There are 3 items in the game that reduce healing. If all 3 items are present assuming you hit basic attacks, all healers are rendered useless. Literally no heal! This problem comes up in ranked matches all the time. Hades is useless and you have to pray that people don't get those items. Same
with Aphrodite, who used to be top tier 1v1 before the basic attack counter heal item came into play.
I think that an item should be created to balance this effect. This is what I came up with.
AT MAX LEVEL
Item: 30 magical protection, 30 physical protection, 10% crowd control
Bonus: While using this item all healing abilities can only be reduced to a maximum of -75%
of total. This does not include lifesteal.
This will give you a minimum of 25% healing capacity, but 25% is at least enough to use your skills
to try to stay in the game! What do you think?
You want to also keep in mind that anti-heal really does have a place...it is a strategic counter to a variety of healing...health potions, Meditation Cloak, Bracer of Undoing, and lifesteal of all types.
Tech mentioned the one item that sort of (but not very well) counters anti-heal, though it also acts as general healing enhancement when not being affected by anti-heal. Rod of Asclepius has its faults...it's magical only (sorry Guan Yu and Hercules), and the enhancement really isn't all that amazing...max increase of 20% when in combat, and a hefty price of 2,600 gold. The health and movespeed are nice survivability stats, and the power is pretty decent though.
Even with the prevalence of anti-heal items, it doesn't stop people, even in ranked/competitive, from choosing gods with healing, or from buying lifesteal items...all of these are very, very popular picks...
Hel (got a slight nerf for the upcoming patch, but even the pros have been using her)
Terra (EmilZy said she'd probably be his pick every game if she's not banned)
As such, I'd argue that things are generally in a decent place right now. Everyone's experience is going to differ, of course, but if anything, I think it's in a better place than it's ever been.
Regarding your item suggestion, maxing the amount of healing reduction is extremely underwhelming...the stats you have are generally very weak overall, and won't even work unless multiple anti-heal effects are being applied at once (other than those specific abilities that decrease healing by 100%). As it is, that item would probably be worth maybe 1,200 gold at best, and that's basically just for the protections (and no one would ever pick it up). If you wanted to make it more effective, you'd probably want it to have a passive more like:
If affected by anti-heal, the anti-heal effect is reduced by 50% for all healing. In addition, the owner gains 30% CC reduction for the duration of the anti-heal effect (or something to that effect).
Anyway, there are some healing-based gods that are sort of weak. The most HR should do is tweak their kits to give them more relevance...at least in my opinion.
I would say this item would possibly be somewhat OP, depending on how this is applied.
If you straight up limit anti-heal to a total that you're affected by, say 25% like you said, you could render a variety of other items completely useless if bought and applied in combination (say BBS and Pest), which would make the item broken.
If you were to adjust how it affects anti-healing, that might work. Say, something along the lines of "if affected by anti-healing, anti-healing effect is reduced by 50% on each unique item/skill."
So, if you were facing BBS and Pest, instead of seeing 65% anti-heal, it would be 32.5%. Odin's Ring of Spears would reduce your heal by 50%, etc., etc.
Now, I don't know what that proper number would be to provide a balanced, feasible item, and I don't know if even having that kind of item in the first place is a good idea, but I do like the general concept of being able to counter a counter with something besides Rod of Asclepius, which is sort of a counter, but also a healing buff.
being able to counter anti heal like that would make people who already have masses of healing like aphrodite and builds based on all life steal, like anubis, near impossible to fight. lets say u have an all life steal anubis build in a 1v1 that gives u the maximum of 65% life steal, so i build in toxic blade and brawlers beat stick allowing me to apply up to 80% anti heal so i have a chance of killing you, well with that item u can take that 80 and turn it into 25 and make anti heal basically useless against you
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