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Artemis 9.3 Joust Guide - Full Guide

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by MegaMouse updated April 7, 2022

Smite God: Artemis

Build Guide Discussion 0 More Guides
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Build Summary

Starter

Build Item Charged Morningstar Charged Morningstar
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Purification Beads Purification Beads

Extended Build

Core

Build Item Transcendence Transcendence
Build Item The Crusher The Crusher
Build Item Asi Asi
Build Item Wind Demon Wind Demon

Offensive Options

Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item Bloodforge Bloodforge
Build Item Dominance Dominance
Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane
Build Item Jotunn's Ferocity Jotunn's Ferocity
Build Item Fail-Not Fail-Not

Ideal Full Build

Build Item Transcendence Transcendence
Build Item The Crusher The Crusher
Build Item Asi Asi
Build Item Wind Demon Wind Demon
Build Item Envenomed Deathbringer Envenomed Deathbringer
Build Item Bloodforge Bloodforge
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Introduction


Welcome to my first Guide here on SmiteFire!
Please keep in mind that not everything that I say here will apply to you, it's purely based on how your game sense lines up and what you actually feel comfortable doing! By no means am I the BEST Artemis player, but after getting 23 stars on Artemis I feel like I should Share my experience on how she could be played on Joust! (Still a work in Progress but im posting early for some feedback)

Skills

Passive - Still Target

Still Target To put it simply, the passive ability known as "Still Target" Will come in handy for team fights where your team can get off alot of Crowd Control. Providing 15% increased Basic attack damage to enemy gods and 30% to minions that are affected by crowd control. Overall, a great Passive ability to have, but it is situational.
size=50 1 - Transgressor's Fate
Transgressor's Fate This ability pairs well with Vengeful Assault for Artemis's low Mobility to get out of sticky situations, however it is a single target crowd control ability that doesn't last very long. Transgressor's Fate has tick damage after the initial damage (35/48/61//74/87 +30% of your Physical Power) and is a great way if an enemy doesn't have a leap to section yourself off from the Jungle. This ability doesn't have much for setup, so its all just situational.
2 - Vengeful Assault
Vengeful Assault Artemis's 2 Ability provides bonus attack speed and movement speed and makes her immune to slows for 0.6 seconds after activating. This as previously mentioned works well to get away from situations but it is also a great engagement once your team has the enemy cc'd or during a 1v1 scenario.
3 - Suppress The Insolent
Suppress The Insolent is Artemis's engagement ability! Right? Something she can zone with, engage, and causes a slow! This is her go to damage dealing ability paired with Vengeful Assault making her do pretty good burst damage on team fights and making her able to confirm kills.
4 - Calydonian Boar
Calydonian Boar is definitely Artemis's so called "Trap Card". This ultimate ability is for sure the make or break for Artemis, basically giving her another Purification Beads (If you already bought beads) a stun, teamfight crowd control, and damage that scales pretty great into late game (150/225/300/375/450 +100% of your Physical Power)

Pros / Cons


Pros
Good Teamfight Ability
Very Good Late Game
High Pressure Early Game (This is Joust not Conquest...)
Bursty Early Game Damage







Cons

Low Mobility (No escapes unless you can time Transgressor's Fate and Vengeful Assault)
No room for error if you want to do well (Positioning)
High Mechanical ability and timing if you want to do well


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League of Legends Build Guide Author MegaMouse
Artemis 9.3 Joust Guide - Full Guide
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