Help Support Our Growing Community

SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support SmiteFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Amaterasu guides

Amaterasu Ō-Mikami - Conquest Jungle Crit build and guide (8.7)

9 4 14,418
7.4
by TheProInDaGames updated August 2, 2021

Smite God: Amaterasu

Build Guide Discussion 6 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Katana Katana
Build Item Healing Potion Healing Potion
2
Build Item Hand of the Gods Hand of the Gods

Main build (Starter sold)

Build Item Golden Blade Golden Blade
Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer
Build Item Toxic Blade Toxic Blade
Build Item Wind Demon Wind Demon
Build Item Serrated Edge Serrated Edge

Amaterasu's Skill Order

Divine Presence

1 X Y
Divine Presence
2 6 7 8 10

Heavenly Reflection

2 A B
Heavenly Reflection
1 3 11 12 14

Glorious Charge

3 B A
Glorious Charge
4 15 16 18 19

Dazzling Offensive

4 Y X
Dazzling Offensive
5 9 13 17 20
Divine Presence
2 6 7 8 10

Divine Presence

1 X
Amaterasu harnesses the power of her jewel, healing herself every second for 4s and creating a persistent aura that buffs nearby allied gods. Every time this ability is activated the aura switches between Valor and Benevolence.

Ability Type: Buff
Heal Per Tick: 15 / 25 / 35 / 45 / 55 (+5% of your Physical Power)
Benevolence Aura: 5 / 9 / 13 / 17 / 21% Move Speed
Valor Aura: 14 / 18 / 22 / 26 / 30 Bonus Power
Radius: 30
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 9s
Heavenly Reflection
1 3 11 12 14

Heavenly Reflection

2 A
Amaterasu charges her mirror for 5s. While the mirror is charging she takes decreased damage. By activating the ability again or at the end of the 5s she will fire her mirror straight ahead, dealing damage. The mirror can be charged by successfully attacking enemies or from taking damage, and will deal up to double the base damage when fully charged.

Ability Type: Line
Damage Mitigation: 7 / 9 / 11 / 13 / 15%
Damage (Mirror): 70 / 105 / 140 / 175 / 210 (+60% of your Physical Power)
Damage (Full Charge): 140 / 210 / 280 / 350 / 420 (+60% of your Physical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Glorious Charge
4 15 16 18 19

Glorious Charge

3 B
Amaterasu shines light off of her sacred blade, silencing all enemies in front of her. She then dashes forward while dealing damage, piercing through minions and stopping at the first god hit.

Ability Type: Dash
Silence Duration: 1s
Dash Damage: 60 / 120 / 180 / 240 / 300 (+60% of your Physical Power)
Range: 55
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Dazzling Offensive
5 9 13 17 20

Dazzling Offensive

4 Y
Amaterasu focuses the power of the heavens into an impressive 3 strike combination attack. The 2nd hit will do 20% more base damage and slow enemies. The 3rd hit will do 40% more base damage and stun enemies. She must hit an enemy with the 1st hit to receive the increased damage and CC on the 2nd hit. The same rule applies to the 2nd and 3rd hits.

Ability Type: Cone
Damage (per Strike): 80 / 125 / 170 / 215 / 260 (+50% of your Physical Power)
Slow Duration: 2s
Stun Duration: 2s
Radius: 35
Cost: 100
Cooldown: 95 / 90 / 85 / 80 / 75s

Extended Build

Core

Build Item Golden Blade Golden Blade
Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer

Alternative items

Notes You could replace Golden Blade with Hastened Katana later in the game if you struggle keep the pace with enemies and completely change Toxic Blade for Shadowsteel Shuriken if you prefer the higher crit chance over the penetration but still need the anti-heal.

Notes

You could replace Golden Blade with Hastened Katana later in the game if you struggle keep the pace with enemies and completely change Toxic Blade for Shadowsteel Shuriken if you prefer the higher crit chance over the penetration but still need the anti-heal.

Build Item Hastened Katana Hastened Katana
Build Item Shadowsteel Shuriken Shadowsteel Shuriken

Alternative

Notes This is a good alternative if you need more penetration early, instead of using Poisoned Star to chase, you use Hastened Katana, and Wind Demon for the extra speed and penetration you get on crits, although you might find more difficulty clearing early and isn't a great idea to build against an enemy jungle who has great clear or you know for a fact isn't making a bruiser build.

Notes

This is a good alternative if you need more penetration early, instead of using Poisoned Star to chase, you use Hastened Katana, and Wind Demon for the extra speed and penetration you get on crits, although you might find more difficulty clearing early and isn't a great idea to build against an enemy jungle who has great clear or you know for a fact isn't making a bruiser build.

Build Item Hastened Katana Hastened Katana
Build Item Wind Demon Wind Demon
Build Item Deathbringer Deathbringer
Build Item Toxic Blade Toxic Blade
Build Item Poisoned Star Poisoned Star
Build Item Serrated Edge Serrated Edge

Introduction

Artwork by Zughy
Hi! This is my first ever smite fire build, which kinda accidentally ended up turning into a guide, I'm TheProInDaGames (not really lol) and I present to you the Amaterasu Jungle Crit build, a way to play Amaterasu that I have rarely seen despite how fun and efficient it can be. Join me, as I unravel the never before seen, totally exclusive not at all inspired by some random player 100% original idea: the "Amaterasu haha crit go brr" build.

Disclaimer: This is by no means a meta or efficient way to play Amaterasu, I was sitting one day after going against a solo crit Amaterasu and thought that her kit could function well as a jungle, I tinkered a bit and this is what happened, it's just a fun gimmick I recommend you to try on casual conquest or not competitive gamemodes but not take too seriously.

Items

STARTER


No jungle starter item really fits in with Amaterasu's jungle gimmick, which is part of the reason I recommend to sell it later for building a 6th item, but Eye Of The Jungle complements the most out of the bunch, even though it might seem like the lesser option for sustain compared to Bumba's Spear and Manikin Scepter , it's +10% attack speed helps the early combat and overall feels nice, providing 25 HP5 when in the jungle, which is like having the constant half of the effect of a healing potion or 5 health per second.

Katana as a starter will give a nice 3% movement speed which of course stacks with Ama's 1 and 10 power.

CORE


Golden Blade is a great first item as it gives you great clear, which you need to not get outfarmed by the enemy jungle, along with 10% movement speed and 15% attack speed, following it up with Poisoned Star which allows you to stay close to your enemy, as when landing a crit on an enemy, they get -10% movement speed and -15% damage output, allowing you to catch on if you briefly lose your target. You could use Hastened Katana instead of Golden Blade if you still struggle to stay close to enemies to get your basic attacks in, in this case, you can use Wind Demon for that extra penetration and speed you get when landing a crit, remember you don't want to fight in your speed stance since the damage output you get from your power stance is quite important, this is why our core items focus on giving you the ability to stay close enough to your enemies to land basic attacks, but you can go with what you feel most comfortable with. Deathbringer empowers crits, providing you with ludicrous amounts of damage against squishies.

FULL BUILD


Toxic blade will give exactly what you need at the time you're buying it, flat 15 penetration, a major boost to your attack speed and anti-heal on basic attacks, not to mention it also grants 7% movement speed and 100 health, it is overall a perfect item for countering lifesteal built ADCs and bypassing their basic stat protections for oppresive damage in ganks. If you prefer to get more crits over the penetration, you could use Shadowsteel Shuriken if you still need the anti-heal, bear in mind though, this sacrifices your flat penetration which functions best against some gods who have some basic stat protections, adjust as you need or want and remember, builds change situationally.

Now it depends on which core option you picked, but at the end it will be the same, if you picked Poisoned Star this is where you get Wind Demon for the penetration and viceversa for the damage debuff.

I recommend you sell your starter as it will not be much useful late game, and replace it with Serrated Edge , which gives you most importantly 20% penetration, allowing you to deal considerable damage to tanks, and again, still contributing to the build core with speed and damage, it also provides 10% lifesteal and gives you an extra 10 damage and 3% lifesteal for each non-ult ability on cooldown which can give you some extra surviveability in a team fight which synergizes with the long cooldown on her 2 and 3. Say, for example, you just arrived at a teamfight from clearing a camp or the fountain, you change your stance to the power buff, activate your 2 and charge in silencing enemies with your 3, giving you the full bonus from this item, which can come into play more often than not.
As a word of caution you will find yourself often returning to the fountain, as if you are badly wounded in the frontline, you have little options to heal yourself quickly, compared to Thanatos or a jungle who built Bumba's Spear

Skills

Your passive Illuminating Strike is a debuff you apply to your enemy by hitting three basic attacks on them, increasing the damage they take by 10% and to other enemies in a 30 unit radius from the affected god, a very strong advantage in both a gank and a teamfight. Your priority to level after your ult is your 1, Divine Presence for the damage/speed buff, as being in the correct stance can be the difference between a successful gank or death: for example, you can change your stance to speed after clearing the first camps to arrive mid xp camp quickly and heal a bit, then changing to damage again for clearing and/or fighting. Remember this is also an aura, and applies to nearby allies too, so you could help someone escape or empower them just by being nearby (in the correct stance) or provide an advantage in a teamfight. Your 2, Heavenly Reflection is your main clear and protection, as it mitigates 3% damage at level 1, increasing the mitigation by 3% with every level while active and giving you a little extra range for potentially securing a kill, and giving you some breathing room in a fight. This is your next priority to your 1. Activate when entering a jungle camp or clearing a minion wave to charge it and clear, you can also activate it when starting a fight to take advantage of the mitigation it provides and having a headstart onto a panicking opponent or simply to poke a little extra damage if they try to escape, you should also, if planning to go in with your ult, activate it before your ult, and then use your ult, as it will grant you some protection, and charge with the damage you deal with the ult, increasing and securing the damage after the stun.
Your 3, Glorious Charge is a silence which can cancel channeled abilities like Cthulhu's 2 or Anubis' 1 , the silence hits before the dash (when casting) and not with the dash as it might seem at first, this is also your main escape or catch up, so maybe it is not the best idea to use when starting a gank as it has 18 seconds of cooldown, unless you want to prevent the enemy god from escaping inmediatly with an ability or are sure you have the upper hand, leveling up this ability is your last priority as it only upgrades the damage, and not the silence or the dash itself.
Your 4, Dazzling Offensive is a powerful tool that can decide the course of a battle or setting up a kill to push when ganking, stunning enemies chasing after an ally, or in very dire situations, using it as an escape. It's power resides not in it's potential as a finisher or a way to secure a kill, but rather setting up a gank or a teamfight.
If you hit at least one enemy god in both of your first two swings, the third swing will stun them 2 seconds allowing you to release your 2 and some basic attacks for a lot of damage, or simply stunning half of the enemy team for a massive advantage and quite possibly the victory in a teamfight for a phoenix or the enemy titan.

Pros / Cons

Pros:


Insane mobility
Powerful set up for teamfights
High single target damage
The ADC's nightmare

Cons:


Poor sustain, especially early game
Poor clear if Golden Blade is not built
Countered by anti-basic attack builds
Squishie/Few options for defense

Gameplay

Early game


Amaterasu early isn't cut to be jungle, so she struggles early with sustain and clear, this is why I recommend for you to buy hand of the gods to use on the first clear of the yellow buff, especially if solo gets blue buff for himself, as it will allow you to quickly get your 2 to help you clear the xp camps, after this, go to the mid xp camp (you're still in the fire giant/solo side of the jungle) and relic ward the choke point on the enemy jungle side to the mid lane, this allows you to be on the lookout while clearing the camp if the enemy jungle approaches you to poke or steal the camp or tries to gank mid. This is often your first fight of the match so arriving first and having the headstart on the enemy jungle or being ready to gank mid can determine if you can outfarm the enemy jungle and have a powerful start to snowball into the midgame, where Ama jungle excels at.

Mid game


This is where things get interesting, having built your core items you now possess the power to C H A S E since you can attack by surprise and chase at the same time you auto attack, you rely mainly on your basic attacks for damage, and your 2 for some protection and range if needed, use your 3 to close the gap, or save it for an escape if you think you can soon be in a difficult situation, in summary: do what your usual jungle does, rotate, help clear camps, place wards to counter the enemy jungle in crucial choke points and strategically attack your enemies, you'll be surprised at constant damage you can output, most importantly, always do something, always be clearing a camp, or defending a lane if a teammate is dead or at the fountain, kill a harpy, place a ward, zone the enemy jungle, steal a camp, NEVER wait around for for stuff, you'll get outleved and probably lose advantage compared to proper junglers if you stop making progress.
For a more in-depth explanation on how to play amaterasu and understand how to use her abilities, check out this guide.

Late game


The era of ganks is over and it's time to VVVG! try to solve problems, burst down that lifesteal hunter hiding behind their tank, ward the choke points so your mage doesn't get jumped by the enemy jungler, silence or cancel a dangerous ability, and most importantly, use your ult to set up the fight with the stun, it is your most powerful ability in a teamfight and sets you aside from other junglers for your capability to use your ult to turn the tide of the battle instead of just securing a kill.

That's all folks


Pixel art Amaterasu artwork by Zughy
In depth Amaterasu guide which helped Hishoku no Sora by Stuke99
Guide to uh... creating guides by nanoyam
Everyone who contributed/contributes feedback and comments!

Thank you for reading, have a wonderful day

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
HandyDragoon797 | August 30, 2021 3:18pm
I use this build, thats awsome but i think that another object its important
1
Hornet_Ama | August 26, 2021 5:01pm
Honestly I was probably the ama that this person saw haha this is strikingly similar to my build that I thought nobody else would dare doing
1
TheProInDaGames | August 2, 2021 11:21am
Thank you all for your feedback, I made some more tests and played some games trying alternatives to the original build and make corrections and changes accordingly, I recommend you try this for some honest fun, VVGL and VVGH!
2
Mimikyute (1) | July 31, 2021 4:16am
This is a really unique way to build Amaterasu for sure, and I'm actually interested to know your success with your build. Could you give me your IGN or just tell me how it usually goes for you?

I would suggest going Golden Blade instead of Hastened Katana. Hastened is unnecessary given that Amaterasu's 1 gives so much movement speed and you are maxing it first - I think going Golden Blade would help you A LOT with early clear and pressure.

I also think Protector Of The Jungle is very good and I can't understand why you would sell Eye instead of upgrading it.

My suggested build for crit Amaterasu would be the following:

Protector Of The Jungle > Golden Blade > Wind Demon > Deathbringer > Asi > Serrated Edge

For better early clear and sustain late game with Asi since you are squishy as hell and her 1 can only do so much. If you truly have trouble sticking to people you could replace Golden Blade with Hastened Katana late game but I don't see how that could be with her movement speed, blink, her dash, and her ultimate.

Also! You say her silence can cancel Thor's ultimate but he is CC while channeling so it can't.

Hope this helps!! :)
3
Branmuffin17 (370) | July 31, 2021 11:00am
I think we can tell this person's build is an understood troll/off-meta build. It wasn't mentioned but Ama has an attack progression of 1 / 0.5 / 1. Anytime the value is below 1 your crit potential is weakened since crits multiply off the base value. This is the biggest reason why crits aren't usually popular on Kali, Arachne, Erlang Shen, etc.

This doesn't mean that crits can't still do a lot of damage of course. But you're getting less effect in ways than you would if your progression was standard (no progression, 1 / 1 / 1 etc.).

It IS clear that the person did think about this build and tried to make it as functional as possible. While yes, Golden Blade might help with clear, the movement speed penalty for basic attacking isn't going to allow Ama to stick to her targets unless she gets Hastened or the enemy is slowed for a prolonged period of time. She has no slow outside of her ult, and this build isn't incorporating Frostbound Hammer. You also don't want to be in speed stance when you're fighting...you want that bonus power. Trying to utilize her passive as well as possible, the main target is going to be to stick to the enemy AND get as many hits as possible. Hastened provides that function.

To note, the basic attack penalty is -35% MS for melee gods. Assuming we're not using speed stance, Hastened will get rid of that altogether. If using speed stance (at max rank 21%), you could balance it with WD passive and the MS from GB, but again, you usually don't want to be in speed stance when fighting.

One thing I don't like is that the build isn't even at 50% crit chance. I'd personally want it to be higher specifically to make crits more reliable. One potential option if you decided you didn't want anti-heal would be to switch out Toxic Blade for Poisoned Star. Maybe using PS, WD, and DB could allow you to also take a bit more damage due to the PS passive since you're super squishy with this build. Could maybe take the place of Hastened late. These are all just thoughts since I personally wouldn't suggest this.

Note an error on the writeup. Serrated Edge provides % penetration, not protection reduction. Since % prot reduction (Exe) and % pen (Serrated) work against each other a bit, one alternative would be to combine Ata with Serrated to give you 30% penetration, where Ata could also provide additional MS.

I personally would still level the 2 at level 1 for clear. If you're getting Eye, the HP5 should heal you up enough that you don't have to worry about the heal the 1 provides, and you're not REALLY going to rotate that much quicker...you'll likely clear more quickly with the 2 allowing you to move toward the next camp before you'd finish when getting the 1.

All in all, this is just funny talk. I can definitely see this being fun, but pretty obvious this shouldn't be built regularly, or for newer players.
1
Mimikyute (1) | July 31, 2021 5:56pm
Yeah I'm 100% making suggestions with the knowledge that this is a troll-esque build. I still think that Golden Blade would be a good first item since its really cheap and would help greatly with clear. If sticking to enemies truly is an issue you could always pick Hastened up later in the build and sell Golden Blade when its no longer useful (or get Poisoned Star along with Wind Demon and Deathbringer like you suggested, which also sounds like a "good" idea). I just can't imagine a world where crit Amaterasu is able to clear as efficiently as her opposing jungler early without assistance from GB lol
Loading Comments...
Load More Comments
League of Legends Build Guide Author TheProInDaGames
Amaterasu Ō-Mikami - Conquest Jungle Crit build and guide (8.7)
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved