Ratatoskr spawns with a powerful Magic Acorn from the World Tree in his inventory, replacing his item slot for boots. He can upgrade this acorn through the item store from anywhere on the map to increase his Power and Movement Speed. The fully upgraded acorn adds self healing (20 + 40% of your Physical Power) to his abilities.
Dart
Ratatoskr dashes forward, damaging (100/140/180/220/260) to 80% of your Physical Power) and slowing enemies (20/25/30/35/40%) for 3s. Dart pierces through minions and stops at the first god hit. Also, Dart's cooldown is reduced by 2s for each enemy god hit by Flurry or Acorn Blast.
Cost: 50/55/60/65/70. Cooldown: 12s.
Flurry
Ratatoskr spins around in a flurry of attacks, damaging nearby enemies (25/40/55/70/85 + 20% of your Physical Power) and reducing their Physical Protections (2/3/4/5/6%) up to 4 times.
Cost: 60/65/70/75/80. Cooldown: 12s.
Acorn Blast
Ratatoskr shoots a blast of three acorns forward in a cone, each dealing (50/65/80/95/110 + 30% of your Physical Power) damage. Enemies hit by more than one acorn will take additional damage and enemies hit by all 3 acorns are stunned for 1s. Cost: 60. Cooldown: 10s
Ultimate: Through The Cosmos
Ratatoskr charges up then leaps from the ground to a branch above his head. He may jump to 2 more branches before choosing a landing location. Upon landing he deals (200/260/320/380/440 + 70% of your Physical Power) damage and Knocks up enemies. Through the Cosmos can be canceled or timed out from any of the branches, causing Ratatoskr to strike down at the current target location.
Cost: 100. Cooldown: 90s.
New God Skins
Einherjar Chaac
Storm Jarl Chaacc
Valkali Kali
Blood Jarl Kali
Sand Warden Anhur
Searing Sun Hou Yi
Skadi Mastery Skins
New Avatar
Cutesy Freya
Event - Viking Invasion
Viking Invasion Bundle
Einherjar Chaac (Required to unlock Storm Jarl Chaac)
Valkalli Kali (Required to unlock Blood Jarl Kali)
Access to embark on the Viking Invasion Questline!
Viking Stein Ward
Viking Altar Pedestal
Viking Invasion Loading Frame
Ymir Announcer Pack
Norse Seafarer Music Theme
Unlock all of the following throughout the Viking Invasion Questline
Limited Chaac Storm Jarl and Kali Blood Jarl Skins
Bonus Favor Rewards
Two Viking Chests
These chests will contain a guaranteed Norse God Skin.
Misc
Corrected an issue where some gods were being forced into Restricted Camera Pitch during their ultimates.
Added a "Return To Lobby" button for the Spectator Client when watching Live god selection.
Updated the Icon for Fire Giant's slow from Magma Blast
Achievements
Janus
Watch Your Step
As Janus make your opponents fall through fifteen different portals in one match.
No Scope
As Janus hit at least two enemy gods with your ultimate at max distance.
Scylla
Yes, I'm a Monster
As Scylla reset your Ultimate three or more times in a single use.
Got You!
As Scylla use Sic'em to root three enemy gods.
Susano
Calm Before the Storm
As Susano Pull three or more enemies with a single use of Wind Siphon.
Weather The Storm
As Susano Use a basic anytime while Storm Kata is activated.
Item Changes
Mystical Mail
Mystical Mail was underwhelming for it's cost, especially when compared to items with more direct health or protections on either end of the spectrum. By reducing the cost and providing a small bump to it's Physical Protection we expect it fall into a better spot.
Reduced cost from 2850 → 2700.
Increased Physical protection 30 → 40.
Soul Eater
Soul Eater is an item that allows for players to gain a large amount of stats, and then expend them in an emergency situation to stay alive. At a 50% health threshold to activate, and at 1% per stack; the payoff for losing your stacks often was not impactful enough and happened too early in a fight. These changes should address these issues.
Reduced health threshold for passive to activate from 50% → 25%.
Increased health returned from passive per stack from 1% → 1.5%.
golden sash
Golden Sash
Warlock's Sash is an item that is often used on mages who wish to be tankier, or who need to be tankier in places like the Solo lane, but needed to be rushed to be effective. By reducing the cost of Golden Sash players can build this item early more comfortably, allowing for some more diversity in items in the early game Magic users.
Cost reduced from 1450 → 1350.
Health reduced 200 → 175.
Mana reduced 200 → 175.
Spectral Armor
Fixed an issue where this item's Passive could be activated without using a Relic.
God Changes
Agni
Flame Wave will now burn players a little bit harder, allowing Agni a bit of extra firepower in the mid and late game."
Flame Wave
Increased scaling from 50% → 65%.
Cabrakan
"Cabrakan is seeing a few changes that are part QoL and part increased effectiveness. Shadow Zone will now affect himself, providing him a boost in survivability. Seismic Crush and Refraction Shield are also seeing their base damage scalings made consistent per level. Overall Cabrakan should see more consistent output with a small adjustment upwards in damage."
Shadow Zone
Now affects Cabrakan Himself.
Seismic Crush
Changed Damage from 100/125/175/225/275 (50%) → 100/145/190/235/280 (50%).
Refraction Shield
Changed Damage from 90/160/200/260/330 (50%) → 100/160/220/280/340 (50%).
Cupid
"Cupid's ultimate should now avoid being interrupted after the cast has occurred. This will help Cupid make sure Fields of Love happens exactly when he means for it to happen, while still keeping him casting for the same duration he currently does."
Fields of Love
Reduced casting time from 3 → 0.
Increased recovery time from .1 → .4
Fenrir
"Fenrir now has more mana to leap, claw, and bite his enemies with; giving him some extra uses of his abilities in the early game."
General
Base Mana increased from 200 → 230.
Base MP5 increased from 3.7 → 4.2.
Kali
Marked for Death
Updated tooltip for clarity.
Fixed Kali is receiving Bloodforge passive on assists if the target is her passive mark.
Fixed an issue where Kali was getting the wrong XP and Gold values on assists of her marked targets.
Loki
General
Increased the saturation of Joki Loki and Last Laugh Loki
Medusa
General
The Achievement "Look at me!" will now be awarded if you "stun three or more Gods with Petrify" OR you "kill three or more Gods with Petrify".
Poseidon
"Poseidon is a character that often wants to maintain high levels of his Tide to be mobile and effective around the map. By reducing both the Tidal Meter and Mana cost of Tidal Surge and Whirlpool, Poseidon players will find themselves often in a slightly better position at key points in the game."
Tidal Surge
Reduce Mana cost from 70/80/90/100/110 → 60/70/80/90/100.
Reduced Tidal Meter Cost from 35% → 30%.
Whirlpool
Reduce Mana cost from 70/80/90/100/110 → 60/70/80/90/100.
Reduced Tidal Meter Cost from 25% → 20%.
Skadi
General
Corrected an issue where Kaldr's health bar would scale properly with distance.
Fixed an issue with Kaldr's health bar in Spectator.
Susano
General
Fixed an issue where Susano could get inside of Towers or Phoenixes.
- Heals when landing a ability
- A dash that slows on first god hit
- A AoE protection shredder that hits 4 times
- A three shot projectile that can stun
- A knock up for his ult
- and reduction to cooldown when a ability hits
- High damage
- High mobility
- 4 CC effects
Honest to god what was Hi-Rez and Ajax thinking, this ASSASSIN has more Crowd Control then a GUARDIAN. How are people ok with this?
Everyone has been complaining about how Susano is OP but lets see what he has.
- High mobility
- High early game damage
- 2 CC effects
- A 2 strike and a dash ability
- A pull that damages
- A projectile that does DoT and can teleport to which reduces that ability's cooldown
- A AoE damaging knock-up that can be charged up
- Heals when landing a ability
- A dash that slows on first god hit
- A AoE protection shredder that hits 4 times
- A three shot projectile that can stun
- A knock up for his ult
- and reduction to cooldown when a ability hits
- High damage
- High mobility
- 4 CC effects
Honest to god what was Hi-Rez and Ajax thinking, this ASSASSIN has more Crowd Control then a GUARDIAN. How are people ok with this?
Everyone has been complaining about how Susano is OP but lets see what he has.
- High mobility
- High early game damage
- 2 CC effects
- A 2 strike and a dash ability
- A pull that damages
- A projectile that does DoT and can teleport to which reduces that ability's cooldown
- A AoE damaging knock-up that can be charged up
Ask me who's overpowered again?
Hush. Ive been waiting for Ratatoskr to be biable again.
And Ao Kuang to answer your question
I don't care if he's viable again, they made his kit way to bloated. You and everyone else know that so quit giving Ajax this special treatment as he's becoming the next Drybear and no one is stopping him.
I don't care if he's viable again, they made his kit way to bloated. You and everyone else know that so quit giving Ajax this special treatment as he's becoming the next Drybear and no one is stopping him.
Tbh i'll have to agree on this one. new rat is bloated and less fun, as much as i love ajax, this rework is just a failure.
Hi!
I'm DucksRock, But you can call me Ducks.
Kuzenbo rights advocate, guide-making delayer and passionate pop music fan.
I'm not to sure who this ajax is but he may need to go(away), rat is broken on return.
Self heal that with all abilities used could heal him massively, 40% slow for 3s (on an assassin).
He also has a possible 24% protection reduction. He can also stun you and lastly a knock up for guardian grade cc. This effectively gave him all the acorn abilities for the price of boots.
You know, normally I like to be the person of reason, try to defend HiRez and really say why their decisions make sense and that in time we'll see that their design choices aren't bad or overpowered...
But in this case I can't really help it, his kit is bloated, something needs to be removed (honestly just take out the self heal and I think he'd be pretty okay?) This rework just seems pretty blatantly op.
"Oh, so you don't like Ratatoskr because he has no crowd control? Here, we'll rework him. Now ALL of his moves are crowd control!" Something I've noticed with HiRez is that they try to teach us "be careful what you wish for" like with, for example, Swagni, Feaster Bunny, Derpules, etc. But that was just skins. This actually has an important impact on gameplay.
"Oh, so you don't like Ratatoskr because he has no crowd control? Here, we'll rework him. Now ALL of his moves are crowd control!" Something I've noticed with HiRez is that they try to teach us "be careful what you wish for" like with, for example, Swagni, Feaster Bunny, Derpules, etc. But that was just skins. This actually has an important impact on gameplay.
At least the skins are good. Love the card art.
Well, not all of them, but he'll be pretty boring now. easier to balance, but less fun. this is a be careful with what you wish for.
Hi!
I'm DucksRock, But you can call me Ducks.
Kuzenbo rights advocate, guide-making delayer and passionate pop music fan.
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