I agree with sub. While your team is solid the fact that you don't have any thing that can be a turbo wall hurts you a lot as well as the fact of not being able to deal with electrick types that well. The only thing that you have that comes closes is wash tom but you need something more reliable to knock them out. I recommand a bulky ground type or you starting to run some ground type moves like earth power.
In my opinion the weakest links in your team are either washtom or gallade.
You run washtom to take care of big threads for m-mawile but by running him so frail. A bulky ground type would be able to take out most of mega mawiles main threats likely being megazards or talon flames.
Your biggest threads of all is megazardX which you a bulky ground type can get enough covarage and damage for.
never forget dawngate and never forgive EA. Freia will hunt them for eternity.
I started this team with the single-minded want to use an unconventional-but-effective assault vest user, so I decided on TTar here. With his already crazy sp.defence from sand coupled with the assault vest, he is a force to be reckoned with. The only problem I foresaw was with keeping him alive, and so I created...
Umbreon (F) @ Leftovers
Ability: Synchronize
EVs: 232 HP / 212 Def / 64 SDef
Impish Nature
- Foul Play
- Wish
- Heal Bell
- Toxic
My cleric and one of the best tanks in OU, umbreon does everything you want out of a physically-biased mixed-wall in the 6th gen meta: Can take a special hit well enough to not worry about getting killed by the few hard special attackers, has physical defense for DAAAAAAAYS, and has access to something that many walls in OU covet: STAB Foul Play. Only a few things I might change, and honestly I'm considering going with a vaporeon or something. Open to ideas.
I needed damage, speed, and a mega. So who you gonna call? GHOS... er.... MEGA PINSEEER! Yeah, that was bad, but M-pinser is quite good in today's meta. He tends to do the least work out of my sweepers, but I'll be damned if he can't clean up the post game as well as a +2 luke, especially after a moxie boost. Also it's great for killing sash-hazards leads like mamo, so it can work as a lead.
Landorus-Therian @ Leftovers
Ability: Intimidate
Shiny: Yes
EVs: 200 HP / 20 Atk / 240 Def / 48 Spd
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Knock Off
At this point in the team creation, I began to look at what my team really needed, and my defensive core was both dark types. Woops. well, what beats fighting types? Landorous. With M-Pinser covering fairies and offensively pressuring the big fighting types in the tier, I needed all of a pivot, a SR user and a physical tank who could beta fighting types and M-Mawile. Landorus Always serves me well and counters many of the big threats in the tier, especially with knock-off + U-turn giving me so much pivoting potential. One of my Possible leads as well, specifically for set up. With it's mixed scarfiness, it tends to act as my lead, although more as an anti-lead as such.
Infernape (F) @ Choice Scarf
Ability: Iron Fist
EVs: 158 Atk / 158 SAtk / 192 Spd
Naughty Nature
- Fire Blast
- Close Combat
- ThunderPunch
- Poison Jab
I needed something Fast, Mixed and ready to F anyone. So why not a physically biased Infernape? Grant you, I could have gone fully special and been better off, but this infernape is much better against the blobs and can deal great damage to most of the other walls that could stop M-Pinser from sweeping. Part of my Wall-breaker core,
Infernape pairs well with...
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Shadow Ball
Mr. Jolteon. Most people haven't seen jolteon much since 4th and maybe 5th gen, so even with it's tiny movepool it's still an amazing counter to most things. He's super fast with Timid, and the specs makes him hit like a magical truck. Also, with VS, he completes my VoltTurn core, both of which have electric immunity for sillyness when protecting M-Pinser.
Not going to explicate at the mo' because I have school in the morning, but it seems to serve me well is showdown singles OU.
Well, this is the ****** blaziken speed boost combo. Usually set this kid up first and if I don't think they have a super effective at the first turn, I use Bulk Up then protect then baton. If they do, I go for protect, baton or just switch out. I usually give it to Kyogre for the Defense and Speed, Garchomp for the attack mainly while being my only other physical sweeper, and Mewtwo for the speed w/ electro ball.
If I get kyogre with all the speed from Blaziken, I can wreck with Water Spout with that 150 Damage+Splash Plate increasing it. I keep Kyogre as my special sweeper to counter most types.
My second special sweeper that has a wide variety of moves to counter different pokemon. The nice combo of blazken giving his speed from speed boost and baton pass will give Electro Ball insane damage, sweeping the enemy team.
The mega pokemon in here, Clear Smog is a lifesaver if the enemy team has a gajillion stats or another ***gy blaziken combo. If they're too fast and have a super effective, i can go with blaziken first, use protect, baton pass to gengar. Third special sweeper.
Darkrai @ Dread Plate
Ability: Bad Dreams
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature
- Dark Void
- Dark Pulse
- Dream Eater
- Nasty Plot
Fourth special sweeper, this guy is mainly here for the dark void+dream eater or dark void+nasty plot combo. Sometimes I would get Gardevoir for a hypnosis+dream eater combo but this is ubers and dark void has a better accuracy.
My second physical sweeper with insane speed for a dragon type, especially with blazikens stats. Hone claws help a bunch and sandstorm helps Garchomp's ability for extra evasion.
Greenevers, your team has Mewtwo AND Kyogre, and therefore, deserve a fiery death at a swarm of Infernapes, before being stomped on by a horde of Tauros.
Team Comp
Blaziken sounds interesting, I've never seen Bulk Up, only Swords Dance. Sounds good, and I like the Electro Ball synergy, although it sounds like a gimmick. For example, if they somehow neutralize Mewtwo's speed buff, or also have very fast pokemon, Electro Ball isn't going to be dealing any damage over Thunderbolt. Mewtwo HAS to be at least twice as fast as the opponent just to reach -10 damage than Thunderbolt. This means that anything above 295 speed, aka any sweeper at all, will be receiving LESS than 80 base power.
394 speed (130 base w/Timid Nature and 252 EVs) x 1.5 (Speed Boost x 1) = 591 speed. 591/3 = <198 speed for 120 base damage, <296 speed for 80 base damage. And even with TWO Speed Boosts, you will STILL be dealing 80 base damage (10 less than Thunderbolt) to anything with more than 260 base speed, aka any sweeper. (And trying for three Speed Boosts is suicidal)
I'd just go with Thunderbolt. If you want to bust heavy walls with a massive power attack, Mewtwo has better STAB options. Multiple Speed Boosts are way too risky to be a reliable strat; getting greedy equals many a dead Blaziken.
Kyogre is bloody Kyogre.
I don't know about Mega Gengar, but you should definitely put Sludge Bomb over Poison Jab. Mega Gengar's base Atk is 65. Also, I can see a Sucker Punch really ruining Gengar's day.
Put Life Orb on Darkrai. More damage = more healing from Dream Eater, not to mention more flexibility for coverage. The recoil also synergizes with Dream Eater's health gain.
Garchomp and Hone Claws don't mix well. You're basically trading one turn for a single attack boost, which isn't good. You may as well put Dragon Rush in there. I'd just replace it with something like Rock Slide, for better coverage.
You overuse Leftovers; Blaziken and Mewtwo are way too squishy to survive long enough to get a usable amount of healing. Same for the Plates, you should consider Life Orb or even Expert's Belt.
Weaknesses
Priority. A super effective Ice Shard/Sucker Punch/Bullet Punch/Vacuum Wave can really ruin your day.
I can see Mamoswine single-hoofedly ripping apart most of your team. You wouldn't dare put in Blaziken out, nor Garchomp, and that's already 1/3 of your team neutralized by one mon. A STAB EQ will kill pretty much every single member of your team that isn't a land shark, and then he can just Ice Shard. Scarfswine will both outspeed and outdamage your team, and a Swine building SpDef can survive a hit, take a huge chunk of health away with EQ, and use Ice Shard to finish whatever off.
Seriously, there isn't much you can do against a Mamoswine that just EQs turn after turn. I guess you can swap in Gengar, but then it turns into a prediction war, which can go either way. Scarfchomp is similarly devastating.
Kyogre might be able to handle him, but with Team Preview, it is INCREDIBLY obvious that Kyogre is your only anti-ground.
Prankster can also ruin your day. Prankster Taunt will destroy your lead, possibly cripple your physical sweepers, and I imagine Light Screen would put a huge dent in your team's damage. You have no cleric, and are therefore vulnerable to being stalled by a special wall, aka Blissey.
I can also see your team as Calm Mind bait; Mega Gardevoir waltzes in and Calm Minds herself, and you'll be dealing **** damage with her massive 306 uninvested SpDef (which goes into a ridiculous 405 if invested). A single Calm Mind would make her virtually unkillable from even Super Effective hits (459 SpDef at minimum, a disgusting 607.5 maximum). Mega Gengar's Shadow Ball will be a 3HKO most of the time, and that's with a Super Effective move. With more Calm Minds, and maybe healing...you're screwed. You're either forced to swap to Gengar, which in case, Shadow Ball. Darkrai? Hyper Voice. Blaziken? Psychic. Her coverage alone gives her a OHKO against half your team, and the other half can be slain through sheer tankiness or a Hidden Power.
Basically, you have a lot of strong sweepers, but not much wallbreaking. A special wall can easily heal off and buff themselves into near-invincibility. Your only physical sweeper is insanely vulnerable to a common coverage move, and calling Blaziken with one offensive ability a physical sweeper is laughable.
Suggestions
Remove a special sweeper, and replace it with some kind of support or wallbreaking. Like I dunno, Toxic Blissey or Taunt Aerodactyl/Crobat/Something. You already have six billion point five special sweepers, and don't need any more.
The queen bee of the team. Most of the team revolves around Mega Mawile's ability to oneshot virtually everything with a neutral, or even not very effective, +2 Sucker Punch.
Most EVs are spread in tankiness, since maximizing a 210 base attack is just overkill. This will allow Mawile to survive one weakness hit from a non-STAB source, such as Aerodactyl's Earthquake.
Sucker Punch is there to kill off anything neutral to it (offense is the best defense), Play Rough is a STAB powerhouse attack for wallbreaking, Swords Dance is obvious, and Protect, aside from the usual doubles shenanigans, is good for baiting, since a +2 Mega Mawile attracts focused fire like crazy.
If Mawile is the lead, then Aromatisse is the backup singer. Basically a bunch of contingencies into one pokemon. If Mawile somehow dies early, Aromatisse can take over the wallbreaking. If Clawitzer dies early, she can be an emergency healer. If the enemy is using ******** like Disable or Taunt, Aroma Veil handles that. Calm Mind can be used for wallbreaking in conjunction with Draining Kiss. And Aromatherapy is just for status.
Sitrus Berry is there for a "burst" heal, so her Calm Mind can stack easily, until she can sustain herself with Draining Kiss. When you have x 2.5 SpDef and SpAtk, nothing is going to like taking a Draining Kiss.
I put everything into defense due to Calm Mind being a thing.
This guy is the sidekick. His kit is perfectly suited to countering Mawile's weaknesses, easily covering both fire and ground types. With a good, if uninvested SpAtk of 120 (276), a 90 base Water Pulse or 120 base Aura Sphere will put a huge dent into just about anything. Ice Beam is there for Ground coverage, and Heal Pulse is freaking HEAL CANNON.
Leftovers because he has no self healing ability. He's just there to make the enemy miserable and top Mawile off on health when needed. With the ability to 2HKO Tyranitar, depending on tankiness level, and OHKO Garchomp, he's a huge threat, without a single drop of power.
This guy can use Sludge Wave with Mawile there without worry about splash damage. Life Orb + Sheer Force is disgusting; Flamethrower and Earth Power have 152.1 base power, and in the case of the latter, that is BEFORE STAB. Sludge Wave has 160 base power (x0.75 spread), with STAB making it 240 base power. He's deadly.
I'm honestly unsure on what to do about his speed. Outspeeding things is nice, but it feels like a waste to invest so much when he can't outrun speed demons like Talonflame or Garchomp anyway. I'd appreciate help in this.
His job is to simply deal damage. That's it. And maybe distract the enemy for a sec as Mawile Swords Dances.
This fella an odd mix of support, suicide lead, and sweeper. His Rock and Flying and Ice coverage help kill Ground and Fire types, especially threats like Blaziken or Garchomp or Charizard. Sky Drop is just an awesome move in general; you essentially turn a 2v2 into a 1v1, and those with Sucker Punch usually win 1v1s. It buys time, basically. The fastest Rock Slide in the game grants you amazing flinch chance and damage. Taunt can be used for wallbreaking, although I go with Roar against Trick Roomers and setup sweepers.
I can use him as a lead to buy time for Mawile to setup Swords Dance. I can use him mid game to help break a stall or deal with a out-of-control sweeper. He kills ground types, he distracts enemies, he scares some away, he's just awesome.
I'm kind of tempted to name him Kamina due to all the Dying Moments of Awesome that's been pulled off with this guy. He gets a Focus Sash for a reason. Godspeed, Aerodactyl...we will remember you.
Another mix of support and (revenge) sweeper. Can kill Ground types, and put to sleep the others. 192 Speed EVs gives you 263 speed, the magic number where you can outspeed a Maxed Speed Jolteon. Fighting and Poison is just more coverage. A great counter to rain teams and a fantastic Rotom-W counter.
And that's my team. There's no set lead, no set role, it's very flexible. I like it.
Sub i dont even have to open the spoiler to know that you wouldn't allow for a lot of weaknesses.
Since mawile is your main girl you seem to have protected her very well with nidoking against those pesky fire types and clawitzer for them and ground.
The 2 things that can ruin you are tanky burn stalls lategame or a double sweeper on your nidoking/clawitzer and m-mawile. I mean someone running a greninja and talonflame can destroy you if you aren't careful.
Sucker punch can take care of a lot of threats but you are not well enough equiped to deal with 2 sweep rushers.
And magnazone with hp fire could be something to watchout for.
You have build your team very well but no team is perfect and yours is weak to faster one shots, burn stalls and turbe tanks that got set up.
Does anyone know if mawile gets agility?
never forget dawngate and never forgive EA. Freia will hunt them for eternity.
Good assessment, and no she doesn't. 50 base speed isn't worth boosting, anyway.
You're a bit off the mark: 1/3. Faster priority users can screw me over, ironically including just about any other user of Sucker Punch (and the hated Mega Kangaskhan).
But Burn Stalls are fairly easy to take care of, with two healers and a cleric (and the sheer power to break through their defenses, including Screens), and I've literally not met a single wall in the game that can survive two hits of +2 Play Rough. Holy hell, that thing hurts.
Edit: Oddly enough, I have literally not seen a single Magnezone (except for mine) ever since I started playing Showdown (a few weeks ago). I know he's a really strong Mon, I think he was OU in gen 4, so I have no idea why he's gone...
Greninja
Life orb
Timid max ev's speed and sp att and 4 in hp
Protean
Mat block
Scald
Icebeam
Dark pulse
Lucario
Lucarionite
Adamant max speed max att 4 hp ev's
Adaptability
Sword dance
Bullet punch
Close combat
Protect
These to are my main lead against most other teams. My team is centerd around strong leads to to fit the situation. Lucario and greninja start of with a mat block sword dance for a great start.
If they knock out the enemies lead in one turn which they are very good at i have basicly won because i didn't lose anything and i am set up.
Dusclops
Eviolite
Frisk
Max hp and an equal spread between pysical def and sp def
Will o wisp
Infestation
Pain split
Rest
If either of my leads fail i am far from done. I have 2 mon who have brought me back full games dusclops being one of them.
I run dusclops with will o wisp because of the pysical {\rtf1\ansi\ansicpg1252
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}meta game that is going on right now the dots of burn and infestation still let me deal good damage as well as shut down pys sweepers. Pain split and rest for substain to finish it off. Dusclops brought me back full games and is a main staple of my team.
Typlosion
Choice scarf
Max speed max sp att
Eruption (all i need)
Typlosion is number 2. I run typlosion to take care of mega mawile's because they have been a bit of a probleme. Typlosion can take a sucker punch and still ohko m-mawile with eruption.
Thundurus
Sitrus berry?
Ev's not sure?
Prankster
Taunt
Thunderwave
Thunder bolt
?
(I still have some testing to do what is best for my team when i use thundurus.)
Dragonite
Adamant
Weakness policy
Max attack max speed
Multiscale
Dragon dance
Dragon claw
Thunder punch
Extreme speed
Thundurus and dragonnite are my second lead. Thundurus is the perfect anti prankster if i see 2 mon that compliment each other well and one is a prankster i ruin their day. Dragonite can take care of so many common threads like megazard. The usual combo is turn one taunt the enemy support and dragon dance, turn 2 is thunderwave the sweeper and either a second dragon dance or taking out the sweeper.
Just because i plan to use those 2 leads to go together doesn't mean i don't have lucario running with thundurus sometimes especially against megakhan.
[spoiler/]
never forget dawngate and never forgive EA. Freia will hunt them for eternity.
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