Your core item! An item that gives you insane sustain and a high-pool of mana, giving you a reward in physical power as you build mana items. It's a farming item so you'll have to kill minnions to max it out. Rush it as fast as you can to farm it full. If you have it, you can spam your spells almost thoughtlessly.
Deep description beneath!
This item is the very core of the whole idea of playing Neith as a Physical Caster, giving her a large pool of mana that transfers directly into physical power. You get mana, physical power, mana regen and 2
% of your maximum mana converted to physical power!
To put it simple, for every 100
mana, you'll gain an extra 2
physical power. This means that the extra 300
mana you get from completing Transcendence will give you 6
extra damage, without Neith's own mana counted in at that point, Transcendence gives you 41
A pretty high number in itself and from there you can also farm up an extra 500
mana from the stacking passive, giving you another 10
damage. So, just from Transcendence, you have now gained 51
physical power. Neat, isn't it?
So, lets just add in Neith's mana at level 1, 230
mana at level 1. Right off the bat you probably notice that it's above 200
, that means we get at the least 4
extra physical power, at level 1! Only due to our item.
Now, lets look at Neith's level 20 mana pool, at level 20 she's got 1010
mana, ending up with another 20
physical power! So, with just Neith's leveling up and having a maxed out Transcendence, you've now gained 1810
mana and 71
Not only do you get a bunch of physical power, pretty much for free, you also get a load of mana, which will be used to fuel your spells, infinitely, so you can put that high damage to some good use!
Why this item first? Well, it gives you some really nice early-game stats and it's passive ability allows you to stick in lane for a lot longer. 15
physical power is good enough in exchange for one level of your boots, 90
health makes it harder to kill you and the 3
% attack-speed can just be considered a bonus!
These boots are my favorites, above the others, due to it's remarkable stats for the gods that use physical power for their attacks and also use normal attacks in between. 30
physical power is always welcome, the attack-speed isn't bad, but not what we want the item for, neither is the critical chance, but it's a great plus. The 21
% movement speed is good enough in most cases and the 15
physical penetration is amazing for early and mid-game!
But! I must say that being flexible in your choice of boots can reward you as well! Here's the other boots I would possibly recommend and when.
Reinforced bootsReinforced boots!
I've noticed these boots seem just as viable as Warrior Tabi
, the only thing is that instead of some extra damage out-put you gain some extra tankiness. The 25
Magic and Physical protection is a great thing during early-mid game and can be helpful late-game. The 15
HP5 is good for extra sustain, but not really necessary, due to the high sustain you already have with your Unravel
I'd recommend these for unexperienced people and those who prefer another damage item as their last item, over Hide of Leviathan
Boots of Celerity!
I haven't tried these bad-boys out much, but they seem to fit into the build rather well. Rather than getting more damage from Warrior Tabi
and you lose the tankiness you'd get from Reinforced Boots! But, instead you get the mind-blowing 15
% Cooldown reduction, which fits this way of playing Neith just perfectly and 28
% movement speed in combat and a 40
% movement speed out of combat!
So, now onto the last pair of boots.
Boots of the Magi!
Just, no. The only stats you gain anything useful from is the 21
% movement speed and the 250
mana. The 50
magic power isn't useful for Neith in any way and the 15
magic penetration is worthless for a physical God!
A favorite in Physical Penetration. I usually get the first level of this item early on, just to get off some extra damage on heavy-armor targets. The physical power of 30
is good and the 33
% physical penetration works like a charm. The reason I'd take this over The Executioner
is because that item would require you to hit the enemy over and over and then use your spells for maximum damage, rather than dealing a lot of damage instantly with your spells. The ultimate and the long-range spells do more damage with instant penetration.
A very important item for this build. It gives everything we need at this point! 40
physical power, 300
damage with Transcendence!) and 25
% Cooldown reduction, making our spells useable even more often! It's the perfect item after we have our strong sustain!
Updates! The 15
physical penetration is an amazing addition!
It's still not the #1 Physical Penetration item for Neith and should therefore not be focused over Titan's Bane
. It's Penetration is less, but more effective on low Physical Protection targets. The 30
Physical Power is a good increase for all Neith's spells and the 20
% attack-speed helps landing more basic attacks! The penetration stops at 15
physical protection and 21
% extra physical penetration!
A Physical item made to counter Physical gods. It gives 30
physical power, once again a big deal for our spells, 60
physical protection, making up a bit for dropping Leviathan, the higher physical protection isn't really there for you to go daring against phyiscal gods, because they usually always have penetrations all over their items, but you can feel a bit more comfortable around them, rather than magic gods.
The physical protection reduction kind of counters your Titan's Bane
slightly, due to reducing their physical protection by a strict amount the % from it will let you penetrate less than before, even so, the instant AoE penetration of 25 physical protection will let you strike those low physical protection targets to bits, especially with some stacks of The Executioner
Pure movement speed in an active! The 3 seconds of slow immunity is a life-saver and the extra 35
% movement speed for 6 seconds can get you out of ganks that your Backflip couldn't get you out of! It's the more replaceable active I recommend, since all it gives is a movement speed. Don't be afraid to use it to chase or get out of a stick situation, especially if the enemies have some annoying slow, then you should pop it early and get out of there.
This is a great active for many uses. You get 2 seconds of CC immunity. It's perfect to get away from even trickier situations, that involve some heavy CC, such as Ymir
's Frost Breath
A perfect active to avoid heavy-damage spells, such as Ao Kuang
's Spirit's Tempest or Ymir
's Shards of Ice
! It's very risky, compared to Purification Beads
, since if you use it wrong, you can't move for 2 seconds, so you might be caught up by enemies and become an easy target!
Girdle of Might!
A great active that increases everyone's power around oneself! I've never had it myself, but if you're doing well 20 physical power and 10% increased physical power is quite a big deal, but I'd still prefer it on a tank or a supportive god.
Honestly, until you have Transcencede these little guys will be your best friends! You'll want to stack up as many as you can handle as you head out into lane, just so you can spam your spells! They give you sustain as you can use Unravel
more without running out of mana, you can use Spirit Arrow
without fear of going out of mana, so you can't use Backflip to get away!
These are usually not necessary, but they can be helpful in case you have a real tough lane. I'd recommend getting these if you died early in lane, because you'll probably need safer sustain than what Unravel
can give you!
These little eyeballs are way too underused in my opinion! They have so many uses. Catching enemy junglers off-guard as they farm their jungle, becoming aware if that Poseidon
is just hiding to jump his own lane or if he's on his way to your lane. And it allows you to use your spells over walls to steal buffs. It's a great utility and having one or two might even save your life!
Prevent ganking, buy a ward!
Potion of Physical Might
A great late-game item, or in case you just have an advantage for the moment, using this item you'll be brought up above your current level. I think this item speaks for itself. Buy it if you have extra Gold
So, lets have some more math moments and return to Transcendence
Our beloved core item needs some more love, so lets see how much damage we get from it!
Before we stated that with Neith's level 20 mana and Transcendence max stacked, it gave 71
physical power! And with a few more items, that'll turn out to be 82
physical power, from one item alone!
Alright, lets just add all our stats together now, to see how much fun we got!
Physical Power! = 77 Transcendence
+ 30 Warrior Tabi
+ 30 Titan's Bane
+ 40 Jotunn's Wrath
+ 30 The Executioner
+ 30 Voidblade
physical power + 75 Neith
Mana! = 700 Transcendence
+ 300 Jotunn's Wrath
mana + 1010 Neith
Physical Penetration! = 15 Warrior Tabi
+ 15 Jotunn's Wrath
% Titan's Bane
% (The physical power removal of The Executioner and the reduction from Voidblade is not shown here, since they are not penetrations, rather, they remove armor from that target until the debuff is gone, allowing your team-mates to do some extra damage to them as well.)
The rest of the stats are individual from items and will not be calculated here, since they can be found in those items.