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 Charged Morningstar
                    Charged Morningstar
                                     Healing Potion
                    Healing Potion
                                             Mana Potion
                    Mana Potion
                                             Purification Beads
                        Purification Beads
                     Transcendence
                    Transcendence
                                     The Crusher
                    The Crusher
                                     Asi
                    Asi
                                     Demon Blade
                    Demon Blade
                                     Envenomed Deathbringer
                    Envenomed Deathbringer
                                     Fail-Not
                    Fail-Not
                                     Temporal Beads
                        Temporal Beads
                     Aegis of Acceleration
                        Aegis of Acceleration
                     Asi and
 Asi and  Bloodforge
 BloodforgeThis changes between  Asi and
 Asi and  Bloodforge
 Bloodforge
- Depends on how the game is going (Read more below for information)
 Transcendence
                    Transcendence
                                     The Crusher
                    The Crusher
                                     Asi
                    Asi
                                     Bloodforge
                    Bloodforge
                                     Qin's Sais
                    Qin's Sais
                                     Dominance
                    Dominance
                                     Titan's Bane
                    Titan's Bane
                                     Rage
                    Rage
                                     Magi's Cloak
                    Magi's Cloak
                                     Mantle of Discord
                    Mantle of Discord
                                     Breastplate of Valor
                    Breastplate of Valor
                                    
 Still Target To put it simply, the passive ability known as "Still Target" Will come in handy for team fights where your team can get off alot of Crowd Control. Providing 15% increased Basic attack damage to enemy gods and 30% to minions that are affected by crowd control. Overall, a great Passive ability to have, but is purely situational when it comes down to it. (Not going to help if there isn't much cc)
 Still Target To put it simply, the passive ability known as "Still Target" Will come in handy for team fights where your team can get off alot of Crowd Control. Providing 15% increased Basic attack damage to enemy gods and 30% to minions that are affected by crowd control. Overall, a great Passive ability to have, but is purely situational when it comes down to it. (Not going to help if there isn't much cc) 1 - Transgressor's Fate
	
 1 - Transgressor's Fate Transgressor's Fate This ability pairs well with
 Transgressor's Fate This ability pairs well with  Vengeful Assault for Artemis's low Mobility to get out of sticky situations, however it is a single target crowd control ability that doesn't last very long. Transgressor's Fate has tick damage after the initial damage (35/48/61//74/87 +30% of your Physical Power). This ability doesn't have much for setup, as it relies on timing or baiting to use it effectively.
 Vengeful Assault for Artemis's low Mobility to get out of sticky situations, however it is a single target crowd control ability that doesn't last very long. Transgressor's Fate has tick damage after the initial damage (35/48/61//74/87 +30% of your Physical Power). This ability doesn't have much for setup, as it relies on timing or baiting to use it effectively. 2 - Vengeful Assault
	
 2 - Vengeful Assault Vengeful Assault Artemis's 2 Ability provides bonus attack speed and movement speed and makes her immune to slows for 0.6 seconds after activating. This as previously mentioned works well to get away from situations but it is also a great engagement once your team has the enemy cc'd or during a 1v1 scenario.
 Vengeful Assault Artemis's 2 Ability provides bonus attack speed and movement speed and makes her immune to slows for 0.6 seconds after activating. This as previously mentioned works well to get away from situations but it is also a great engagement once your team has the enemy cc'd or during a 1v1 scenario. 3 - Suppress The Insolent
	
 3 - Suppress The Insolent Suppress The Insolent is Artemis's engagement ability! Right? Something she can zone with, engage, and causes a slow! This is her go to damage dealing ability paired with
 Suppress The Insolent is Artemis's engagement ability! Right? Something she can zone with, engage, and causes a slow! This is her go to damage dealing ability paired with  Vengeful Assault making her do pretty good burst damage on team fights and making her able to confirm kills.
 Vengeful Assault making her do pretty good burst damage on team fights and making her able to confirm kills. 4 - Calydonian Boar
	
 4 - Calydonian Boar Calydonian Boar is definitely Artemis's so called "Trap Card". This ultimate ability is for sure the make or break for Artemis, basically giving her another
 Calydonian Boar is definitely Artemis's so called "Trap Card". This ultimate ability is for sure the make or break for Artemis, basically giving her another  Purification Beads (If you already bought beads) a stun, teamfight crowd control, and damage that scales pretty great into late game (150/225/300/375/450 +100% of your Physical Power)
 Purification Beads (If you already bought beads) a stun, teamfight crowd control, and damage that scales pretty great into late game (150/225/300/375/450 +100% of your Physical Power)
		
 Hunter's Cowl because of it's Movement speed buff acquired if your teammates retreat after taking too much damage, or simply just using it for the attack speed Buff overall. It all depends on how you yourself like to play, and I choose to go for
 Hunter's Cowl because of it's Movement speed buff acquired if your teammates retreat after taking too much damage, or simply just using it for the attack speed Buff overall. It all depends on how you yourself like to play, and I choose to go for  Transcendence first as my viable option to her terrible mana pool early on and a quick spike for power.
 Transcendence first as my viable option to her terrible mana pool early on and a quick spike for power. The Crusher for early game pen, passive extra damage for her poke ability
 The Crusher for early game pen, passive extra damage for her poke ability  Suppress The Insolent and the attack speed buff, as it pairs well with her second ability
 Suppress The Insolent and the attack speed buff, as it pairs well with her second ability  Vengeful Assault for a bunch of early game quick burst damage
 Vengeful Assault for a bunch of early game quick burst damage  Bloodforge over
 Bloodforge over  Asi to stay in those fights a little longer if your maintaining a kill or 2 every teamfight.
 Asi to stay in those fights a little longer if your maintaining a kill or 2 every teamfight. Demon Blade is an excellent choice for a fourth item in a few situations. Due to Artemis's Low mobility it gives her enough attack speed + crit chance to win a fight against an assassin full diving her under tower or to finish off squishy mages/hunters during your time in lane. - Paired with Bloodforge or Asi usually you can win 1v1s if you use abilities wisely
 Demon Blade is an excellent choice for a fourth item in a few situations. Due to Artemis's Low mobility it gives her enough attack speed + crit chance to win a fight against an assassin full diving her under tower or to finish off squishy mages/hunters during your time in lane. - Paired with Bloodforge or Asi usually you can win 1v1s if you use abilities wisely The Ferocious Executioner over a
 The Ferocious Executioner over a  Envenomed Deathbringer to deal with them swiftly from the backlines.
 Envenomed Deathbringer to deal with them swiftly from the backlines. Qin's Sais
 Qin's Sais  Titan's Bane
 Titan's Bane  Fail-Not or even
 Fail-Not or even  Magi's Cloak to survive a cc and space yourself better, or to be able to powerhouse through when they think they've got you cornered.
 Magi's Cloak to survive a cc and space yourself better, or to be able to powerhouse through when they think they've got you cornered. 
 Transgressor's Fate and
 Transgressor's Fate and  Vengeful Assault)
 Vengeful Assault)SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
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