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Recent Guide Updates:
2024/1/26: Guide is current as of Patch 11.1, "Year 11." Updated general details for Year 11. Added and adjusted some tips. Updated the tier list w/ Kreshoa's YouTube video.[/url]
Revision History |


Damage Buff Camp: 1 of these, composed of 2 Tigers and 1 Tiger Buff Holder. Spawns at 2:00 into the game, respawn time of 3 minutes (180 seconds).
Speed Buff camps: 2 of these, on the same side of the map closest to the phoenixes, composed of 2 Tree Demons and 1 Tree Demon Buff Holder. Spawn at 0:10 into the game, respawn time of 3 minutes (180 seconds).
Mana Buff Camps: 2 of these, on the same side of the map, composed of 2 Turtles and 1 Turtle Buff Holder. Spawn at 0:10 into the game, respawn time of 3 minutes (180 seconds).
XP Camp: 3 of these, 1 across from the Demon King camp and 2 on the same side of the map close to the Damage camp. Composed of 2 Tree Demons. Spawn 0:10 into the game, respawn time of 2 minutes (120 seconds).
Bull Demon King Camp: 1 of these on the side of the map. Spawns 4 minutes into the game, respawn time of 5 minutes (300 seconds).|
General Joust Details
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Damage Buff: 20% damage + 10 mag power / 5 phys power. Best taken by the god with the highest (and easiest) damage potential..
Mana Buff: +15 MP5 to you and nearby Allies within 55 units. Restores 4% of your missing mana upon damaging a god with an ability. Taken by the main ability-based god. Can be taken by a tank if they are mana-hungry..
Attack Speed Buff: Increases Attack Speed by 15% while basic attacks reduce the target God’s Protections by 2% plus 2%/1% of your Physical/Magical Power from Items for 3 seconds. Stacks up to 3 times. Typically taken by the ADC, but anyone with good basic attack function can use this well.
Celestial Comet / Indra's Scepter: The Comet crashes down at a random location, dealing a small amount of damage and knocking back gods in the area. It has 10 pips and can be damaged only by basic attacks. Each time it is damaged, a chunk will fly off it, and picking it up grants 3 XP and 5 gold. After the comet is destroyed, Indra's Scepter will spawn. Due to needing to be close to enemies to deal damage, Indra's Scepter is best taken by the god that will be close to enemies most often...usually the tank/front-liner.|
God Compositions
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Helpful God Attributes
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Suggested Gods to Pick or Ban (Not An Exhaustive List)
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Assassins
Guardians
Hunters
Mages
Warriors|
Key Items
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If you're looking for good gods to pick, take a look at Kreshoa's recent review of Yash's tierlist.
GM Kreshoa's Review of Yash's Ranked Joust Tierlist (2023/12/31)
Warding is arguably a bit less important in Joust compared to Conquest, but that doesn't mean you don't need to do it. It's helpful throughout the game, and whether you're winning, losing, or in a stalemate. The following locations are the ones I consider most common.
Keep in mind, it's EVERYONE'S job to ward. Vision = Awareness outside your field of vision. Awareness = Advantage.
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Early-Game Warding
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Mid / Late-Game Warding
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(To be populated by me and others as feedback comes in)

For this guide, I'm looking for additional tips to add, so please feel free to comment and throw in anything you've learned that can help give you an edge in your matches.
Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!
Brandon / PC IGN: Muffinman17
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
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https://www.youtube.com/watch?v=_bXwKxtcSyE
Vulcan is good for his lane pressure, including his turret. His ult isn't really why he's so powerful, though it can help for Bull Demon secures.
Trelli Relli's Ranked Joust Tierlist (He's GrandMaster's so he knows what he's talking about)
I think "struggle more" is a bit of an understatement.
Another thing that gets overlooked (a lot in lower lvls of play at least) is the (current) XP camp, it's easy to sneak it for a lot of gods and can give your team an edge.
physicalmagicalarehave fallenAnd yes...that point is a great one. I honestly was only thinking of the most basic parts of having that mobility, but especially with the increased jungle, being able to go over obstacles is a huge benefit. Great point.