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Death's Toll You heal 2 + 0.3% of your maximum health each time you basic hit an enemy.
Health Chalice HP sustain for the lane.
Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.
Death's Embrace Essential starter for
Bellona because you heal 1.4% of your maximum health every time you hit someone.
Devourer's Gauntlet gives you a lot of damage and lifesteal for sustain in line.
Vital Amplifier gives you a lot of health and attack speed, in addition to his passive that gives you strength and when you heal yourself you get more attack speed and damage.
Berserker's Shield gives you mixed defenses and a lot of attack speed and the passive gives you more defense and attack speed when your health drops below 60%.
Spirit Robe provides you mixed defenses in addition to its passive that protects you when you are hit by a CC, giving you a lot of defenses.
Sanguine Lash With this item you do 2% damage (+1% for every 10% Lifesteal) of their health as Physical damage every second, and his active: lash out at enemies within 4m for 10% of their maximum health as Physical damage (max 500).
Hide of the Nemean Lion right now the carries are very strong and this item gives you a passive that when you activate it you reflect damage, that's why it's very good vs carries.
Sundering Arc You deal damage in a cone to enemy gods and jungle monsters, allowing you to buff faster and secure them easily.
Pharaoh's Curse gives you mixed defenses and its active is a slow movement speed and attack speed.
Purification Beads gives you CC's immune when you use.
You need Purification Beads when you are vs
Fenrir.
You can do the same leveling up first Bludgeon if you are vs a solo that doesn't cut you off this ability.
Tap each threat level to view Bellona’s threats
Tap each synergy level to view Bellona’s synergies
Hi, this guide is brought to you by lestimics. I started playing Smite 1 on PC in 2014. I've been playing competitively since 2020 and have been a professional Smite player from 2021 to 2023. I've played on different teams like JustF6, Gilded Gladiators or Tartarus Titans.
You can check out the SmiteVOD YouTube channel where my recorded professional games are. I've peaked at 3500 MMR GrandMaster/Masters in Ranked Conquest on the PC platform every season since 2018. I've also done Smite Masters (LAN) 4 times in 2022, so I really think I have the knowledge to guide on the Solo role in SMITE 2.
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Passive -
![]() When you hit or are hit by basic attacks, you gain stacks of movement speed (Max stacks 5). If using Sword and Shield after ![]() If using Hammer after ![]() If using Scourge after ![]() All buffs duration 7 seconds. |
Ability 1 -
![]() ![]() Every third successful basic attack grants a block stack and reflecting damage. ![]() |
Ability 2 -
![]() ![]() Change to hammer basic attacks and now you your basic attacks hit nearby enemies. This ability is essential for clearing waves of minions and it generally deals a lot of damage. |
Ability 3 -
![]() ![]() Your basic attacks heal you and gain attack speed. This ability is also very good like ![]() |
Ultimate -
![]() ![]() The flag empowers you and allied gods in the area, granting strength, Intelligence, physical protection, and magical protection. ![]() |
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Personally, I wonder if
In either case, it's obvious there's a focus on building attack speed, and with the aspect active, it's providing the utility to your team from block stacks and minor healing. I think Exe might fit that concept better than Qin's, which is purely selfish damage with limitations.
In Conquest you'll lose a bit of bullying potential in laning due to the loss of the bonus damage, but you'll be a better teamfighter late-game. This build will be fine with or without the aspect.