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Xbalanque - Finding the Hidden Sun

21 1 62,880
by TheFrozenFox updated August 14, 2013

Smite God: Xbalanque

Build Guide Discussion 20 More Guides
Tap Mouse over an item or ability icon for detailed info

Xbalanque Build

Starting Items

Build Item Death's Toll Death's Toll
Build Item Tabi Tabi
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion

Core Build

Build Item Warrior Tabi Warrior Tabi
Build Item Fatalis Fatalis
Build Item Shifter's Shield Shifter's Shield
Build Item Rage Rage

Other Situational Items

Build Item Runic Shield Runic Shield
Build Item Void Shield Void Shield
Build Item Heartseeker Heartseeker
Build Item Hydra's Lament Hydra's Lament
Build Item The Executioner The Executioner
Build Item Death's Toll Death's Toll
Build Item Deathbringer Deathbringer
Build Item Qin's Blades Qin's Blades

Example Build

Build Item Death's Toll Death's Toll
Build Item Warrior Tabi Warrior Tabi
Build Item Fatalis Fatalis
Build Item Shifter's Shield Shifter's Shield
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Qin's Blades Qin's Blades

Xbalanque's Skill Order

Branching Bola

1 X Y
Branching Bola
12 13 14 15 16

Poison Darts

2 A B
Poison Darts
1 3 6 8 10

Rising Jaguar

3 B A
Rising Jaguar
2 4 7 9 11

Darkest of Nights

4 Y X
Darkest of Nights
5 17 18 19 20
Branching Bola
12 13 14 15 16

Branching Bola

1 X
When Xbalanque toggles on this ability, his Basic Attacks deal additional damage. When the bola hits, it splits into 2 that hit enemies up to 30 units behind the target for 37.5% damage (on-hit effects do not apply). Pressing the ability again cancels the toggle.

Ability Type: Buff
Damage: 10 / 20 / 30 / 40 / 50
Cost: 5 / 8 / 11 / 14 / 17 per shot
Cooldown: .5s
Poison Darts
1 3 6 8 10

Poison Darts

2 A
Xbalanque shoots 15 darts in a cone in front of him, dealing damage with each one. An enemy can be hit by 5 darts, with the other 4 doing 30% damage. Enemies hit are poisoned, taking additional damage every .5s and are Slowed.

Ability Type: Cone
Damage Per Dart: 30 / 45 / 60 / 75 / 90 (+40% of your Physical Power)
Poison Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Poison Slow: 20%
Poison Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Rising Jaguar
2 4 7 9 11

Rising Jaguar

3 B
Xbalanque rushes forward and then jumps into the air. While in the air, he fires darts at all nearby enemies, dealing damage to all in the area. Any enemies that were poisoned by Xbalanque take additional damage.

Ability Type: Dash
Damage: 80 / 130 / 180 / 230 / 280 (+50% of your Physical Power)
Additional Poisoned Damage: 40%
Damage (Max): 104 / 169 / 234 / 299 / 364 (+39% of your Physical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Darkest of Nights
5 17 18 19 20

Darkest of Nights

4 Y
Xbalanque shrouds enemies in darkness for 3s. During this time, Xbalanque's Basic Attack range, Attack Speed and Movement Speed are increased.

Ability Type: Area
Attack Speed: 20 / 30 / 40 / 50 / 60%
Movement Speed: 20 / 30 / 40 / 50 / 60%
Basic Attack Range Increase: 40
Cost: 100
Cooldown: 90s

I am new to writing guides in general, but with over 100 games as Xbalanque and God Mastery at 7+ I feel I have enough experience in playing this god to try and help other people learn how to play or improve themselves as Xbalanque


Introduction

Xbalanque is the harassing-flying-ninja-jaguar god who can be annoying to play against and is fun to play as. Xbalanque plays as a Physical Ranged AD Carry, containing a kit of many abilities to make him very mobile or aggressive.

There are many ways to use Xbalanque's abilities, but knowing WHEN and how to use them are very important in deciding who lives or if you can escape.



Pros / Cons


Pros


+ High Mobility
+ Extremely Good at Harassment with Poison Darts
+ Highest Damage Physical Carry (thanks to Branching Bola
+ High AoE Damage (all of his abilities)
+ Global Ult ( Darkest of Nights)
+ On-Demand CC immunity (via Rising Jaguar)


Xbalanque has a kit filled with answers to almost any situation including an escape, slow, catch-up, AoE, and CC immunity. His high AoE damage make him extremely good to harass arena, and difficult to lane against with his high harassment.
Cons


- Squishy
- Lacks CC
- Passive is useless without kills
- Cripple hurts his combo/escape
- Mana problems early game
- Ult timing/use


While Xbalanque has many upside, the only way to help his team via CC is through Darkest of Nights which needs to be used at the proper moment to be beneficial for the team. If Xbalanque is denied early kills his passive ( Dead of Night) will grow useless as the game progresses.


Build Explanation


Typical Build items

Death's Toll is a great item for early game Conquest which not only allows for some early game sustain, but also provides some good stats (attack power and attack speed) that will be used until you acquire your 5th item, in which case it will be replaced with a more relevant item for late game.
Warrior Tabi grants movement speed, physical penetration, and physical power. These are 3 things that are helpful to any physical god. Most likely each god will be using boots of some kind so the movement speed is relevant to both escape and keep up with enemy gods, the penetration and power increases the damage that can be done.
Fatalis is not a very liked item, but has been starting to pop up on many gods in the games I've seen. It's used as both a defensive item via movement speed to get away or an offensive item to catch enemies who are running and to hit them more frequently. Gives movement speed and attack speed
eye of retaliation Eye of Retaliation is a really strong (and expensive) item that allows you to stand toe-to-toe with another carry or even assassin since it replaces health and the amount of damage+lifesteal it gives is based on your current health. Useful for sustain and staying in team fights. Gives Physical Lifesteal and physical power
Rage; one of the best carry items due to it's passive that makes sure you are getting crits. It even helps you attack more by providing attack speed. The main part of the item is it's passive but being that it also grants physical power and it's own critical strike chance
Comboing well with Rage, Deathbringer gives our crits an extra 50% damage making each crit even more deadly. Not only that, but it does it by also giving a large amount of physical power and helps bring in crits with it's own critical strike chance. One of the most upfront items that should be in any build with high amounts of crit or are looking to do more physical damage.

Situational Items


Qin's Blades, one of the items I personally use as a 6th gives good carry stats, and a passive that will make your attacks do a decent percent of the enemy god's health regardless of their role and also provides attack speed to make it hit more often and the ever-present physical power to contribute to the non-passive damage part of the hits.
There are games where Heartseeker is going to be a really good item, and it works really well with Xbalanque. The only reason it is not in the core build is that it is not a new player friendly item, it provides tons of physical power and a small amount of movement speed, however, I would pick it up as the first item after getting the first level of Tabi to gain early stacks. Not dying is a key part to using the item and if you feel your team or yourself is doing too bad to warrant using the item, I would suggest selling it earlier rather than later.
Focused Voidblade An item that is useful for if the other team's composition consists of a lot more physical damage than magical as it provides both physical protection and power alongside a good amount of (passive) penetration. Not only will it protect, but it wont give up a ton of power to do it, allowing Xbalanque to fight longer than the other team.
Just like focused voidblade, Runic Shield is only used when the enemy team has an excessive amount of a certain damage type. In this case magical protection without sacrificing all of your physical power and without being killed over and over by mages/magical damage dealers.
Against a team with heavy bruisers or tanks The Executioner provides a way to get through all of the enemy gods' defenses being able to (with the passive) lower their defenses and also add in some extra physical power and attack speed to get the passive stacks in easier.
Not that often used hydras's lament allows the use of Xbalanque's abilities more often and if used right allow him to do big basic attack hits after using abilities. Provides cooldown reduction and physical power


Skills

  • Dead of Night, the passive that grants 5 physical power per kill up to 30 power. It's important for Xbalanque to get killing blows early up until at least 6 kills to fully utilize his passive which can be quite amazing early game. However, if you are not getting killing blows it is a dead passive.
  • Branching Bola is an ability that increases the damage done by each hit and splits apart upon hitting dealing less damage as AoE. This ability is really great late game as it gives more damage and can be used for longer periods of time. It is not taken early because it is mana hungry and it's easier to harass using your other two abilities.
  • Poison Darts shoots a bunch of darts in a cone that can hit both minions and gods, slowing and dealing damage over time to those it hits. it is important to note that it is possible to hit someone with 3 darts for extra damage and also possible to miss entirely due to the darts' nature in spreading apart. Used in conjunction with Rising Jaguar to do an extra 20% damage.
  • Rising Jaguar makes Xbalanque rush forward and jump, shooting darts and dealing damage to any nearby enemies, also dealing 20% more damage to enemies poisoned with Poison Darts. The ability that makes Xbalanque hard to catch, this ability does everything, escape, catch, damage, and looks awesome while doing it. Best used in conjunction with Poison Darts, but it can be used to catch an enemy and then dart them. Important to note that it is considered a dash and the path (which you can control in mid-air) can be blocked by gods, minions, and walls alike. THIS ABILITY ALSO MAKES YOU CC IMMUNE
  • Darkest of Nights is the global ultimate that affects each enemy god regardless of position reducing vision and stunning them if it ends while they are moving. Using this ability also increases your movement speed and range, however, leveling it only increases the movement speed and thus isn't as important as leveling Xbalanque's other abilities first. Can be used as an escape, initiate, or to secure a kill, but being that it is global timing it to benefit as many people as possible can be tricky.

Skill Level Priority

Level 1 > => > > Past Level 1


Solo/Dual Laning


Xbalanque can do both solo, dual, or mid laning (although mid is not ideal). However I prefer to solo lane if I get the chance.

Solo
While solo laning it is important to note that Xbalanque does not have large wave clears and in these situations it may be wise to take Branching Bola at level 3 to help clear the minions before they get damaged by the tower (as you wont get gold from them then). Blue buff becomes important when using Branching Bola and your jungler should get it for you as often as possible.

Staying near the tower is vital to surviving, but as Xbalanque harassing the other gods in lane should also be a priority, hitting minions as you do it. In this way you force them to either use potions or go back in which case you will be gaining more experience/gold than them.

Dual
If you do not have a jungler it is best to lane with someone who has a good lane clear so you can focus on harassing the other gods in lane and poking them when possible while your partner clears waves and/or helps harass. Follow normal skill priority for this position.

Mid
Not a fun position to be in due to the lack of minion clear. In this position Branching Bola is a must and so is blue buff, you will be relying heavily on your jungler to help gank and your harassment to keep you ahead of the other mid player.


Tips/Tricks


Positioning, timing, and using your kit for its entire utility is important in playing Xbalanque properly. There are many ways to play that can either get a kill or miss one. Namely the Poison Darts -> Rising Jaguar combo, most Xbalanque's I've seen refuse to use Rising Jaguar before Poison Darts, but if the enemy is out of range, you can use the jump to catch up and the poison will slow them long enough to kill via basic attacks. It is also good to use Rising Jaguar to put yourself in an enemies' face to body block, or to not allow them to escape.

Now, Xbalanque's ultimate ( Darkest of Nights) is a key part in playing well, when to use it is always something that should be on your mind, typically it is to save teammates, since Xbalanque is mobile enough on his own. But if the team is in a good position it can be used to throw some chaos into a teamfight to make the fight in your favor as you can throw really far while the ult is up.

Unless you are harassing, it is best to save Rising Jaguar as an escape or an on-demand Purification Beads to dodge Ares's No Escape (just be in the air during the actual pull) or any other type of CC ( Hades' Pillar of Agony also comes to mind)

Typical ranged carry tactics involve staying on the outside of the lane (away from the jungle) so as to have more time to see an enemy jungler before the gank, and to rely on your basic attacks as the #1 source of damage.


Closing Thoughts/Summary


Overall, Xbalanque is a fun god to play and takes some getting used to and learning to position and when/when not to use his abilities, but can be really good at securing and catching kills with the ability (with eye of retaliation) to win almost any 1v1 fight.

Thanks for reading the guide, I hope it helped and if you have any suggestions, comments, feedback, ideas, etc please comment. If you do decide to downvote please explain why so we can work to help the community. Cheers!

FAQ


This section will be filled out as questions are asked, and consequently answered.

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1
Ezikiorage | December 1, 2013 10:52am
This build is great if you are facing melee gods but it is not the most optimal build and a bit outdated.
1
Jagua2 | November 23, 2013 11:06am
I gave this build a go... and it works! Amazing! Thanks for the tips and build! *upvotes*
1
bjk008 | October 25, 2013 8:00am
Hey,

I have now read your guide. And I think it is quite good. But in my eyes Eye of Retaliation is good only for tanks. I can explain why. Because of the status of the missing health you will gain more and more attack damage, if you have more life, but Xba has about 2k health points at level 20.
Thats why u could get at most dmg from that passiv of the item 20 damage. And at the same time Xba can�´t survive that long because in a direct fight he is very squishy, so that the item could be very usefull. And a tank you maybe know, how hard it is to get him on low health and in that time u try to bring the tank on low health the Eye of Retaliation should very usefull. And if you play Xba on much lifesteal, you will get per hit much of your health points back, thats why I think the Eye of Retaliation is useless.

It�´s too low in my view. For Xba

It would be much better, if u would take Bloodforge or something else like that.

Hope u know what I mean.


But I tried out the Guide it´s very nice.

Quote up from my side ! :)
1
BamseTerror | October 20, 2013 4:00pm
Very good guide. Thank you. +1
1
sinfulstyle | October 11, 2013 11:22am
Great guide... I could always tell a new xb when he leveled branching bolas first... this is pretty much my build. Im thinking about trying out combat blink then either aegis or beads
1
Ezikiorage | October 4, 2013 5:44pm
It annoys me very much when I try to cancel 2 and 3 skills with my right click and it toggles 1 out too.
1
Raventhor (158) | September 30, 2013 10:09pm
Allgreek, it's 20% attack speed, 30 power, and 21% physical penetration. That will do dividends more damage than fatalis, which in of itself is a useless item, it's simply modifying your playstyle. No one needs fatalis ever, save POSSIBLY freya, but the backpedal and movement speed are to help you if you're having issues. If you're a good player fatalis usually isn't needed, as the straight out damage on other items, or in this case, armor shred, is better. Additionally, power affects his Poison Darts and Rising Jaguar as well, whereas pure attack speed does not. Xbal is already a fast character, movement speed is relatively negligible, and his ult gives him movement speed which is enough to consider in a teamfight.

So the question is, is 45% attack speed better than 20% attack speed, 30 power, and 21% physical penetration? My answer is no.
1
AllGreekToMe | September 30, 2013 10:04pm
Also, I disagree with Dark Jaw, who just posted above me... fatalis is 45% attack speed and 25% movement in a fight which is > than 20% and 30 power on Xbalanque.
1
AllGreekToMe | September 30, 2013 10:02pm
I like your guide quite a bit, very nice image coding and such. Good general explanation of Xbalanque. Curious what you think about this build: https://www.smitefire.com/smite/guide/xbalanque-runaway-racecar-domination-3151

I'm going to try him in a few Conquest matches and see how I do... I'll probably update the guide after that. He's definitely my favorite carry.
1
Dark Jaw (44) | September 4, 2013 3:25pm
Good job on the BB coding. I'm amazed with your work. Surprisingly, our builds are similar. Not going to blame you or anything, just surprised with that fact.

The only thing I dislike is Fatalis to be a core item. The Executioner could easily replace it, have similar results AND physical damage.
1
Inkarius | August 31, 2013 10:25am
I tried this and it works very well for solo side lane. Upvote.
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League of Legends Build Guide Author TheFrozenFox
Xbalanque - Finding the Hidden Sun
Table of Contents

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