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Hail to the King: King Arthur Guide (S6)

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Smite God: King Arthur

Build Guide Discussion (21) More Guides
Solo
Solo Jungle

Purchase Order

Final Build

Build Item Gladiator's Shield Gladiator's Shield
Build Item Warrior Tabi Warrior Tabi
Build Item Genji's Guard Genji's Guard
Build Item Void Shield Void Shield
Build Item Hide of the Urchin Hide of the Urchin
Build Item Mantle of Discord Mantle of Discord

Starter Notes Alternatively, you can forgo Warrior's Blessing in replacement for Chalice of Healing if you want.

Build Item Warrior's Blessing Warrior's Blessing
Build Item Round Shield Round Shield
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion
Build Item Healing Potion Healing Potion

Relics

Build Item Teleport Glyph Teleport Glyph
Build Item Magic Shell Magic Shell
Build Item Meditation Cloak Meditation Cloak
Build Item Heavenly Wings Heavenly Wings

Situational Items

Build Item Pestilence Pestilence
Build Item Ancile Ancile
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail

Additional Items

Build Item Talisman of Energy Talisman of Energy
Build Item Breastplate of Valor Breastplate of Valor
Build Item Spirit Robe Spirit Robe
Build Item Blackthorn Hammer Blackthorn Hammer

King Arthur's Skill Order

Overhead Slash / Hamstring

Overhead Slash / Hamstring

1 X
1 4 6 7 10
Battle Stomp / Uppercut

Battle Stomp / Uppercut

2 A
2 8 11 12 14
Twin Cleave / Bladestorm

Twin Cleave / Bladestorm

3 B
3 15 16 18 19
Sundering Strike / Excalibur's Wrath

Sundering Strike / Excalibur's Wrath

4 Y
5 9 13 17 20

My Introduction

Greetings one and all, Stuke here with a new guide. In this very special guide, we look at a god whose legend is known far and wide across all the world. A Knight, a Leader, a Hero, but out of all his titles he's King. Ladies and gentlemen, he needs no introduction so here he is. Arthur Pendragon, King of Camelot.
Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play King Arthur. I encourage you to look at the comment section below and see other suggestions.

Who is King Arthur?

King Arthur is a Physical, Melee, Warrior who is best at comboing his abilities together to consistently apply pressure and control to a fight. When I mean combo, I mean it, his play style is built around his two sets of abilities he can chain together like an action game character. Always staying in the fight and building up energy to unleash on any opponent that dare stand in his way.

Pros / Cons

Pros
  • High Damage
  • High Crowd Control
  • High Combo Potential
Cons
  • No Sustain
  • Steep Learning Curve
  • No Attack Speed Benefits

Abilities


This is the bread to Arthur's butter. Landing damaging abilities on an enemy god will give you stacks of damage mitigation and build up something called "energy", which goes towards your ultimates. That's not all, after using an ability Arthur swaps a stance (Standard and Combo) which is more like Cu Chulainn than a regular stance swapper like Tyr as Arthur's stances are activated due to certain circumstances.

After a very quick wind-up, Arthur slams down Excalibur and creates a line projectile that goes through all targets, but here's the kicker, if an enemy god is within melee range, they take additional damage. Best suited as your lane clear or when you just want to hit the enemy from afar.

Instead of a projectile, this ability is a 180-degree cone that will cripple all enemy gods caught in the range of this ability. Use this to make it harder for the enemy to get away or to set up for your other abilities.

Stomping your foot on the ground and creating a small AoE around you that deals damage, any enemy god caught within the range are slowed. Like Hamstring, this is used to set up combos with a soft CC unlike its Combo counterpart.

Charging forward and stopping at the first enemy god hit, Arthur knocks them up into the air. Just when you think Arthur doesn't have enough CC in his kit.

Become a Beyblade and rip enemy protections with this ability, it can hit two times but cannot change its direction once set and it short so watch what you're doing when using it.

Become a bigger Beyblade and hit every enemy five times with the final hit dealing additional damage.

Lunging forward a wee bit and launching a small projectile, Arthur will stun all enemies who are within the projectiles path. Good for when you don't have enough for his other ultimate but it's best to save for it as it's something else.

Quickly dashing into the first enemy god he connects with, Arthur throws them into the air and dose his best Ne Zha ultimate impression, striking the enemy multiple times, and then sending them back down with a small damage radius upon impact. This is the ultimate you want to save energy for but the first one is also a good choice when caught in a bind.

How to Build King Arthur

Arthur relies heavily on being in the middle of the fight, hitting his combos, and building up energy for his Ultimates. So with this ideal play style in mind, going towards an ability focused bruiser build will be your best option as it will provide the protections needed to stay in the fight and CDR to keep applying the damage from comboing abilities together. You can opt for more damage at the cost of some protections but that's all up to you and your play style.

Combos

While I would normally leave the combos in the Tips and Tricks section, I got to make an exception for Arthur as combos play such a big part in his kit. The first three examples were given by Hi-Rez while the last one is of my own creation. Here's a list of examples you can use:
Note: These combos are not set in stone and if you can come up with a better combination then go for it.

With Me


Through the Fire


Fight the Knight


Knight of the Wind
(Personal Favorite)

/

Tips and Tricks

  • Like an Action Game
    As said by the Devs, Arthur's plays more like a fighting game character (Smash Bros, Soul Caliber, etc.) with how each attack can be comboed into each other and even his basic is a small lunge attack, and with that you need to think like a fighting game player. Combo the right abilities together for the maximum amount of damage in a fast and flowing way. While you can make up your own combos, breaking it can leave you very vulnerable and unable to attack or build up your passive.

  • Watch What You Build
    Consider what items or relics you buy as some of their effects won't work for him because of how Hi-Rez balanced Arthur.
    DukeSloth made a video explaining which items and relics will and won't work on him:

  • Beware of CC
    While other gods don't like CC because it can get them killed, in Arthur's case it can ruin his combos as a few of his abilities have wind-up time or hits multiple times which will be put on cool down when disrupted. Either use abilities that doesn't have a large wind up or try to get the enemy to use their CC then hit them with everything you got.

Stages of the Game

Early Game
Arthur's over reliance on his combos will not help him in in the beginning of the game. Avoid fights and be careful of ganks until you get at least one point in all your abilities.
Middle Game
At this point your kit is online and you're ready to fight. Do what you've been doing while in lane and when the first tower falls you're free to roam and help out the rest of the team.
Late Game
You hit hard, you take hard hits, and you become a huge threat to the enemy team. Be the front line to all team fights and disrupt anything the enemy tries to do.

Summary

In conclusion, Arthur is a warrior king who brings a new style of boxing, special basic attack, ability spamming, and formless combo progression to the roster. Leading the charge in any engagement and making an impression to the enemy, an Arthur player can strike fear if mastered. Always remember to chain your abilities to maximize damage output or control the fight, and remind them why they call him King.

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1
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OtakuJuanma | March 15, 2019 2:31pm
I'm confused about one thing. Why the skill priority is 1-2-3? isn't his Red 3 his main damage dealer?

Also, what do you replace the boots with once you use the movement speed potion?
2
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Gulfwulf (39) | March 15, 2019 2:43pm
His blue 1 is his best poke ability and he can be stunned out of his spin.
1
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TWISTEDxFUSI0N | March 2, 2019 8:36pm
So I see you took some inspiration from Sonic and the black knight for the combo names
1
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Tigermanner | January 17, 2019 2:56pm
This is nice, do you have any idea if this would work in joust? What could be changed out so it does work in Joust?
1
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Kriega1 (55) | January 17, 2019 3:04pm
Warrior Tabi, glad shield, void shield (or breastplate), genji's (or bulwark or pestilence), urchin (or spirit robe or oni hunter's or masamune), Mantle (or spirit robe).
1
[-]
Alkatraz2791 | January 11, 2019 7:10am
The Crusher will be a good item? I think he need some atk speed cuaee stacking energy is really slow.
2
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xmysterionz (29) | January 11, 2019 7:29am
Attack speed does not work on Arthur, it's part of his passive. And building an item with attack speed just to convert 33% of it in energy seems to not worth on my tests.
2
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xmysterionz (29) | January 11, 2019 10:47am
I tested here and the item is good due the power pen and passive it provides. The energy gain does not seem to be very different than without the item.
-1
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Ladoo | January 10, 2019 4:56am
i don't care for the build. but good guide
1
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xmysterionz (29) | January 9, 2019 4:48am
Why Breastplate of Valor is a situational item? Since he is a totally skill-based god shouldn't it be a core?
1
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Epicbuttercat (2) | January 8, 2019 10:25pm
Do you think Hide of the Urchin Evolved would be a good replacement for mantle of discord or a good option at all?
And also could Bulwark of Hope be a replacement for Pestilence if there is no healers or self healing gods on the enemy team?
1
[-]
venomweilder | January 9, 2019 8:39pm
I don't think Hide of The Urchin is a good replacement because you are already at the end of the game.

Completing mantle would give you much more of a benefit up front and hold well even vs. fully build Hide.
1
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Medic4life12358 | January 8, 2019 3:58pm
Why no [Soul Eater] it's just to good not to add
1
[-]
Gulfwulf (39) | January 10, 2019 12:37am
Hey Medic, you need double brackets for items to show up with a link:
Code:
[[soul eater]]

gives us: Soul Eater.
1
[-]
xmysterionz (29) | January 9, 2019 4:46am
Because Solos usually do not buy offensive items like Soul Eater, but it doesn't mean you can't buy it then rush your defenses.
1
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venomweilder | January 9, 2019 8:41pm
I think blackthorn idea is to get that 450 health up ASAP which gives you neutral defense. So that way you can survive and continue hitting combos, sustain could be enough just from gladiators.
2
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Cooldillan (2) | January 9, 2019 7:07am
Soul Eater is almost a must buy on solo landers right now it just gives so much sustain it isn’t even funny
1
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Branmuffin17 (252) | January 7, 2019 3:21pm
I'd think you might want to at least give an option for more protection shred... Void Shield seems like a good optional item.

Also unsure of Blackthorn Hammer, but in some ways that item seems better suited to him than others. He definitely wants the health so he can stay in fights, and he doesn't necessarily need max CDR due to his comboing ability and the fact all of his abilities can damage (gods). Situational CDR that Blackthorn provides seems okay. But curious as to your explanation why you have it here.
1
[-]
Stuke99 (39) | January 7, 2019 3:10pm
An illustration for this guide should be done sometime this week.
1
[-]
Stuke99 (39) | January 13, 2019 5:42pm
UPDATE: While I did promise to have an illustration done in the upcoming week, I need more time with it but that doesn't mean I don't have something to show. I got the sketching done but I need more time to layout the final lines and get it colored. Thoughts?
Spoiler: Click to view
1
[-]
Stuke99 (39) | January 14, 2019 5:47pm
UPDATE 2: Illustration is complete
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League of Legends Build Guide Author Stuke99
Hail to the King: King Arthur Guide (S6)
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