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1/18/14 - Started the guide, added a build, yatta yatta.
1/19/14 - Did some coding.
1/27/14 - Added Gameplay section, fixed typos, did ****.
1/30/14 - Made the build not suck, improved item section.
2/6/14 - Fixed an error in the build.
2/14/14 - Added an Easiest/Hardest enemies section.
3/4/14 - Updated coding (thanks RagingStorm!) and added a Credits section.
3/21/14 - Smallish item updates. (CURSE YOU HI-REZ!)
3/30/14 - Fixed some broken icons.
4/10/14 - Did some more item updates. Curse you Hi-Rez, yatta yatta.
6/2/14 - Did a complete BBCoding overhaul, updated the outdated information, which is what the guide needed most. Have fun. Also updated some bad item descriptions, yatta-friggin-yatta.
8/20/14 - Did some more item updates.
2/25/15 - After months of procrastination, I finally updated this guide. This guide is now ready for use in season 2!
Strong Early Game. Fast Jungle Clear (tangled web). Second most annoying ult in the game. Minions: Throw down a tangled web for some minion action. They do a surprisingly large amount of damage. |
Squishy: This means you can't be right in the middle of teamfights. Reliant on basic attacks: Not always a bad thing, but this means less options for attack. No escapes: Unlike other assassins, Arachne's ultimate ability is her only escape. |
You probably already knew this, but you can hover your mouse over the item icons to reveal what they are/what they do.
This brings some really nice sustain to the table, with the additional MP5 and HP regen when taking out camps. A must-have for Arachne. Sell this after buying Rage. |
Speed, Power, and attack speed. Don't get Warrior Tabi, you wont need the extra power. Attack speed is very important for late-game. This item is essential. |
This is just an awesome item. Lots of power, cooldown reduction, decent mana, a little bit of penetration. This will help you spin webs faster, and deal more damage while you do it. It will also help you to use your ultimate ability, Night Crawler, more often, and seeing as how that's your only true escape, it's very useful. |
Usually this should be one of your situational item of choice. Great attack speed, attack power, and makes penetrating enemy defenses easy! |
Magi's Blessing | Arachne's only escape is Night Crawler, so having magi's blessing to avoid any nasty CC is very useful. I definitely recommend this. |
When up against enemies who are heavy on healing, this is just the item for you. Plenty of power, and a ton of penetration. This item is a great counter for gods like Hel. |
This is great when you're up against a team with a lot of physical power. Pesky gods like Loki will have nothing on you. The attack speed and physical defense ain't bad either. It's also great during team fights, and counters hunters well. |
Decent power and tons of crit. This item is pretty basic. This will help you do a lot more damage once you get Deathbringer, as you'll do bonus damage with your crits, and you'll have a very high chance of getting a crit. :) |
Decent crit chance, and tons of physical power. Oh, and did I mention the amazing passive? No one will mess with you once you have this. |
Fenrir/ Ares/ Hades/ Chang'e/ Bacchus/ Cupid/insert high-CC god here got you down? Grab this! Generally a great active. |
This is a great item for getting out of a sticky situation. Also great for catching up to fleeing enemies. I personally prefer Greater Sprint for the shorter coldown, however. |
Basically for the same use as Combat Blink. I personally find this more useful as the cooldown is shorter. If you buy this, it's good to rush it to Improved Sprint for the slow immunity, and eventually buy Greater Sprint for great chasing potential. This is almost always what I fill my spare active slot with. |
Great for countering powerful ults (i.e. Spirit's Tempest, World Weaver, Release The Kraken!) Although, this requires great timing. |
Great for countering the faster gods like Bakasura or Mercury. Also it's just really annoying during a teamfight. |
Same thing as Enfeedbling curse, except it's amazing when countering healers. Buy this if you're having trouble with gods like Hel or Aphrodite. |
Immortal Spirit |
A common jungler, Thanatos is easy prey for Arachne. He has no escapes outside of his ult, and he is extremely squishy. If you see him, and it seems right, engage. Be wary though, he does a lot of damage. A panicked and fleeing Thanatos is an easy kill, as your spiders and Tangled Web will slow him to a crawl *although he has nasty slow invulnerability on his 2, Scent of Death. If things go south, always remember that you can use a Venomous Bite.
Another common jungler. Like Thanatos, Ne Zha's ultimate is his only escape, but beware, his ult can buy lots of time for his team to arrive as backup, so treat this guy with caution. In 1v1, he is no problem for an Arachne.
A hunter with no escapes? Yummy.
Artemis is a squishy hunter who is focused completely on having the highest possible damage output, but to compensate, she has no escaping abilities. Use this to your advantage. Ganking a squishy and lonely Artemis is likely her death. Kill her ASAP, as she can activate her ult, stun you, put down a trap, and execute you. Don't give her time to do that. |
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With his very long (2.25 at max rank) stun, and the fact that he is usually being followed around by a hunter, Ymir is an extremely dangerous adversary. 1v1, he is a minor annoyance, but pair him up with a high damaging enemy and it means certain death.
Try to avoid him. Going 1v1 with a tanky Ymir is likely just buying him time for his allies to show up and kill you. Also, be very careful of his zoning ability. He can set up a wall and completely block off paths for up to 6 seconds.
Like Ymir, Athena has a long CC ability. She can taunt you and pull you in any direction she wants for 2 seconds (at max rank). She can also use her ultimate to teleport to any ally to help them, or escape her dangerous situation. Be very cautious when fighting enemies, her ult is deadly and deals a lot of damage. Like Ymir, she'll likely engage you in a 1v1 just to buy time for a high damaging god to come help her, so avoid going toe to toe with this one.
He starts out as an easy meal, but later in the game he becomes a huge threat. You have no escape aside from your ult, and so if he decides to ult you mid-late game, then you are a sitting duck. This guy will instagib you later on, so you gotta try and shut him down early game. Greater Aegis is a good counter to his crazy burst damage, because once he blows all of his abilities, he will be the sitting duck.
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In conclusion, Arachne is one of the strongest 1v1 gods in the game.
Thanks for reading my guide. As I said, I enjoy reading constructive criticisms of my guide, so please leave comments and rate this guide, and reviews are appreciated.
Here are the credits, where I thank people who helped me with the guide.
MadDanny (umadbro?), Jordenito, and Gorebad (for helping with the build).
RagingStorm (for giving me permission for some of his awesome coding).
Big thanks to TormentedTurnips and Jordenito for their guide to BBCoding.
Subzero008 (for BBCode templates).
Jordenito (for BBCode templates).
BestMinionEver (for BBCode templates).
Greenevers (for build and skill tips).
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Item 1: Reinforced Greaves (extra HP and CC reduction is nice)/Ninja Tabi (for Attack Speed and Power)/Warrior Tabi (for harder hits to beat down higher hp enemies a little easier)
Item 2: Soul Eater (extra HP and 20% lifesteal and extra attack speed for faster HP drain)
Item 3: Devourer's Gauntlet/Bloodforge (each for more lifesteal and power)
Item 4: Heartward Amulet (extra HP and extra Physical Protect and MP Regen for allies in teamfights)/Pestilence (extra HP and decreased enemy healing)/Bulwark of Hope (bigger HP increase) plus these particular items give decent Magic Protection to keep Arachne not so squishy
Item 5: Witchblade (more attack speed for faster HP drain and extra Physical Protection)
Item 6: Ancile (more physical power and magic protection, plus a CDR for more Webs and Venomous Bites)/Hastened Fatalis (for the passive, which helps with soloing the Fire Giant, y'know those obnoxious fire fissures that slow you then explode in your face?)/Deathbringer (for massive criticals, making Arachne extremely dangerous)
*However since I'm pretty new, I don't know what Attack Speed and Lifesteal cap at, which would be super useful info for creating a great build
all this turns Arachne into a tank that has a fast damage output, allowing her to hold her own even against multiple enemies. I've killed enemies up to 7 levels higher than me with this particular build, as they were not able to keep up with my constant healing from Venomous Bite and lifesteal items
add Actives into the mix, like Shield of the Underworld and Greater Meditation, you'll be slaughtering gods left and right, especially in the Arena. Getting this build is a bit more difficult for me in Conquest or Joust, but if I can pull it off I stop dying. A similar build helps me as Ratatoskr too
BUT if I were to use this build I would replace Magi's Blessing with Asi. If you do this, being squishy will never be a problem, my build looks somewhat like this and I find myself having a **** ton of lifesteal combined with Venomous Bite, so much that the enemy team can barely bring me down below half health. By using all of the lifesteal and healing to my advantage when encountering an enemy (or multiple enemies) I usually go 20/0 in a regular match. Just a recommendation, though.
Hey Firraria I just wanted to say, I have gone this build and as a noob to arachne it is op. I went I think 18-4 in my first game as her. I have also noticed that this build can solo the FIRE GIANT :D!!! Thanks for making it
That's awesome! I'm glad this guide helped you. <3
Awesome guide, Just getting into Arachne and loving her. This guide was super helpful
I'm glad to help :D
As for the hardest/easiest enemies thing, that's purely based off of my personal experience. I've never had a hard time beating Artemis as Arachne, and Loki is often one of my biggest counters unless I use Greater Aegis.
Thanks again, I've added ya to the credits :)
The skillll orderrrr though needs to be adjusted. You want to start off with tangled web (gud), go ahead to max Venomous Bite into tangled web into Night Crawler into Cocoon. Your DPS from your 1 and 3 are just too good to prioritize your ult and 2 over them. Reason you never really put points in your ult until you have a choice between it and Cocoon is because 75% of the time you'll use your ult for an escape. Few times will I feel safe enough to tower dive and/or chase with this. The damage increase is also minimal compared to your 1 and 3. But yeah, you want to max your 1 over your 3.
Fyi when you gank, you always want to start with your tangled web into your 1 and 2. Even if they have an escape, as long as you land it, it usually confirms a good amount of damage. This is because if they dash/jump away, the trail tangled web leaves behind follows them and forces them to fight your spiders or your spiders and you.
Also, never just throw your tangled web into a team fight. It's usually useless because of how easily they're murdered in big groups.
On matchups, you're right about most. However, I wouldn't call art an easy matchup. Her cc with her trap and ult can squash you like a bug. A good art will know that even if you land your spiders, you have to get in melee range to really do anything. Laying a trap down, forcing out your ult and then ulting is a nightmare. Loki is generally an easy matchup due him being revealed (spiders follow him) with tangled web. He's immune to slows with Vanish so chasing him is not as easy as it sounds. Turning on a Loki that tried to burst you down is generally not that hard.
Arachne is also one of those gods you pick against a generally tanky team. You're like Nemesis, Bakasura, and Serqet who can kill bruisers and tanks quicker than other assassins.
I hope I helped yo