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Neith ~ The Physical Magician!

22 4 266,967
by GloogleXP updated April 2, 2013

Smite God: Neith

Build Guide Discussion 21 More Guides
Tap Mouse over an item or ability icon for detailed info

Neith Build

Early game.

Build Item Death's Toll Death's Toll
Build Item Warrior Tabi Warrior Tabi
Build Item Mana Potion Mana Potion

First back!

Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Mana Potion Mana Potion
5

Mid-game

Build Item Transcendence Transcendence
2
Build Item Warrior Tabi Warrior Tabi
Build Item Titan's Bane Titan's Bane
Build Item Jotunn's Wrath Jotunn's Wrath
3

Late-game

Build Item Titan's Bane Titan's Bane
2
Build Item The Executioner The Executioner
3
Build Item Voidblade Voidblade
3

Full Item Build

Build Item Warrior Tabi Warrior Tabi
Build Item Transcendence Transcendence
Build Item Titan's Bane Titan's Bane
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Executioner The Executioner
Build Item Voidblade Voidblade

Best Actives

Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Heavenly Wings Heavenly Wings

Alternative Actives

Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Girdle of Might Girdle of Might

Neith's Skill Order

Spirit Arrow

1 X Y
Spirit Arrow
1 3 6 7 10

Unravel

2 A B
Unravel
2 8 11 12 14

Backflip

3 B A
Backflip
4 15 16 18 19

World Weaver

4 Y X
World Weaver
5 9 13 17 20
Spirit Arrow
1 3 6 7 10

Spirit Arrow

1 X
Neith fires a shot that passes through everything. Each enemy hit takes damage and is Rooted. If the Spirit Arrow hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the Root to all enemies in the area.

Ability Type: Line, Root, Damage
Damage: 90 / 155 / 220 / 285 / 350 (+90% of your Physical Power)
Root: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Unravel
2 8 11 12 14

Unravel

2 A
Neith neatly unravels the world weaves, damaging all enemies in the target area, reducing their Attack Speed while increasing her own, and healing Neith for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional amount.

Ability Type: Circle, Heal, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+100% of your Physical Power)
Attack Speed Buff/Debuff: 30%
Buff/Debuff Lifetime: 4s
Heal: 20 / 35 / 50 / 65 / 80
Weave Heal: 40 / 70 / 100 / 130 / 160
Radius: 20
Cost: 70
Cooldown: 15s
Backflip
4 15 16 18 19

Backflip

3 B
Neith back flips through the air, creating a Broken Weave as she leaps while damaging and slowing enemies in the area in front of her.

Ability Type: Cone, Leap, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+80% of your Physical Power)
Slow: 30%
Slow Duration: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
World Weaver
5 9 13 17 20

World Weaver

4 Y
Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods take damage and are Stunned. The arrow can be fired quicker for diminished results.

Ability Type: Target, Stun, Damage
Damage: 235 / 300 / 365 / 430 / 495 (+125% of your Physical Power)
Stun: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Welcome to Gloogle's humble Neith build!

Of all Smite's amazing Gods and Goddesses, this Egyptian Goddess has been my favorite ever since I got to play her!
If you just got your hands on Neith and you want to try her out, I hope you're a person that enjoys long-range harassing before you finish the enemies with a map-wide World Weaver!

The things I offer you is an amazing tactic that is made to abuse all of Neith's special kit as a Physical Ranged Carry!

I'm a rather new player to this game and so far I've only taken help from one guide about how to play Neith! It's Sunfall's Neith guide, which differs greatly from all the other guides where the people put in what would do the most damage, if you were a typical ranged carry, but Neith doesn't excel that way! Most of her damage shouldn't come from attacking enemy Gods and building attack-speed, damage and life-steal can be proven to be a waste.

The most important lesson I learned from Sunfall's guide is that Neith isn't at her best with a player pressing the Left Mouse Button down all the time and aiming at enemies while throwing a spell now and then, just to try and keep the enemies within attack range.

It's interesting to see people trying out Neith the typical ranged carry style, and honestly, she can work out that way, but her abilities are far too useful and damaging to be wasted on such an effort! Rather than being another typical physical ranged carry, as Artemis or Xbalanque Neith has a lot of high-damage, heavy CC spells and an amazingly strong self-heal. In my eyes, Neith is more of a Physical Ranged Caster, with how her spells are all built up to do a great deal of damage and keep her safe from enemies at the same time!

With all that said, I'd like to introduce myself as well! I'm Gloogle, a pretty new player to Smite who just happened to fall for the Egyptian beauty Neith and her exotic play-style. I've tried my build out over and over again to make sure that it's actually viable and I'm not just getting lucky runs, but in all situations I came out on top, even against enemy Neith's that used ordinary Physical Carry builds (Rushing Devourer's Gloves or Deathbringer or whatever you ordinary Physical Carries get!)




Updates!
2013-03-23 Guide published!

2013-02-04 Update for Apollo patch! Changes in item builds!

Colorful!

A quick guide so you might understand the colors I'm using, since, god-dammit, they do have some kind of meaning in them!

Red is used for:
  • Physical Power

  • Physical Penetration

  • Attack-Speed

  • Spells used for damage.

  • Physical Protection


Light Blue is used for:
  • Mana

  • MP5


Blue
  • Magic Power

  • Cooldown Reduction

  • Magic Penetration

  • Magic Protection


Light Green
  • Health

  • HP5


Yellow!
  • Movement Speed!

  • Gold!

Pros / Cons

Alright! Lets go deeper into what I think about the Weaver of Fate, Neith!

Pros!
  • 5 Star survivability with her
    Spirit Arrow,
    Backflip and
    Unravel,
    giving her an easy time in lane.

  • Great at all lane positions, left, right, middle, duo or solo, it's all suitable to Neith, her heavy CC makes her a great laning partner with any God in this skill-shot based game! And her sustain allows her to stay in lane for longer than most others, allowing her to keep her CC at hand!

  • A strong, global ultimate which is useful in more than one way. It's called World Weaver for a good reason!

  • Free Wards! Seriously! Don't underestimate the ability to put out a ward at the Gold Fury or the Fire Giant's Lair! Especially when you have your ultimate up, a great timing and you might actually end up with the kill!
Cons
  • Very mana hungry with pretty long cooldowns without items.

  • Reliant to her spells to do the heavy damage and avoid enemies, rather than pure movement speed.

  • Very squishy and requires quite a lot of items before truly shining.
















Items

Before you go crying in the comments field I'd just like to point out, once again, that this is a Physical Caster build for Neith.


Core Items
Transcendence!

Your core item! An item that gives you insane sustain and a high-pool of mana, giving you a reward in physical power as you build mana items. It's a farming item so you'll have to kill minnions to max it out. Rush it as fast as you can to farm it full. If you have it, you can spam your spells almost thoughtlessly.

Deep description beneath!

This item is the very core of the whole idea of playing Neith as a Physical Caster, giving her a large pool of mana that transfers directly into physical power. You get mana, physical power, mana regen and 2% of your maximum mana converted to physical power!

To put it simple, for every 100 mana, you'll gain an extra 2 physical power. This means that the extra 300 mana you get from completing Transcendence will give you 6 extra damage, without Neith's own mana counted in at that point, Transcendence gives you 41 physical power.

A pretty high number in itself and from there you can also farm up an extra 500 mana from the stacking passive, giving you another 10 damage. So, just from Transcendence, you have now gained 51 physical power. Neat, isn't it?

So, lets just add in Neith's mana at level 1, 230 mana at level 1. Right off the bat you probably notice that it's above 200, that means we get at the least 4 extra physical power, at level 1! Only due to our item.

Now, lets look at Neith's level 20 mana pool, at level 20 she's got 1010 mana, ending up with another 20 physical power! So, with just Neith's leveling up and having a maxed out Transcendence, you've now gained 1810 mana and 71 physical power!

Not only do you get a bunch of physical power, pretty much for free, you also get a load of mana, which will be used to fuel your spells, infinitely, so you can put that high damage to some good use!




Death's Toll!

Why this item first? Well, it gives you some really nice early-game stats and it's passive ability allows you to stick in lane for a lot longer. 15 physical power is good enough in exchange for one level of your boots, 90 health makes it harder to kill you and the 3% attack-speed can just be considered a bonus!



Warrior Tabi!

These boots are my favorites, above the others, due to it's remarkable stats for the gods that use physical power for their attacks and also use normal attacks in between. 30 physical power is always welcome, the attack-speed isn't bad, but not what we want the item for, neither is the critical chance, but it's a great plus. The 21% movement speed is good enough in most cases and the 15 physical penetration is amazing for early and mid-game!

But! I must say that being flexible in your choice of boots can reward you as well! Here's the other boots I would possibly recommend and when.


Reinforced bootsReinforced boots!

I've noticed these boots seem just as viable as Warrior Tabi, the only thing is that instead of some extra damage out-put you gain some extra tankiness. The 25 Magic and Physical protection is a great thing during early-mid game and can be helpful late-game. The 15 HP5 is good for extra sustain, but not really necessary, due to the high sustain you already have with your Unravel.

I'd recommend these for unexperienced people and those who prefer another damage item as their last item, over Hide of Leviathan.


Boots of Celerity!

I haven't tried these bad-boys out much, but they seem to fit into the build rather well. Rather than getting more damage from Warrior Tabi and you lose the tankiness you'd get from Reinforced Boots! But, instead you get the mind-blowing 15% Cooldown reduction, which fits this way of playing Neith just perfectly and 28% movement speed in combat and a 40% movement speed out of combat!

So, now onto the last pair of boots.

Boots of the Magi!

NO! Just, no. The only stats you gain anything useful from is the 21% movement speed and the 250 mana. The 50 magic power isn't useful for Neith in any way and the 15 magic penetration is worthless for a physical God!



Titan's Bane!

A favorite in Physical Penetration. I usually get the first level of this item early on, just to get off some extra damage on heavy-armor targets. The physical power of 30 is good and the 33% physical penetration works like a charm. The reason I'd take this over The Executioner is because that item would require you to hit the enemy over and over and then use your spells for maximum damage, rather than dealing a lot of damage instantly with your spells. The ultimate and the long-range spells do more damage with instant penetration.

Jotunn's Wrath!

A very important item for this build. It gives everything we need at this point! 40 physical power, 300 mana (6 damage with Transcendence!) and 25% Cooldown reduction, making our spells useable even more often! It's the perfect item after we have our strong sustain!

Updates! The 15 physical penetration is an amazing addition!


The Executioner!


It's still not the #1 Physical Penetration item for Neith and should therefore not be focused over Titan's Bane. It's Penetration is less, but more effective on low Physical Protection targets. The 30 Physical Power is a good increase for all Neith's spells and the 20% attack-speed helps landing more basic attacks! The penetration stops at 15 physical protection and 21% extra physical penetration!


Voidblade!


A Physical item made to counter Physical gods. It gives 30 physical power, once again a big deal for our spells, 60 physical protection, making up a bit for dropping Leviathan, the higher physical protection isn't really there for you to go daring against phyiscal gods, because they usually always have penetrations all over their items, but you can feel a bit more comfortable around them, rather than magic gods.

The physical protection reduction kind of counters your Titan's Bane slightly, due to reducing their physical protection by a strict amount the % from it will let you penetrate less than before, even so, the instant AoE penetration of 25 physical protection will let you strike those low physical protection targets to bits, especially with some stacks of The Executioner as well.

Actives!



SprintSprint!

Pure movement speed in an active! The 3 seconds of slow immunity is a life-saver and the extra 35% movement speed for 6 seconds can get you out of ganks that your Backflip couldn't get you out of! It's the more replaceable active I recommend, since all it gives is a movement speed. Don't be afraid to use it to chase or get out of a stick situation, especially if the enemies have some annoying slow, then you should pop it early and get out of there.


Purification Beads!

This is a great active for many uses. You get 2 seconds of CC immunity. It's perfect to get away from even trickier situations, that involve some heavy CC, such as Ymir's Frost Breath.

Aegis Amulet!

A perfect active to avoid heavy-damage spells, such as Ao Kuang's Spirit's Tempest or Ymir's Shards of Ice! It's very risky, compared to Purification Beads, since if you use it wrong, you can't move for 2 seconds, so you might be caught up by enemies and become an easy target!

Girdle of Might!

A great active that increases everyone's power around oneself! I've never had it myself, but if you're doing well 20 physical power and 10% increased physical power is quite a big deal, but I'd still prefer it on a tank or a supportive god.


Mana Potions!

Honestly, until you have Transcencede these little guys will be your best friends! You'll want to stack up as many as you can handle as you head out into lane, just so you can spam your spells! They give you sustain as you can use Unravel more without running out of mana, you can use Spirit Arrow without fear of going out of mana, so you can't use Backflip to get away!

Healing Potions!

These are usually not necessary, but they can be helpful in case you have a real tough lane. I'd recommend getting these if you died early in lane, because you'll probably need safer sustain than what Unravel can give you!

Wards!

These little eyeballs are way too underused in my opinion! They have so many uses. Catching enemy junglers off-guard as they farm their jungle, becoming aware if that Poseidon is just hiding to jump his own lane or if he's on his way to your lane. And it allows you to use your spells over walls to steal buffs. It's a great utility and having one or two might even save your life!

Prevent ganking, buy a ward!

Potion of Physical MightPotion of Physical Might

A great late-game item, or in case you just have an advantage for the moment, using this item you'll be brought up above your current level. I think this item speaks for itself. Buy it if you have extra Gold!


So, lets have some more math moments and return to Transcendence!

Our beloved core item needs some more love, so lets see how much damage we get from it!

Before we stated that with Neith's level 20 mana and Transcendence max stacked, it gave 71 physical power! And with a few more items, that'll turn out to be 82 physical power, from one item alone!

Alright, lets just add all our stats together now, to see how much fun we got!

Physical Power! = 77 Transcendence + 30 Warrior Tabi + 30 Titan's Bane + 40 Jotunn's Wrath + 30 The Executioner + 30 Voidblade = 237 physical power + 75 Neith = 312 physical power!

Mana! = 700 Transcendence + 300 Jotunn's Wrath = 1000 mana + 1010 Neith = 2010 mana!

Physical Penetration! = 15 Warrior Tabi + 15 Jotunn's Wrath + 33% Titan's Bane = 30 + 33% (The physical power removal of The Executioner and the reduction from Voidblade is not shown here, since they are not penetrations, rather, they remove armor from that target until the debuff is gone, allowing your team-mates to do some extra damage to them as well.)

The rest of the stats are individual from items and will not be calculated here, since they can be found in those items.

Skills

Neith's abilities are a quite amazing set-up with loads of utility.


Broken Weave (Passive)!
  • Free Ward! Whenever an enemy God dies you get vision at that spot for 2 minutes!

  • The Weaves can be used to improve her other abilities, all but Backflip which then instead creates a new Broken Weave.

  • The passive in itself doesn't give much, unless enemies die, but make sure to use the Broken Weaves whenever you find them!

Spirit Arrow!

  • Up to 2 seconds CC, decreasing with 75% on successive targets.

  • 320 physical damage at rank 5 with an 80% scaling from physical power, ending up at 525 physical damage at full build.

  • Pretty long-range, single-line missile. Fast-traveling and somewhat hard to dodge.

  • Pretty long-cooldown, like all her basic spells.

  • Hitting a Broken Weave will cause the damage to be applied once more in an AoE! This effect can be stacked by multiple Broken Weaves in a row and will then do 100% extra damage for each Broken Weave (That is as far as I've understood it, haven't researched that much.)


Unravel!

  • A spell that only give better stats from upgrading, at no higher mana-cost!

  • AoE damage combined with a massive heal rewards you for hitting enemies and minnions with this spell.

  • Using this spell on Broken Weaves give you an a lot stronger heal, compared to using it on minnions.

  • It can technically give you any amount of health back, due to it absorbing ANY Broken Weave within it's range, giving you health for each of them. Even though it's not likely you'll get more than 1 or 2, it's still a pretty cool fact.

  • Also pretty high cooldown on this spell, another 15s cooldown, but it's worth to spam anyhow!


Backflip!

  • A great leap spell that sends Neith a huge distance backwards when used.

  • A great slow that lasts for quite a while, even at low ranks.

  • A decent damage-output and since the damage is instant and within a large cone, it's real easy to use it to last-hit enemies or minnions.

  • The same cooldown as her other basic abilities, 15 seconds, making it a very valuable spell!

  • Never Backflip through Xbalanque's ultimate's last tick, you'll get stunned in the air and fall down at the spot.


World Weaver!

  • Global spell, the only requirement is the vision of an enemy or a Broken Weave that is placed out on the battle-field.

  • One of the very few non-skill shot ultimates as it's homing in on whatever you target at.

  • Pretty long heavy CC, being able to abuse the AoE of a Broken Weave if one is nearby, making both the damage and CC spread in an area!

  • Very high-damage and nice scaling at 120% physical power.

  • A pretty short cooldown for an ultimate, at 90 seconds.

  • Requires charging to do maximum damage and stun. This can be a great thing in case you have minnions to hide behind and you want to be sure to hit enemies who are diving you, giving you a moment to aim and charge your ultimate.

Laning

Alright, now I'm going to give you some good hints on how to play Neith in the various of lanes and lane comps! Most of these hints will be general tips to play Neith, even though I'll try my best to give you lane-specific hints as well!



Solo Lane!

  • My own favorite spot, being a solo god against one or two enemies makes it seem like you're an easy target, but with the help of minions, towers and your own amazing spells, you can easily juke and sustain your way to winning a lane on your own!

  • I most often play in a full premade team and we tend to have a jungler and put me in the solo left position, that's why I'm most often up against two enemy gods and not just one. Why have a jungler? Because of the EXP and Gold advantage you'll get from having another solo-laner.

  • It's trickier to play a solo-lane versus two people rather than one, I'd suggest getting to know Neith as a character before trying it out.

  • Always! ALWAYS keep minions in mind, their damage is not something that you can shrug off, even as a tank they're going to be tearing you apart early-mid game. If the enemies have, say, 1-3 ranged minions left and want to hit your just arrived new wave of minions, kill the ranged minions as fast as you can and use Spirit Arrow on the enemies, keeping them in the spot so they take damage from your minions, this might get you a straight off, early kill, if the enemy have no movement ability or no minion wave incoming!

  • Never run out of tower-range if you're dived, it's just not worth it. Rather, juke them around the tower and use your Backflip to set yourself in a better position, hitting the Broken Weave that you left might even snare both your opponents, giving you a lot of time to run or kill them. Make sure that they have tower aggro before you do this. (Does not apply if you're too low health to survive anything at all, if that's the case you're most likely dead unless you snare and backflip out of there, real fast.)

  • Here, Wards are almost a must. If the enemy have a jungler as well you will want to know if that god is just around the corner, ready to jump you as you blow your cool-downs trying to kill your lane-enemy or minions. If you missed buying a ward, use your Backflip in the jungle as you get to the lane, it'll give you a small ward for 2 minutes that might help you a lot.

  • Use your Broken Weaves smartly. If the enemies are doing a lot of damage to you, try getting close to the minions and Backflip away, using Unravel on the minions and the Broken Weave and you'll get a lot more HP than just hitting minions. If you're laning against two people, keeping a Broken Weave that you placed out yourself in the lane can be a great way to avoid being dived by them, simply stand by your broken weave and if they want to get you, they'll have to run around it, or get snared by the AoE Spirit Arrow!

  • This is a tricky one, if you're not premade and have good communication with your team-mates, but your ultimate is a great tool for serving a lane a kill, especially if that lane has a burst mage like Poseidon or Anubis. Using your ult on an enemy followed by their burst will give them an easy kill and you will get an assist, without even leaving your lane! That's a lot of extra Gold and your ultimate's cool-down isn't that high and you'll most likely not need it for anything but last-hitting enemies on your lane, anyhow, which is probably harder since you'll be against a duo-lane, so if they're smart they might actually block the ultimate.

  • Try to use your spells from different angles, placing a Broken Weave in the middle of the lane and hiding around the corner will give you an excellent opportunity to jump your enemies with a Spirit Arrow and then you can proceed with blowing them apart with basic attacks and leap out of harm's way as soon as they're free to attack.

  • Keep in mind that you have to hit with the cone of Backflip to apply the slow onto enemy gods! This slow makes this spell an even better escape! If you can, take a step towards your chasers to get into range for the cone to hit them, before you backflip, so that they'll be slowed as well as you run away from them! This also makes hitting a follow-up Spirit Arrow a lot easier, making your get-away as easy as pie! (Don't be too eager to step closer against enemies with dangerous CC Sobek, Anubis or Agni, unless you know their spells are on cool-down, since you'll walk straight into their reach. If you do, you might take them by surprise and Backflip just before they hit you, getting away with them wasting their cool-downs. Even so, it's still very risky, since if you're hit, you might be dead already.


Duo-lane!

  • I'm not a big fan of duo-laning myself, since it puts you in a position where you have to keep your spells ready not just to save yourself, but your lane partner as well. You have to either decide who gets the most Gold on the lane, or fight over it. The lower EXP also means your spells will level up faster, thus your damage will be lower than on a solo-lane. However, there are great perks with duo-laning, such as the spells from two separate Gods! You and your partner can link spells up to secure kills easier than if you're on a solo-lane!

  • For duo-laning, you'll want to have all minions once you have completed Transcendence, so you can stack it full as fast as possible. I find Neith most useful with another, heavy spell damage character, such as Thor or Anubis, since they both have great CC and spells that can just tear enemies apart, especially if they're kept still, which Neith's spells are all good for! Neith can also be great playing along-side with a supportive God, such as Hel or Aphrodite, since both of them can keep her alive, even better than she could on her own, making her farming a lot easier. With a comp like that, you'll have to be ready to do the most damage, though, unless your support is real good!

    You should try to never lane with people without sustain or high-damage, such as Ymir or Vamana since these guys are generally building tanky, they'll dish out a very small amount of damage early on, making you the only real target on the lane and if they're harassed they won't have much sustain to rely on.

  • If you have to lane with a Physical Ranged Carry, try to make sure that your carry gets the kills and last-hits, until you need them for Transcendence! That carry will do a lot more damage if he's allowed to get his items and your spells are always a lot more useful, even with less Gold, than if you'd leave the physical carry with no Gold.

  • Buy Wards! Place one out at the Fire Giant or the Gold Fury, depending on which side you play on! And the rest can be used to keep your lane covered from ganks or the buffs watched, so you can pick off the jungler if they try to steal your buffs!

Incomplete

This build is not yet fully completed and things will be added over time!

Any comments that might help towards improving this guide is greatly appreciated!

Leave a Comment

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Collapse All Comments

1
Workmanabs | September 12, 2015 6:26am
It would be really nice to have an update for this guide as a lot of the info/build is outdated.
1
Foxjoelen | September 27, 2014 7:13pm
Hey I've not been playing that long and I picked up Neith earlier and I tried building her with the good ol' lifesteal gloves and Rage + Death combo and it did feel incomplete in that I felt mana starved and so this build looks really enticing!

I do have some questions like why build Titan's Bane before Jotun's wrath when the wrath gives you a bit of pen AND more Phys power and mana (so even more power in conjunction with Transcendence0.. Is the extra pen really that worth it?

And also it seems like Void Blade is no longer in the game so any suggestions on a replacement? Maybe even a replacement for Executioner too? Do you definitely think the Rage + Death combo would be counter-productive on this kind of build?

Cheers!
1
Enigmatisty | August 6, 2014 6:29pm
Great build! ♥ This really helped me get used to Neith~! ^-^
1
Pastrygator | May 20, 2014 8:31am
I have two small suggestions. First, I feel like the executioner and titan's bane don't work very well together. Executioner is reducing the amount of protections that Titan's bane would be reducing on its own, but I completely understand the concept of it benefiting your team as well. Perhaps in certain situations though, based on enemy/your team composition a situational substitute might be the brawler's beatstick. You gain a small amount of power, the penetration on it replaces anything you might lose from executioner, the titan's bane will be more effective in its own right since you're not reducing the protections its taking off, and the effect of the beat stick would help your team as well by reducing healing on key enemy targets.

Another substitute to go with that one in tandem would be replacing the void shield with heartseeker. If you're confident with Neith, you can get a substantial amount of power from it at full stacks (75 Power total) for a rather cheap amount of gold (1950). It provides the bonus of a modest amount of movement speed as well. I like to actually build this item first as Neith. Since its cheap, I can get it quickly and start building stacks. It really ramps up your power early.

That's just my two cents though, I don't have a TON of games under my belt with Neith, but those are my impressions of her so far. Like you, I'm treating her as a "physical magician" to make her abilities do a frightening amount of damage with power and penetration. Even with iffy attack speed, hopefully you only need a couple basic attacks (if your abilities don't nuke them) to finish off squishier targets, and the penetration is great for poking tankier characters.
1
Darkoute | May 11, 2014 10:38am
I'm a new player and I like to play Neith since I use your build equipment.
I just saw what equipment I had to use, and it's helpful ! Thanks, it works great !
Sorry for mistakes, I'm French.
1
Gorgokram | November 29, 2013 11:16pm
Used this guide for my second game with Neith and I got my first pentakill thankyou my friend.
1
Fraicheur | April 19, 2013 2:34am
"In my eyes, Neith is more of a Physical Ranged Caster"

I totally agree. Neith to me is more like a ranged version of Bastet, with deadly abilities and great escapes and sustain, than an Anhur or Artemis who are focused on basic attacks.

Great guide, dude. And as you say, I really recommend Sunfall's one.

Edit: I just thought of a potential change. You do know the necessity of having Transcendance, and I agree with you. You do also know that Neith's got one of the best escape tool of the game.
Then how about buying Transcendance first and then buying boots? Early on, boots are quite not necessary as Neith just needs to sit and farm and is not about getting early kills or ganks like other gods. Her escape tools (3 then 1) allows her to be safe enough without boots to me.
1
BabbyBeef (4) | March 29, 2013 4:50pm
I agree with Animus seaming as Fatalis sounds cool but in fact it is one of the worst items in the game, though I would admit that a death-bringer into rage would be a better choice as you do say you want more basic attack damage, and what better way to do so than crit chance? although I would reccomend having a "situational section to your build, and have a list of items people may want to use depending on how the game is going. Other than that great guide! Keep up the awesome work <3
1
GloogleXP (5) | March 24, 2013 4:22am




its the way armor works in smite, it makes penetration sooooo strong.


I checked it out, if my calculations are correct, an Artemis without Physical Protection from an outside source will be dropped to 4 physical protection if all attacks are hit with this build.
1
Animusliberus (93) | March 24, 2013 3:56am
Quoted:

Oh, and I like the penetration idea, I'll have to try it out sometime. (Currently when me and my friends play we don't really go much further than the 15 minute mark.)



its the way armor works in smite, it makes penetration sooooo strong.
1
GloogleXP (5) | March 24, 2013 3:37am
Oh, and I like the penetration idea, I'll have to try it out sometime. (Currently when me and my friends play we don't really go much further than the 15 minute mark.)
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League of Legends Build Guide Author GloogleXP
Neith ~ The Physical Magician!
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