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Deity GEB ADC Guide

Carry Conquest
1 0 275
by TottiGR updated December 19, 2025

Smite God: Geb

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Geb Build

Attack Speed Starter

Notes I would always recommend Death's Toll with this god because you need as much mana regeneration as possible because of the skill Branching Bola and it will also provide you with strength and some lifesteal.

Axe will evolve into Devourer's Gauntlet.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Notes

I would always recommend Death's Toll with this god because you need as much mana regeneration as possible because of the skill Branching Bola and it will also provide you with strength and some lifesteal.

Axe will evolve into Devourer's Gauntlet.

Purification Beads will save you during early game giving CC immunity during 2 seconds.

Build Item Death's Toll Death's Toll
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

FULL BUILD

Notes Death's Embrace it is a really good starter because provides you high strength, some lifesteal and mana regeneration that fits perfectly with your first skill!

Tyrfing, if you are winning early game and you want to snowball as much as possible, this item is perfect for that because of the strength that provides and the passive which adds more damage to your basic attacks!

Sun Beam Bow is one of the best ADC items right now, It provides you strength or intelligence depending which you have the most. You need to play wisely with the passive because It gives you a lot of attack damage as magical power but resting your mana at the same time.

Riptalon you should always buy this item because of its statistics and passive which allows you to have a really good survival and sustain kit.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Hastened Fatalis is a good mid/late game choice because of the passive effect, whenever you hit an auto attack to an enemy god your basic attack movement penalty is reduced which can make a huge difference in offensive situations like chasing an enemy.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Notes

Death's Embrace it is a really good starter because provides you high strength, some lifesteal and mana regeneration that fits perfectly with your first skill!

Tyrfing, if you are winning early game and you want to snowball as much as possible, this item is perfect for that because of the strength that provides and the passive which adds more damage to your basic attacks!

Sun Beam Bow is one of the best ADC items right now, It provides you strength or intelligence depending which you have the most. You need to play wisely with the passive because It gives you a lot of attack damage as magical power but resting your mana at the same time.

Riptalon you should always buy this item because of its statistics and passive which allows you to have a really good survival and sustain kit.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Hastened Fatalis is a good mid/late game choice because of the passive effect, whenever you hit an auto attack to an enemy god your basic attack movement penalty is reduced which can make a huge difference in offensive situations like chasing an enemy.

Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.

This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3500 HP so you will need to have bought penetration items for being able to kill them as quick as possible.

Build Item Death's Embrace Death's Embrace
Build Item Tyrfing Tyrfing
Build Item Odysseus' Bow Odysseus' Bow
Build Item Sun Beam Bow Sun Beam Bow
Build Item Titan's Bane Titan's Bane
Build Item Hastened Fatalis Hastened Fatalis
Build Item Riptalon Riptalon
Build Item Purification Beads Purification Beads

CRITICAL OPTIONS

Notes In the case you want to go with crits in your build because you are feeling that you are not doing enough damage, you should do both of them to have good critical chances.

This items should be bought: Rage for Lernaean Bow, Demon Blade for Odysseus' Bow, Deathbringer for The Executioner.

Notes

In the case you want to go with crits in your build because you are feeling that you are not doing enough damage, you should do both of them to have good critical chances.

This items should be bought: Rage for Lernaean Bow, Demon Blade for Odysseus' Bow, Deathbringer for The Executioner.

Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade

SITUATIONAL RELICS

Notes Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. You should always buy it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Phantom Shell Phantom Shell
Build Item Aegis of Acceleration Aegis of Acceleration

SITUATIONAL OPTIONS

Notes Dagger Of Frenzy is always a great option for early game because it provides you good strength, attack speed and a passive with attack speed and attack speed damage boost every 15 seconds only for 2400 gold (really cheap item).

A great choice for snowballing in laning phase or winning trades because of having a boost.

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Notes

Dagger Of Frenzy is always a great option for early game because it provides you good strength, attack speed and a passive with attack speed and attack speed damage boost every 15 seconds only for 2400 gold (really cheap item).

A great choice for snowballing in laning phase or winning trades because of having a boost.

The Executioner incorporating this item in an attack speed based build it is crucial because it will give you attack speed, strength and penetration to burn objectives and tanky gods.

Build Item Dagger Of Frenzy Dagger Of Frenzy
Build Item The Executioner The Executioner

God Aspect Activated

Aspect of Calamity

Shockwave no longer knocks up enemies but deals full damage in a circle around you. Additionally, the cooldown is decreased for every enemy it hits.

Geb's Skill Order

Roll Out

1 X Y
Roll Out
3 13 14 18 19

Shock Wave

2 A B
Shock Wave
1 4 6 7 9

Stone Shield

3 B A
Stone Shield
2 8 10 11 12

Cataclysm

4 Y X
Cataclysm
5 15 16 17 20
Roll Out
3 13 14 18 19

Roll Out

1 X
Charge forward, stopping on the first enemy god hit.
  • Enemies hit take Magical Damage and are Slowed.
  • Your speed increases over 3s before becoming CC Immune and causing enemy gods hit to be Knocked Back.
  • After 3s this ability can be refired to Leap forward, dealing Magical Damage and Knocking Up enemies hit.
Damage: 100 / 175 / 250 / 325 / 400
Damage Scaling: 50% Intelligence
Slow: 30%
Slow Duration: 2s
Radius: 0.8m
Leap Range: 5.6m
Leap Radius: 2.4m
Cooldown: 14 / 13 / 12 / 11 / 10
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • As your speed increases, the damage of this ability also increases from 75% to 100%.
  • Total Charge duration lasts 6s.
Shock Wave
1 4 6 7 9

Shock Wave

2 A
Create a shock wave in a cone, dealing Magical Damage and Knocking Up enemies hit.

Damage: 100 / 165 / 230 / 295 / 360
Damage Scaling: 50% Intelligence
Cone Angle: 90 degrees
Radius: 8.8m
Cone Range: 8.8m
Cooldown: 14
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Damage decreases with distance, down to 80% at max range.
Stone Shield
2 8 10 11 12

Stone Shield

3 B
Provide yourself or an allied god a Health Shield. Allies also gain the Hard as Rock buff benefits while the Shield is active.

Shield Health: 50 / 95 / 140 / 185 / 230
Shield Health Scaling: 15 Per Level
Shield Duration: 3 / 3.5 / 4 / 4.5 / 5
Range: 8.8m
Radius: 2.4m
Cooldown: 15
Cost: 60

Additional Notes:
  • The Shield also cleanses any CC effects when applied.
Cataclysm
5 15 16 17 20

Cataclysm

4 Y
Pull apart the earth, dealing Magical Damage and Stunning enemy gods hit. Targets take additional damage based on their current Health.

Damage: 160 / 260 / 360 / 460 / 560
Damage: 15% of enemy's Current Health
Stun Duration: 140 / 150 / 160 / 170 / 180
Radius: 4.8m
Cooldown: 90
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • You are CC Immune while using this ability.

Geb Threats

Tap each threat level to view Geb’s threats

Max
0
Major
1
Even
0
Minor
0
Tiny
0

Geb Synergies

Tap each synergy level to view Geb’s synergies

Ideal
2
Strong
1
OK
0
Low
0
None
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Geb as an ADC.

Here are my socials:

Abilities

Geb's Abilities

HARD AS ROCK (PASSIVE) - CLICK FOR INFO



ROLL OUT (1) - CLICK FOR INFO



SHOCK WAVE (2) - CLICK FOR INFO



STONE SHIELD(3) - CLICK FOR INFO




CATACLYSM (ULTIMATE) - CLICK FOR INFO

How to play GEB as ADC

Gameplay Start / Early Game:
  • Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and then if you have won the pressure go to the central buff, do it and then comeback to lane.

  • In case you have lost the pressure try to contest the central buff fighting the enemies or play passively and go to the right neutral camp that will give you some experience and gold.

  • During the early game phase remember to push waves and then do your right back camps because they will give you an small lead over the enemies. Ward duo site of the map and try to fight over the central buff camp.

  • From here you will usually fight the enemy ADC and support during wave pushes in lane with your own support. Most of the fights you should take are around the central buff camp or the experience camp in the right site of the duo lane and depending on yours and their early pressure/clear around your own purple buff or theirs (remember you can burst easily the the purple buff with your starter item).

  • This ADC has a really good fighting kit of skills so you should be always looking to fight 1vs1 the other ADC (if you are ahead). Don't try to risk your life so you can poke the enemy ADC from the distance by using Shock in the enemy hunter and then enhancing your basic attacks with Stone Shield. I need to clarify that if you don't wave any wards spotted on the map remember you should always take care of it. Just be confident during laning phase, your confidence will play a really good paper on succeeding, so just try it out. If you don't risk you will never achieve :p.

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other ADC.

  • REMEMBER to always buy wards, warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective and warding defensively will make you be more aware about possible ganks so you will be safer in lane.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Remember to rotate when there is no duo jungle remain like purple or neutral buff camp and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC.


  • It is so important to have warded (with Sentry Wards if possible) the Gold Fury during the Mid Game because it is the principal objective between minute 10 to 20 with the Pyromancer.

  • If you see there is a potential kill in solo lane and your team has the possibility to take the kill and go fire, you should take the background teleport and join the fight by teleporting to solo, after getting the kill you and your team will decide if it is a good option to do Fire Gigant or go back to your lane!


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline" and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have able your actives: Purification Beads, Aegis of Acceleration or Phantom Shell before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage, sometimes involving one team going for a non fully committing attempt at doing the objective to bait the other team to step up.

How to Ward as GEB ADC

Normal Early / Mid Game Warding:


I would always try to get this two wards (NORMAL WARDS -> White Colour) because with them you can easily control most of the jungle size around duo lane, avoiding enemy jungler ganks or even support ambushes. You can also control the Gold Fury objetive during the mid game phase of the game and communicate your team anything happening over the duo lane!

Defensive Warding:


Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Ward (GREEN COLOUR CIRCLE) your purple buff and make sure to call your teammates at least 1 minute before spawning.

Offensive Warding:



In case you have a high pressure duo set up (ADC with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade enemy purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared]

Fire Giant Warding:




These two maps are efficient ways to use ADC vision to help your team know the position of enemies before starting a fight around the objective.

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and MID) form what we call as "backlaners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.

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