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Vamana: The Size of the Dog in the Fight (Arena/Clash)

2 1 26,607
by Sephious updated June 12, 2018

Smite God: Vamana

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Vamana Build

Passive Exploit

Notes This build focuses primarily on using Vamana's passive to build up protections and physical power at the same time. This means it will heavily favor physical defense. Build order is flexible, but I like to get the stacks on Urchin quick, and then get the CDR from the Beastplate. The Mystical Mail gives you free assists for being near enemies that your teammates kill even if you didn't land a hit, but I imagine most would recommend a Sovreign or Midgardian which can be swapped in late game. The MoD gives a boost to magical protection since this build is pretty unbalanced at this point, and then Frostbound is helpful for enemies trying to escape.

Notes

This build focuses primarily on using Vamana's passive to build up protections and physical power at the same time. This means it will heavily favor physical defense. Build order is flexible, but I like to get the stacks on Urchin quick, and then get the CDR from the Beastplate. The Mystical Mail gives you free assists for being near enemies that your teammates kill even if you didn't land a hit, but I imagine most would recommend a Sovreign or Midgardian which can be swapped in late game. The MoD gives a boost to magical protection since this build is pretty unbalanced at this point, and then Frostbound is helpful for enemies trying to escape.

Build Item Warrior Tabi Warrior Tabi
Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Mystical Mail Mystical Mail
Build Item Mantle of Discord Mantle of Discord
Build Item Frostbound Hammer Frostbound Hammer

Late Game Swaps

Build Item Midgardian Mail Midgardian Mail
Build Item Sovereignty Sovereignty

Relics

Build Item Heavenly Wings Heavenly Wings
Build Item Shield of Thorns Shield of Thorns
Build Item Aegis Amulet Aegis Amulet
Build Item Cloak of Meditation Cloak of Meditation

Consumables

Notes Vamana doesn't need unique consumables. Just focus on sustain or team support with wards.

Notes

Vamana doesn't need unique consumables. Just focus on sustain or team support with wards.

Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana
Build Item Ward Ward

Vamana's Skill Order

Clear The Path

1 X Y
Clear The Path
3 15 16 18 19

Armored Umbrella

2 A B
Armored Umbrella
2 8 11 12 14

Umbrellarang

3 B A
Umbrellarang
1 4 6 7 10

Colossal Fury

4 Y X
Colossal Fury
5 9 13 17 20
Clear The Path
3 15 16 18 19

Clear The Path

1 X
Vamana opens his umbrella in front of him and sprints forward, doing damage to all enemies and knocking them into the air.

Ability Type: Dash, Knockup, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Cost: 70
Cooldown: 16s
Armored Umbrella
2 8 11 12 14

Armored Umbrella

2 A
Vamana infuses his umbrella with his armor, reinforcing it while he strikes forth, doing damage to all enemies in a cone.

Ability Type: Cone, Damage
Damage: 85 / 135 / 185 / 235 / 285 (+70% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Umbrellarang
1 4 6 7 10

Umbrellarang

3 B
Vamana spins an umbrella out in front of him, hitting everyone in its path for damage and slowing your enemies' attack and movement speeds. After reaching its destination, the umbrella returns back to Vamana, hitting everyone in its path again.

Ability Type: Line, Slow, Damage
Damage: 55 / 90 / 125 / 160 / 195 (+50% of your Physical Power)
Attack / Movement Speed Slow: 25%
Speed Slow Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Colossal Fury
5 9 13 17 20

Colossal Fury

4 Y
Vamana grows to an enormous giant for 5s gaining immunity to Crowd Control, Protections, Physical Power, Physical Lifesteal, a stacking shield that cannot exceed 1000 Health, and his Basic Attacks now damage all nearby enemies. His Movement Penalty for Attacking, Backpedaling, and Strafing are reduced by 20% while in this state. Successful attacks on enemies also provide stacking Movement Speed for 3s. When Vamana is in Colossal form, taking damage from gods increases the duration to a max of 9s and Vamana can pass through player made walls. You may cancel his giant form early.

Ability Type: Area Basic, Buff
Protections: 25 / 30 / 35 / 40 / 45
Physical Power: 25 / 30 / 35 / 40 / 45
Physical Lifesteal: 30%
Shield: 0.75% of Maximum Health per .2 second
Movement Speed: 3% stacking 5 times
Cost: 100
Cooldown: 90s

Introduction to Vamana

Vamana is physical melee warrior with an excellent passive ability to counter physical damaging enemies. Effective use of his abilities allows for considerable burst damage and opponent movement interrupts. Vamana's Clear the Path has both an offensive aspect and an escape aspect, but can be interrupted or negate by enemy abilities (i.e. Odin's Ult, Poseidon's whirlpool). This build guide focuses on Vamana's role in an Arena/Clash mode with team support. I have not tested these builds on Vamana in a solo capacity.

Vamana's offensive combo typically proceeds in the form:
Umbrellarang -> Clear the Path -> Armored Umbrella

The combo above is excellent for catching enemy gods unaware and disrupting their formation. Additionally it sets up Vamana's Colossal Fury, by putting him in melee range of enemies; however, using Clear the Path to enter the fray will mean it is unavailable as an escape maneuver.

Skills

SLEEPING GIANT
A percentage of Vamana's Physical Protection is converted to Physical Power.

Physical Protection Conversion: 20%
CLEAR THE PATH
Vamana opens his umbrella in front of him and sprints forward, doing damage to all enemies and knocking them into the air.

Damage 70/110/150/190/230 +60% of physical power
Cooldown: 15 seconds
Mana Cost: 70
ARMORED UMBRELLA
Vamana infuses his umbrella with his armor, reinforcing it while he strikes forth, doing damage to all enemies in a cone.

Damage: 85/140/195/250/305 +70% of physical power
Cooldown: 15/14/13/12/11 seconds
Mana Cost: 60/65/70/75/80
UMBRELLARANG
Vamana spins an umbrella out in front of him, hitting everyone in its path for damage and slowing your enemies' attack and movement speeds. After reaching its destination, the umbrella returns back to Vamana, hitting everyone in its path again.

Damage: 50/85/120/155/190 +50% of physical power
Attack/Movement Speed Slow: 30%
Speed Slow Duration: 3 seconds
Cooldown: 13 seconds
Mana Cost: 60/65/70/75/80
COLOSSAL FURY
Vamana grows to an enormous giant. While Vamana is enraged, he is immune to Crowd Control, gains Protections, Physical Power, massive regeneration and his Basic Attacks now damage all nearby enemies. When Vamana is in Colossal form, taking damage from gods increases the duration.
You may cancel his giant form early.

Protections: 15/20/25/30/35
Physical Power: 40/55/70/85/100
Health Regen: 5% per second
Duration: 6 seconds +0.5 seconds per hit up to 10 seconds
Radius:: 16
Cooldown: 90 seconds
Mana Cost: 100

Pros / Cons

Pros:
-High Defense
-Moderate Sustain
-Moderate Damage
-Interrupts/Crowd Control

Cons:
-Sustain limited by Ult cooldown
-Limited escape
-Movement speed is very low in Ult

Summary

Vamana is a very useful offensive support god. His ability to interrupt enemy abilities and movement with Clear the Path and the slow effect of his Umbrellarang make him excellent for preventing enemies from escape. He can also absorb a significant amount of damage depending on the build and dish out a reasonable amount for a warrior. Early-game is a critical time to use Vamana in a support capacity as his abilities don't really blossom until late-game. By mid-game his defensive build should be nearly complete and you can play a bit more aggressively, but he shines in late-game.

Awards

BABY SMASH
As Vamana get a triple kill using your Colossal Fury Ability.
OUT OF MY WAY
As Vamana knock up three or more enemies with Clear the Path.

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3
Branmuffin17 (394) | June 13, 2018 12:36pm
Hi Sephious,

I have no problem with your general build. Items typically make sense, and you get a lot of control out of Frostbound Hammer (since you don't have all that much in the rest of your kit).

A couple of comments:
  • In a teamfight mode where you don't need to worry all that much about wave clear, you might consider leveling Armored Umbrella first. The wide, immediate AOE damage is going to be easier to confirm than getting 2 hits (up and back) on Umbrellarang. I absolutely know the 'rang is better for things like Solo lane wave clear, but find it a little on the slow side for a teamfight.

  • Think you may not have noticed, but you don't actually need to get any hits in on an enemy in a mode like Arena. Just being semi-close gives you the assist. If you don't believe me, test it out. As such, Mystical Mail (which is also pretty expensive) isn't all that needed in my opinion. Not that it's not a decent item, as it provides a good amount of health, but I think you might be better served by getting a different item. Consider rushing Frostbound Hammer over it, or go for Midgardian Mail in this position. Or, if you need more magical protections at this point, get that Mantle of Discord earlier. (I know you're looking to maximize his passive function, but you might also just consider a magical protection item like Genji's Guard or Ancile or something)
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League of Legends Build Guide Author Sephious
Vamana: The Size of the Dog in the Fight (Arena/Clash)
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