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So this is the build I use for Kuku when I play Joust. You have to play smart and well in the beginning. Goal is to get both camp buffs to get gold/xp quicker. Stay in battle get minion damage and enemy god's as well. Use your potions when needed do not recall or die until you have enough gold to complete the Book of Thoth. After that start stacking get camps minions and you should already be able to take down god's by now. Play smart. Don't chase stay behind. Hold the line when allies are gone. Use your abilities to push the enemy a certain direction and also save your teammates when they are getting chased. Be careful as you get your build together you will be targeted cause you will be a threat so keep your distance and don't fall for bait.
Abilities: always combo Zephyr with Whirlwind. And it also helps to slow enemies down before you use your ultimate. And slipstream is very important when you have to get out of situations. Get away from enemies put distance between you and the enemy before they get to close cause of your low mobility.
Pro: high damage, Quick cool down, ability can help you when you drop on yourself(whirlwind) cause of your high damage, a little bulky.
Cons: Mana hungry at first, high cost build, you need to stay alive at least for the first to middle of the game, not a lot of mobility, will be targeted more, no stun counter.
Hopefully this build make sense. It's a bit difficult if you have a really bad start but not impossible. I put items to swap out for situations I encounter a lot with this build hopefully it helps.
If you try it out thanks and let me know how it works out and if anyone has any suggestions to this build I'm happy to hear. This is my first build I'm not a professional on this game this is just a build I use often.
I'll be happy to get some tips to improve
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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Mages dont really need defense too often unless you are getting dove too often or they have too much physical or magical. In joust that really should not be the case.
Your build needs penetration ASAP if you want full effect of your damage. Every god has some sort of magical and physical defense, even the squishies. They have their already built in defense that scales with each level. With that defense comes a lower effectiveness of your damage. You do have