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Mercury (Y11, 11.8) Conquest Jungle Build

47 10 98,701
8.5
by ElLobezno updated August 13, 2024

Smite God: Mercury

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Build Item Eye Of The Jungle Eye Of The Jungle
Build Item Hidden Dagger Hidden Dagger
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
Build Item Blink Rune Blink Rune
Build Item Golden Shard Golden Shard

FASTER CRITS

Notes Buy Deathbringer glyph ( Devoted Deathbringer) once you completed the full build, this combines with Fail-Not giving you about +20 extra power from the passive

Can swap Serrated Edge for Bloodforge depending on the game and the enemy comp

Can replace Fail-Not with Arondight

I believe that this is the final build for most of your games, other items like Bladed Boomerang or Crimson Claws are good but a little weaker in comparison of Fail-Not and Bloodforge

Tanks/slow kills = Serrated Edge
Squishies/fast kills = Bloodforge

Last item it's flex (check 'alternatives')

Notes

Buy Deathbringer glyph ( Devoted Deathbringer) once you completed the full build, this combines with Fail-Not giving you about +20 extra power from the passive

Can swap Serrated Edge for Bloodforge depending on the game and the enemy comp

Can replace Fail-Not with Arondight

I believe that this is the final build for most of your games, other items like Bladed Boomerang or Crimson Claws are good but a little weaker in comparison of Fail-Not and Bloodforge

Tanks/slow kills = Serrated Edge
Squishies/fast kills = Bloodforge

Last item it's flex (check 'alternatives')

Build Item Seer Of The Jungle Seer Of The Jungle
Build Item Rage Rage
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Serrated Edge Serrated Edge
Build Item Fail-Not Fail-Not
Build Item Bloodforge Bloodforge
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 4 6 7 10

Maximum Velocity

2 A B
Maximum Velocity
3 8 11 12 14

Special Delivery

3 B A
Special Delivery
2 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 9 13 17 20
Made You Look
1 4 6 7 10

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
3 8 11 12 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Special Delivery
2 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 15 / 20 / 25 / 30 / 35 (+20% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 9 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 90s

Mercury Threats

Tap each threat level to view Mercury’s threats

Max
2
Major
4
Even
3
Minor
0
Tiny
0

Mercury Synergies

Tap each synergy level to view Mercury’s synergies

Ideal
1
Strong
1
OK
1
Low
0
None
0

Extended Build

Relics

Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Temporal Beads Temporal Beads

Alternatives

Notes Arondight: Strong late game item that can be exchanged for Golden Blade really useful on any type of game with really good stats

Bladed Boomerang: With the new changes on Devoted Deathbringer having extra crit becomes worth it, which makes this item really good on the early/mid game with the extra atk spd, mov spd and crit

Shadowdrinker Maybe one of the best items for merc that provides a lot of mobility with it's passive allowing you to kill various targets really fast, but remember to always combine it with Bloodforge (+10% extra movement speed and shield after a kill)

Dominance A key item against tanks with really good stats for any assassin, highly recommended

Magi's Cloak Defensive item against hard cc comps, allowing you to get close to any target without getting cc'd instantly

Notes

Arondight: Strong late game item that can be exchanged for Golden Blade really useful on any type of game with really good stats

Bladed Boomerang: With the new changes on Devoted Deathbringer having extra crit becomes worth it, which makes this item really good on the early/mid game with the extra atk spd, mov spd and crit

Shadowdrinker Maybe one of the best items for merc that provides a lot of mobility with it's passive allowing you to kill various targets really fast, but remember to always combine it with Bloodforge (+10% extra movement speed and shield after a kill)

Dominance A key item against tanks with really good stats for any assassin, highly recommended

Magi's Cloak Defensive item against hard cc comps, allowing you to get close to any target without getting cc'd instantly

Build Item Arondight Arondight
Build Item Bladed Boomerang Bladed Boomerang
Build Item Shadowdrinker Shadowdrinker
Build Item Dominance Dominance
Build Item Magi's Cloak Magi's Cloak

Intro


Mercury
"Messenger of the Gods"



This is one of my favorites junglers in the game, extremely fun to play and easy to understand

His late-game is one of, if not the best of any junglers in the game, due to his passive combined with crits, in addition to the rest of his abilities that grants him a strong 1v1 potential and the capacity to enter into teamfights and get out quickly

Remember that the builds are situational and you can buy whatever you want

I hope this build helps you with your games and have fun!

Tips

Tips for Mercury in general gameplay

  • Don't face the enemy team, be smart and try to get them from their backline
  • Try to pick up single ganks on the duo lane or solo, using your ult to enter if necessary
  • When using your 3 on an enemy god try to face a wall or throw them into your team cc
  • Use your extra mobility to enter a teamfight and get out quickly, this will do some pressure into the enemy carrys while your team gets some better space to fight freely
  • With Merc, getting close to your targets with your ult it's the most important and difficult thing to do, remember to never fully charge it, unless you hit a wall behind the target, always try to hit them with the edge of your ult

Leave a Comment

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Collapse All Comments

1
OutOfBreath066 | September 29, 2023 7:29am
Idk about yall but it works for conq and joust if done right
1
Kriega1 (143) | September 29, 2023 7:56am
Don't think you play Merc in Joust or go Jungle starters there...
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League of Legends Build Guide Author ElLobezno
Mercury (Y11, 11.8) Conquest Jungle Build
Table of Contents

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