I know that before the Malice rework, Rage was basically not viable compared to Malice, but since these updates, how would you rate it? Is Malice still better than Rage? Or the other way around? Or is it just dependent on the god you're using and the playstyle you use (example would be that auto-attack focused ADCs prefer Rage over Malice, while a bursty Loki would want Malice).
But 60% over 3 sec is so low when you are refreshing it over and over again, you get more out of the Rage passive combined with a DB on Art. I can see it being helpful on Loki to burst down your target, but you would have to get a crit on one of the two basics you are going to be able to get off before you or the target dies xD
Malice, IMO, would be improved with a simple change to it's stats and mechanics; grants 0% crit chance, but every 30 seconds, your next basic attack on a god is a guaranteed critical it. Or something that guarantees a crit, to prevent it from requiring multiple basic attacks, which is against the very purpose of this item.
I could try doing the math, but does anyone know what the Crit Multiplier is?
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Malice, IMO, would be improved with a simple change to it's stats and mechanics; grants 0% crit chance, but every 30 seconds, your next basic attack on a god is a guaranteed critical it. Or something that guarantees a crit, to prevent it from requiring multiple basic attacks, which is against the very purpose of this item.
Or Perhaps every 30 seconds or something, Upon attacking, for the next 3 seconds you do an additional %60 of your physical power (basic attacks)
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