for neutral buffs.

  • From here onwards, we get more into Kukulkan playstyle. At this point of the game, we don't have much damage, so we have to make sure to be efficient on our farm, looking always for backcamps to do, maybe invade some enemy camps and neutral camps(the most important ones).

  • Kukulkan has a very bad early game but a great poke with Zephyr. Moreover, as we are stacking Book of Thoth our early damage is going to be very low, wait for a teammate play to be proactive meanwhile focus on farming as much as you can to reach midgame earlier than the rest of the lobby.
  • Remember, use carefully Slipstream we don't wanna die on the early game and because of that not being able to use Kukulkan's midgame power.

Mid Game:
  • For a midlaner we get into midgame when we have 3 items from our build, at this point we have enough damage to kill a carry (jungler, mage, hunter), anyways you will have very high cooldowns, so think carefully where you using your abilities as you may end up withouth abilities and scaped in the middle of a teamfight.

  • We keep focusing on farm even though we have a good kill potential at this point (remember kills are important but dont waste too much time looking for kills, if not you will fall behind in farm).

  • Be talking/calling constantly to your jungle/support for plays on the midlane you have crazy poke that together with some of the picks we talked at the begining of this guide could end on very easy wins just because of a midlane stomp.

  • Try to be always thinking about rotating (obviously while you farm) so you make teamfights easier to win because of superiority situations

Late Game:
  • At late game, as Kukulkan you can zone easily on a teamfight with Whirlwind splitting teams on teamfights as if they go through the tornado they will receive a lot of damage giving your team a crazy positive teamfight.
  • Teamfights on narrow places are the Kukulkan speciality as on these kind of situations his ultimate Spirit Of The Nine Winds dominates that combined with the previous point creates crazy damage points.

  • Important things you should always be thinking about to be able to poke for free:

    • Where is the enemy jungler and support, as these two roles are the main ones that could pick yourself alone ending on a bad situation or forcing you to go back to base.
    • Gods with jumps will insta-jump after you use Whirlwind so unless you know they have their jump on cooldown, dont insta-use it because they will dodge the ability easily. Use Zephyr to force the jump and on the second one is when you use your tornado.
    • On a defensive play, use your tornado to support your teammates if some enemy jungler, solo laner, etc its fighting melee to them, like that he will have time to scape or even kill that enemy with a good combo.

  • To sum up, always be behind walls to use Spirit Of The Nine Winds so enemy teams dont have time to react and juke the ability.
  • At fire giant moment, you have to zone as much as you can with your abilities so your teammates can get a free fire.

  • If the enemies are the ones pulling the fire gigant, look for potential damage or even to steal it with Spirit Of The Nine Winds, remember dont use Slipstream to hit fire giant, probably you wont steal it, but for sure you will die.

  • At phoenixes, you have to play it similar as fire gigant situations, if you are the one sieging look to zone the enemy carries so your carries are free to take the objective, and if the enemies are the ones sieging just wait for them to go into phoenix pit and there look for a good stun, so they have to back or even create a good teamfight for your team.

  • If aim is one of your best qualities make sure you will have a crazy gameplay with Kukulkan.

How to ward as a midlaner

Early/Mid Game



Here you can see the best spots to ward as a Midlaner.

These wards will help you to be safe during the first instances of the game, giving you the information about if your getting ganked from the solo or duo side.

Very Passive Situation



These wards will help you recover if you come from a bad spot i which maybe you are getting ganked a lot or invaded

Late Game



These wards are use to help your team on teamfight situations or fire gigant pulls, there are a lot of possibilities take those ones who you consider that suits the best to your game situation.

Siege / Defense Phoenix



For this situation there are only two main spots to have a ward, as you can see them rotating from one lane to the others, maybe you could even put one at lane to see if minions are approaching the phoenix but it isn't that important as knowing which lane they are going to siege.

As with that information you could be able to be on the right position before your enemies giving you a great advantage for the teamfight.

Regardless of the role, wards are the most important consumable you can buy, so don't forget to buy two wards after each back!

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