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Shadows of Olympus Patch Notes | Nov. 3rd

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Forum » News » Shadows of Olympus Patch Notes | Nov. 3rd 13 posts - page 1 of 2
Permalink | Quote | PM | +Rep by Greenevers » October 31, 2015 7:16am | Report
New God Skins

SWC Digital Loot Pack





SWC 2016 Zeus



Curse Agni



Convention 2016 Anubis



Shadow Skins
  • Anhur
  • Isis
  • Khepri
  • Thor
  • Tyr




SWC Digital Loot Pack




  • Players who purchase tickets to the 2016 Smite World Championship in Atlanta will also receive a bundle of special in game items. For players who can’t attend the event in person, the SWC Digital Loot Pack gives access to the same items! This bundle includes:


    • LIMITED SWC 2016 Zeus
      • This skin is Limited, and only available with the Digital Loot Pack or SWC Ticket purchase.

    • Convention 2016 Anubis
    • Curse Agni
    • 2016 SWC Ward Skin
    • 2016 SWC Fireworks
    • One Divine Chest Roll for an additional Rare Skin, either a past Convention Skin or eSport Championship skin.




New Voice Packs


  • SWC 2016 Zeus



Updated Cards




Athena Mastery



Father Chrishmash Bacchus




SMITE Welcome Pack


  • Available for $3.99 USD, 3.20 EUR, 2.80 GBP
  • Includes Anubis, Stargazer Anubis, Anubis Voice Pack, and 400 Gems
  • Available to all players however, like the Ultimate God Pack, it can only be purchased once.



Clan Rewards


  • Clan Treasure Store (Individual Player Reward)
    • Can only be accessed if you’re in a Level 3 Clan.
    • The Store contains five chests.
      • Each chest has a level associated with it. Example:
        • Clan Chest 1
        • Clan Chest 2
        • Clan Chest 3
        • Clan Chest 4
        • Clan Chest 5

      • Each Chest contains an Exclusive Shadow Skin along with an assortment of other items available to be rolled.
      • Chests are unlocked with player Honor.
        • When a player uses Honor to unlock a chest, that Honor is deducted from their total. This is a purchase like Favor.

      • A Player must roll three chests of a lower level, in order to unlock the next chest.

    • Clan Icons
      • Clan Leaders can now make any player icon they own the Clan Icon.
      • Players will be able to equip this icon as their Clan Icon.
      • Players do not need to own the player icon to equip the Clan Icon.



Misc


  • New God Achievements
    • Bellona
      • Rally Here!
        • 10 enemy god kills with Eagle’s Rally.

      • Master At Arms
        • Kill an enemy after having hit them with each of your weapon stances.
    • Hou Yi
      • Trickshot
        • Hit a different enemy god on all three bounces of one Ricochet.

      • The Crows Mark
        • to Knockback, Stun, and Slow an enemy god within 5s.
    • Updated purchase UI to allow (and show) more items in a bundle.
    • Redeem Promotion now has its own Tab in the Store called “REDEEM”.
    • Arena Tutorial: Fixed Ymir being told to purchase the wrong item. Ymir Happy!



Item Changes


Frostbound Hammer
  • Reduced Health from 400325.
Heartward Amulet
  • Reduced Magical Protection from 6040.
Mystical Mail
  • Reduced Health from 300220.
Pestilence
  • Increased healing reduction from 20%25%.
Sovereignty
  • Reduced Physical Protection from 5550.

"In this patch we are taking a new look at some core defensive items, and looking to better balance items with strong passives and hybrid uses against those that are pure defense."




God Changes


Athena
"Athena is known for her great map presence but we felt this ability was coming up too often in the early game, especially with cooldown reduction. Teams should now have more opportunity to play around Athena while this skill is on an increased cooldown."
Defender of Olympus
  • Increased Cooldown from 90s110/105/100/95/90s.

Bellona
Bludgeon
  • Fixed Bellona T-Posing when switching to hammer while getting knocked up.

Janus
"Janus has been a mobile powerhouse with his ability to use low cooldown portals to his advantage. We love this playstyle but felt there could be room for more counterplay options. By removing his ability to portal himself and other players who are Stunned, Crippled, or Rooted, this should allow gods with these skills more opportunity to deal damage. Threshold is also seeing an adjustment, mainly around the potent slow it provided late game."

General
  • Janus and his allies can no longer enter portals while Stunned, Crippled, or Rooted.
Threshold
  • Reduced Phase Slow from 20/25/30/35/40%25% at all ranks.

Khepri
Rising Dawn
  • Increase Mana cost from 50/55/60/65/7050/60/70/80/90.

Rama

General
  • Fixed Rama unable to use Basic Attacks if running out of Mana while Astral Strike is active.
Rolling Assault
  • Fixed bonus damage not applying if fired at point blank range.
Astral Barrage
  • Fixed an issue where Rama would become Knockup/back immune.

Scylla
Crush
  • Reduced Mana cost from 70/80/90/100/11060/65/70/75/80.


Sun Wukong
"Sun Wukong is often seen as a bully in lane, having strong poke power and wave clear. These changes should reduce his ability to take return fire, while increasing the cost of pushing during the laning phase."

General
  • Reduced starting Health from 480450.
The Magic Cudgel
  • Increased Mana cost from 50/55/60/65/7050/60/70/80/90.
Master's Will
  • Increased Mana cost from 5060.

Zeus
"Aegis Assault often moved too fast for players to be able to dodge, especially from follow up Chain Lightning bounces. With a reduced projectile speed, players should be able to play around the shield more effectively."

General
  • Fixed recall fx not playing on the ground.
Aegis Assault
  • Reduced projectile speed from 9070.



* Check out the official Patch Notes
* Trying something new with the patch notes! Let me know which kind you prefer!

Greenevers
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Permalink | Quote | PM | +Rep by Stuke99 » October 31, 2015 7:34am | Report
RIP SWK

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Permalink | Quote | PM | +Rep by Zilby » October 31, 2015 12:45pm | Report
Like that new formatting :3

Also shadow skins are pretty dope.
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Permalink | Quote | PM | +Rep by iReauxbot » October 31, 2015 2:03pm | Report
Looks like Ill be retreating back to the Fountain more often now...
Dafuq bruuh -_-

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Permalink | Quote | PM | +Rep by BurnMojo231 » October 31, 2015 2:08pm | Report
The SWK nerf was a dumb idea it's basically telling us that gods are to be balanced around a STARTER item.
We all know bluestone was the problem not SWK.

BurnMojo231


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Permalink | Quote | PM | +Rep by Zilby » October 31, 2015 2:13pm | Report
^quite accurate with that burnmojo
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Permalink | Quote | PM | +Rep by Vithaliy » November 2, 2015 5:31am | Report
The nerf on Sun Wukong is not that big. You just need more mana potions during laning phase. Basically you'll have harder time in the first 5 minutes. You'll still have the split push potential and high mobility. However I agree it makes no sense to nerf because of a specific item... xD
Janus on the other side will be really affected by the change on his portal... which might hopefully give some diversity in the mid lane!
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Permalink | Quote | PM | +Rep by Stuke99 » November 2, 2015 6:05am | Report
Vithaliy wrote:

The nerf on Sun Wukong is not that big. You just need more mana potions during laning phase. Basically you'll have harder time in the first 5 minutes. You'll still have the split push potential and high mobility.

No, the biggest problem is that they nerfed him in the first place. Hi-Rez has no problems with keeping gods the community considers OP the same with barely noticeable nerfs, but when a lesser god is going to get nerfed they do everything in their power to make sure they are nerfed to the point of no return until they get too many complaints from it. Why do you think Sol is still OP, because the balancing team wants her to be OP.

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Permalink | Quote | PM | +Rep by Vithaliy » November 2, 2015 7:46am | Report
I agree with you on that.
I don't really understand their goal tho... unless there is a hidden economic reason.
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Permalink | Quote | PM | +Rep by Devampi » November 2, 2015 11:04am | Report
reason sol is still a bit OP is because she is new and with the huge favor cost they probably sell her better for gems.

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