Cabrakan jungle is still a solid choice. Sure maybe Arachne or Ratatoskr would be better choices but Cabrakan has something they don't have. Loads of fun. Cabrakan jungle is just fun as all hell. How often do you see people fear the small Rat running towards them? Or a tiny spider? No what they will fear is the Mega Chad duel wielding shields and running slightly sideways for maximum terror. For Cab jungle your presence on the game is most felt early to mid game as your combo will demolish people still working on builds.
Late game is where Cab has to adjust as his power will not fall off but targets become harder to deal with. Stuff like Magi's Cloak and Mantle of Discord start showing up on squishy targets which can throw a wrench in your fun. You'll be focused down quickly late game as well without any defensive items so you'll want to ward as much as possible and look for those squishy targets out of position for clean picks. Cab still plays like a fat Loki and Blink Rune is really your only form of initiation. You'll want to avoid team fights and sneak into a back line and delete their damage dealers then waddle away. Depending on if you bought some % pen like Obsidian Shard you can deal a lot of damage to tanks so as long as the squishy targets are gone you can beat them up too.
Jungle Cab can be built one way and one way only. One shot. You want your combo to delete people as fast as possible. How do you do that?
With the passive built up that gives two stuns. If you've bought Polynomicon the 2nd combo underneath is the one you want to try. You'll proc the passive Poly and Spear of Magus when you stun with Refraction Shield and then use your ultimate then hit them with Seismic Crush which counts as an auto attack so you'll hit that with your Poly and stun at the same time. You'll want to space out the stuns to use their duration effectively. Remember you'll give your enemy Diminishing Returns so your second stun will suffer on their duration. Personally I like the Refraction stun. It's a little easier to hit and last longer. Nothing more awkward than swinging your arms at thin air desperately trying to hit the stun on your 1. The combo should look like this with your passive.
When you wall try to body block your enemy before starting Tremor. Either inside your walls or small gaps. Say you're able to use your ultimate near a wall completely blocking one side and there's a small gap on the other side, instead of starting Tremor in your walls head over to that gap to body block that and then start Tremor there. That will force them to only have one direction to run and it's the opposite side of safety meaning if you don't get the kill hopefully your enemy team will as the enemy has to run towards them to escape. Your ultimate has so many different ways to make it more efficient. Utilize your surroundings as part of your ultimate.
This item can be used with Seismic Crush as it's an auto attack. This just adds extra damage on top of the ability. Proc the passive before ganking and you'll be all set. If you're using your passive to start the combo you don't need to worry about it since Refraction Shield will trigger the combo.
Getting both spears can be filthy damage for Cab. Desolation is extremely helpful for cooldowns since you'll need a lot of cooldown for jungle. Once you start ganking the kills let your ultimate get up faster. As for Magus this is mainly there to make sure your ultimate puts the nail in the coffin. When you hit with Seismic Crush or Refraction Shield you'll proc that damage passive making the rest of your combo hit that much harder. On squishy targets this will absolutely pulverize them and you might not even need to use Tremors.
Staff of Myrddin
This is useful for the cooldown reduction, power and penetration but also the passive allows you to make your combo get an extra ability. I wouldn't use that extra ability on Tremors you can actually try to set up a way to use Refraction Shield twice or Seismic Crush so you do extra burst damage. This item can change the way you do your one shot combo and add extra damage on top of damage.
Rod of Tabooty
Absolutely required. This item makes this build super expensive with both Staff and Rod together. But in the end it will all make sense as you're turning gods into paste. Your 1 and 2 combo will hit hard enough to easily take squishy targets down to 1/3rd their health bar. This item makes it so if a target is at 50% health or lower they take extra damage. This is also perfect for anyone who survives the combo to be easily killed by Tremors.
Optional items: I really wanted Doom Orb in this build somewhere as Cabrakan might need the extra speed boost as a super slow chonk. However Doom Orb, Staff and Rod is a build that only Bill Gates could ever afford. Charon's Coin is a possible option for movement speed however you'll want to get that quickly to start stacking it. Magi's Cloak is a very good item to consider for Cabrakan since you're required to get up close and personal. One CC can ruin your combo attempt and having one extra beads can be what you need to get that combo off. So Rangda's Mask is powerful and the damage this item gives off is a lot. 85 magical power and a straight up +20% damage boost is nuts. If you want a legit one shot build that mask is necessary. BUT you receive +20% damage and that's from ALL sources. It means you one shot but you also get one shot. That mask is extremely risky and I'd only recommend it if you're ahead or feel confident you can take people out before they take you out.
Solo is viable as Cabrakan with the right team around him. You're going to need to heavily lean on your jungle to help out which could be a bad thing. Might not be the first choice people would take and might even be easily countered by heavy CC gods and mobility but Cabrakan can destroy squishy targets while being a pseudo tank. A bruiser mage that can peel squishies and survive a lot damage adds a lot to a teamfight. If you're against a physical god you'll be forcing your solo to get magical items instead of physical ones. This is where the bruiser mage adds some interesting problems. Warriors have really good physical armor/damage items that make them dangerous later on. Forcing them to get the inferior magical defense items instead can turn their build upside down. Personally if I'm playing as Bellona the last thing I want to see is a Zhong Kui or Hades.
Skill order: Tremors is great to wave clear and damage against melee gods. However they'll often just CC you out. The cooldown is extremely fast so you can keep spamming it but I level Refraction Shield for that big burst damage and long stun. Leveling the Seismic Crush first is usually going to suffer your damage and wave clear. While the faster cooldown is nice Refraction Shield only has 10 second cooldown and Tremor even a few ticks of it will help clear nicely.
Laning phase: Depending on the match up sometimes you have to play a little more passively then you'd like if they have ways to put you out of position and out damage you with sustain/healing. Other times you want to be a super aggressive lane bully if you know you're match up well enough and are confident you'll control the lane. Your biggest threat is ganking. You have no escape and you're pretty slow so you'll need to ward the hell out of your area. Proxy with Cabrakan is often a dangerous and risky move so only do it when you know their jungle/mid are preoccupied and far away from you.
Late game: This is where you sort of play like jungle Cabarakan. Making a B line straight towards squishy targets and deleting them. Your damage output will allow you to run around and find easy picks. You don't want to run into a team fight like you're a tank unless you have the right items, you'll want to mainly flank and cause chaos to their backline.
Items: These are completely reliant on what you're up against. Some games you want health and super tanky items other games you want more damage it really depends. Personally I want big beefy damage with lots of HP. Going really tanky makes me feel nervous when I can't melt the jungle's health bar with a combo. It requires me to play more passively against solo since I only get a couple armor pieces but I can peel faster once the laning phase is over and I start wrecking in team fights. Also the damage helps deal with ganks easier when my damage is something they have to fear. If I know my jungle will have my back and rotate a lot then I'll go for more tanky items and rely on teammates for damage. Tyrannical Plate Helm is an item I'm completely addicted to. I see more people use Celestial Legion Helm which is a good item too and provides a way better passive. However Tyrannical Helm has amazing stats. 85 power, 40 physical protection, 100 health and 20% crowd control reduction. The passive is really pointless late game but I look at this item like Breastplate of Valor, it doesn't need a passive if it has amazing stats. Plus you can always sell it late game, but you'll feel that 85 power really show up when you hit.
Surprisingly this is Cabrakan's worst role. He can still run support but there's better options. Cabrakan only counters a handful of other support/duo combos and his abilities are more geared towards damage rather than being helpful.
Counter their builds!
This is important to supports as you have to be prepared for your enemies. Damage builds are rather easy as you'll need to add a couple items based on your enemies builds. Support should nearly have their entire build based on what the enemy is buying and who they're up against. If you're dealing with an ADC hunter in duo Hide of the Nemean Lion and Midgardian Mail will do well to counter them. If they're doing lifesteal Pestilence or Contagion will suffice. If you need extra health go with Pestilence and if you need physical protection or MP5/Mana go with Contagion. If you see a crit build go with Spectral Armor. If you're against a CC heavy team get those crowd control reduction items pretty quickly. Builds are really a suggestion. The right build is never told you before going into a game. The right build is created whilst you size up your enemy builds and gods.
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