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Cerberus is one of the best utility / setup gods in the game. his 2 shreds protections, his 1 and 4 are amazing setup and beads burners, plus he has mobility and healing on his 3 if you mess up and get poked out. i like to summarise cerberus jungle as "press 2, point the mage at them, they die." cerberus 2 plus spear of the magus is 42 + 50 protection reduction. thats basically true damage for your mid laner, even against an assassin with a defense item. this can also allow them to skip their penetration items like spear of the magus or obsidian shard for more raw damage, like a soul gem, or rod of tahuti, which means even more damage for them. This means that cerberus jungle is best played with a premade midlaner, but regardless cerberus 2 plus gem of isolation means free setup for your own 1 and ult which will kill a squishy by itself due to cerberuses nutty base damage.
Start: Start your 2. speed > blue > xp (long *** cooldown). then go mid and 2>1 the mage, could well be a kill.
Teamfights: Find someone in range of your mage, 2 > 1 them. mage uses abilities, they die. if you have a chance for a good ult, take it. save your 3 to finish kills, or escape / sustain yourself, try not to jump in unless you are safe to do so.
- Bad early clear (long cooldowns on 2 and 1)
- mediocre mobility (slow movement speed and long cd short jump)
- 2 can be interrupted
- Good control with strong CC and gem of isolation
- Protection shred for days
- Strong burst mid to late game
- Pairs amazingly with a good midlaner to setup for
- Tanky and good sustain
Pestilence & Divine ruin: Antiheal (duh). replaces void stone (pesti) or can be bought when you sell boots (eiter).
Dynasty: Replaces jade. a cheaper option if you want to get into the build faster or if you are behind.
Things i havent experimented with but could be useful: Ethereal Staff, Mantle of discord, Spirit robe, Oni hunters garb.
Immobile mages and hunters. Free combos, cant really escape you
Tanks & Bruisers. You can shred them like paper.
Healers. Cerb passive plus pestilence means they dont heal very much, but your passive heal steal is unaffected.
Hard cc. Cancels your 2, you can be locked down.
Mobility. Cerberus chase isnt that amazing, you will never catch a god like serqet.
Slow immunity. This strat kind of relies on the 2 + iso combo, slow immunity really just negates that completely.
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