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Sands of Time great item for early mana sustain that give us usefull cooldown.
Gem little amount of intelligence for early push and jungle camps.
Purification Beads as we dont have any kind of CC inmunity ability on
Eset
Sands of Time
Gem
Health Potion
Purification Beads
Pendulum of Ages is the best upgrade because
Eset burns through mana quickly as his abilities are made to be spammed. Moreover, its passive converts your Mana into extra Intelligence for a huge late-game damage boost.
Spear of Desolation fits perfectly because
Eset's large Ultimate guarantees she tags enemies for assists. The passive reduces your cooldowns whenever you get a kill or assist, this allows you to cast your Stun and Silence multiple times in a single team fight.
Book of Thoth converts
Eset's high Mana build into raw Intelligence. Furthermore, it also helps your Ultimate's healing scale significantly higher.
Chronos' Pendant maximizes your crowd control potential, making it perfect for a lockdown mage like
Eset. It offers huge Cooldown Rate and a passive that reduces cooldowns significantly over time, allowing you to constantly stun and silence enemies, frustrating them endlessly.
Obsidian Shard is essential for shredding tanks who build magical defense against you later in the match.
Rod of Tahuti is your ultimate finisher, boosting your Intelligence by 25% for a massive power spike.
Blinking Abyss solves
Eset's main weakness: her lack of a dash or leap to escape danger. It gives you a combat teleport to blink away from assassins or engage aggressively. The passive also deals damage on arrival, adding extra burst to your initiation, making it possible to you to make aggresive plays.
Pendulum of Ages
Spear of Desolation
Book of Thoth
Chronos' Pendant
Obsidian Shard
Rod of Tahuti
Blinking Abyss
Purification Beads
Divine Ruin instead of
Spear of Desolation if the enemy has heavy healing (e.g.,
Aphrodite,
Baron Samedi, or high Lifesteal builds).
Soul Gem instead of
Chronos' Pendant if you want to have more lifesteal and damage but less cooldown.
Time-Lock Aegis instead of
Blinking Abyss if you need to double defensive relic.
Divine Ruin
Soul Gem
Time-Lock Aegis

You should start by putting points into
Wing Gust (up to rank 3) to guarantee you have enough damage to clear minion waves efficiently during the early laning phase. Once your clear is secured, switch to maxing
Spirit Ball immediately because upgrading it significantly lowers its Cooldown (from 14s down to 10s), allowing you to stun and burst enemies more often in mid-game fights. After that, upgrade
Dispel Magic to improve the shield you get with this ability. Prioritize leveling your Ultimate,
Circle Of Protection, whenever available, and finish upgrading
Wing Gust last since its early ranks provide sufficient damage for farming.
Tap each threat level to view Eset’s threats
Tap each synergy level to view Eset’s synergies
Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024 and SCC during 2023.
Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.
Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.
Hope you find this guide as a good starting point for the midlane and to improve your skills with Eset.
Here are my socials:
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Passive - Whenever a god dies near you, you gain a stack of Funeral Rites, providing Health and Mana regeneration to you and nearby allies. Additionally, your third Basic Attack is empowered, hitting in a wider area and dealing Bonus Damage. This passive makes you a sustainability engine for your team. The aura encourages you to group up with your team during sieges, as the regeneration can keep your allies healthy between fights. The empowered Basic Attack is also excellent for cancels after each ability increasing your damage. |
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Ability 1 - This is your primary clear and main mobility tool. Because you are immune to Knockbacks while firing, you can use this to counter gods like |
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Ability 2 - Fires a ball of spirit energy that deals damage and Stuns enemies. You can detonate it early. The further it travels, the more damage and stun duration it deals. Always try to hit this at maximum range to get the massive stun. It passes through walls, so look for opportunities to stun unsuspecting enemies from the Jungle to set up a free kill for your team. |
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Ability 3 - This is arguably one of the best peel abilities in the game as, If an Assassin jumps on you or your carry, drop this at your feet to Silence them instantly, preventing them from using abilities to kill you. The Protection reduction is also vital for shredding Tanks in the late game. |
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Ultimate - Creates a massive field that mitigates damage for allies standing inside. It charges up as damage is dealt within the circle, and can be detonated to deal massive damage and healing. Drop this on major objectives like the Gold Fury or Fire Giant to secure them; if the enemy tries to steal it, they risk getting blown up by the fully charged detonation. It is also your best tool to turn a losing teamfight into a winning one by healing your team while nuking the enemy. |
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