So, you want to make a god idea. Well, it isn't as simple as slapping a few words into a document and pasting it, without showing any numbers or stats. A god idea needs three things:
Abilities and their descriptions. This is incredibly obvious. If you don't describe what a god does, how will people understand your idea? If you say an ability "deals average damage every second and stuns," there is no way anyone can tell if the ability is overpowered or whatnot.
Understanding of Smite and its gods/items/mechanics. If you are just throwing out concepts with no basis for comparison, how the hell will any idea you make fit in? If you think a 3 second stun is a reasonable number for a non-ultimate ability, you are thinking wrong.
Numbers. I cannot stress enough the importance of proper numbers. You will need: Cooldown, Range/Radius, Damage, Contributions (unless an ability lacks that, such as Conviction), and lastly, CC intensity and duration, if any (there if a big difference between an 20-ft circle that slows for 2 seconds, like Grasping Hands, and an ability that slows only while inside it, like Crush). Don't forget any other numbers that may be pertinent, such as Strength from Pain giving power proportional to Herc's level.
There are a few optional things that can enhance your god idea. BBC coding makes it more readable and accessible. A neat picture can also help the audience visualize your god concept. Base stats and mana costs also give you another way to tweak your god and make him or her more unique. For example, why not give a tank 50 + 2 per level base damage on his basics, so he can hit like a truck with his basics early game?
It's also a good idea to state your god's role and playstyle, in either a paragraph or even a sentence or two. Don;t just dump all of your info in a wall of text, give it to your readers in an easy-to-understand format.
Lastly, before you post, take a final review of your god. Is he/she overpowered? Did you forget to put anything? Any last touch-ups you want to make? No one likes to see a god idea that is half-baked and clearly the product of lazy design. Put some effort into your idea, and people will give some effort back.
And here is a list of resources for any idea developers.
Smite Units of Measurement and Comparison
Speed: Ooh boy, this one is pretty ****ing hard. But Agni has the fastest dash in the game, while I'd say Vamana has the slowest. You'll have to ballpark this one. As for projectile speeds, currently, Bladed Arrow is the fastest skillshot in the game, maybe tied with Impale. Stop Time is the slowest skillshot.
Lines: A ranged basic attack and Shackles's maximum range is 55 feet. Unfortunately, line ranges are often not listed, so I have only approximations to offer, but most of the linear skillshots in this game have the same range as a basic attack: Chain Lightning, Spirit Arrow, Heart Bomb, etc. Cocoon is 70 feet long, and that's all I have.
Cone: I hope we all know degrees, right? Power Cleave is 180 degrees, for example. Just think of them as circles, but only a portion of them.
Base Stats for Every God
I made a chart showing the base stats of every single god, excluding Mp5/Hp5. All stats are organized by this format: Base (+Per Level / At level 20). So for Athena, she has 500 starting health, gains 100 per level, and has a max of 2500 health at level 20, so her health bit will look like this: 500 (+100 / 2500).
The number in parentheses next to e god's name is their base movement speed.
Base Attack and Movement Speed are both important because speed and attack speed values are gaind by percentages, not raw units.
Basic attack damage refers to physical gods' base power and the magical gods' base damage on basic attacks. Interestingly enough, not all mages receive the same base damage on their basic attacks.
What about the lore? I for one have great fun trying to make the lore sound as accurate/unique/epic as possible. Literary students or writers get a kick out of this, such as myself. I'm not sure who else writes lores, but I'm sure a few pointers of the god and/or his/her history can help us understand their skills better.
Kumbhakarna is in the game with a 3 second stun . _ .
1st of this is a year old thread (ut's stickied for reasons) so there is a chance (I believe a pretty big one) that khumba hasn't been in the game by that time
2nd it's a mesmerize not a stun. (and if you don't know the difference between a mes and a stun a stun is the full duration and a mesmerize is the full duration OR until you take damage
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