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Masters Cerberus Jungle - Yes It Works!

3 1 18,607
by DiscoFerry updated April 5, 2019

Smite God: Cerberus

Build Guide Discussion 6 More Guides
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Cerberus Build

Start 1

Build Item Assassin's Blessing Assassin's Blessing
Build Item Imperial Helmet Imperial Helmet
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Start 2

Build Item Assassin's Blessing Assassin's Blessing
Build Item Druid Stone Druid Stone
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Full Example

Build Item Shoes of Focus Shoes of Focus
Build Item Jade Emperor's Crown Jade Emperor's Crown
Build Item Void Stone Void Stone
Build Item Gem of Isolation Gem of Isolation
Build Item Hide of the Urchin Hide of the Urchin
Build Item Spear of the Magus Spear of the Magus

Alternate Items

Build Item Pestilence Pestilence
Build Item Genji's Guard Genji's Guard
Build Item Dynasty Plate Helm Dynasty Plate Helm
Build Item Divine Ruin Divine Ruin

Cerberus's Skill Order

Paralyzing Spit

1 X Y
Paralyzing Spit
2 8 10 11 12

Ghastly Breath

2 A B
Ghastly Breath
1 4 6 7 9

Soul Expulsion

3 B A
Soul Expulsion
3 13 14 15 16

Stygian Torment

4 Y X
Stygian Torment
5 17 18 19 20
Paralyzing Spit
2 8 10 11 12

Paralyzing Spit

1 X
Cerberus's snake tail spits venom that passes through and damages Enemies. If Cerberus's dog heads are Alert, they then also spit venom when the ability is fired. Each head is alerted upon hitting an Enemy with a Basic Attack, and all are alerted after Ghastly Breath. Each projectile that hits the same target deals 20% less damage, but hitting an Enemy with all 4 Stuns them.

Ability Type: Area, Stun, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+20 of your Magical Power)
Stun Duration: 1.4 / 1.5 / 1.6 / 1.7 / 1.8s
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Ghastly Breath
1 4 6 7 9

Ghastly Breath

2 A
Each of Cerberus's 3 heads releases a cone of noxious breath in front of them, damaging all enemies in range 7 times over 2.4s and reducing their Magical Protection up to three times. Enemies in the center of his breath are also Slowed up to three times. This attack immediately puts all three of Cerberus's heads on Alert for Paralyzing Spit.

Ability Type: Cone, Debuff, Damage
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+12.5% of your Magical Power)
Slow Per Tick: 8 / 9 / 10 / 11 / 12%
Protection Reduction: 5 / 8 / 11 / 14 / 17
Slow Duration: 2s
Max Stacks: 3
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Soul Expulsion
3 13 14 15 16

Soul Expulsion

3 B
Cerberus leaps a short distance forward, dealing damage on impact and severing the souls of Enemies. These souls will not block Cerberus's attacks, and killing the souls heals Cerberus. Killing a God’s soul grants 2s reduced Cooldown on Soul Expulsion.

Ability Type: Leap
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Soul Health: 50 / 75 / 100 / 125 / 150
Heal Per Minion: 12 / 19 / 26 / 33 / 40
Heal Per God: 20 / 40 / 60 / 80 / 100
Radius: 15
Cost: 55
Cooldown: 14s
Stygian Torment
5 17 18 19 20

Stygian Torment

4 Y
Cerberus's haunting wail summons below him the souls of the damned, which then lift all Enemy Gods into the air while stretching the link between their bodies and souls, Damaging them. This knockup can be cleansed. A short time later, Cerberus uses this link to pull the Enemies to him. This attack immediately puts all three of Cerberus's heads on Alert for Paralyzing Spit.

Ability Type: Circle, Crowd Control, Damage
Damage: 180 / 255 / 330 / 405 / 480 (+55% of your Magical Power)
Radius: 30
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 90s

Why (and how) would I play cerb jungle?

Cerberus is one of the best utility / setup gods in the game. his 2 shreds protections, his 1 and 4 are amazing setup and beads burners, plus he has mobility and healing on his 3 if you mess up and get poked out. i like to summarise cerberus jungle as "press 2, point the mage at them, they die." cerberus 2 plus spear of the magus is 42 + 50 protection reduction. thats basically true damage for your mid laner, even against an assassin with a defense item. this can also allow them to skip their penetration items like spear of the magus or obsidian shard for more raw damage, like a soul gem, or rod of tahuti, which means even more damage for them. This means that cerberus jungle is best played with a premade midlaner, but regardless cerberus 2 plus gem of isolation means free setup for your own 1 and ult which will kill a squishy by itself due to cerberuses nutty base damage.

Start: Start your 2. speed > blue > xp (long *** cooldown). then go mid and 2>1 the mage, could well be a kill.

Teamfights: Find someone in range of your mage, 2 > 1 them. mage uses abilities, they die. if you have a chance for a good ult, take it. save your 3 to finish kills, or escape / sustain yourself, try not to jump in unless you are safe to do so.

Downsides vs Upsides

- Bad early clear (long cooldowns on 2 and 1)
- mediocre mobility (slow movement speed and long cd short jump)
- 2 can be interrupted

VS

- Good control with strong CC and gem of isolation
- Protection shred for days
- Strong burst mid to late game
- Pairs amazingly with a good midlaner to setup for
- Tanky and good sustain

Alternate Items

Pestilence & Divine ruin: Antiheal (duh). replaces void stone (pesti) or can be bought when you sell boots (eiter).

Dynasty: Replaces jade. a cheaper option if you want to get into the build faster or if you are behind.

Things i havent experimented with but could be useful: Ethereal Staff, Mantle of discord, Spirit robe, Oni hunters garb.

Good & Bad Matchups

Good:
Immobile mages and hunters. Free combos, cant really escape you
Tanks & Bruisers. You can shred them like paper.
Healers. Cerb passive plus pestilence means they dont heal very much, but your passive heal steal is unaffected.

Bad:
Hard cc. Cancels your 2, you can be locked down.
Mobility. Cerberus chase isnt that amazing, you will never catch a god like serqet.
Slow immunity. This strat kind of relies on the 2 + iso combo, slow immunity really just negates that completely.

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1
Kriega1 (143) | April 6, 2019 1:16am
Jade Emperor's over Dynasty and Celestial Helm?
1
Vini_sds (13) | April 5, 2019 1:11pm
Wouldn't Breastplate of Valor be better for Cerberus since his cooldowns are way too long? Or even Celestial Legion Helm if you want a better bruiser option?

Also, isn't he too tanky with this build? Won't his damage output suffer, since he's a jungler?
1
DiscoFerry (3) | April 5, 2019 1:14pm
breastplate is more expensive, doesnt have power, and has no health. its generally just a bad item. legion is ok but jade is better imo.

no such thing as too tanky really in this situation. cerb is all setup and base damage, no real reason for raw power.
1
Gulfwulf (81) | April 6, 2019 1:34am
Legoin has more protection and Jade's health isn't anything to write home about.
1
Branmuffin17 (394) | April 5, 2019 2:02pm
@Vini: Many non-Assassin junglers go fairly tanky, just depends on the god, their kit, their burst damage potential, mobility, etc.

@Disco: Regarding your comment on Breastplate of Valor, I'm guessing you mean just in this case for Cerb, right? I'd consider it a solid item in Solo for someone like Hercules or Guan Yu, for example.
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