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Ωmegadon's Ullr ADC

1 0 7,581
by Omegadon updated January 28, 2018

Smite God: Ullr

Build Guide Discussion 5 More Guides
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Ullr Build

Starting

Build Item Bluestone Pendant Bluestone Pendant
Build Item Boots Boots
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4

First 5

Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item The Executioner The Executioner
Build Item The Crusher The Crusher
Build Item Bloodforge Bloodforge

Last item Choices

Build Item Qin's Sais Qin's Sais
Build Item Brawler's Beat Stick Brawler's Beat Stick

Relic Options

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Horrific Emblem Horrific Emblem
Build Item Heavenly Wings Heavenly Wings

Ullr's Skill Order

Bladed Arrow / Thrown Axe

1 X Y
Bladed Arrow / Thrown Axe
1 3 6 7 10

Expose Weakness / Invigorate

2 A B
Expose Weakness / Invigorate
4 15 16 18 19

Hail of Arrows / Glory Bound

3 B A
Hail of Arrows / Glory Bound
2 8 11 12 14

Wield Axes / Wield Bow

4 Y X
Wield Axes / Wield Bow
5 9 13 17 20
Bladed Arrow / Thrown Axe
1 3 6 7 10

Bladed Arrow / Thrown Axe

1 X
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits.

Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.

Ability Type: Line, Stun, Damage
Damage (Bow): 70 / 120 / 170 / 220 / 270 (+75% of your Physical Power)
Damage (Axe): 50 / 80 / 100 / 140 / 170 (+70% of your Physical Power)
Stun Duration (Axe): 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Expose Weakness / Invigorate
4 15 16 18 19

Expose Weakness / Invigorate

2 A
Ranged: Ullr gains bonus Attack Speed for 5s.

Melee: Ullr gains bonus Move Speed for 5s.

Ability Type: Buff
Attack Speed (Bow): 20 / 25 / 30 / 35 / 40%
Move Speed (Axe): 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Cost: 50
Cooldown: 14s
Hail of Arrows / Glory Bound
2 8 11 12 14

Hail of Arrows / Glory Bound

3 B
Ranged: Ullr fires a volley at his target location, dealing damage.

Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.

Ability Type: Circle, Leap, Damage
Damage (Bow): 80 / 120 / 160 / 200 / 240 (+100% of your Physical Power)
Damage (Axe): 50 / 80 / 110 / 140 / 170 (+55% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Wield Axes / Wield Bow
5 9 13 17 20

Wield Axes / Wield Bow

4 Y
Ullr changes stance. He gains half of the stat bonuses when in the opposite stance.

Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed.

Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.

Ability Type: Buff
Physical Power (Bow): 20 / 26 / 32 / 38 / 44
Physical Lifesteal (Axe): 15 / 22.5 / 30 / 37.5 / 45%
Cooldown: 1s

Introduction

Hello! I am Ωmegadon, and this is my Ullr ADC guide.
Firstly, I would like to explain the God. Ullr is a ranged ADC (Attack Damage Carry), and unlike most gods, he is a "Stance Dancer". This means his "Ultimate" doesn't do any damage. What it does, is changes your first 3 abilities entirely, which I'll explain in the "Skills" section. But to clarify, if you learn to play Ullr well, you will be an absolute terror the entire match.

Pros / Cons

The Pros
Ullr is a massive damage carry.
His early lane clear is definitely in the top 3 for adc's.
His ganking potential even before level 5 is amazing.

The Cons
If not warded properly, or with poor awareness, he can be shut down from an early gank.
It takes a bit of talent to play any "stance dancer".

Items

There's many ways to build any ADC, but I prefer no crit, and flat pen. I very much dislike being in an "Oh ****!" moment, and having to pray for crits. The idea just isn't enough for me to rely on. I prefer solid damage I can rely on. The above item set is my absolute go-to on any ADC, with a few exceptions. And you can build them in the order you see them. Ullr has enough power built in, and with his kit, it's acceptable to buy Ninja's over Warriors. Ninja's grats more mana (the use of more abilities), and attack speed, which comes in useful later. You can always swap out late game. Last item, Qin's is more of a tank shredder than anything. If going up against a healer, then it would be suggested to build Brawler's.

Skills

With Ullr, you always want to max your 1 first. Its your strongest lane clear in Bow Stance. In axe stance, your 1 will actually stun your opponent if landed. The higher the rank of your 1, the longer the stun. Your 3 is maxed second. Your 3 is an amazing snipe ability in bow stance. In axe stance, your 3 is a leap. Pretty basic. Your 2 will be last, but always get a point in early. In both stances, your 2 is a 5 second buff, either a physical power buff in bow stance, or a mini-sprint in axe stance. Most guides wont have you put any points into your 2 until after level 12. I find it to be a necessity early. The 5 second physical power buff isn't particularly amazing, but the 5s sprint is essential. Either as a chase, or to assist in escaping a well timed gank. As for your 4, what would normally be an Ultimate ability. It progressively increases the attack speed of your bow stance, and progressively increases physical lifesteal in axe stance. Immediately at level 1, you have the use of this ability, but it doesn't provide the benefits until you put a point in at level 5.

Basic Laning 101

This is a very basic run through of how I lane. Awareness and circumstances can always change at a moments notice, which is why I'm keeping this very basic.

I will clear the first wave, and straight to red buff. Because of the current meta, the support is in mid lane with your mid laner. It would be nice if they met you are red buff, since most likely both waves will be cleared, and them helping gets you back in lane fast. While you clear wave 2, the support and mid laner should've cleared mid harpies on adc side, the mid laner should be back in lane, and the support should be on route to assist you in clearing purple buff. At this time, you go back to clear wave 3, and the support and mid should be on route to clear back harpies. At the earlier chance, the ADC, the Support, and the Mid Laner should all group to take the 2 gold harpies.

While laning, you will be alone most of the time. Wards are absolutely essential for you specifically. One early gank can shut you down hard. And even as amazing as Ullr is, you do NOT want to be underleveled to a good Hou Yi or Medusa.

Team Fights

Team fights are almost always a complete mess, unless you have an exceptionally coordinated group. And since that rarely happens in randoms, were going to focus on what YOU can do. Firstly, use your 3 to poke back line gods, which is usually your opponent adc's and midlaners. Try to save your axe stun for channeled abilities, like an Artio's 3, or if a squishy steps just a little too close. As an Ullr, the enemy team should know you are dangerous, therefore they will do what they can to down you as fast as possible. So stay on your toes with positioning. You slip up, chances are you're going to be dead.

Summary

This concludes my Ullr guide. I do not suggest taking this guide as gospel. You can change anything you wish at any time. But this is the build I enjoy using. If you found this guide useful, please give it some love.

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Collapse All Comments

1
Sexy Palpatine | March 24, 2019 11:38am
You could swap Devourer's Gauntlet for Asi late game.
1
Gulfwulf (81) | March 24, 2019 6:33pm
No. Either keep devos or swap it out for Bloodforge. Personally I'd build trans and get bf late, but again, this build is way outdated.
2
Kriega1 (143) | March 24, 2019 5:40pm
Are you a fool? Why would you swap Devourer's Gauntlet lategame for Asi?

We get it by now. You're ignorant about many things in this game, doesen't mean you need to spread misinformation on outdated builds. Especially considering "we" had to fix your damn Merlin "jungle" builds.
1
xmysterionz (72) | March 24, 2019 2:36pm
You know that this build is outdated, don't you?
1
Gulfwulf (81) | March 24, 2019 2:28pm
This build hasn't been updated in over a year: it still lists Bluestone Pendant as the start.
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