Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Guan Yu guides

The new Guan Yu, bruiser/support

4 3 188,437
by LTwerewolf updated August 28, 2013

Smite God: Guan Yu

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Guan Yu Build

Physical Heavy

Build Item Ninja Tabi Ninja Tabi
Build Item Voidblade Voidblade
Build Item Runeforged Hammer Runeforged Hammer
Build Item Shifter's Shield Shifter's Shield
Build Item Deathbringer Deathbringer
Build Item Hydra's Lament Hydra's Lament
Build Item Purification Beads (Old) Purification Beads (Old)
3
Build Item Cloak of Meditation Cloak of Meditation

Magical Heavy

Build Item Ninja Tabi Ninja Tabi
Build Item Runic Shield Runic Shield
Build Item Stone of Gaia Stone of Gaia
Build Item Shifter's Shield Shifter's Shield
Build Item Deathbringer Deathbringer
Build Item Hydra's Lament Hydra's Lament
Build Item Purification Beads (Old) Purification Beads (Old)
3
Build Item Cloak of Meditation Cloak of Meditation

Guan Yu's Skill Order

Conviction

1 X Y
Conviction
2 8 11 12 14

Warrior's Will

2 A B
Warrior's Will
4 15 16 18 19

Taolu Assault

3 B A
Taolu Assault
1 3 6 7 10

Cavalry Charge

4 Y X
Cavalry Charge
5 9 13 17 20
Conviction
2 8 11 12 14

Conviction

1 X
Guan Yu's courageous leadership is infectious and, when focused, heals himself and his allies. Healing friendly gods reduces all Cooldowns by 2s for Guan Yu and 1s for his allies.

Ability Type: Circle, Heal
Healing: 40 / 60 / 80 / 100 / 120
Boosted Healing: 1.7x Normal Healing
Radius: 30
Cost: 45
Cooldown: 14s
Warrior's Will
4 15 16 18 19

Warrior's Will

2 A
Guan Yu charges forward, his Green Dragon Crescent Blade extended in front of him. All enemies in his path take damage and are Slowed. Hitting enemy gods lowers all of Guan Yu's Cooldowns by 2s. Guan Yu is immune to Roots, Cripples, and Knockups while dashing.

Ability Type: Dash, Slow, Damage
Damage: 80 / 135 / 190 / 245 / 300 (+60% of your Physical Power)
Slow: 20%
Slow Duration: 2s
Boosted Slow: 40%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Taolu Assault
1 3 6 7 10

Taolu Assault

3 B
Guan Yu spins his blade in a controlled but furious display, slicing enemies for damage every .3s for 3s. Each hit steals enemy Protections, giving them to Guan Yu. Guan Yu is immune to Knockback for the duration.

Ability Type: Line, Debuff, Damage
Damage per Hit: 17 / 27 / 37 / 47 / 57 (+20% of your Physical Power)
Protections Stolen: 2 / 4 / 6 / 8 / 10 (Max. 3 Stacks)
Protection Duration: 5s
Boosted Protections Stolen: 3 / 6 / 9 / 12 / 15 (Max. 3 Stacks)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Cavalry Charge
5 9 13 17 20

Cavalry Charge

4 Y
Guan Yu mounts his warhorse and charges for 4s. While mounted, he can steer and attack and is immune to Crowd Control. Enemies hit take damage and are Slowed. Each hit increases damage from consecutive hits against that target by 20%. Enemies hit on the dismount are Stunned. You can dismount at any time by canceling.

Ability Type: Circle, Stun, Damage
Damage: 75 / 100 / 125 / 150 / 175 (+30% of your Physical Power)
Damage Escalation: 20% per hit
Slow: 25% for 2s
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boosted CC: 40% Slow and 2s Stun
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

The former general of Liu Bei has undergone quite a significant change. He used to make a pretty capable tank, but now has changed role to bruiser support. His move priority doesn't change, but the situations in which they're used has slightly.

If you're a fan of bruisers that can keep on chugging, this is the god and build for you. If you want really big numbers and lots of kills, you may want to go with a different god.

This build is intended to either solo lane, or support in team fights. You're not there to do epic damage, but to make sure the others on your team can. With your healing and ability to slow and stun, you become invaluable as either an initiator, or as a monkey wrench.

Items

Ninja Tabi

This Guan Yu is about his abilities more than he is his basic attacks, so lowering the cooldowns are obviously going to be important.

Voidblade

This begins your protections from the heavy melee you will be facing, while giving you and your team the physical penetration they need. If you are the only physical on your team, then it would be worth using the focused voidblade. If you find yourself having survivability issues, or find yourself being focused, then using the Hide of the Nemean Lion is also a great option, one which doesn't lose you very much ap (due to the next item) but provides your team with no bonus to their pen.

ankh of the bear

Since you're going to be protecting yourself from the heavy amounts of physical attacks you'll be receiving, you may as well get some ap out of it. The Ankh of the Golem ends up with giving you the same ap, with the tradeoff being 15 protection for 350 health. Since your main damage dealing move also ups your protection, I tend to go for the bear. Your mileage may vary.

Eye of Retaliation

This one is here simply for the giant attack bonus it's going to give you. Even with Conviction you're not likely to be at full health all that often, and this takes advantage of that lost health to give you more of that delicious ap.

Deathbringer

Another item here for the ap, but also for the pretty decent crits when you are throwing out those basic attacks. You're not really a crit fisher, but it's a nice perk.

Hydra's Lament

This gives us two of the things we want a lot of: cooldown reduction, and ap. Since you're skill-heavy, this gives your basic attacks that extra umph that you may feel you're lacking when your skills are on cooldown.

Skills

Painless

Guan's passive is what really fuels his sustain. The secondary effect isn't really important in this build, but it's still something to take note of. Try to take hits from the minions , or short ticks from the edge of some weak area effect abilities so you build it, but take as little damage as possible while doing so.


Conviction

Maxing this second instead of third will allow you to maintain a decent level of support throughout the game, while maintaining a threatening amount of damage. This skill is amazing when solo laning, as the minions tend to hit you a lot and build your passive. This can be a considerable source of sustain for not only you, but your allies as well. Heal your allied gods and you get a small cooldown reduction.

Warrior's Will

This ability, while it can do ok damage, is used mostly for the maneuverability an the slow effect more than anything else, and thus is maxed last. This is the ability you initiate with, or the ability you use to run away when needs be. Hit an enemy god and you get the same small cooldown reduction as before. Great ways to reduce your cooldown timers.

Taolu Assault

This right here is your primary damage ability. If you hit your enemy with every hit of it, it does 550+200% of your ap. Not too shabby. It's your harass, it's your self buff, it's your bread and butter, and thus needs to be maxed first. This can be particularly nasty on some of those squishy mages (such as Poseidon, Anubis, or Agni).

Cavalry Charge

Guan's ultimate does pretty decent damage, but in this build what you're after is the slow, the stun, and the escape. This gives you the ability to keep up with nearly anyone, slow them down, and stun them, allowing you or your team to mop up.

Pros / Cons

Pros

Great Sustain
Moderate Damage
Excellent Team Support


Cons

Vulnerable to crowd control, specifically slows.
No range capability whatsoever

Creeping / Jungling

Guan yu makes an ok jungler, but he makes a better solo laner, allowing another, such as arachne or fenrir to jungle, and get more out of it. If you insist on jungling, early game your best bet is to get you a blue, and try to keep it on you as long as possible. With nigh infinite mana, keeping your health solvent ends up as a nonissue.


For the lane, don't be afraid to use taolu's assault on the enemy minions, even if (especially if) you hit the enemy gods as well. This will get the minions to throw a hit your way, and start charging your passive. You can get the enemy to retreat pretty early if you can land a good number of your hits on them.

Team Work

If you have an initiator, wait for them to go in, and them follow afterwards with your Cavalry Charge, keeping your opponents locked down. After that, hesitate for just a moment until your stun wears off in order to hit them with your Warrior's Will so the slow lasts as long as possible. By this point you've been hit a few times, and your allies have as well, so a Conviction is in order. Follow up with taolu's assault and basic attacks mixed in before or after.


If you don't have an initiator on your team, then congrats, you're it! You may need to sub one of the active items for blink to position yourself to properly start, but the order remains very similar to the above.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Edane | August 29, 2013 3:44am
Looks good, but you don't have any flat out penetration it either of your builds, how about switching out Hydra's Lament for Jotunn's Wrath?
Loading Comments...
Load More Comments
League of Legends Build Guide Author LTwerewolf
The new Guan Yu, bruiser/support
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved