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Now you will know pain!

1 1 11,022
by Tordulf updated December 11, 2012

Smite God: Hel

Build Guide Discussion 2 More Guides
Choose a Build: Freezer
Freezer Hit and Run
Tap Mouse over an item or ability icon for detailed info

Hel Build

Start with...

Build Item Boots of the Magi Boots of the Magi
Build Item Warlock's Staff Warlock's Staff
Build Item Healing Potion Healing Potion

And then max out in the following order.

Build Item Warlock's Staff Warlock's Staff
Build Item Boots of the Magi Boots of the Magi
Build Item Rod of Tahuti Rod of Tahuti
Build Item Void Stone Void Stone
Build Item Wall of Absolution Wall of Absolution
Build Item Gem of Isolation Gem of Isolation

Good abilities

Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Heavenly Agility Heavenly Agility
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
1 8 12 14 16

Hinder / Cleanse

2 A B
Hinder / Cleanse
4 11 15 18 19

Repulse / Inspire

3 B A
Repulse / Inspire
2 3 6 7 10

Switch Stances

4 Y X
Switch Stances
5 9 13 17 20
Decay / Restoration
1 8 12 14 16

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
4 11 15 18 19

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
2 3 6 7 10

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 9 13 17 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Updates

2012-11-21: Changed items after some more testing and added skill sequence leveling.

2012-11-22: Added an experimental build and did some formating to the text.

2012-11-23: Added a high damage build. Untested and might not work at all. Removed Highly experimental from Hit and Run build. Tested and worked really well.

2012-11-24: Removed the high damage build. You lack to much protection and you lack speed for it to be viable.

2012-11-27: Replaced Spear of the Magus with Gem of Isolation in the Hit and Run build and changed the purchase order of items.

2012-11-30: After some more testing changed back to the old Hit and Run build. Oh, and I would love some feedback, there might be much better builds or is it just that no one plays Hel?

2012-12-11: Changed purchase order for Freezer build and replaced Breastplate of Valor with Wall of Absolution.

Introduction

This guide is for the freezer build only.

I have not been playing Hel that much and made this guide to get some thoughts and input. Also for my own benefit to know what to try out and what to get in what order.

This build will give you good damage output and some survivability making you an excellent lane freezer early on and a good pusher later on. Bear in mind that you will be very vulnerable and squishy in early game. Play very defensive and carefully until level 5.

Items

Starting out with rank 1 Boots of the Magi and rank 1 Warlock's Sash together with a Healing Potion (or Mana Potion depending on if you are going mid or side lane) to keep you up until you hit level 5. Stay for as long as possible in your lane playing defensive and watch out for ganks. When necessary go back and pick up full rank of the Warlock's Sash and start building stacks. After that get max rank of boots for speed bonus.

After that I recommend you get Rod of Tahuti for some massive magical power. Get Void Stone next for some magical protection on your self and extra damage on enemy Gods due to the magical protection reducing aura. After that go for the Wall of Absolution for some extra well needed protection, additional magical power and the debuff passive.

Last I would get the Gem of Isolation for extra magical power, health and mana. The passive isn't really of much help this late in the game.

Skills

Pick up rank 1 Decay / Restoration first for ranged damage. At this stage you really don't want to get close to the enemy Gods or creeps. Then pick up two ranks of Repulse / Inspire for lane clearing. I usually keep leveling this skill as much as possible after getting Switch Stances to be able to clear a lane in a single hit.
At level 4 get Hinder / Cleanse so you be able to use Cleanse once you get Switch Stances at level 5.

I usually max out Repulse / Inspire after that since it will be my main damage (and heal) ability. Get Switch Stances every time it's available for the passive bonus. You are then free to level Decay / Restoration and Hinder / Cleanse as you will depending on your play style. I go with Decay / Restoration for the extra damage output but if you don't have maxed out Gem of Isolation Hinder / Cleanse might be a better option.

Pros / Cons

+Decent Damage and great support. Will usually freeze a lane completely.

-Extremely squishy early on. If getting jumped switch to light stance and run!!!

Summary

I actually enjoy the Hit and Run build more due to the speed it gives you. You will be a great supporter, being able to slow the enemy and get to your allies fast.

One thing I might add about playing Hel is that it requires a good team and good team work. If you don't get warnings about missing enemies and starts getting ganked and out leveled you will have a very hard time doing anything.

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1
Tordulf | December 11, 2012 9:58am
I'm sorry but I can't remember it. I think I more or less took the items with the highest magical power.
1
dalfan039 | December 11, 2012 6:38am
hey, i play high dmg hel wud u be willing to repost your build or PM to me i wud like to see if its similar to my own. thanks
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League of Legends Build Guide Author Tordulf
Now you will know pain!
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