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Jormungandr | Season 9 | A Snazzy Build Concept

7 2 14,887
7.7
by SnazzyNClassy updated July 27, 2022

Smite God: Jormungandr

Build Guide Discussion 0 More Guides
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Build Summary

Starting Items

Build Item Glowing Emerald Glowing Emerald
Build Item Chalice of Healing Chalice of Healing
Build Item Magic Shell Magic Shell

Standard Build

Build Item Stone of Gaia Stone of Gaia
Build Item Warlock's Staff Warlock's Staff
Build Item Mail of Renewal Mail of Renewal
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Stone of Fal Stone of Fal
Build Item Witchblade Witchblade
Build Item Phantom Shell Phantom Shell
Build Item Cloak of Ascetic Cloak of Ascetic

Jormungandr's Skill Order

Venomous Haze

1 X Y
Venomous Haze
1 14 16 18 19

Consuming Bellow

2 A B
Consuming Bellow
2 4 6 7 10

Submerge

3 B A
Submerge
3 8 11 12 15

The World Serpent

4 Y X
The World Serpent
5 9 13 17 20
Venomous Haze
1 14 16 18 19

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow
2 4 6 7 10

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge
3 8 11 12 15

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent
5 9 13 17 20

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 100s

Extended Build

Relic Choices

Build Item Phantom Shell Phantom Shell
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Thorns of Judgement Thorns of Judgement
Build Item Belt of the Berserker Belt of the Berserker
Build Item Drowned Ankh Drowned Ankh
Build Item Emblem of Increasing Peril Emblem of Increasing Peril
Build Item Persistent Teleport Persistent Teleport

The World Serpent

Jormungandr is a Norse, Magical Ranged Guardian, who provides High Area Damage. He is immune to hardcore Crowd Control effects, and can cause some ruckus with his Ultimate.

Please Keep In Mind: This guide is a WIP (Work in Progress) and I will be updating as more time goes by. I do not claim to be the best Jormungandr player, nor do I claim that this is the only way to play him. I highly suggest you take a look at other guides!

The Good, The Bad, and The Ugly

The Good

  • High Area Damage
  • Easy combos
  • Immune to hard Crowd Control effects
  • Super tanky

The Bad

  • Very low movement speed
  • Large hitbox

The Ugly

  • Basic attack function

The Abilities

The Combo Wombos

Tremble, Mortals


> >
This is your bread and butter combo. Placing down a Venomous Haze causes enemies to take damage, but also primes your Submerge ability. When activated whilst near a damage pool, you create two more pools. Upon doing so, quickly use your Consuming Bellow to absorb all three damage pools, and release a large amount of area damage.

The Playstyles

“Treat your men as you would your own beloved sons. And they will follow you into the deepest valley.”
- Sun Tzu, Art of War

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