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Zeus is one of my favorite Gods in this game so far. He is a character that relies heavily on burst and because of that is great at ganking and harassing the enemy team.
Pros:
He is great at ganking
Easy to harass with
Fun to play
Can chase and run with his 2nd ability (+low mana cost)
Amazing in team fights
Cons:
Low survivability when his 2nd ability is on cool down.
Easy to avoid his ultimate and his Chain Lightning
His slow attack rate and low damage from his basic attack make pushing towers slow at low levels.
Relies on stacking charges on enemies that wear off quickly
Overcharge (Passive)
Basic attacks add a charge to an enemy (max 3).
Chain Lightning
Fires a bolt of lightning that arcs 1/2/3/4/5 times doing 70/100/130/160/190 (+50% of magical power) magic damage and applies a charge. Costs 50/55/60/65/70 mana, 12sec cooldown.
aegis shield
Aegis Shield
Grants 25/40/55/70/85 magical and physical protection, increasing his speed by 20% and makes him immune to all slows. Basic attacks made against him will reflect 10% back as magic damage and apply a charge. Costs 75 mana, 15sec cooldown.
Detonate Charge
Detonates all existing charges, dealing 60/80/100/120/140 (+25% of your magical power) and is multiplied by 1/2.5/4 depending on how many charges are on the enemy. Does nothing if there are no charges on enemies. Costs 90 mana, 10sec cooldown.
Lightning Storm
Conjures a lightning storm (target area) dealing 100/120/140/160/180 (+70% of your magical power) every second for 5 seconds. Costs 100 mana, 90sec cooldown.
warlock's sash meditation
x3
Start off buying the lowest rank of Warlock's Sash, the ability Meditation and three Healing Potions.
The next item to build is the Fatalis
or you can take Boots of the Magi
I prefer the attack speed from the Fatalis for stacking charges, fully build the item before getting the next.
Now it is time to finish off the Warlock's Sash warlock's sash, this item will get better as the game progresses due to it's passive.
The next item I build is the Polynomicon
it has magical power, magical lifesteal and it's passive makes the next basic attack after using an ability do +100% of your magical power in addition. (only happens once every 2 seconds, buff lasts 5 seconds).
The next item is hard to say, I prefer the Void Stone
because it is an aura that lowers enemy magical protection, but depending on the enemy team's build Obsidian Shard
can prove more useful.
Next item is the Rod of Tahuti
, this is great boost for you magical power.
Last item is the Book of Thorh
, another boost towards your magical power.
For the remaining two abilities I go with Purification Beads
and the Hand of the Gods
. When you get these greatly depends on how the match is going, if you get CC'd a lot grab the Purification Beads early on. If your dipping in and out of the Jungle the Hand of the Gods can greatly decrease the time needed. The Hand of the Gods is also great for pushing towers, especially if you are by yourself while your team distracts.
Early game I suggest avoiding this, Zeus takes too much damage and his damage relies on his Chain Lightning + Detonate Charges combo to deal damage so jungling without the use of the Hand of the Gods or team mates early on is hard. Once you get around level 10 you should be able to clear out the camps fairly quick with your Chain Lightning and Detonate Charges. If you can get help, start off by getting the blue buff. Once you get around level 10 you need to grab the mana buff and the cooldown reduction buff as much as possible.
Zeus should never be the first one in. The best place for him once the laning phase is over is popping in and out of the jungle. When you see your team heading towards the enemy team, flank them and open with your ult, by the time they are able to turn and realize you are there you will already be able to detonate your charges. If they ignore you then keep attacking, hit as many people with your Chain Lightning and get as many charges out there as you can before Detonate Charges is back up. If they turn to attack you, use your Ageis Shield and run towards your teammates, this not only deflects some damage back to them, but every time they hit you they get a charge. If Detonate Charges is up, try to turn around and fire a chain lightning, if you are about to die or if you cannot afford to turn around just use Detonate Charges. 95% of the time they will either be dead, running away from the fight, or at least have given up the chase seeing how it is only hurting them and allowing your teammates to pick them off. The opening (Ult + Detonate Charges + Chain Lightning) will usually kill squishy Gods, I often get triple kills from this. If your too far away from the team fight, the best thing you can do is burn down a tower or two. Keep pushing a lane (even the boss/Minotaur until the enemy re-spawns or if you see them falling back. Zeus can destroy lanes and Gods alike, but when he lacks the element of surprise and is out numbered he has very little chance to escape.
Aka, if your not going mid, this is who you lane with.
#1 Odin
, his
ultimate will trap your enemies in a circle near him, the area is just small enough that your ultimate can fit in. Warning, make sure that you are outside of the ring.
#2 Ymir
, his
can stun a group of enemies leaving them easy prey for your ultimate and Chain Lightning. His ability to wall of enemies
will also make it easier to deal with tanky and quick champions.
#3 Hades
, his ult
will lower their defenses if they are blighted
and draw them towards him.
Avoid laning with these people.
#1 Sun Wukong
, his ult. year of the monkey will more often than not fear enemies away from each other, severely crippling your ability.
#2 He Bo
, his abilities
,
have knockback which will hurt you more than help.
In general, try to avoid someone that will rival you as a lane partner, Ra
for instance.
#1 Another Zues jumping on you.
#2 Thor
, his ult
, more than anything makes it hard to run from, as well as making it harder to chase him. Tectonic Rift
can also ruin your ability to chase him or a weakened enemy.
#3 Ra
, his ult
and Celestial Beam
makes it hard to fight against, not just because you have to dodge, but in early game it will decimate your creeps, leaving you without a meat shield.
#4 Hel
, she isn't much when in her dark form, though you should be careful of her. The problem with her is her ability to heal/support when she is in her light form. If she lives through the initial burst she can easily heal herself back up, best to attack her with support from a God that has a CC
#1 He Bo
, his knockback from waterspout
more often than not will push you away from fights, which once you've cast your ult. you don't want to stick around much anyway since you can detonate the charges from range.
#2 Odin
, if he uses his ult
to trap your team in with him and his teammates, it lets everyone group up nicely.
Chain Lightning
needs to be maxed ASAP, it hits more targets the higher the rank.
Aegis Shield aegis shield only takes one point in order to get the movement speed, immunity to slows, and damage reflect. The increased defense is more helpful towards the end and you need to be more aggressive, this ability is for chasing down and running.
Detonate Charge
is your main damage dealer, why do I level Chain Lightning first? Because enemies (smart ones at least) will do their best to dodge your basic attack, this ability can travel through creeps and hit the Gods behind them at higher ranks.
Lightning Storm
is powerful, but the main purpose of this is still to get charges on your enemy.
There are a few good uses of the ultimate outside of team fights.
Enemy is almost dead and slightly out of reach while Aegis Shield is on cooldown.
Enemy is being defensive and won't leave the tower.
Saving a teammate by forcing enemies to run through your ult if they really want that kill.
A big F off to the enemies trying to kill your Minotaur.
Screwing an enemy team over on a Fire Giant kill.
Using this then Aegis Shield, Detonate Charges, Chain Lightning, Detonate Charges when your by yourself facing 3-5 enemies will at least force them to retreat and heal up, or a few kills.
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Asmoday you seem to be raging at everyone's builds except for yours in my personal opinion this is a pretty good build just because you think your so perfect doesn't give you the right to be ****s to everyone else
Well you can think that if you like, but I actually dont "rage" at all and do not really look at many guides. There have been some bad ones and this is one of them. It still does not get a downvote from me. I only downvote if the guide is blank or makes 0 sense i.e buying 6 of the same item. I can only think that you are just mad that all of the comments so far have been negative and you are trying to take your frustration out on others.
I never claimed to be perfect at all, infact there are god roles I fail really hard with and have admitted that many a times. The simple fact that the items are not good for this god is still there tho. There are better items at better prices to build for zues. He really wants magic power and some defense. In the end tho, you can disagree all you like and accuse all you like. I will still just look at the community's response to this guide above my comment, and then the response on my guides and sleep well at night.
Not a very good build, skill order or guide.
As for the best friends and worst enemy section, I play (well use to) LoL with friends and we try to pick champions/Gods that work well together. We will probably stop playing LoL when this is released. Finding out great comps (and which to avoid) makes it easier for us to carry the teams where we have a feeder, someone that refuses to play with the team, or is just a poor player that we have to deal with. Though right now we have to split our group since we usually have two-four people on and we cannot have a party with four people in it. I understand the reason behind this, but I really don't like the restriction and getting five of us on at the same time rarely happens.