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Deity Chiron ADC

Carry Conquest
0 0 848
by TottiGR updated February 11, 2026

Smite God: Chiron

Build Guide Discussion 0 More Guides
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Chiron Build

Stater Build

Notes Bluestone Pendant it is a really good starter for pushing waves in early game with an ability damage based build like this one!

Axe will evolve into Transcendence.

Purification Beads will save you during early game giving CC immunity for 2 seconds.

Notes

Bluestone Pendant it is a really good starter for pushing waves in early game with an ability damage based build like this one!

Axe will evolve into Transcendence.

Purification Beads will save you during early game giving CC immunity for 2 seconds.

Build Item Bluestone Pendant Bluestone Pendant
Build Item Axe Axe
Build Item Health Potion Health Potion
3
Build Item Purification Beads Purification Beads

Full Build

Notes Bluestone Brooch it is a great choice because it maximizes Ullr skill-based playstyle, giving a huge damage burst. You should look to cast a lot of skills so this item allows him to wave-clear and aggresively pressure the enemies.

Transcendence (Evolved) you should always look to build this item with skill based ADC's, it gives you high power, CD and infinite mana sustain during the game.

Hydra's Lament provides you of 10% CD that fits perfectly in a skill based build like this one and also of a good amount of power and mana sustain for not much gold, also his power buff to the next basic attack after using an skill goes perfectly with this GOD.

Oath-Sworn Spear is one of the best items for strength based builds, it is like The Executioner for skills!

Time-Lock Aegis one of the best items right now because does the same as the aegis and provides you of 7.5% of all stats from your items.

Heartseeker gives you penetration, good power, mana that will increase your power thanks to the Transcendence] passive.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Notes

Bluestone Brooch it is a great choice because it maximizes Ullr skill-based playstyle, giving a huge damage burst. You should look to cast a lot of skills so this item allows him to wave-clear and aggresively pressure the enemies.

Transcendence (Evolved) you should always look to build this item with skill based ADC's, it gives you high power, CD and infinite mana sustain during the game.

Hydra's Lament provides you of 10% CD that fits perfectly in a skill based build like this one and also of a good amount of power and mana sustain for not much gold, also his power buff to the next basic attack after using an skill goes perfectly with this GOD.

Oath-Sworn Spear is one of the best items for strength based builds, it is like The Executioner for skills!

Time-Lock Aegis one of the best items right now because does the same as the aegis and provides you of 7.5% of all stats from your items.

Heartseeker gives you penetration, good power, mana that will increase your power thanks to the Transcendence] passive.

Titan's Bane provides you with with great amount of strength and penetration being a very cheap item.

Build Item Bluestone Brooch Bluestone Brooch
Build Item Transcendence (Evolved) Transcendence (Evolved)
Build Item Jotunn's Revenge Jotunn's Revenge
Build Item Oath-Sworn Spear Oath-Sworn Spear
Build Item Titan's Bane Titan's Bane
Build Item Heartseeker Heartseeker
Build Item Time-Lock Aegis Time-Lock Aegis
Build Item Purification Beads Purification Beads

Alternative Relics

Notes Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. Yoy should always but it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Notes

Phantom Shell should be bought if their set up doesn't have gods with much CC's and they have walls in their kits like Ymir or Cabrakan.

Aegis of Acceleration it is a really good option because it has low CD. Yoy should always but it in the games where the enemy gods don't have much CC's or in the case they have many burst skills.

Build Item Phantom Shell Phantom Shell
Build Item Aegis of Acceleration Aegis of Acceleration

Alternative Items

Notes Tekko-Kagi can be particularly beneficial due to Chiron's reliance on abilities, it also allows more frequent ability usage, aligning well with his playstyle.

The Crusher fits perfectly with this build, giving Chiron strength, attack speed and the cooldown reduction needed to be full CD's.

Notes

Tekko-Kagi can be particularly beneficial due to Chiron's reliance on abilities, it also allows more frequent ability usage, aligning well with his playstyle.

The Crusher fits perfectly with this build, giving Chiron strength, attack speed and the cooldown reduction needed to be full CD's.

Build Item Tekko-Kagi Tekko-Kagi
Build Item The Crusher The Crusher

God Aspect De-Activated

Aspect of the Heroic Tutor

Target Mark now only applies to one target, and you passively copy 10% of damage done to that target, dealing it again as Physical Damage. Target Mark can no longer apply to lane minions. Training Exercise boosts Allies' Strength and Intelligence when it hits of cleanses them. Centaurus has less scaling, but slows enemies, and when it hits allies, grants them Attack Speed, Shield and applies Herbal Medicine's buff.

Chiron's Skill Order

Training Exercise

1 X Y
Training Exercise
1 4 6 12 14

Masterful Shot

2 A B
Masterful Shot
3 7 8 10 11

Giddyup!

3 B A
Giddyup!
2 15 16 18 19

Centaurus

4 Y X
Centaurus
5 9 13 17 20
Training Exercise
1 4 6 12 14

Training Exercise

1 X
Deploy a constellation that grants CC Immune to allies in the area. After a 1 second delay, it explodes dealing Physical Damage to all enemies in the area.

Damage: 100 / 150 / 200 / 250 / 300
Damage Scaling: 80% Strength
Immunity Duration: 0.5s
Range: 8.8m
Radius: 2.8m
Cooldown: 13s
Cost: 55 / 60 / 65 / 70 / 75
Masterful Shot
3 7 8 10 11

Masterful Shot

2 A
Apply Target Mark when you damage enemies with your basic attack or abilities, reducing their Physical Protections by 10%. Activating this ability fires seeking arrows toward all marked targets, dealing Physical Damage and Slows them.
  • Once you have 250 Strength, you can fire a second larger arrow in a targeted area, dealing 100% of the initial damage, plus 15% bonus damage per target hit by Masterful Shot (up to 4 targets).
  • Once you have 2.5 Attack Speed, Masterful Shot becomes Masterful Flurry, firing 3 arrows with lower scaling quickly at each target, increasing Chiron’s attack damage and proccing basic attack item effects.

Damage: 55 / 100 / 145 / 195 / 240
Damage Scaling: 70% Strength
Refire Damage: 55 / 100 / 145 / 195 / 240
Refire Damage Scaling: 55 / 100 / 145 / 195 / 240
Flurry Damage: 27.5% Strength + 45% Attack Damage
Debuff Duration: 3.5s
Final Slow: 25 / 27.5 / 30 / 32.5 / 35%
Cooldown: 15s
Cost: 65
Giddyup!
2 15 16 18 19

Giddyup!

3 B
Charge forward, dealing Physical Damage to enemies, Knocking Up minions, and Kicking enemy gods behind you.
  • You are Displacement Immune while charging.
  • You may fire Basic Attacks and Masterful Shot while charging.

Damage: 75 / 105 / 135 / 165 / 195
Damage Scaling: 50% Strength
Bonus Strength: 10 / 20 / 30 / 40 / 50
Cooldown: 16s
Cost: 70
Centaurus
5 9 13 17 20

Centaurus

4 Y
Transform into a constellation, reducing Movement Speed but gaining the ability to fire three long distance arrows that pass through walls, dealing Physical Damage to all enemies they hit.
  • If you would be killed during this ability, you do not die until you run out of time or shots.
  • If you would have died but killed an enemy with this ability, you are Healed for health equal to the damage dealt instead.
  • You can fire Masterful Shot during this ability.

Damage: 130 / 175 / 220 / 265 / 310
Damage Scaling: 65% Strength
Range: 19m
Cooldown: 90s
Cost: 55 / 60 / 65 / 70 / 75

Chiron Threats

Tap each threat level to view Chiron’s threats

Max
0
Major
3
Even
0
Minor
0
Tiny
0

Chiron Synergies

Tap each synergy level to view Chiron’s synergies

Ideal
2
Strong
2
OK
0
Low
0
None
0

Introduction

Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year. I have peaked 3500 MMR GM/Masters in Ranked Conquest on PC every season since 2017. I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge about guiding about the ADC role. I hope you find this guide as a useful learning resource for playing Chiron as an ADC.


Here are my socials:

Abilities

Chiron's Abilities


Passive - Herbal Medicine

This passive is really good during the laning phase because it grants you and your support some extra healing every time Chiron uses an skill.

It also provides you or your allies depending on who are you using your abilities on. In conclusion, it provides you an strength buff that will give you pressure and higher chances of winning trades or duo fights.


Ability 1 - Training Exercise

Chiron's first skill to max out, as it is your main lane clearing and highest dmg skill. It is very good at poking enemies too, as it also applies Target Mark, not to mention the cleansing effect, granting a brief CC immune time for every friendly god inside (and yes, it does save lives + proc passive on target with lowest health around).


Ability 2 - Masterful Shot

Chiron's second skill and the one that should be the 2nd maxed out. It follows every enemy with a Target Mark (either jungle, minion or god, with no cap of how many market targets you can gather simultaneously in 3.5 seconds).

Any target hit by this ability also get a slow of 25-35% for 2 seconds, which can come in handy.

When you get high ammount of strength, you will have your skill up again but this one you need to aim it, it doesn't follow an enemy god hitted.


Ability 3 - Giddyup!

Escaping/chasing ability, that not only increases move speed, but also grants a strength power buff and allows basic attks mid-skill.

Galloping through enemy gods causes some damage (and procs The Crusher and Bluestone Pendant DoT) and knock-ups.

In team fights, fleeing enemies that don't get killed by Masterful Shot still get a considerable slow, allowing Giddyup! to catch up & finish them (either with basic attks, ability damage itself or a second Masterful Shot (if you cap skill CD%, it is possible).


Ultimate - Centaurus

Chiron's ultimate skill. Is one of the hardest-to-hit ult in the game, it does come with some perks. It does apply Target Mark, go through walls, towers, multiple enemies, and jungle objectives (useful for stealing objectives from afar while damaging opponents - and even finishing some of them with a Masterful Shot follow-up).

Example Combos:

Example Combos

Training Exercise > Masterful Shot > Centaurus > If you need to chase the enemy for getting a kill you should use Giddyup! as the last resort.

Basic Attacks > Masterful Shot > Training Exercise > Giddyup! > Centaurus > Masterful Shot again.

In late game teamfights you can use your ultimate as an engage because it has a lot of range and deals so much damage. If you at least hit once of the shots in your ultimate, you can also use Masterful Shot that will increase your damage into the enemies and most of the times force actives on carries like Aegis of Acceleration. This is something you need to take much care and be smart because it can make you win an important game or teamfight.

How to play Chiron ADC

Gameplay Start / Early Game:
  • Start at the purple buff then go to the wave with your support, push two waves so you will get level 2 and you should always look to upgrade your Giddyup! because this will make you have escaping options against early ganks, later, if you have won the pressure you should always look to do the central buff, do it with your support and then come back to lane.

  • During the early game phase remember to push waves and then do your right back camps because they will give you an small lead over the enemies. Ward duo site of the map and try to fight over the central buff camp.

  • An important advice as an ADC main is to be active in communication, always try to tell all the information you can to your team like your own purple, neutral camps and their purple timer (if possible), if there is any one spotted in the wards you placed, if someone is trying to dive you, if they are doing Gold Fury... This type of information will make your jungler and support pathing to gank your lane easier and make you having bigger chances of getting a lead over the other ADC.

  • REMEMBER to always buy wards, warding correctly with aggressive Sentry Wards will determine half of the game around the Gold Fury objective and warding defensively will make you be more aware about possible ganks so you will be safer in lane.

Mid Game:
  • As the match goes towards the mid game, other than the usual farm opportunities you'll be looking to rotate over the Pyromancer for your team and try attempt, contest and steal (if the enemy is attempting to kill them) the Gold Fury.

  • Rotate when there is no duo jungle remain like purple or neutral buff camp and to have the wave pushed before rotating because you will fall much behind in farm compared to your enemy ADC. (DO NOT ROTATE IF YOU ARE 2 OR MORE LEVELS BEHIND THE OTHER ADC!)

  • As for Gold Fury opportunity they will vary on factors such as: your team's overall objective shred, your ADC's current objective shred / build, your team's map pressure, how strong each team's teamfight is, where on the map everyone is (i.e. if one team is doing Gold, the other may decide to do Pyromancer as a smaller trade), if any members of the enemy team are on a respawn timer, etc...

  • Not dying over rotations, map awareness and warding are highly important over the games. You will always need to position yourself beside de midlaner for peeling each other over team fights (call who is doing engage on you, relics and this type of stuff that is going to make an easier way to make your team win the team fight)

  • If you see there is a potential kill in solo lane and your team has the possibility to take the kill and go fire, you should take the background teleport and join the fight by teleporting to solo, after getting the kill you and your team will decide if it is a good option to do Fire Gigant or go back to your lane!


Late Game:
  • As for late game teamfights, most often you will be positioned in the "backline" (behind your team's solo and support - who generally are the "frontline") and will play around your midlaner to deal with the enemy frontline and jungler, while making sure to put out as much damage as possible to the highest threats on the enemy team.

  • Make sure you have able your actives: beads of purification, Aegis of Acceleration or Phantom Shell before going into the Fire Giant. I really good advice is to use actives as soon as the solo laner, support or jungler engages on you to try to avoid as much damage and crowd control as possible, if you stay safe as an ADC on a late game teamfight, your team will have enough DPS to do Fire Giant or if you kill all your enemies, you can even finish the game.

  • When it comes to Fire Giant opportunities, often there can be stalemates where both teams will try to force a teamfight or look for lone picks in order to gain an advantage.

  • Remember if someone engages on you, you should instantly use Centaurus=2 this will make you win a lot of time for your teammates to peel you or kill the gods that are engaging on you, Masterful Shot will also do a lot of damage to enemies hit. Then after coming down, you will also have your Purification Beads and Aegis of Acceleration so you will be safe enough to do DPS and kill the enemies frontlane. THIS HAS A LOT OF VALUE FOR YOUR TEAM OVER THE LATE GAME TEAMFIGHTS AROUND OBJETIVES OR STRUCTURES!

How to Ward

Normal Early / Mid Game Warding:


I would always try to get this two wards (NORMAL WARDS -> White Colour) because with them you can easily control most of the jungle size around duo lane, avoiding enemy jungler ganks or even support ambushes. You can also control the Gold Fury objetive during the mid game phase of the game and communicate your team anything happening over the duo lane!

Defensive Warding:


Here are warding spots for ADCs if you are behind with gold or experience compared to the other hunter. If the enemy team has your purple timer you should always try to Sentry Ward (GREEN COLOUR CIRCLE) your purple buff and make sure to call your teammates at least 1 minute before spawning.

Offensive Warding:



In case you have a high pressure duo set up (ADC with good clear and fighting capability and a support with crowd control, push and mobility) you should look to invade enemy purple buffs. This type of wards will make an easier way for you and your teammates to come over purple pit before spawning and being ready for stealing it [you will always know who is coming to gank you so you must be prepared]

Fire Giant Warding:




These two maps are efficient ways to use ADC vision to help your team know the position of enemies before starting a fight around the objective.

When you start fighting around Fire Giant, you should always look to ward in the same places as a midlaner because you two (ADC and MID) form what we call as "backlaners" (the roles who are supposed to deal DPS and damage to enemies), you will be sharing the responsibility for this rather than handling it alone, especially when it's not safe for you to step up to place deeper wards. Any wards placed closer to the objective within the Fire Giant pit tend to get destroyed by Sentries more often than not, so they tend to not be reliable.

Remember, minions act as moving wards in the lanes, and are able to spot nearby gods. If your towers are down, keep your minions pushed up as much as possible to provide an extra set of eyes and pressure.

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