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1/18/14 - Started the guide, added a build, yatta yatta.
1/19/14 - Did some coding.
1/27/14 - Added Gameplay section, fixed typos, did ****.
1/30/14 - Made the build not suck, improved item section.
2/6/14 - Fixed an error in the build.
2/14/14 - Added an Easiest/Hardest enemies section.
3/4/14 - Updated coding (thanks RagingStorm!) and added a Credits section.
3/21/14 - Smallish item updates. (CURSE YOU HI-REZ!)
3/30/14 - Fixed some broken icons.
4/10/14 - Did some more item updates. Curse you Hi-Rez, yatta yatta.
6/2/14 - Did a complete BBCoding overhaul, updated the outdated information, which is what the guide needed most. Have fun. Also updated some bad item descriptions, yatta-friggin-yatta.
8/20/14 - Did some more item updates.
2/25/15 - After months of procrastination, I finally updated this guide. This guide is now ready for use in season 2!
Strong Early Game.
Fast Jungle Clear (tangled web).
Second most annoying ult in the game.
Minions: Throw down a tangled web for some minion action. They do a surprisingly large amount of damage.
Squishy: This means you can't be right in the middle of teamfights.
Reliant on basic attacks: Not always a bad thing, but this means less options for attack.
No escapes: Unlike other assassins, Arachne's ultimate ability is her only escape.
You probably already knew this, but you can hover your mouse over the item icons to reveal what they are/what they do.
|This brings some really nice sustain to the table, with the additional MP5 and HP regen when taking out camps. A must-have for Arachne. Sell this after buying Rage.|
|(Make sure to start the game with tier 2 HoG (Hand of the Gods) rather than tier 1 HoG) Gives you very fast camp clearing every 60 seconds. All junglers need this. Also, don't be afraid to use it to help out an ally in-lane if he's getting pushed.|
|Speed, Power, and attack speed. Don't get Warrior Tabi, you wont need the extra power. Attack speed is very important for late-game. This item is essential.|
|This is just an awesome item. Lots of power, cooldown reduction, decent mana, a little bit of penetration. This will help you spin webs faster, and deal more damage while you do it. It will also help you to use your ultimate ability, Night Crawler, more often, and seeing as how that's your only true escape, it's very useful.|
|Usually this should be one of your situational item of choice. Great attack speed, attack power, and makes penetrating enemy defenses easy!|
|Magi's Blessing||Arachne's only escape is Night Crawler, so having magi's blessing to avoid any nasty CC is very useful. I definitely recommend this.|
|When up against enemies who are heavy on healing, this is just the item for you. Plenty of power, and a ton of penetration. This item is a great counter for gods like Hel.|
|This is great when you're up against a team with a lot of physical power. Pesky gods like Loki will have nothing on you. The attack speed and physical defense ain't bad either. It's also great during team fights, and counters hunters well.|
|Decent power and tons of crit. This item is pretty basic. This will help you do a lot more damage once you get Deathbringer, as you'll do bonus damage with your crits, and you'll have a very high chance of getting a crit. :)|
|Decent crit chance, and tons of physical power. Oh, and did I mention the amazing passive? No one will mess with you once you have this.|
|Fenrir/ Ares/ Hades/ Chang'e/ Bacchus/ Cupid/insert high-CC god here got you down? Grab this! Generally a great active.|
|This is a great item for getting out of a sticky situation. Also great for catching up to fleeing enemies. I personally prefer Greater Sprint for the shorter coldown, however.|
|Basically for the same use as Combat Blink. I personally find this more useful as the cooldown is shorter. If you buy this, it's good to rush it to Improved Sprint for the slow immunity, and eventually buy Greater Sprint for great chasing potential. This is almost always what I fill my spare active slot with.|
|Great for countering powerful ults (i.e. Spirit's Tempest, World Weaver, Release The Kraken!) Although, this requires great timing.|
|Great for countering the faster gods like Bakasura or Mercury. Also it's just really annoying during a teamfight.|
|If you have some extra money or feel like packing some extra surprise, pick this up. You don't need it early game, as you're more powerful then, and you have better ways to spend gold. This is a mid to late game item only.|
|Same thing as Enfeedbling curse, except it's amazing when countering healers. Buy this if you're having trouble with gods like Hel or Aphrodite.|
A common jungler, Thanatos is easy prey for Arachne. He has no escapes outside of his ult, and he is extremely squishy. If you see him, and it seems right, engage. Be wary though, he does a lot of damage. A panicked and fleeing Thanatos is an easy kill, as your spiders and Tangled Web will slow him to a crawl *although he has nasty slow invulnerability on his 2, Scent of Death. If things go south, always remember that you can use a Venomous Bite.
Another common jungler. Like Thanatos, Ne Zha's ultimate is his only escape, but beware, his ult can buy lots of time for his team to arrive as backup, so treat this guy with caution. In 1v1, he is no problem for an Arachne.
A hunter with no escapes? Yummy.
Artemis is a squishy hunter who is focused completely on having the highest possible damage output, but to compensate, she has no escaping abilities. Use this to your advantage. Ganking a squishy and lonely Artemis is likely her death. Kill her ASAP, as she can activate her ult, stun you, put down a trap, and execute you. Don't give her time to do that.
With his very long (2.25 at max rank) stun, and the fact that he is usually being followed around by a hunter, Ymir is an extremely dangerous adversary. 1v1, he is a minor annoyance, but pair him up with a high damaging enemy and it means certain death.
Try to avoid him. Going 1v1 with a tanky Ymir is likely just buying him time for his allies to show up and kill you.
Also, be very careful of his zoning ability. He can set up a wall and completely block off paths for up to 6 seconds.
Like Ymir, Athena has a long CC ability. She can taunt you and pull you in any direction she wants for 2 seconds (at max rank). She can also use her ultimate to teleport to any ally to help them, or escape her dangerous situation. Be very cautious when fighting enemies, her ult is deadly and deals a lot of damage. Like Ymir, she'll likely engage you in a 1v1 just to buy time for a high damaging god to come help her, so avoid going toe to toe with this one.
He starts out as an easy meal, but later in the game he becomes a huge threat. You have no escape aside from your ult, and so if he decides to ult you mid-late game, then you are a sitting duck. This guy will instagib you later on, so you gotta try and shut him down early game. Greater Aegis is a good counter to his crazy burst damage, because once he blows all of his abilities, he will be the sitting duck.
In conclusion, Arachne is one of the strongest 1v1 gods in the game.
Thanks for reading my guide. As I said, I enjoy reading constructive criticisms of my guide, so please leave comments and rate this guide, and reviews are appreciated.
Here are the credits, where I thank people who helped me with the guide.
MadDanny (umadbro?), Jordenito, and Gorebad (for helping with the build).
RagingStorm (for giving me permission for some of his awesome coding).
Big thanks to TormentedTurnips and Jordenito for their guide to BBCoding.
Subzero008 (for BBCode templates).
Jordenito (for BBCode templates).
BestMinionEver (for BBCode templates).
Greenevers (for build and skill tips).
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