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Hello viewers and welcome to my very first SmiteFire guide for my favorite God in my favorite game mode. I hope that I never appear to give the illusion that I am MLG, but the gods that I know, I know very well. For instance, I will never attempt to create an Anubis build without first spending time with the god and getting comfortable with his playstyle, but on the other hand I would currently be very apt to create an
Artemis or
Mercury build.
As this is my first guide it is sure to be riddeled with errors and quite bland as far as editing goes. I am currently just looking to help Loki players give their enemies reason to fear. I have looked at other god guides on SmiteFire before creating this one and they all have these neat bells and whistles such as skill images and god names with their picture beside them, and if anyone could assist me in making these I would be apt to listen, but for now, text walls will serve just fine. (If it looks good now, then congratulate me on figuring it out)
Note: here's a link to the guide that inspired me to make this. LuckyBomb was kind enough to assist me in the making of this guide http://www.smitefire.com/smite/guide/loki-god-of-the-arena-tips-tricks-amp-videos-3930
Pros:
- Amiable carry
- Possibly highest burst damage in the game
- Very slippery
- Less reliance on teammates than other gods
- keeps minions at bay mid-late game
- A force to be reckoned with 1v1
- Mind games
Cons:
- Squishy
- Hard CC will kill you if you are caught alone
- No hard CC except ult
- Must rely on teammates to kill minions early game
Jotunn's Wrath
I have seen many Loki players who buy Jotunn's in arena, but I am the first (to my knowledge) to propose starting with it. Get Jotunn's 1 before leaving the base and nothing else, the next time you enter the base you should be level 5 and be able to finish Jotunn's. Thus, you should be able to finish Jotunn's before the fighting between gods begins.
Warrior Tabi
Yes boots, I know that none of us are idiots here, we all realize the importance of boots. However I should point out that if you plan to tweak my build to get ninja instead of warrior then you would be screwing yourself, because you would be 20% over the max cdr., and the penetration from warrior is great for late game.
Hydra's Lament
I cannot stress the importance of Hydra's lament, this item may have been made for Loki. Every time you use an ability your next basic attack gains 175% attack power excluding items/buffs. Because most of Loki's abilities require him to land a basic to take effect, this can deal massive damage when combined with aimed strike or Assassinate.
Deathbringer
This is where the fun really starts. Deathbringer adds a nice 20% crit chance and +50 power, but the real power comes from the passive, which adds a nice 50% to critical strike damage.
Malice
Most builds that I have seen for Loki suggest Rage to
Malice, and I admit that I used to be in the same camp until some friends explained it to me in terms of the
Rage passive. They asked me which was better, "to crit in 3 to 4 hits, or to crit in 1 to 2 hits." I also realize that you will miss out on a bit of attack speed, but with this build you should kill most gods in just a few hits anyway so it shouldn't matter to much, besides, you get an extra +5 physical power anyway which, for Loki, is a good trade.
Titan's Bane
Once you get Titans bane you should be far enough into the game that you are able to singlehandedely kill anyone 1v1 with or without Assassinate. With this item, you will have a whopping 33% full penetration, added to the 26 flat pen that you previously had,thus eliminating most of the enemy tanks value aside from CC. This item may be overlooked if no one on the enemy team has built any defenses.
Combat Blink
This is your get out of jail free card. I would strongly recomend this if you want more survivalbility. On Loki, this item should only be used for escapes. You already have 2 initiates. Comabt blink should be used if you missed your ult and you're being targeted, or if your ult is down and your pursuers are about to land the killing blow.
Purification Beads
I would strongly recommend this active as it gets rid of the biggest danger Loki faces. Almost any hard CC will kill you, so of you can get out of it you will be much better off. (This item is especially recomended if the enemy team has an Ares)
Fist of the Gods
If your enemies have built up to many defenses, or if they are going to escape before you can finish them off, you can use fist to get the extra second to hit the killing blow.
Good Matchups:
-Any Mage (beware escapes/protections i.e. aegis shield Valkyrie's Discretion)
-Most Hunters (Watch for those with escapes)
-Assassins if you have better phys power (you should with this build, once again beware those with quick escapes i.e. Loki,
Mercury.)
Bad Matchups:
-Any tank, especially those with good hard CC such as Ymir or
Ares
-you should be fine against warriors, but try to target those listed above if given the option.
While playing Loki, you should constantly be thinking of the risk/reward in every attack. If you are going in on an enemy, know roughly beforehand your chances of survival. You should know how many hits it will take to get them down, what escapes they have, is their ult up, where's their tank, what help you'll get from your team, and how you plan to escape.
Loki has two initiates (three if you buy
Combat Blink, but that's really more of an escape), his
Vanish and his
Assassinate. The optimal combo for get in, kill, and get out clean is:
-> aimed strike ->
You could also do:
-> aimed strike ->
The first ability is your initiate, the second is your damage and the third is your escape. That is your easy escape combo. If you are in 1v1, or you have your team behind you, you can do:
-> aimed strike ->
In this instance, you use vanish for extra bleeding damage, if you went to deep and need an escape, you still have Purification Beads and
Combat Blink to fall back on. A simple easy damage combo is:
-> aimed strike
This is very easy to pull off. you merely Vanish, walk behind the enemy, hit them with
Vanish and aimed strike, and walk back to your team. Also, throughout all of these, remember to be watching for minions and throwing down your decoy if your mage is doing something else. (tip: minions are worth more points than gods throughout the game).
-2/3/14 9:35 pm
Added Gameplay section
-1/30/14 11:11 pm
Added changelog (shut up Blaze)
What to look forward to:
-Improved match ups
-Overall improvements
Update #1
I finally found the time to get the gameplay section up, but expect to see continuous updates to it nonetheless. I hope to get to work expanding upon the match-ups section next and possibly make an jungling section. I hope that those of you who have been asking for a gameplay section are happy with this, and I hope that those who are seeing my guide for the first time find it useful.
Update #2
Alright guys, I went to check smite fire to see if any new comments have arrived, and, to my joy, I see my guide on the home page under the monthly top smite guides. I just wanted to thank you all who checked it out (and took the time to upvote =D) and tell you that I will soon be updating the guide and taking it out of its current W.I.P. status.
Thank you all very much for taking the time to read through my very first guide. I would be extremely grateful for your thoughts in the comments on how to improve this guide. I hope to improve this guide with your help, and I plan to start work on other guides with a few of my other favorite gods.
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In the section : Skills, you spelt damage wrong "damge"
Haha, sorry, will update. I should stop working on this while I'm half asleep.
Something I think more people should note about Loki... If you activate Aimed Strike in advance then hit someone with it JUST before the buff goes on CD, you can instantly activate it again and hit them twice with it. It is difficult to master but a hell of a boost in damage. That is why I personally level aim strike first and keep vanish for escapes.
Activate aim strike, wait, 2 seconds before the buff goes away, ulti in, aim strike AGAIN, vanish away. In this case, aim strike does way more damage then vanish.
I've noticed that, I believe I made mention of it in the way of the master for assassinate under skills. I'll get the gameplay up for it one day #lazyblaze
Activate aim strike, wait, 2 seconds before the buff goes away, ulti in, aim strike AGAIN, vanish away. In this case, aim strike does way more damage then vanish.
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