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solo

2 2 8,668
by wumbowaffle updated April 9, 2024

Smite God: Jormungandr

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Jormungandr Build

Notes saw a guy build this for solo. granted most of us were brain dead but seemed to work.

Notes

saw a guy build this for solo. granted most of us were brain dead but seemed to work.

Build Item Archmage's Gem Archmage's Gem
Build Item Phalanx Phalanx
Build Item Chronos' Pendant Chronos' Pendant
Build Item Void Shield Void Shield
Build Item Pestilence Pestilence
Build Item Shogun's Kusari Shogun's Kusari

Jormungandr's Skill Order

Venomous Haze

1 X Y
Venomous Haze

Consuming Bellow

2 A B
Consuming Bellow

Submerge

3 B A
Submerge

The World Serpent

4 Y X
The World Serpent
Venomous Haze

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14 / 13 / 12 / 11s
Consuming Bellow

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Submerge

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
The World Serpent

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 90s

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1
Kriega1 (143) | April 16, 2024 3:12pm
Archmages with low power? Also as other guy said don't go Void Shield it's a waste on a magical god. Also Phalanx is a bit pointless on Jorm.
1
Jormungandr96 | April 16, 2024 4:10am
No sense build tbh. Void Shield does not proc on him. He hasn't physical damage, you need Void D. and/or binding. Putting AS on Jorm without Arrow is also pointless, better to go glad/mystical and Tablet with the Conduit path.
1
wumbowaffle | April 16, 2024 11:25am
i ran both of those for the aura tbh but with the recent change of golden blade to stormseeker, i think its not really needed unless its for a joust and such.
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League of Legends Build Guide Author wumbowaffle
solo
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