Passive: Acorn of Yggdrasil
Unlike other passives, instead of giving you a stat modification or a special stack, Acorn of Yggdrasil
a unique item called Magic Acorn
which takes up one of his six items slots and at first only gives you +5 physical power. Upgrading this Acorn will modify your Dart
, Flurry of Acorns and Acorn Blast
, adding additional affects/damage, depending on the upgrade path you choose and the item tier-level.
It also gives you a snazzy upgrade look: Ratatoskr
will gain coloured stripes depending on the chosen Acorn, as well as having the by the acorn modified abilities chance colour accordingly.
You can upgrade this Acorn like any other item with gold. But you can do this anywhere on the map. You don't have to be in your base in order to upgrade.
The first upgrade to Tier 2 for 850 gold gives you two options:
Any of the two have +30 physical power and modify your Flurry of Acorns but differ in the effect:
makes your 12 Acorns of Flurry Acorns apply slows.
straight up gives Flurry Acorns 20% more damage.
To Tier 3, the upgrade path branches again giving you a total of four
Tier 3 Acorns to choose from.
On the Blue Acorn
path, the options consists of:
Both Acorns have +50 physical power and +15 physical penetration. The differece lies again in the ability modifying effect:
converts your Acorn Blast
basically to sticky grenades. They will to stick gods & walls they hit or just stay in the air, until they explode after 2 seconds dealing AEO damage. Enemy gods with sticky acorns on them who will run back to his teammates will even damage those gods when the acorns explode.
will make your Acorn Blast
heal yourself for each hit. This can come in useful as a squishy assassin, especially as your enemies may not expect that you can heal yourself.
On the Yellow Acorn
path, we'll find:
Like the Tier 2 and the first Tier 3 branch, both will give you the same stat improvements, being +50 physical power and +25% cooldown reduction, and only differ in the ability modifying effect:
: This is the one we want for our build
; Adding lightnings to our Dart
that shoot out the left and right of Ratatoskr
while we dash.
on the other hand grants your Dart
a stun of 1.2-2 seconds upon dashing through a god twice in 10 seconds. (Basically if will be applied then if your dashing-chain ends and Dart
goes on cooldown. This plays nicely with an assassin, but we are focusing our build on speed and confusing our enemy by dashing as often as possible.
This is your most important ability.
let's you perform a dash similar to the one Nemesis
has, damaging every enemy unit you pass with your dash, but unlike Swift Vengeance
you are not getting a succession of 2 dashes but a very clever and exiting mechanic:
Once you dashed through a God, which you didn't dashed through already in the last 10 seconds, your Dart
's cooldown is reset.
Meaning that you can dash up to six times in a very short time, until your ability goes on cooldown.
has a mana cost of 35 for each individual dash, whereas Swift Vengeance
's two dashes have a fixed cost of 50-90 mana. So if you dash 6 times you are looking at a cost of 150 mana.
The cooldown is fairly low, but not too low
with 14 seconds. Applying the 40% cooldown reduction of our Opal Acorn
and Jotunn's Wrath
the cooldown comes down to 8.4 seconds, becoming blazing fast!
As already discussed above in the Passive
, Opal Acorn
modifies your Dart
ability, adding lightnings that are applied to the left and right of your dash. More about that later in the Items Chapter
and Tactics Chapter
Flurry of Acorns
(2) Flurry of Acorns
You spit out 12 acorns in a circle around you with a radius of 20, who will then stay there for about a second before they will return to Ratatoskr
Each Acorn itself does deal very low damage of 10-26 (+15% physical power) whenever it hits anything, both the way out and back
. The cooldown of 12 seconds (7.2 seconds with a full build) is even shorter than the one of Dart
and it has a mana cost of 70-90.
Keep in mind that if you have the Yellow Acorn
the damage will be boosted by 20% making it 12-31.2 damage per acorn.
How to effectively use Flurry of Acorns together with Dart
will be discussed down in the Tactics Chapter
(3) Acorn Blast
As we chose the Yellow Acorn
> Opal Acorn
path with our build, our Acorn Blast
ability will remain unmodified, leaving it in a rather unimportant position.
will shoot out four individual Acorns in a narrow cone, that each deal 30-70 (+25% physical power) damage on hit.
To maximize damage on a single target get as close as possible to the god to ensure that all for Acorns hit.
With the shortest cooldown of all our abilites being 10 seconds (6 seconds with a full build) it's a constant poking ability, but keep in mind the cost of 60 mana.
(4) Through the Cosmos
Upon activating, Ratatoskr
charges shortly up and jumps into the air onto a large tree branch of Yggdrasil, save from further attacks. He then can jump up to two times onto another branch, covering quite an amount of distance, before he then leaps down onto the ground again, doing AOE Damage of 250-570 (+100% physical power).
The mana consumption is moderate with 90-130 and the cooldown of 90 seconds can be reduced to 54 second with out build.
Through the Cosmos
can be compared to Apollo
's ultimate, but unlike Across The Sky
your range is fixed by 2 branch-jumps and your final leap (which will cover around half the distance of the arena) while [[Apollo] can by on his cart as long as he doesn't run out of mana which gets used for every second he uses his ultimate.
Just as Across The Sky
, Through the Cosmos
is a very versatile ultimate, for finishing retreating enemies, combining with your team members ultimates, escaping enemies' ultimates, or even escaping back to your base (or at least to your side of the Arena by the side of your allies). More later in the Tactics Chapter
Keep in mind that as with all similar ultimates, during the period of "charging up" before you leap into the air, you are very vulnerable as you stand still. Don't use your ultimate as a escape when you are attacked and your health bar is already in the deep red.