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The Call of Cthulhu..DESCEND INTO MADNESS..(Support/Solo)

5 2 33,877
7.1
by QGodOfDeathQ updated July 15, 2020

Smite God: Cthulhu

Build Guide Discussion 16 More Guides
Choose a Build: DESCEND INTO MADNESS..Support
DESCEND INTO MADNESS..Support DESCEND INTO MADNESS.. Solo
Tap Mouse over an item or ability icon for detailed info

Cthulhu Build

Support Start

Build Item Guardian's Blessing Guardian's Blessing
Build Item Chalice of Healing Chalice of Healing
Build Item Multi Potion Multi Potion
5
Build Item Cloak of Meditation Cloak of Meditation

Support Core

Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Breastplate of Valor Breastplate of Valor

Full Build (Example)

Build Item Shoes of Focus Shoes of Focus
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bancroft's Talon Bancroft's Talon
Build Item Void Stone Void Stone
Build Item Mantle of Discord Mantle of Discord

Situational MP and PP

Build Item Heartward Amulet Heartward Amulet
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Genji's Guard Genji's Guard
Build Item Pestilence Pestilence
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Sovereignty Sovereignty
Build Item Contagion Contagion

Cthulhu's Skill Order

Sanity Break / Sever

1 X Y
Sanity Break / Sever
1 3 6 7 10

The Mire / Devastate

2 A B
The Mire / Devastate
2 8 11 12 14

Rushing Terror / Transfuse

3 B A
Rushing Terror / Transfuse
4 15 16 18 19

Descend Into Madness

4 Y X
Descend Into Madness
5 9 13 17 20
Sanity Break / Sever
1 3 6 7 10

Sanity Break / Sever

1 X
Sanity Break: Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s.
This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.

Ability Type: Cone, Fear, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+40% of your Magical Power)
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s
Fear Duration: 1.5s
Damage Mitigation: 20% + 0.5% (Max 30%)
Cost: 60
Cooldown: 10s

Sever (Ultimate Form): Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. These projectiles damage enemies and apply a stacking Protection Reduction debuff. This ability does not proc item effects.

Ability Type: Line, Debuff, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+25% of your Magical Power)
Protection Reduction: 4% stacking up to 4 times
Debuff Duration: 5s
Cost: 0
Cooldown: 1s
The Mire / Devastate
2 8 11 12 14

The Mire / Devastate

2 A
The Mire: Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment.

Ability Type: Circle, Crowd Control, Damage
Damage per shot: 60 / 105 / 150 / 195 / 240 (+30% of your Magical Power)
Slow: 10%
Corruption Slow: 35%
Corruption Slow/Root Duration: 1s
Mire Duration: 3s after ability end
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s

Devastate (Ultimate Form): Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies.

Ability Type: Circle, Knockup, Damage
Damage: 140 / 175 / 210 / 245 / 280 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 5s
Rushing Terror / Transfuse
4 15 16 18 19

Rushing Terror / Transfuse

3 B
Rushing Terror: Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.

Ability Type: Dash, Knockback, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+30% of your Magical Power)
Stun Duration: 0.4s
Projectile Damage: 40 / 70 / 100 / 130 / 160 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s

Transfuse (Ultimate Form): Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies are also hit, taking more damage the closer they are to Cthulhu. This ability damages Cthulhu for 4% of his Maximum Health. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%.

Ability Type: Circle, Heal, Damage
Damage: 120 / 140 / 160 / 180 / 200 (+20% of your Magical Power)
Ally Healing: 5 / 6 / 7 / 8 / 9% Max Health
Power: 20 / 25 / 30 / 35 / 40
Movement Speed: 20%
Duration: 3s
Cost: 70
Cooldown: 6s
Descend Into Madness
5 9 13 17 20

Descend Into Madness

4 Y
Cthulhu reveals his true form as he plunges the battlefield into R’lyeh while any enemies caught nearby are damaged.

In this form Cthulhu gains increased Health, becomes immune to Crowd Control and gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu.

Ability Type: Circle, Buff, Damage
Damage: 160 / 205 / 250 / 295 / 340 (+50% of your Magical Power)
Max Health: 25%
Duration: 10 / 11 / 12 / 13 / 14s
Debuff Radius: 50
Cost: 100
Cooldown: 120s

*NOTE* Cthulhu cannot use relics while in his ultimate form.

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0
boogiebass (46) | July 16, 2020 11:45am
Hi. I agree with what the others are saying.

I still think your start could use some work - that's a lot of potions. I usually go:
Guardian's Blessing
tier 1 of Gauntlet of Thebes (forgot the name)
x2 health potion
x2 multi potion
with either Magic Shell or Blink Rune for my first relic (depending which support I'm playing, and how aggressive I want to be).

Bancroft's Talon is a good item, but not a good item for support. If you're looking for lifesteal on a support, go with Pythagorem's Piece.
1
Gulfwulf (81) | July 16, 2020 1:49pm
Thebes is built from Glowing Emerald and I think it's a fine start for support due to its HP5.
1
Kriega1 (143) | July 16, 2020 3:18pm
Not really. Also if you start glowing emerald you can only get 2 health pots with HoG.
1
Devampi (105) | July 16, 2020 12:51pm
you don't like T1 boots start (boots rush) boogie?
1
boogiebass (46) | July 16, 2020 12:57pm
I haven't tried it yet.
I was told T1 gauntlet is an acceptable start.
Is T1 boots better?
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1
Hades4u (54) | July 16, 2020 1:08am
No mention of Stone of Binding at all? I find it a pretty effective item and I've seen it mentioned in most guides. With Cthulhu's CC it gets applied almost all the time on whoever you hit.

What do you think about that?
1
QGodOfDeathQ | July 16, 2020 4:49am
Yes u are rait for Stone of Binding is good iteam. But i dont use that on Cthulhu. I recomended Stone of Binding on Cabra, more CC :D..
Try my supp and solo build, and then let me now what do u think ty <3
1
Kriega1 (143) | July 16, 2020 4:10am
Did the warning signals not go off when you saw meditation relic mentioned and Bancrofts in the support build?
1
QGodOfDeathQ | July 16, 2020 4:43am
My support build work for me :D https://www.smitefire.com/images/item/meditation-cloak.png is good for my team.. And https://www.smitefire.com/images/item/bancrofts-talon.png is sustainability for me so is good :D ty <3
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League of Legends Build Guide Author QGodOfDeathQ
The Call of Cthulhu..DESCEND INTO MADNESS..(Support/Solo)
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