Like I feel like they should tweak his numbers cause he almost has a Warrior kit... Like jack of all trades master of none. Oh but wait he has high scaling so and ranged AAs like why does every physical character type need 100% scaling on basic attacks and every magical 20% (yes there are a few circumstantial exceptions) but like couldn't they give guardians slightly higher scaling on there basics and instead of nerfing pretty much every physical basic attack based item when they could have just lowered hunter basic attack scaling to say 85% across the board. They would still hit hard lategame once the crit items came online while Bakasura and Kali and Mercury and nemesis who didn't really need nerfs got hit pretty hard by the item changes.
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well they do need to tweak the numbers on some abilities here.
however on the scaling part it would be nice to see something like that but on a coding part it's going to make things more complicated as they will need to write interactions of power with basic attack for every god instead of using 2 formulas like they do now
(that formula looks something like: AA damage=base PP god X + growth PP god X x lvl god X +bonus PP
and should then be changed to: AA damage=(base PP god X + growth PP god X x lvl god X +bonus PP) x scaling AA god X meaning they need to make a whole new list of numbers/variables again)
But if they already have the formula for 100% scaling can't they just copy paste formula replace pp with pp(.8) in the formula and superimpose over the hunters?
I have an awesome guide out on Cabrakan, check it out
as I said they use a general formula for PP as a whole. they need to change some coding and your way is going to be even more buggy as hell as there are 2 formula's for PP and a system goes crazy bugging out PP
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