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Rage vs. Malice

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Forum » Theory Crafting » Rage vs. Malice 11 posts - page 1 of 2
Permalink | Quote | +Rep by Firraria » April 10, 2014 5:42pm | Report
I know that before the Malice rework, Rage was basically not viable compared to Malice, but since these updates, how would you rate it? Is Malice still better than Rage? Or the other way around? Or is it just dependent on the god you're using and the playstyle you use (example would be that auto-attack focused ADCs prefer Rage over Malice, while a bursty Loki would want Malice).

Thoughts?

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Permalink | Quote | +Rep by Pentargonite » April 10, 2014 10:38pm | Report
I like Rage better than Malice, I just want more crits :)

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Permalink | Quote | +Rep by Jordenito » April 10, 2014 10:46pm | Report
Malice is exclusively for Loki and perhaps other bruiser,s but I don't think it's a good items, other than that.

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Permalink | Quote | +Rep by BestMinionEver » April 11, 2014 5:38am | Report
Rage for ADCs (counting Merc etc as well) and Malice on maybe Ne Zha if you are building assassin (so pen and cdr).

But if you are in doubt just go for rage IMO the passive on Malice is pretty weak (if it could stack it would be good) :P
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Permalink | Quote | +Rep by Nex The Slayer » April 11, 2014 5:41am | Report

Rage for ADCs (counting Merc etc as well) and Malice on maybe Ne Zha if you are building assassin (so pen and cdr).

But if you are in doubt just go for rage IMO the passive on Malice is pretty weak (if it could stack it would be good) :P


Malice does work well on Artemis since her play style is pretty much to burst down her enemy before they can do the same to her.

And god is it annoying on Loki -_-

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Permalink | Quote | +Rep by BestMinionEver » April 11, 2014 5:50am | Report



Malice does work well on Artemis since her play style is pretty much to burst down her enemy before they can do the same to her.

And god is it annoying on Loki -_-

But 60% over 3 sec is so low when you are refreshing it over and over again, you get more out of the Rage passive combined with a DB on Art. I can see it being helpful on Loki to burst down your target, but you would have to get a crit on one of the two basics you are going to be able to get off before you or the target dies xD
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Permalink | Quote | +Rep by Subzero008 » April 11, 2014 5:03pm | Report
Malice, IMO, would be improved with a simple change to it's stats and mechanics; grants 0% crit chance, but every 30 seconds, your next basic attack on a god is a guaranteed critical it. Or something that guarantees a crit, to prevent it from requiring multiple basic attacks, which is against the very purpose of this item.

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Permalink | Quote | +Rep by festive1 » April 21, 2014 7:34pm | Report
I could try doing the math, but does anyone know what the Crit Multiplier is?
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Permalink | Quote | +Rep by festive1 » April 21, 2014 7:37pm | Report
Subzero008 wrote:

Malice, IMO, would be improved with a simple change to it's stats and mechanics; grants 0% crit chance, but every 30 seconds, your next basic attack on a god is a guaranteed critical it. Or something that guarantees a crit, to prevent it from requiring multiple basic attacks, which is against the very purpose of this item.

Or Perhaps every 30 seconds or something, Upon attacking, for the next 3 seconds you do an additional %60 of your physical power (basic attacks)
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Permalink | Quote | +Rep by Ninja Trigger » April 21, 2014 7:50pm | Report
Rage is better for most champion builds, but on others like Loki Malice is a great choice
but on the xbox Malice was always freaking horrible
sorry I couldn't resist the nostalgic reference from the past
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