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Erlang Shen Crit Jungle Build - S8 Conquest

2 6 7,703
4.3
by Cyberwill236 updated May 2, 2021

Smite God: Erlang Shen

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Start option 1 (beginner)

Notes If you are a newer player start with this build so you can have some extra healing potions. Blink or beads based on your preference.

Notes

If you are a newer player start with this build so you can have some extra healing potions. Blink or beads based on your preference.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Katana Katana
Build Item Healing Potion Healing Potion
Build Item Hand of the Gods Hand of the Gods
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

Final Build

Notes Check the other item options if to fit your situation. Maybe take rage over shifters for full crit but you'll be a bit frail.

Notes

Check the other item options if to fit your situation. Maybe take rage over shifters for full crit but you'll be a bit frail.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Asi Asi
Build Item Demon Blade Demon Blade
Build Item Shifter's Shield Shifter's Shield
Build Item Deathbringer Deathbringer
Build Item Purification Beads Purification Beads
Build Item Blink Rune Blink Rune

Erlang Shen's Skill Order

Spot Weakness

1 X Y
Spot Weakness
2 8 11 12 14

Pin

2 A B
Pin
3 15 16 18 19

72 Transformations ES

3 B A
72 Transformations ES
1 4 6 7 10

9 Turns Blessing

4 Y X
9 Turns Blessing
5 9 13 17 20
Spot Weakness
2 8 11 12 14

Spot Weakness

1 X
Erlang Shen opens his third eye and analyzes the enemy's strengths and weaknesses. When activated, Erlang Shen gains additional Physical Damage and Lifesteal on each strike. He also applies a stacking debuff to enemy gods, reducing their damage dealt to all sources. Stacks last 3s.

If the buff effect has ended and the ability is on Cooldown, successful Basic Attacks reduce the Cooldown of this ability by 1s.

Ability Type: Buff, Damage
Physical Damage: 12 / 22 / 32 / 42 / 52 (+5% of your Physical Power)
Lifesteal: 4.5 / 9 / 13.5 / 18 / 22.5%
Damage Reduction: 5 / 5.5 / 6 / 6.6 / 7%
Max Stacks: 3
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Pin
3 15 16 18 19

Pin

2 A
Erlang Shen launches a spear that damages enemies on impact. Enemies in the dead center of the effect when it lands are Rooted in place.

Ability Type: Circle, Root, Damage
Damage: 85 / 130 / 175 / 220 / 265 (+55% of your Physical Power)
Root Duration: 1.5s
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 16s
72 Transformations ES
1 4 6 7 10

72 Transformations ES

3 B
Erlang Shen transforms into an Mink or Turtle and charges forward, becoming immune to knockups and slows.

Mink: Damages all enemies, stopping on first god hit and increasing Attack Speed and Movement Speed for 4s.
Turtle: Gains a health shield that is boosted by 75% of your protections from items for 12s.

Ability Type: Line, Buff, Damage
Turtle Damage: 55 / 100 / 145 / 190 / 235 (+40% of your Physical Power)
Shield Health: 50 / 100 / 150 / 200 / 250
Mink Damage: 70 / 130 / 190 / 250 / 310 (+70% of your Physical Power)
Mink Attack Speed: 15 / 20 / 25 / 30 / 35%
Mink Movement Speed: 15%
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 18 / 17.5 / 17 / 16.5 / 16s
9 Turns Blessing
5 9 13 17 20

9 Turns Blessing

4 Y
Erlang Shen Taunts nearby Enemy gods, gaining Damage Mitigation for the next 4s. Afterwards, if Erlang Shen is still alive he is Healed for a flat amount plus 12% of his Maximum Health.

Ability Type: Cone, Taunt
Heal: 100 / 150 / 200 / 250 / 300 (+12% of your Maximum Health)
Damage Mitigation: 35%
Taunt Duration: 1.5s
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 85s

Extended Build

Start option 2 (Advanced)

Notes If you are a more experienced player go with this start because you probably don't need potions. Blink or beads based on your preference.

Notes

If you are a more experienced player go with this start because you probably don't need potions. Blink or beads based on your preference.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Combat Boots Combat Boots
Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads

First Back

Build Item Bumba's Dagger Bumba's Dagger
Build Item Katana Katana
Build Item Ninja Tabi Ninja Tabi

Mid-Late game

Notes This is the near complete build before selling boots and upgrading starter.

Notes

This is the near complete build before selling boots and upgrading starter.

Build Item Bumba's Dagger Bumba's Dagger
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Ninja Tabi Ninja Tabi
Build Item Shifter's Shield Shifter's Shield
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Sell boots

Build Item Asi Asi
Build Item Elixir of Speed Elixir of Speed

Offensive items to consider

Build Item Rage Rage
Build Item Qin's Sais Qin's Sais
Build Item The Crusher The Crusher
Build Item Serrated Edge Serrated Edge
Build Item Malice Malice

Defensive options

Notes If you are dying a lot try switching out an item for one of these.

Notes

If you are dying a lot try switching out an item for one of these.

Build Item Ancile Ancile
Build Item Caduceus Club Caduceus Club
Build Item Mantle of Discord Mantle of Discord
Build Item Void Shield Void Shield

Manikin Build

Notes I prefer this one.

Notes

I prefer this one.

Build Item Manikin Mace Manikin Mace
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Ninja Tabi Ninja Tabi
Build Item Demon Blade Demon Blade
Build Item Shifter's Shield Shifter's Shield
Build Item Deathbringer Deathbringer

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1
Big Damage (37) | May 5, 2021 10:25am
You don't really want to build crit on Erlang Shen because his auto attack chain reduces the damage dealt so a Qin's Sais based build is more optimal.
1
Cyberwill236 | May 5, 2021 10:45am
Thanks. I didn't know that aa chains reduced damage or crit
1
Branmuffin17 (394) | May 5, 2021 11:22am
Here, some further explanation so you will better understand how these mechanics work.

https://www.smitefire.com/smite/god/erlang-shen-78

Take a look at the bottom where his statistics are. In the "progression" box, it says:

".75/.75/.75/1.1/.9x dmg & swing; 4th: AOE dmg"

This progression says both damage and swing. You always work off a general damage value...it's a combined "damage" of base damage and items that provide power...see also in his statistics his base damage is 39 (+2) + 100% of physical power. Will give you an example.

Let's say you're level 5, and that the only item you have is Ninja Tabi, which provides 20 physical power. Your base damage value would then be 39 + (2 * level 5) + 20 (power) = 39 + 10 + 20 = 69. This value is before mitigations come into play.

Then progression is considered. Many gods (example all hunters except Heimdallr) have no progression, meaning their attack is a steady 1, 1, 1, 1. Each attack would then deal 69 damage (before considering minion or god mitigations). Erlang Shen is different though. As mentioned before, he's got some weird numbers.

So...that damage would be (69 * 0.75) / (69 * 0.75) / (69 * 0.75) / (69 * 1.1) / (69 * 0.9), or in other words 51.75 / 51.75 / 51.75 / 75.9 / 62.1. Note also that 0.75 is damage and attack speed, so the first 3 hits come quicker, the 4th hit is a bit slower (but deals AOE damage), and the 5th hit comes just a bit quicker.

Then you add crits into the mix. Crits are multipliers. If we're not considering the additional multiplier in the passive of Deathbringer, crits add a 2x multiplier. Just considering the first 3 hits, that would be (69 * 0.75 * 2) = 103.5. Seems like crits are just fine, right? Well, compared to a god that has 0 progression and the same general 69 base damage, they would deal 138 damage to your 103.5. So, in a general sense, gods that have quicker attack strings (at least some attack progression numbers below 1, such as Arachne, Kali, etc.), they will generally get less actual function out of crits than gods with no progression.

Where quick attack strings work is with Qin's Sais like Big Damage said. Qin's applies a set amount of damage on each hit, regardless of progression. So if you can hit more quickly, you'll get more Qin's procs. Another item that has similar function is the Benevolence upgrade Animosity, which was why it was a popular item for Erlang in a Support role before that item got nerfed.

Anyway, hope this helps some understanding of these mechanics.
0
Shaboiga360 | May 5, 2021 10:19am
Bad xd
0
Shaboiga360 | May 6, 2021 6:20pm
This was a joke
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League of Legends Build Guide Author Cyberwill236
Erlang Shen Crit Jungle Build - S8 Conquest
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