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A Kappaling's guide to Kuzenbo Solo

6 0 27,695
8.6
by Pacmanfrog101 updated January 24, 2019

Smite God: Kuzenbo

Build Guide Discussion 14 More Guides
Tap Mouse over an item or ability icon for detailed info

Kuzenbo Build

General Build

Build Item Guardian's Blessing Guardian's Blessing
Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Valor Breastplate of Valor
Build Item Void Stone Void Stone
Build Item Hide of the Urchin Hide of the Urchin
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Oni Hunter's Garb Oni Hunter's Garb

Start (Early Aggression)

Build Item Guardian's Blessing Guardian's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Healing Potion Healing Potion
3
Build Item Teleport Fragment Teleport Fragment

Start (Waiting for Boots)

Build Item Guardian's Blessing Guardian's Blessing
Build Item Boots Boots
Build Item Chalice of Healing Chalice of Healing
Build Item Teleport Fragment Teleport Fragment

Second Relic

Build Item Shield of Thorns Shield of Thorns
Build Item Blink Rune Blink Rune

Kuzenbo's Skill Order

NeNe Kappa

1 X Y
NeNe Kappa
1 3 6 7 10

Shell Spikes

2 A B
Shell Spikes
4 8 11 12 14

Sumo Slam

3 B A
Sumo Slam
2 15 16 18 19

Watery Grave

4 Y X
Watery Grave
5 9 13 17 20
NeNe Kappa
1 3 6 7 10

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
4 8 11 12 14

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
2 15 16 18 19

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 9 13 17 20

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

Kuzenbo Threats

Tap each threat level to view Kuzenbo’s threats

Max
1
Major
1
Even
3
Minor
0
Tiny
0

Build

Your starter item will be Guardian's Blessing. The extra gold and early protections from this item are extremely valuable.



Shoes of Focus - The Reason you would build these over Shoes of the Magi is that you want to spam your abilities. Without the bonus Mana from these shoes, you will run out quickly, even with your blue buff.


Your second item if you are against Physical characters will be Breastplate of Valor. Mana, MP5, and CDR to help with ability spamming, and fairly hefty Physical Protection.



Your third item will be Void Stone. This item will make you tankier against mages, but also increase your damage output along with your magical allies.


Your fourth item will be Hide of the Urchin. This will give you moderate defenses of both types to further enhance your tankiness, but also provides a decent amount of health and mana. Once it evolves, the shield passive will aid you in being a nuisance to the enemy backline.


Your fifth item will be Hide of the Nemean Lion. The bonus reflect will pair well with Shell Spikes and gives a lot of Physical Protection. Perfect for countering Hunters with Crit builds.



Your final item will be Oni Hunter's Garb. This will boost your magical protections a solid bit, and gives a moderate amount of health. The main reason for this is the Damage Mitigation it provides, which pairs well with Water Bowl and will keep you alive when harassing the backline.


OTHER BUILD OPTIONS



Pestilence in place of Oni Hunter's Garb for Antiheal

Midgardian Mail if they have multiple auto-attack based Gods, or if the enemy ADC is still difficult to deal with.

Stone of Gaia if they have a lot of knockups, pushes, or pulls.

Spirit Robe if they have a lot of Hard CC that's being focused on you.

Genji's Guard is a valid replacement for Oni Hunter's Garb, but your cooldowns are already nearly non-existent during teamfights, so I feel it's not worth over the mitigation Oni Hunter's Garb provides.

Relic Choices

Kuzenbo can make use of a variety of relics, but when being played as a Solo Laner, you will want to stick to these:
Teleport Glyph will always be your first relic, and it's pretty self-explanatory. In case you are new to Solo or Conquest in general, Solo laners nearly always take this first. The reasoning being that the Solo lane is pretty short, especially compared to duo lane. If you back to base and don't have teleport, you will likely miss an entire wave, and the enemy solo laner might have time to invade your Mana buff or back harpies.
Your second relic will nearly always be Shield of Thorns. This is the perfect relic for this God. It pairs beautifully with Shell Spikes and Hide of the Nemean Lion to reflect even more damage at the Hunter, but its upgrade also halves all lifesteal from hitting you. It is also great against returning large amounts of damage against burst mages like Scylla, Kukulkan, Poseidon, and Zeus. If timed right, they can kill themselves from full health if you take their entire combo very quickly. Poseidon and Zeus are especially prone to this, as they dump their kits instantly.
Another solid option is Blink Rune. Using this to blink into a teamfight and use your ultimate to disrupt everyone, or using it to appear behind an enemy squishy and pushing them into your team can both turn a teamfight in your favor.

Kuzenbo can make use of other relics such as Heavenly Wings or Horrific Emblem in Support, but for Solo you generally want to stick with Shield of Thorns and Blink Rune. However, Cursed Ankh is an honorable mention. Go for this if your current antiheal isn't enough and shutting down their healing will provide more benefit than the bonus reflect. Also, the upgraded passive of 20% bonus damage can be very potent.

Play Style (Laning)

Kuzenbo is unique from most Guardians in that he is a brawler. At times, he feels more like a Warrior than a Guardian. Before the game starts, look around the jungle to spot a potential invade from the enemy team, or your enemy laner also looking around. Kuzenbo actually has a strong level 1 fight, so if the enemy decides to engage in a 1v1 in the Jungle, you usually win. NeNe Kappa doesn't hit insanely hard on impact, but his basic attacks plus slow on top of your own basic attacks add up very quickly at level 1. You can half health the enemy or more before he dies, and the enemy normally won't have the damage output to kill him quickly.

In lane, look to poke with NeNe Kappa. If given the chance, you nearly always want to Sumo Slam enemies through their wave. It does a bit of damage to the minions, plus deals 240 base damage at the first rank to your enemy. If they venture too close to your tower, look to push them in, as this can lead to an early kill against an unsuspecting player.

If the enemy wants to brawl, once you've used NeNe Kappa and Sumo Slam, pop Shell Spikes. If you're hitting your enemy, their minions will be aggroed onto you, and you can use their damage to reset your cooldowns, allowing you to spam your opponents. Once Shell Spikes has a few levels, you can push someone through the same wave twice in a matter of seconds.

Play Style (TeamFight)


First off, Kuzenbo is generally not played like a typical Guardian. His entire goal is to get into the enemies backline and disrupt. The most common and usually effective method of doing this is to Push the enemy carry using Sumo Slam as far out of the fight as possible. Should they try to fight you, you can win using your reflect via Shell Spikes and high base damage. Slam, Ult, and bodyblock. Keep the hunter (Or whoever is the main issue for your team to deal with) away for as long as possible.

Pros / Cons



Pros
- High Base Damage
- High Reflect Damage
- Extremely low cooldowns
- Very disruptive
- Enemy to all Hunter players
- Very difficult to Gank
- Thiccer than a bowl of Oatmeal




Cons
- Lack of reliable peel
- Can sometimes push enemies out of your teammate's abilities.
- No Sustain
- Hard countered by Cripples

Leave a Comment

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Collapse All Comments

1
ThePerfectPrism (56) | January 30, 2019 2:59pm
Hey Pacman! I've read your guide and I have some questions:

1. You mention Aphrodite is one of his hardest matchups, but I feel like it's also hard for Aphrodite, since Kuzenbo can punish hard if you misplay. Anyway, interesting.
2. You say that Summo Slam does 240 base damage at rank 1, but the base 80 magical damage + 35% scalling. So, to my knowledge, you're saying that hitting a wall at rank 1 with Summo Slam will deal 160 damage?

While Kuzenbo is not my cup of tea, I did enjoy learning more about him, mostly so I can counter him better :p. Nice guide!
1
Branmuffin17 (394) | January 30, 2019 3:28pm
2. The tool tip says pushed targets can be hit a maximum of 3 times. 80 x 3 = 240, and he mentions that number in the writeup.
1
Branmuffin17 (394) | January 30, 2019 2:48pm
Good base build and writeups. Would like to see the alternate items you talk about in the chapter below in the list at the top as situational items.
1
Kriega1 (143) | January 24, 2019 6:59am
Another thing just make the images in the guide a bit smaller, especially the card art ones.
1
Gulfwulf (81) | January 24, 2019 2:33pm
Check out this guide by Zilby, Packman; he shows how to resize images and provides some very good templates for item chapters.
1
Gulfwulf (81) | January 23, 2019 3:37pm
Add Genji's guard as an option against a magical opponent and pestilence for anti-heal.
1
Kriega1 (143) | January 24, 2019 1:36am
You usually just go Void Stone against a magical opponent as Kuzenbo anyway
1
Gulfwulf (81) | January 24, 2019 2:31pm
True. I'm used to playing him in arena.
1
Pacmanfrog101 | January 23, 2019 8:37pm
Done. I went through the guide and made lots of changes.
1
Gary169 (7) | January 23, 2019 10:29pm
Hey pacman, i can not see the updates. Be sure to hit "publish" after saving your changes.
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1
Kriega1 (143) | January 23, 2019 12:59pm
You didn't even mention Shield of Thorns. Also the build doesen't really have a lot of health (then again you are Kuzenbo).
1
Pacmanfrog101 | January 23, 2019 8:37pm
I was under time constraints when I made it earlier, I went through and made lots of additions, including a relic section. Shield of Thorns gets plenty of love, as it should.
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