I think the biggest thing is its perspective. You could argue that Smite wasn't the very first MOBA to use a third-person point of view, but it was definitely one of the first and capitalized well on it. To me, it really feels like a completely different game than MOBA's such as LoL, DOTA 2, and Dawngate. I can enjoy a game or two of isometric MOBA's every once in a while, but they just can't hold my attention like Smite does.
Yeah, the mythological aspect is very cool, to know that these are actual mythological figures you're playing as. For some of my favorite gods, it's actually incited me to google their name and learn a bit more about them in mythology.
Thanks to Ferrum for making the sig pic! He's beast af people.
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This bit of naivete in this thread makes me laugh.
Ullr isn't original at all. HiRezKelly personally told me so.
He is literally a kit made at the last second before the deadline due to them being unable to agree on a more original kit.
Besides, how can you call his kit original?
Stances? Just like Hel and Tyr, you mean?
His leap is a generic leap.
His arrow is just like every other "pierce everything undodgeable 'skill'shot."
His steroids are just generic stat gains, as usual.
His melee/ranged bit is also unoriginal, and pointless, since he's always ranged when basic attacking.
His axe throw is just Anhur's thing with no knockback.
He's literally every other ADC mashed into one.
And if you think his melee form works well with his ranged form, you are the dumbest person I have ever met besides Arka. You NEVER use melee basics 99% of the time, you ALWAYS use axe form to either escape with 2/3 spam, or stun someone before swapping to ranged form. He is not an assassin, either. His melee form is meaningless except a way to slap on more skills to his ranged form.
Christ, can't we have a discussion without someone coming in and inevitably throwing a thread off course?
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