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If you're going to swap items out, it should be Poly, Reaver, or Coin. Always have either Reaver or Poly, and always have some type of % pen option. If you're getting fed and don't need the CC immunity uptime of Magi's, you can go Polynomicon, Rod of Tahuti, Spear of the Magus/Obsidian Shard/Spear of Desolation.
Tap each threat level to view The Morrigan’s threats
Tap each synergy level to view The Morrigan’s synergies
Why Chronos Pendant?
Morrigan abuses Chronos Pendant's passive really well due to her high CD Ultimate. She also can poke very well due to her 2 being on a very low CD, but it doesn't do too much damage unless you or another teammate procs the debuff applied to the target. This is why I build Chronos Pendant, and time my 2's so that I get the Chronos reset while my 2 is on cooldown to get maximum value out of the item.
Why Conduit Gem over Sands of Time?
Morrigan's early clear is a lot worse than most mages as her clear has recently been nerfed, and her 2 is her only ability that you're using on wave most of the time. Conduit Gem helps relieve some of that issue by giving you a bunch of extra true damage. Conduit gem also helps you secure mid-camps a lot easier as Morrigan's secure is lackluster compared to most mages you're going to be fighting in mid-lane. Pendulum of The Ages gives us 20% CDR and 190 power, so this is basically a Chronos Pendant with bonus power. Since Morrigan struggles a lot more with diving in this meta, especially with Tablet of Destinies mages zoning her, and this map being overall harder to navigate as an immobile god, I find that the extra 15% movement speed from Gem Of Focus is invaluable. Gem Of Focus also gives us 15% extra damage ACROSS THE BOARD, which includes our Soul Reaver procs which are normally only affected by penetration, so this helps Morrigan poke down tanks a lot easier.
When should I buy Divine Ruin?
I personally buy it EVERY GAME, as most enemies are bound to have some form of healing and most other anti-heal options you can have on your team aren't as easy to apply as Divine Ruin. It also recently has gotten a buff that adds an arcing damage proc which actually does a decent amount of damage when combined with our fully stacked Gem of Focus. You can definitely swap it out with another item such as Spear of Desolation, Rod of Tahuti, etc. if you REALLY believe that the anti-heal would be less valuable. I just find that since Morrigan's poke isn't as burst-heavy as some other mages, the anti-heal allows her to do better poke damage over time rather than allowing a hunter with Asi for example to easily heal back from her poke.
Transformation Tips
Most of your transformations that you'll be spamming are gods that have a high impact ultimate that are also very quick to impact a team fight. Due to Morrigan ultimate only lasting 10 seconds, you're going to want to get the most out of your transforms. A few examples of some good all-around transforms are Hun Batz, Guan Yu, and Ravana. These transforms allow Morrigan to dive easily with her transform after using her 2nd ability to poke. One thing to note is that Morrigan transform is NOT CC-immune. You can get stun-locked out of your ultimate very easily. You also cannot use beads with your ultimate selection wheel open, so if you start transforming and you think you're going to get CCed out of it, it's best to pre-beads.
Situational
There are some specific situations in which you need specific transformations. For example, Morrigan doesn't have much objective secure so if an objective is being contested by the enemy team or the enemy team has started an objective, you can transform into the enemy Scylla to try to secure/steal it. Another example is transforming into Thor to quickly rotate and gank the enemy ADC that is invading your team's purple buff. A thing that I like to do before every game is to identify every good or situational transformation in the lobby. Do they have any global transforms? Any secure transforms? Who's going to be my comfort/safety transform?
Early Game
Morrigan's early game is extremely weak. You should focus on positioning well and getting as much farm as possible. Try to secure mid camps with your jungler. Don't miss too many waves, you do this by prioritizing wave over something like going for poke on the enemy mid. Since you only have 1 clearing ability, if you waste it on poke, the enemy mid-laner can easily out-clear you and shove a wave into your tower. Get wards whenever you can as being caught out as Morrigan on this map is a death sentence due to the very long and thick walls that you may have to walk around.
Mid Game
This is around 3-4 items (including starter.) Around this time you can have a lot of impact on the game. Morrigan excels at farming and rotating quickly, so you can easily push a wave and rotate over to an objective. You should still be prioritizing getting the rest of your build online, but depending on the transformations you have available to you, you can play a lot more aggressively. For example, if you have a Guan Yu transform you can easily two the enemy mid-laner after clearing the wave, and once your jungle rotates in you can dive them as Guan Yu. Since Morrigan's power spikes mainly revolve around your available transformations, it's going to vary greatly from match to match.
Late Game
Once again, Morrigan is entirely reliant on the transformations she has access to in a given game. Her playstyle is also reliant on both teams' compositions. If you see that you have an Atlas, Odin, and Hun Batz, it's best to try to dive a little more with your Hun Batz to utilize a delayed double Hun Batz ultimate. Since this ultimate gets HEAVY DR and the enemy is most likely to beads and aegis the first Batz ult, it's better to delay your ultimate slightly to capitalize off of the opportunity created for you. Sometimes when the enemy team has a very peel-heavy composition such as Heimdallr, Morgan Le Fay, and Khepri, it might not be easy for you to get your damage off in a dive. In this scenario, it would be best for you to play back a little more and spam poke and play more as a traditional backline. Depending on relic usage by the enemy team, you can either clean up the enemy team with something like a Set transform or swap into something like the enemy Hera to burst down their backline while they're CCed by your solo laner/support. I like to think about how a team fight will unravel in a given game and calculate my playstyle/transformation accordingly.
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