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Standard start.
 Gilded Arrow
                    Gilded Arrow
                                     Spiked Gauntlet
                    Spiked Gauntlet
                                     Healing Potion
                    Healing Potion
                                             Mana Potion
                    Mana Potion
                                             Toxic Blade.
 Toxic Blade. The Ferocious Executioner late-game as your glyph.
 The Ferocious Executioner late-game as your glyph.
        This build provides great damage against tanks since mid game but might be less powerful against squishes until you finish your crits.
If you require anti-healing, build  Toxic Blade.
 Toxic Blade.
Get  The Ferocious Executioner late-game as your glyph.
 The Ferocious Executioner late-game as your glyph.
 Ornate Arrow
                    Ornate Arrow
                                     Devourer's Gauntlet
                    Devourer's Gauntlet
                                     The Ferocious Executioner
                    The Ferocious Executioner
                                     Dominance
                    Dominance
                                     Qin's Sais
                    Qin's Sais
                                     Devoted Deathbringer
                    Devoted Deathbringer
                                     Infinite Arrows as your priority to better boxing.
 Infinite Arrows as your priority to better boxing.
        Alternative that allows you to better boxing squishes due to the early crits, but you need to stack them + tanks won't suffer that much against you until late game.
If you follow this build, consider upgrade  Infinite Arrows as your priority to better boxing.
 Infinite Arrows as your priority to better boxing.
 Ornate Arrow
                    Ornate Arrow
                                     Devourer's Gauntlet
                    Devourer's Gauntlet
                                     The Ferocious Executioner
                    The Ferocious Executioner
                                     Rage
                    Rage
                                     Dominance
                    Dominance
                                     Devoted Deathbringer
                    Devoted Deathbringer
                                    Situational items to help you in specific situations.
 Envenomed Executioner
                    Envenomed Executioner
                                     Bloodforge
                    Bloodforge
                                     Titan's Bane
                    Titan's Bane
                                     Griffonwing Earrings
                    Griffonwing Earrings
                                     Rage
                    Rage
                                    Aegis and Beads are your standard choices for 99% of the games.
 Aegis of Acceleration
                        Aegis of Acceleration
                     Temporal Beads
                        Temporal Beads
                     Wing Shard
                        Wing Shard
                     Infinite Arrows after lvl 3 instead of
 Infinite Arrows after lvl 3 instead of  Astral Strike
 Astral Strike
            You can actually prioritize  Infinite Arrows after lvl 3 instead of
 Infinite Arrows after lvl 3 instead of  Astral Strike
 Astral Strike

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 | My name is x MysTeRioN z, a majority Xbox Player but sometimes I play on PC too. I'm a Brazilian nice guy who likes to play FPS, Racing, Plataform and RPG games. I like to study and read when I'm not playing and I'm also studying to be a lawyer. My xbox gamertag is the same as here: x MysterioN z. | 
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 old story
old story
 
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Pros:
 
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Cons:
 
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details
 
 Rama uses his force to create powerful arrows: The Astral Arrows. It generates an Astral Arrow every 12s. Also, every successful basic attack will reduce the time by 2s per arrow. These arrows are used with other abilities. You can stack up to 5 arrows. Every time
 Rama uses his force to create powerful arrows: The Astral Arrows. It generates an Astral Arrow every 12s. Also, every successful basic attack will reduce the time by 2s per arrow. These arrows are used with other abilities. You can stack up to 5 arrows. Every time  Rama dies he respawns with all the arrows.
 Rama dies he respawns with all the arrows. TIPS AND HOW TO USE
TIPS AND HOW TO USE Astral Strike
    Astral Strike Rama changes his normal arrows to his powerful arrows: The Astral Arrows. After the change, Rama basic attacks go through walls, slows enemies, and pass through enemies too.
 Rama changes his normal arrows to his powerful arrows: The Astral Arrows. After the change, Rama basic attacks go through walls, slows enemies, and pass through enemies too. TIPS AND HOW TO USE
TIPS AND HOW TO USE Infinite Arrows
    Infinite Arrows Rama focuses in kill the target so he increases his attack speed. After 3 successful hits, Rama gains an Astral Arrow.
 Rama focuses in kill the target so he increases his attack speed. After 3 successful hits, Rama gains an Astral Arrow. TIPS AND HOW TO USE
TIPS AND HOW TO USE Rolling Assault
    Rolling Assault Rama Rama performs a roll in the direction he is currently moving. If there is at least 1 astral arrow stacked, the next basic attack will cause bonus damage and will cripple the enemy.
 Rama Rama performs a roll in the direction he is currently moving. If there is at least 1 astral arrow stacked, the next basic attack will cause bonus damage and will cripple the enemy. TIPS AND HOW TO USE
TIPS AND HOW TO USE Astral Barrage
    Astral Barrage Rama uses all his forces to jump in the air becoming untargettable/immune to CC. While in the air he can shoot 3 powerful arrows increasing the damage after each shot (75%, 85%, 100%) and decreasing the area. Each time he generates or pick up an astral arrow this skill cooldown is reduced by 0.4 secs.
 Rama uses all his forces to jump in the air becoming untargettable/immune to CC. While in the air he can shoot 3 powerful arrows increasing the damage after each shot (75%, 85%, 100%) and decreasing the area. Each time he generates or pick up an astral arrow this skill cooldown is reduced by 0.4 secs. Tips and how to use
Tips and how to use
 
 Astral Quiver: As soon as possible stack some arrows
    Astral Quiver: As soon as possible stack some arrows Astral Strike: Upgrade at levels 1 - 4 - 6 - 7 - 10 (1st priority)
    Astral Strike: Upgrade at levels 1 - 4 - 6 - 7 - 10 (1st priority) Infinite Arrows: Upgrade at levels 3 - 8 - 11 - 12 - 15 (2nd priority)
    Infinite Arrows: Upgrade at levels 3 - 8 - 11 - 12 - 15 (2nd priority) Rolling Assault: Upgrade at levels 2 - 16 - 17 - 18 - 19 (3rd priority)
    Rolling Assault: Upgrade at levels 2 - 16 - 17 - 18 - 19 (3rd priority) Astral Barrage: Upgrade at levels 5 - 9 - 13 - 17 - 20 (As soon as available)
    Astral Barrage: Upgrade at levels 5 - 9 - 13 - 17 - 20 (As soon as available)
 
 Astral Strike will provide powerful basic attacks, and
 Astral Strike will provide powerful basic attacks, and  Infinite Arrows will make these attacks be fired faster.
 Infinite Arrows will make these attacks be fired faster. Flutter. With this, you can keep chasing the enemy to kill him.
 Flutter. With this, you can keep chasing the enemy to kill him. Flutter. With this, you can keep chasing the enemy to kill him, and if he escapes from your range you can use
 Flutter. With this, you can keep chasing the enemy to kill him, and if he escapes from your range you can use  Astral Barrage to secure the kill (Kill secure = KS)
 Astral Barrage to secure the kill (Kill secure = KS)
 
 Ratatoskr.
 Ratatoskr.
 
 Spectral Armor that will hurt your dps a lot, so, it offers quick access to attack speed, lifesteal and %pen and %prot reduction. It doesn't offer the strongest late game but still powerful and tanks will cry for your.
 Spectral Armor that will hurt your dps a lot, so, it offers quick access to attack speed, lifesteal and %pen and %prot reduction. It doesn't offer the strongest late game but still powerful and tanks will cry for your. The Ferocious Executioner as your glyph option hen you have 5+ items.
 The Ferocious Executioner as your glyph option hen you have 5+ items. Toxic Blade is a replacement against lifesteal and HP regen in general. So if you are facing an
 Toxic Blade is a replacement against lifesteal and HP regen in general. So if you are facing an  Anubis,
 Anubis,  Freya,
 Freya,  Aphrodite, etc., consider building it.
 Aphrodite, etc., consider building it.
 
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Besides,
Ninja > Bloodforge > Odysseus' Bow > Qin's > Exe / Titan's > Hunter's Cowl / Animosity
or
Ninja > Bloodforge > Rage > Executioner > Wind Demon > Hunter's Cowl
"Ichaival is more of an early game boxer item, although it definitely has its place against a high AA team. The value of O-Bow late game comes from its passive, wherein during a group fight, you are getting that dank chain lightning. Assuming a Hachi with a build of Devos, Executioner, Rage, Deathbringer, Wind Demon and O-Bow, you have 185 power, so each chain lightning hit is hitting for 126 damage, which given an attack speed value of 2.26 with your Wind Demon passive, is 285 extra DPS to all grouped up enemies around who you are hitting.
But I’m not saying Ichaival is worse, it does give you more straight DPS because of its power. It would be much better if you are going up against a Freya, Apollo, Baka, and Erlang for instance... but also might be overall better if you are fighting a lot of fragmented battles end game. If you are doing 5v5s tho (which you will most games) then O-Bow is better."
https://www.reddit.com/r/Smite/comments/ey487j/hunters_god_class_discussion_megathread_week_of/fgm1tib/?context=3
So yeah, in a teamfight, O-Bow will likely end up doing more overall damage assuming the passive chains fully, but as that person said, Ich gives better straight DPS due to the power. In the case where you want to burst your target down as quickly as possible so you can eliminate their threat in a fight, Ich is the better option.
Consider one other thing that wasn't mentioned...Ich giving up to 75 power is also a consideration for higher ability damage. Yes, we're focusing on basic attack DPS here, but this doesn't mean we don't use abilities here and there.
I feel my builds lack power without it because Devo don't offer as much power as Trans and the other items also don't help with it so Ichai solve this making crits hit like a truck and another thing is the boxing potential. At late game I doubt someone can trade basics with you and ichai just make this even easier to you removing the enemy AS.
If I would build wind demon (that is also a good item), I would swap
However, both can be functional.
Fixed, thanks.