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Conduit Gem gives us extra damage on our abilities making it easier to us to push the first waves, getting pressure against the other midlaner.
Axe so we have a little amount of strength for the first waves and buffs on our autos.
Purification Beads as
Cernunnos doesnt have any kind of CC inmune that could help us survive hard situations.
Conduit Gem
Axe
Health Potion
Purification Beads
Archmage's Gem helps us on our mission, one-shotting after a single combo, every ability each 20 seconds will give an amazing extra.
Transcendence will be used as a item to have a great early game as it gives us crazy amount of strength and as a way to support
Book of Thoth passive with that amount of mana that gives us.
Book of Thoth converts all the man we got with this item and
Transcendence into intelligence so our abilities will start shreding all the enemies.
Totem Of Death makes that after using
Bramble Blast enemies protection have been reduced on a 24%, making it the best item to set up combos on enemy gods.
Rod of Tahuti core item in every mid build, all the intelligence previously gained from the combo
Transcendence +
Book of Thoth will be increased by a 25% creating an amazing power spike for us.
Nimble Ring makes that all the intelligence previously obteined will be converted into attack speed, creating a build with a amazing ability damage, attack damage and attack speed.
Obsidian Shard gives us the last key for the build, the penetration for tanks so we one-shot every god.
Archmage's Gem
Transcendence
Book of Thoth
Totem Of Death
Rod of Tahuti
Nimble Ring
Obsidian Shard
Purification Beads

We start upgrading
Bramble Blast as its gonna be our main ability damage and push, after that we go for
Shifter Of Seasons so we have better extras on our autos and for the last
Horn Charge as its gonna be our only scape. Every time we can, we upgrade our ultimate
The Wild Hunt so we get more damage on it for the combo.
Tap each threat level to view Cernunnos’s threats
Tap each synergy level to view Cernunnos’s synergies
Hi, my name is Ragna and I started playing Smite 1 on PC in 2021. I started playing in little community tournaments and after a lot of training and work I manage to play professional tournaments on Atlanta as the Smite Content Cup in 2024.
Now, in Smite 2 I have reached Deity every single split and I have competed in tournaments like Smite Vegas Qualifiers (ending in 5th position of EU) and right now Smite Prime, so Im always getting updated about the best metas on the game.
Apart from that I have a Twitch channel Ragna_smite where we play Smite 2 every single day and we do coaching for the subs to help them to improve on Smite 2, answering questions, talking about the game, etc.
Hope you find this guide as a good starting point for the midlane to improve your
Cernunnos skills.
Here are my socials:
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Passive - Basic Attacks deal bonus Physical Damage to enemies in melee range. If an enemy diver like an Assassin gets in your face, your basic attacks will hit them with both your ranged projectile and the melee cleave simultaneously, giving you a massive damage advantage in close-quarters boxing. |
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Ability 1 - Activate to toggle between Spring, Summer, Fall, or Winter Basic Attack bonus effects. Spring grants Self Healing, Summer provides Bonus Damage, Fall provides Protection Reduction, and Winter applies a Slow. This is the core of Cernunnos' identity. You need to constantly cycle through the seasons depending on the situation. Use Fall to shred tanks or objectives, Summer for raw DPS against squishy targets, Winter to chase down fleeing enemies, and Spring to sustain yourself in the lane or during prolonged team fights. |
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Ability 2 - Fire a bramble that explodes on hit or upon reaching max range, dealing Physical Damage in an area. It Roots and Cripples a directly hit target, and the explosion leaves a bramble area that repeatedly deals Physical Damage. This is your main wave clear and crowd control tool. Hitting the direct Root is crucial for setting up kills, as it locks the enemy down inside the damaging bramble area, allowing you to freely pelt them with your empowered basic attacks. |
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Ability 3 - Dash forward, passing through all types of enemies. It deals Physical Damage to all enemies hit and can be canceled at any time. This is your primary escape and repositioning tool. Because it passes through enemies, you can use it defensively to slide right through a body-blocking opponent, or offensively to dash through the minion wave and close the gap on a low-health target. |
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Ultimate - Polymorph enemy Gods into wild boars and start The Wild Hunt. It deals Physical Damage in the area, applies your current Shifter of Season effects, and leaves Polymorphed enemies Silenced, Disarmed, and Slowed. This is a massive, fight-winning ultimate. Dropping this on multiple enemies completely disables their ability to fight back. Make sure you are in the ideal season (usually Fall or Summer) before casting it, as applying that season's effect to the entire enemy team simultaneously creates a massive advantage for your allies. |
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