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Tyr - Obey The Law

1 4 9,353
by Bojanx2x updated March 17, 2014

Smite God: Tyr

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Tyr Build

This is the build i use for the jungle for solo lane i get a mark of the vanguard as my starter item instead

Build Item Bumba's Mask Bumba's Mask
Build Item Warrior Tabi Warrior Tabi
Build Item Void Shield Void Shield
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Bulwark of Hope Bulwark of Hope
Build Item Sovereignty Sovereignty
Build Item Frostbound Hammer Frostbound Hammer

Tyr's Skill Order

Fearless

1 X Y
Fearless
1 4 6 7 10

Power Cleave

2 A B
Power Cleave
2 8 11 12 14

Change Stance

3 B A
Change Stance
3 15 16 18 19

Lawbringer

4 Y X
Lawbringer
5 9 13 17 20
Fearless
1 4 6 7 10

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
2 8 11 12 14

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
3 15 16 18 19

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 9 13 17 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

IMPORTANT:with the upcoming patches there will be new items and changes to the game i will update this guide then for now this guide will be only useful for learning the general play style the build is somewhat viable but also a bit out of date

hi there this is my overall 8th guide and it will be on TyrThe Lawgiver and i will cover Solo Lane / Jungle Tyr and will be giving some advise/notes in case your going for duo lane/support ish tyr



Tyr is a Warrior/Bruiser and Initiator


i will assume that you know the basics of what AA FG GF AD and AP mean as well as AoE MIA CD and CDR but just in case:

AA - Auto Attack

FG - Fire Giant

GF - Gold Fury

AD - Attack Damage

AP/MP - Ability Power/Magic Power

AoE - Area Of Effect

MIA - Missing In Action

CD - Cooldown

CDR - Cool Down Reduction

HP - Hit Points/health bar

MP - Mana Points

HP5 - Health/hit Point Regeneration per 5 sec

MP5 - Mana point regeneration per 5 sec

DoT - Damage Over Time

HoG - hand of gods

Pros / Cons

Pros:

+ has 6 spells instead of the usual 4
+ Amazing Damage Output & Sustain
+ great Passive Unyielding CC is not quite your weakpoint
+ Amazing Ganks
+ Great Solo lane pick
+ Great Jungle Pick
+ great control over enemy positions with his Fearless and Power Cleave Combo
+ 2 Dashes(sort of there really short)
+ Ultimate is a jump that slows and deals high damage perfect for finishing off low HP targets

Cons:

- Sever Mana Issues Early
- If his blue buff is stolen he may have great early game issues
- Hates specific gods for the most part those that can either escape well from ganks or strong pushers
- management of Change Stance can be tricky
- very weak to Slows as his passive does not cover it

Skills

Passive: Unyielding: self explanatory as it says most CC cant effect you for more then 1 sec and it stacks with CC reduction so some forms of CC cant effect you for more then 0,6 sec at most if you build for it

in general: a good solid passive thats great for the warrior(bruiser) role

spell 1: Fearless:this spell is you main spell in Assault stance this skill will push any enemy it hits and push it in the direction you were moving in and throw them at the end of the skill into the air while doing damage twice/in Guard Stance he will dash in a line knocking targets to the side doing damage along the way

Cost: 60/65/70/75/80 mana.
Cooldown: 15 seconds

in general:your main spell if your going for a aggressive solo lane or jungle then this is the skill you pick for it and max first

spell 2: Power Cleave: in Assault stance you cleave a the AoE with a massive swing of your sword doing damage if it hits a target that in mid air it will knock them away from you

Cost: 50/55/60/65/70 mana.
Cooldown: 12/11/10/9/8 seconds.

in general: a good spell to combo with your earless

spell 3: Change Stance:Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Assault Stance: Gain 10/20/30/40/50 Physical Power. Guard Stance: Gain 8/16/24/32/40 Protections.

Cooldown: 15/14/13/12/11 seconds.

in general: stance switch with bonus stats learn to switch stance and combo with it rather well ect...

spell 4: Lawbringer:a jump with damage and a slow in a large AoE

Cost: 80/90/100/110/120 mana.
Cooldown: 90/85/80/75/70 seconds.

in general: a good spell a gap closer/initiator/chaser

Items

depending on start you can make a pick for either:

1 - Bumba's Mask if your the jungler or Mark of the Vanguard if your solo

2 - Warrior Tabi if you need pen and want damage you can otherwise get Ninja Tabi

3 - focused voidblade in case your solo lane and up against a AD god otherwise get the 4th item 3rd if your up against a mage in case your in the jungle its your option to get either this item or the 4th item as the 3rd item

4 - Jotunn's Wrath this item gives us CDR and pen and AD and other things ect...

5 - Bulwark of Hope gives us magic protections HP and life saving passive

6 - Sovereignty gives us a lot of protections HP and a aura that gives more protections

7 - Frostbound Hammer this is a good last item slows on all AA + your spell 1 and 2 combo and overall AA progression you can output scary damage

this is in general the build i always use and find most effective in solo/duo lane and is designed as a team player type of build if you have good alternate options list them in comments and i will update after i test them

Actives

for solo lane i would advise:

1 - Eye of Providence - solo and potentially jungle

2 - Hand of the Gods - jungle and potentially solo lane

3 - blink this active is awesome and i would recommend it for its awesome initiation potential but make sure that you can get wards for your lane and replace Eye of Providence with it

4 - Shielded Teleport lets you teleport to a ward and enter a fight if one brakes out if the teammate has a Ward or Eye of Providence or is near either of those you can go and help them out

i my self dont see much of a reason of getting any other actives with tyr unless i have to counter healers or so then i get a Weakening Curse

How to Play Tyr in All Stages of the Game

1. to push a wave you hit Fearless in assault stance as its moving towards you then hit Power Cleave then AA the rest or Change Stance then hit the other Power Cleave
and if HoG is up you can just hog instead of Power Cleave

2. when fighting a god early - mid game dont forget Fearless + Power Cleave is a near instant kill for anything but a tank you can then Change Stance and Power Cleave again then Fearless once more to catch up to them ect...

3.for the most part learn how to land Fearless and Power Cleave like a boss

4. in early exchanges don't be scared to take some damage then heal up on the next wave with guard stance Power Cleave

In Case of Duo Lane

i dont have much experience with this but you need blink for its initiation and in general you star fights by blinking behind the enemy and using Fearless + Power Cleave then your partner follows up with there combo & ect...

Summary

in general i Tyr is a very strong pick that can cover just about any role in the team except Tank/Guardian role and i would recommend him to most types of players as a must check out god i hope my guide was of help to you

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Collapse All Comments

1
Bojanx2x (4) | March 17, 2014 1:57pm
i wish ppl would read the update i put well over weeks ago before you posted this... i deleted portions of the guide that were not even a tiny bit valid any more or less
1
Subzero008 (112) | February 2, 2014 2:23pm

Build


Sensible build, has flexibility.

Item Explanations


Bad, since you don't give us WHY you pick the items, and instead you just give us a description for the items instead. Why are these items good for Tyr?

Skill Explanations


You just copy'd and pasted skill descriptions, without bothering to tell us what they are used for. Bad. Also, Unyielding does not stack with CC reduction. If you are stunned for 2 seconds, the CC reduction applies first, so a % is shaved off the 2 second then, before the passive whittles it down to 1 second. In other words, buying CC reduction with Tyr makes little sense.

Guiding/Gameplay


You tell us to use Fearless to waveclear and to poke when waveclearing. That's it. Literally, there is nothing else. For mid game, you tell us to hit with Fearless + Power Cleave and its an instant kill to a non-tank. This is so utterly lazy, I'm appalled.

Details


Lack of coding and organization, not to mention the grammar errors, make this guide slightly less accessible than it could have been.

Summary


This guide looks like it was written in thirty minutes. You lack item, skill, and gameplay explanations, and a lack of everything else except a good build. Downvote.
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