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Forum » News » Patch notes 8 posts - page 1 of 1
Permalink | Quote | +Rep by icy133 » October 1, 2013 3:02pm | Report
MERCURY PATCH

New God: Mercury
Fastest God Alive (Passive)
For every 1 ft traveled, Mercury gains a 0.1% physical power bonus on his next basic attack (max 50%). Mercury also gains additional physical power equal to 20% of movement speed from items.
Made You Look
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. Each hit is considered a basic attack, may trigger item effects, and can critical hit. Damage: 70/100/130/160/190 (+50% of your physical power). Range: 55ft. Radius: 5/7.5/10/12.5/15ft. Cost: 50. Cooldown: 8.
Maximum Velocity
Mercury increases his attack speed, ignoring slow and root effects for the duration. Attack Speed: 30/40/50/60/70. Duration: 3/3.5/4/4.5/5s. Cost: 60/65/70/75/80. Cooldown: 18/17/16/15/14s.
Special Delivery
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choosing. Minion Damage: 70/115/160/205/250 (+60% of your physical power). Damage per Tick: 10/15/20/25/30 (+15% of your physical power). Duration: 1s. Damage Interval: 0.25s. Cost: 70/75/80/85/90. Cooldown: 15s.
Sonic Boom
Mercury gathers energy for a powerful dash, with the range extending as he does so (max 500ft). He travels the distance faster than the speed of sound, dealing damage to all enemies, disorienting them and spinning them around in a random direction. Damage: 200/275/350/425/500 (+120% of your physical power). Disorient Duration: 1s. Cost: 80/90/100/110/120. Cooldown: 90s.
New Skins:
Mercury Quicksilver
Golden Agni
Golden Ne Zha

Voicepacks:
Mercury
Arachne
General:
All gods have been placed into one of five classes: Assassin, Warrior, Guardian, Mage, Hunter.
The Assault game mode will now assign one god from each class (Assassin, Warrior, Guardian, Mage, Hunter) to each team. The gods assigned will be chosen randomly from within each class.
For brand new players, Guan Yu has replaced Poseidon as a permanently free god. This change does not impact existing players.
A new option has been added on the Controls tab of the SETTINGS menu to “Use Simple Targeting Aid.” If this option is selected, all 3D elements from ground targeters are removed.
When an enemy player comes within ward range, the mini-map is now automatically pinged.
A new screen has been added under the STATS menu that summarizes your God Mastery Progression in a clearer way.
The Skills Screen (“K”) has undergone a usability and visual upgrade.
The scoreboard has undergone a usability and visual upgrade.
Updated Skins selector on Gods page to order the skins in the following order: Default, “Regular”, Golden, Legendary, Promotional. Also, for Promotional skins, the "short description" field is displayed now.
The font on the top bar, where the match timers are shown, has changed. This information should now be easier to see.
If your framerate drops below a target level, the system will now automatically drop the level of detail on certain FX and particles, in order to improve performance.
The conquest map has undergone some additional art revisions (new towers on the invader side).
The background scene used in the end of match lobby animations has been modified.
A variety of modest performance improvements have been implemented.
Fixed an issue in which stun/taunted players (e.g. with Athena's Confound ability, #2) could cancel the auto attacks by left clicking.
Video Tutorials, God Guides and Community Videos now appear under the TV menu instead of the Guides menu
The ALT key is now the default key binding for FREE MOUSE (formerly defaulted to spacebar). This can be rebound from the CONTROLS menu under SETTING. Spacebar will default to other functionality in the future.
An issue has been fixed in which structures were taking more than expected damage from physical damage dealing gods if those gods had the fire giant buff.
The new god rotation is Agni, Hades, Loki, Tyr, Xbalanque.
Active Items:
Hand/Fist of the Gods
The damage that is done to minions is now always 480 in scenarios where the target does not meet the automatic kill requirement.
Existing Normal Items:
Golden Bow
Each target can no longer be hit by more than a single Golden Bow proc.
Vamana’s ultimate can now benefit from this item .
Magi’s Blessing
The crowd control reduction was increased from 10/20/30% to 10/25/40%.
New Normal Items:
A few of these items were suggestions from community members. Thanks for the suggestions and keep them coming!
Asi
This is a new 3 tier item.
Cost - 1850g
+15% Physical Lifesteal
+15% Magical Lifesteal
+30% Attack Speed
PASSIVE - If you are below 25% Health, you gain an additional 25% physical and magical lifesteal for 5 seconds. Can only occur once every 15 seconds.
Frostbound Amulet
This is a new 3rd tier option of Frostbound Hammer.
Cost - 2300g
+25 Physical Power
+325 Health
PASSIVE - Enemies hit by your damaging abilities will move 10% slower for 2 seconds.
Hide of the Urchin
This is a new 3rd tier option of Hide of Leviathan.
Cost - 2500g
+45 Physical Protection
+45 Magical Protection
+250 Health
+250 Mana
PASSIVE - You gain +2 protections for each god kill or assist (max 10 stacks).
Mail of Renewal
This is a new 3 tier item.
Cost - 2400g
+40 Physical Protection
+300 Health
+10% Cooldown Reduction
PASSIVE - You gain 10% of your maximum health and mana over the next 5 seconds when you get a kill or assist against an enemy god.
Rod of Ascelpius
This is a new 3 tier item.
Cost - 2660g
+75 Magical Power
+200 Health
+10% Movement Speed
AURA - The healing and health regeneration of allies within 70 feet is increased by 15%.
Telchines Ring
This is a new 3 tier item.
Cost - 2125g
+45 Magical Power
+30 Magical Protection
+10% Attack Speed
PASSIVE - Your basic attack hits deal 40 additional magical damage to the target.
Gods:
Anhur
New loading screen card and thumbnail for default skin.
Ao Kuang
General
New ground targeters.
Arachne
General
New ground targeters.
Cocoon
This ability can now be fired through walls.
Artemis
General
New Ground Targeters
Transgressors Fate
The traps have been modified to make them slightly less visible to enemies (this does not impact the visibility of friendly traps).
Athena
General
Updated loading screen card and thumbnail for default skin. (“When at first you don’t succeed, try try again”).
Preemptive Strike
Fixed a bug where Athena would complete her dash when CCd during the dash.
Confound
Fixed a bug where enemies would not auto attack while taunted.
Bakasura
Regurgitate
The regurgitation area has been changed to a volume to remove Cripple as soon as the enemy leaves the area. This fixes an issue where players would be Crippled for longer than intended.
The regurgitated minions now play a different death animation and sound to avoid confusion of Bakasura dying.
The FX playing on you indicating that you are in the regurgitation area has been changed to be more clear.
Bastet
General
New ground targeters.
Open Wound (NEW PASSIVE, REPLACES NINE LIVES)
When Bastet hits an enemy with Pounce, Razor Claws or Nine Tails, she wounds the target for 3 seconds. If the target has a wound, those abilities deal 15% more damage and remove the wound instead.
Pounce
This ability now shows a countdown for further communicating the remaining time available to pounce back.
Using teleport will now cancel your return pounce timer.
Chang’e
Moonlit Waltz
This ability has been changed so that the amount of time that she is unable to be hit has been increased from 1s to 1.2s.
Waxing Moon
The base damage of this ability has been reduced from 175/250/325/4400/475 to 160/235/310/385/460.
Hun Batz
Sacred Monkey
This ability has been changed so that, after firing the ability, pressing the ability button again will now teleport to the next target hit.
Thanatos
Soul Reap
The amount of time between firing this ability and the damage occurring has been reduced from 0.6s to 0.4s.
Hovering Death
The amount of time between firing this ability and flying into the air has been reduced from 1.5s to 1.2s.
Thanatos can now see through the fog of war when he is flying during his ultimate.
Ymir
General
Minor FX improvements.
Glacial Strike
The amount of time between firing this ability and the damage occurring has been reduced from 0.79s to 0.5s.
Shards of Ice
This ability has been changed so that you can right click to detonate it early for reduced damage.
The base damage has been reduced from 600/750/900/1050/1200 to 500/650/800/950/1100.
The magical power contribution has been decreased from 200% to 150%.
Zhong Kui
Expose Evil
The percentage of remaining damage done when removing cards early has been reduced from 50% to 40%.

Heres the link: https://docs.google.com/a/hirezstudios.com/document/d/1enkC1KO7kUocnBR5OsCjiUMi2xBLSOsIcKHMzQL6dW4/pub
Ice, my favorite element, and looks pretty cool

icy133


Notable (3)
Posts: 139
Permalink | Quote | +Rep by Sunfall » October 1, 2013 3:57pm | Report
Oh hey, we're actually getting biweekly god patches again!

Anyways, onto the synopsis. The new god Mercury certainly has an interesting gimmick of speed going on here, though I'm a bit worried about Special Delivery. It almost reminds me of pre-nerf Charge Prey, when it used to go through minions and allow Sobek to zone his opposition with impunity. While Mercury doesn't look like he'll be a tank, I can still imagine it being nasty in the duo lanes or when he's jungling, assuming he is a viable jungler.

+Yay Arachne voicepack, now please revert her back the way she was before the Thanatos patch!
+I've been waiting for something like this to balance assault teams for a while now. No more getting stuck with five physical carries against a team of tanks and mages.



The items... I mentioned before about Brawler's Beat Stick and Divine Ruin in another topic. I'm still waiting to see what HiRez intends to do with these... Anyways, onto the changes.

+Asi seems weird. It reminds me of Soul Eater with Kali's passive attached to it instead of an aura. On the other hand, this does give magical lifesteal as well, making it an option for magic-based gods... still, I'm not a fan of lifesteal that requires players to be weakened to kick in. At least Bancroft's Talon and Eye of Retaliation make you stronger as your health drops. This doesn't.
+Hide of the Urchin looks all right. Built early, it can quickly develop into a nice defensive item with 65 physical+magical protections and decent health. It's definitely a promising alternative to Hide of the Leviathan.
+A branching Tier 3 for Frostbound Hammer that is long overdue, especially with the Gem of Binding that's been around for a couple months now. Frostbound Amulet will be an awesome addition for Thor and other gods who rely on their skills.
+Mail of Renewal seems gimmicky. It's one thing to reward stats for god kills and assists like the above item, but it's another when you're rewarding regeneration. Such a reward is only temporary, and the base stats are very lacking for the cost.
+Rod of Ascelpus will definitely be a new staple item for healers with that aura effect combined with it's other stats.
+Telchines Ring feels like an item best used earlygame to help you snowball if you're playing one of the "magical hunters" like Freya or Chronos. In an extended game, you'll want to ditch this for another item.



As for the god changes.
+ Cocoon going through walls is nice, but I still want Arachne to get her cripple back...
+Well, who didn't see that coming? Bakasura goes from bottom tier to decent, to over the top, and now he gets knocked back down.
+New Bastet passive... well, it's still better than what she used to have, but 15% isn't much of a boost compared to most other assassins who have much better steroids, which is her main problem.
+The nerf to Chang'e's ultimate should make her less of an instagib.
+FINALLY! You have no idea how long I've been waiting for Sacred Monkey's teleport to be an optional effect as opposed to a forced one!
+I don't know what to say about the Thanatos change. Neith doesn't gain vision from her weaves anymore, yet Thanatos can now see you through the fog if you're on the run from him?!
+It's about damn time Ymir gained some more control over his Shards of Ice. Now it won't be such a ****shoot anymore and more comparable to Sobek's ultimate.

That's about all I have to say about this upcoming patch. Overall a lot of promising content and changes.
Waiting on a good new MOBA, please.

Sunfall
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Permalink | Quote | +Rep by Dark Jaw » October 1, 2013 4:08pm | Report
Holy ****, my friend is crazy about Mercury. He have been waiting for Hermes( not exactly the same, but close) for a long time, and it is his favorite god. He is so happy about it.

But now, let's talk about items.
I'm happy with the addition of a wide variety of items. It's good, but I WANT TO SEE MORE MAGICAL DEFENSE. And Rod of Ascelpius will be a core item for my Ra. And seems that I'll start using Hide of Urchin, sounds a good item. Frostbound Amulet will be a must for Thor and maybe Tyr.


And Bastet's new passive. HOLY. I'll start playing Bastet again, since a long time. THAT sounds like a viable god, and I'm pretty sure she'll appear more on tournaments. You'll see!

Dark Jaw


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Permalink | Quote | +Rep by icy133 » October 1, 2013 4:40pm | Report
Well it seems razemage posted a better post, be sure 2 check his out!
Ice, my favorite element, and looks pretty cool

icy133


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Posts: 139
Permalink | Quote | +Rep by TormentedTurnip » October 1, 2013 5:23pm | Report
● Rod of Ascelpius
○ This is a new 3 tier item.
○ Cost - 2660g
○ +75 Magical Power
○ +200 Health
○ +10% Movement Speed
○ AURA - The healing and health regeneration of allies within 70 feet is increased by 15%.


Definitely going to try this out with Hel.

TormentedTurnip
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Permalink | Quote | +Rep by Talenhiem » October 1, 2013 5:24pm | Report
icy133 wrote:

Bastet
General
New ground targeters.
Open Wound (NEW PASSIVE, REPLACES NINE LIVES)
When Bastet hits an enemy with Pounce, Razor Claws or Nine Tails, she wounds the target for 3 seconds. If the target has a wound, those abilities deal 15% more damage and remove the wound instead.
Pounce
This ability now shows a countdown for further communicating the remaining time available to pounce back.
Using teleport will now cancel your return pounce timer.


My god. My life is complete.

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Permalink | Quote | +Rep by HollowsEdge » October 1, 2013 8:23pm | Report
Frostbound amulet will be quite fun on guan yu also :)

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Permalink | Quote | +Rep by Mowen » October 2, 2013 7:08pm | Report
Please move all discussion to here! https://www.smitefire.com/smite/forum/news/mercury-patch-30-9-13-2495

Mowen
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